Zarallys the level 4 Cornac Sun Paladin by Zarallys

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassSun Paladin
Level / Exp4 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 26)
Dexterity10 (base 10)
Constitution11 (base 10)
Magic14 (base 14)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life187/187
Positive29/29
Stamina116/116
Healing Factor1.1197162075846
Regeneration3.63907767465

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage44
Accuracy18
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Mind+6%

Defense: Base

Armour (hardiness)17.413408721348 (65.897138898113%)
Defense3
Ranged Defense3
Fatigue23
Physical Save20
Spell Save18
Mental Save8

Defense: Resistances

Acid+ 5%( 70%)
Temporal+ 6%( 70%)
Cold+ 5%( 70%)
Lightning+ 10%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Celestial / Combat1.30
3/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
2/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
On hands
On head
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

You gain 0.40 gold from the transmogrification of
reinforced iron shield (0 def, 3 armour, 8-9 power, 39.5 block).
You gain 0.25 gold from the transmogrification of
coral trident (14-22 power, 6 apr).
You gain 3.17 gold from the transmogrification of
balanced coral trident of massacre (22-35 power, 6 apr).
You gain 2.87 gold from the transmogrification of
balanced coral trident (12-20 power, 6 apr).
You gain 2.81 gold from the transmogrification of
acidic coral trident of vileness (13-21 power, 6 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-30 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-29 power, 1 apr).
You gain 2.82 gold from the transmogrification of
thought-forged iron dagger of erosion (10-12 power, 5 apr).
You gain 1.51 gold from the transmogrification of
blink rune (range 4; phase 10; cd 19).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


There is a Way into the Slazish fens here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.