










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Stealth Bug Fix 1.7.6A dirty patch to avoid calculating detection for actors in memory but not deployed, just "died" actors, characters in transition from level to level, or dummy actors (projectiles, etc). Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Arcane Blade |
| Level / Exp | 50 / 2057% |
| Size | small |
| Lifes / Deaths | Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 28th Haze 124th year of Ascendancy at 13:35 / 1 |
Primary Stats
| Strength | 54 (base 17) |
| Dexterity | 128 (base 60) |
| Constitution | 55 (base 38) |
| Magic | 121 (base 66) |
| Willpower | 28 (base 8) |
| Cunning | 142 (base 62) |
Resources
| Life | -185/1430 |
| Mana | 218/484 |
| Stamina | 31/329 |
| Healing Factor | 1.304935892727 |
| Regeneration | 0.32623397318175 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.9753977059954E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 10 |
| See Stealth | 73.373126253585 |
| See Invisible | 126.37312625359 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 87 |
| Crit Chance | 67% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 87 |
| Crit Chance | 70% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 104 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +52% |
| Arcane | +49% |
| Cold | +46% |
| All | +37% |
| Lightning | +189% |
| Temporal | +52% |
| Darkness | +43% |
| Fire | +51% |
| Nature | +52% |
Offense: Damage Penetration
| Lightning | +71% |
| Nature | +60% |
| Temporal | +40% |
| Blight | +45% |
| Darkness | +42% |
| Fire | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 43 (35.65183292883%) |
| Defense | 102 |
| Ranged Defense | 102 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 44 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 40%( 84%) |
| Blight | + 40%( 84%) |
| Physical | + 39%( 84%) |
| Cold | + 61%( 84%) |
| All | + 34%( 84%) |
| Lightning | + 84%( 84%) |
| Light | + 38%( 84%) |
| Temporal | + 72%( 84%) |
| Mind | + 46%( 84%) |
| Darkness | + 72%( 84%) |
| Fire | + 64%( 84%) |
| Nature | + 46%( 84%) |
Defense: Immunities
| Disarm Resistance | 43% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 21% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1153% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 725 damage for 6 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 47% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by Salath the snow giant. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Harkor'Zun. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Mayerith the giant ice ant. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by Xanolaith the grave wight. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2488. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bethonor (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +9 Dex +4 Cun +12 Lck dps ---------- Crit.mult +10.00% Mind.pwr +15 (+4 eff.) Res.pen +17% darkness +15% temporal ----- def ----- Armour +5 Resists +6% lightning +39% temporal +24% darkness Stealth +12 Def/telep +29 Res/telep +17% Dur/telep +27% ---------- misc Max.hate +4.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | void-walker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) ----- def ----- Resists +9% blight +7% cold +7% darkness +6% temporal Def/telep +15 Res/telep +16% Dur/telep +13% ---------- misc Light +4 Infravis +5 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 43 blight damage or heals 42 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Shadowwing (35 def, 6 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +5 Mag dps ---------- Dmg.mod +20% lightning Res.pen +20% blight On Hit (Melee): * 21% chance to reduce damage dealt by 28% ----- def ----- Armour +6 Defense +35 (+6 eff.) Resists +30% lightning +6% light +15% nature Blind- +21% Poison- +21% A pointy cloth hat, very wizardly... |
| On hands | Cloudlord (0 def, 9 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Dex +4 Wil +9 Cun dps ---------- Dmg.mod +9% lightning Acc +10 (+2 eff.) Apr +15 ----- def ----- Armour +9 Fatigue +5% Resists +12% mind +7% physical Mind.save +6 (+2 eff.) Blind- +20% Cut- +20% ---------- misc Max.hate +4.00 Unarmed combat: Power 31.0 - 43.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +10 Apr +24 Crit +10.0% Atk.spd 83% On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Glowtide [power 345] (9 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% Spell.pwr +30 (+5 eff.) Melee Ret 10 cold ---------- misc Light +3 See.Invis +24 Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 473 physical damage Puts all charms on 9 cooldown 100% to increase all damage by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Betilrassra the Hellsworm0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.crit +3% Spell.pwr +43 (+7 eff.) Mind.pwr +30 (+7 eff.) Dmg.mod +12% arcane Res.pen +15% fire ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Max.psi +30.00 Max.vim +50.00 Rings make your fingers look great! |
