Scenne the Fool the level 5 Cornac Anorithil by senon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassAnorithil
Level / Exp5 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic30 (base 27)
Willpower10 (base 10)
Cunning17 (base 17)

Resources

Life-13/180
Positive42/42
Negative5/42
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy4
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower26.5
Crit Chance8%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save19.958864184196
Spell Save23.479432092098
Mental Save9.45

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
2/5
0/5
0/5
Celestial / Star fury1.30
5/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
2/5
1/5
0/5
0/5

Effects

talent
talent
detrimental effect
beneficial effect
detrimental effect
beneficial effect
beneficial effect

Quests

active

Equipment

Tool
Around waist
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Skeleton archer shoots!
A shield forms around skeleton archer.

Scenne the Fool hits Skeleton archer for (47 absorbed), 62 darkness (62 total damage).
Scenne the Fool receives 16 healing from Scenne the Fool's healing light area effect.
Skeleton archer receives
16 healing from Scenne the Fool's healing light area effect.
Your shield crumbles under the damage!

The shield around Scenne the Fool crumbles.

Skeleton archer's Shoot hits
Scenne the Fool for (47 absorbed), 37 physical (37 total damage).
Skeleton archer shoots!

Skeleton archer's Shoot hits
Scenne the Fool for 70 physical damage.

Scenne the Fool uses Infusion: Wild.

Scenne the Fool lessens the pain.

Skeleton archer uses Reload.

Skeleton archer is disarmed!

Scenne the Fool is no longer out of phase.


The shield around skeleton archer crumbles.

Talent Healing Light is ready to use.
Talent Moonlight Ray is ready to use.

Scenne the Fool casts Healing Light.

Scenne the Fool receives 155 healing.
Skeleton archer rearms.

Skeleton archer shoots!

Skeleton archer's Shoot hits
Scenne the Fool for 98 physical damage.

Skeleton archer shoots!

Skeleton archer performs a ranged critical strike against Scenne the Fool!
Saving game...