| On fingers | Growthwoe the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +10 Cun +5 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Res.pen +20% nature +10% fire Acc +14 (+3 eff.) On Hit (Melee): * 22% chance to slow global speed by 63% * 10% chance to reduce all saves and defense by 35 ----- def ----- Resists +6% mind +6% fire Spell.save +18 (+6 eff.) Blind- +50% ---------- misc Max.stam +37.00 Infravis +5 See.Stealth +22 See.Invis +25 Rings make your fingers look great! |
| Around neck | voratun amulet 'Squalortorrent'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +14 (+2 eff.) Dmg.mod +15% blight +14% fire +15% nature +15% temporal Res.pen +15% nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +23 (+4 eff.) Resists +3% nature Res.Cap +14% all Phys.save +54 (+15 eff.) Amulets make your neck look great! |
| In main hand | Amagorn the Deeps's kiss (30-36 power, 6 apr, lightning element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Str +6 Con dps ---------- Phys.crit +9.0% Spell.crit +9% Crit.mult +35.00% Phys.pwr +11 (+3 eff.) Spell.pwr +32 (+5 eff.) S.pwr/crit +12 Melee+ 26 fire Dmg.mod +30% lightning +6% darkness Acc +14 (+3 eff.) ---------- misc See.Invis +18 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Arcreaper the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +31% lightning +9% cold Res.pen +26% lightning ----- def ----- Resists +9% acid +39% fire +18% lightning +21% cold A belt that goes around your waist. |
| In off hand | Flashream the stralite dagger (40-51 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 39.5 - 51.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 light On Hit: * Create an explosion dealing 154 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +35% lightning Res.pen +20% lightning Acc +13 (+3 eff.) ----- def ----- Defense +12 (+2 eff.) Disarm- +43% ---------- misc Light +3 Sharp, short and deadly. |
| Cloak | elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +26% darkness +13% temporal Def/telep +26 Res/telep +13% Dur/telep +21% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Poranor' (0 def, 10 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +10 Cun dps ---------- Crit.mult +17.00% Spell.pwr +17 (+3 eff.) Dmg.mod +27% lightning +20% all ----- def ----- Armour +10 Resists +40% lightning +12% cold +15% all Mind.save +12 (+4 eff.) Blind- +20% Confus- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +4.00 Psi/m.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
stormshield rune of the psychic (threshold 38; blocks 4; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 4 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 12; blocks 4; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 12 up to 4 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Arcane Amplification Drone You have set the ring to grant you Arcane Amplification Drone! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's stralite ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +13 (+2 eff.) Rings make your fingers look great! |
gladiator's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +6 Con dps ---------- Phys.pwr +10 (+3 eff.) Rings make your fingers look great! |
steel quartz ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Wil +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +10 (+2 eff.) Mov.spd +13% Dmg.mod +14% physical Res.pen +10% blight Acc +9 (+2 eff.) ----- def ----- Defense +7 (+1 eff.) Resists +12% lightning +14% physical Stun/Frz- +30% ---------- misc Vim/s.crit +1.00 Blinding Speed: Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
steel quartz ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil +9 Cun dps ---------- Spell.pwr +8 (+1 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +6% cold +13% mind +15% arcane Res.pen +15% arcane ----- def ----- Resists +13% mind +5% arcane Stun/Frz- +30% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 26 light Ranged+ 27 light Dmg.mod +17% light ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Baligas the Blindshaper (18 def, 20 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +7 (+1 eff.) Dmg.mod +15% arcane Res.pen +14% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +20 Defense +18 (+3 eff.) Resists +22% cold Phys.save +13 (+4 eff.) Mind.save +15 (+5 eff.) Die.at -70.00 life ---------- misc Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +13% darkness Res.pen +11% darkness ----- def ----- Defense +2 (+1 eff.) Resists +41% darkness +18% temporal Stealth +15 Def/telep +17 Res/telep +12% Dur/telep +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Kindlerupture the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 14 mind Dmg.mod +10% mind +15% lightning Res.pen +25% nature Melee Ret 10 light 10 lightning On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Armour +3 Resists +10% mind +12% light ---------- misc Light +2 Unarmed combat: Power 26.0 - 28.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +15 mind On Hit: 20% Psychic Lobotomy 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 12 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 30.14 mind and 31.46 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 24% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 23. Terrified: Deals 6.85 mind and 7.15 darkness damage per turn and increases cooldowns by 37%. Haunted: Causes the target to suffer 11.63 mind and 12.13 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
brawler's drakeskin leather gloves of the nighthunter (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master/Psionic While equipped: Stats +4 Str +4 Dex +10 Cun dps ---------- Acc +13 (+3 eff.) ----- def ----- Armour +3 Resists +12% darkness Phys.save +12 (+4 eff.) ---------- misc Infravis +2 Cooldown Double Strike -1 Unarmed combat: Power 25.0 - 27.5 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +17 Apr +5 Crit +29.0% Atk.spd 100% Melee+ +16 darkness On Hit: 10% Set Up 5 On Crit: 10% Dominate 5 Track: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1150 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 386.10 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
65 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By wolfies hairy nutsack the Halfling Arcane Blade level 35
30th Haze 123rd year of Ascendancy at 00:44 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By wolfies hairy nutsack the Halfling Arcane Blade level 34
74th Dusk 123rd year of Ascendancy at 12:57 see stats
Atamathoned! (Insane (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By wolfies hairy nutsack the Halfling Arcane Blade level 50
21st Haze 124th year of Ascendancy at 20:04 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By wolfies hairy nutsack the Halfling Arcane Blade level 45
55th Regrowth 124th year of Ascendancy at 08:13 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By wolfies hairy nutsack the Halfling Arcane Blade level 38
45th Haze 123rd year of Ascendancy at 11:15 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By wolfies hairy nutsack the Halfling Arcane Blade level 37
41st Haze 123rd year of Ascendancy at 10:30 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By wolfies hairy nutsack the Halfling Arcane Blade level 50
32nd Dusk 124th year of Ascendancy at 01:00 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By wolfies hairy nutsack the Halfling Arcane Blade level 27
19th Regrowth 123rd year of Ascendancy at 13:33 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By wolfies hairy nutsack the Halfling Arcane Blade level 37
41st Haze 123rd year of Ascendancy at 15:19 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By wolfies hairy nutsack the Halfling Arcane Blade level 32
52nd Dusk 123rd year of Ascendancy at 02:14 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By wolfies hairy nutsack the Halfling Arcane Blade level 21
69th Haze 122nd year of Ascendancy at 00:31 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By wolfies hairy nutsack the Halfling Arcane Blade level 50
3rd Haze 124th year of Ascendancy at 05:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By wolfies hairy nutsack the Halfling Arcane Blade level 23
8th Decay 122nd year of Ascendancy at 05:12 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By wolfies hairy nutsack the Halfling Arcane Blade level 29
80th Regrowth 123rd year of Ascendancy at 12:39 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By wolfies hairy nutsack the Halfling Arcane Blade level 23
8th Decay 122nd year of Ascendancy at 09:45 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By wolfies hairy nutsack the Halfling Arcane Blade level 50
77th Dusk 124th year of Ascendancy at 03:31 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By wolfies hairy nutsack the Halfling Arcane Blade level 30
53rd Pyre 123rd year of Ascendancy at 19:49 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By wolfies hairy nutsack the Halfling Arcane Blade level 10
10th Flare 122nd year of Ascendancy at 21:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By wolfies hairy nutsack the Halfling Arcane Blade level 20
66th Dusk 122nd year of Ascendancy at 06:34 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By wolfies hairy nutsack the Halfling Arcane Blade level 30
53rd Pyre 123rd year of Ascendancy at 04:23 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By wolfies hairy nutsack the Halfling Arcane Blade level 40
67th Haze 123rd year of Ascendancy at 13:30 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By wolfies hairy nutsack the Halfling Arcane Blade level 50
39th Pyre 124th year of Ascendancy at 09:22 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By wolfies hairy nutsack the Halfling Arcane Blade level 50
10th Dusk 124th year of Ascendancy at 17:53 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By wolfies hairy nutsack the Halfling Arcane Blade level 50
3rd Haze 124th year of Ascendancy at 05:37 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By wolfies hairy nutsack the Halfling Arcane Blade level 27
63rd Regrowth 123rd year of Ascendancy at 20:07 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By wolfies hairy nutsack the Halfling Arcane Blade level 50
67th Dusk 124th year of Ascendancy at 03:44 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By wolfies hairy nutsack the Halfling Arcane Blade level 38
42nd Haze 123rd year of Ascendancy at 00:36 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By wolfies hairy nutsack the Halfling Arcane Blade level 14
19th Dusk 122nd year of Ascendancy at 02:30 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By wolfies hairy nutsack the Halfling Arcane Blade level 38
41st Haze 123rd year of Ascendancy at 16:38 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By wolfies hairy nutsack the Halfling Arcane Blade level 50
3rd Haze 124th year of Ascendancy at 05:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By wolfies hairy nutsack the Halfling Arcane Blade level 7
4th Mirth 122nd year of Ascendancy at 10:33 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By wolfies hairy nutsack the Halfling Arcane Blade level 50
74th Dusk 124th year of Ascendancy at 23:16 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By wolfies hairy nutsack the Halfling Arcane Blade level 28
67th Regrowth 123rd year of Ascendancy at 00:16 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By wolfies hairy nutsack the Halfling Arcane Blade level 50
3rd Haze 124th year of Ascendancy at 05:44 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By wolfies hairy nutsack the Halfling Arcane Blade level 39
67th Haze 123rd year of Ascendancy at 13:24 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By wolfies hairy nutsack the Halfling Arcane Blade level 16
41st Dusk 122nd year of Ascendancy at 19:50 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By wolfies hairy nutsack the Halfling Arcane Blade level 40
75th Haze 123rd year of Ascendancy at 22:04 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By wolfies hairy nutsack the Halfling Arcane Blade level 25
4th Allure 123rd year of Ascendancy at 00:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By wolfies hairy nutsack the Halfling Arcane Blade level 15
32nd Dusk 122nd year of Ascendancy at 22:42 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By wolfies hairy nutsack the Halfling Arcane Blade level 33
74th Dusk 123rd year of Ascendancy at 08:12 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By wolfies hairy nutsack the Halfling Arcane Blade level 34
24th Haze 123rd year of Ascendancy at 19:31 see stats
Log
Wolfies hairy nutsack stops bleeding.
A shield forms around wolfies hairy nutsack.
Wolfies hairy nutsack casts Arcane Reconstruction.
Wolfies hairy nutsack's spell attains critical power!
wolfies hairy nutsack receives 1307 healing.
Wolfies hairy nutsack is no longer out of phase.
Your shield crumbles under the damage!
The shield around wolfies hairy nutsack crumbles.
Linaniil, Supreme Archmage of Angolwen surges with arcane power!
Linaniil, Supreme Archmage of Angolwen's arcane area effect hits wolfies hairy nutsack for (79 absorbed), 1023 arcane (1023 total damage).
Elemental Surge hits wolfies hairy nutsack for 307 arcane damage.
Linaniil, Supreme Archmage of Angolwen feels pain again.
Wolfies hairy nutsack uses Infusion: Movement.
Wolfies hairy nutsack is moving at extreme speed!
Wolfies hairy nutsack casts Phase Door.
Select a target to teleport...
Select a teleport location...
Wolfies hairy nutsack is out of phase.
Wolfies hairy nutsack slows down.
Talent Whirlwind is ready to use.
Linaniil, Supreme Archmage of Angolwen slows down.
Linaniil, Supreme Archmage of Angolwen speeds up.
Linaniil, Supreme Archmage of Angolwen activates Disruption Shield.
Linaniil, Supreme Archmage of Angolwen casts Rune: Acid Wave.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen hits wolfies hairy nutsack for 120 acid, 167 physical (287 total damage).
wolfies hairy nutsack the level 50 halfling arcane blade was impaled to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.











































































































