
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Stealth Bug Fix 1.7.6A dirty patch to avoid calculating detection for actors in memory but not deployed, just "died" actors, characters in transition from level to level, or dummy actors (projectiles, etc). Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Mindslayer |
| Level / Exp | 48 / 10% |
| Size | big |
| Lifes / Deaths | Killed by Ce'Niba the slimy ooze at level 48 on the 11st Dusk 124th year of Ascendancy at 10:34 / 1 |
Primary Stats
| Strength | 99 (base 63) |
| Dexterity | 45 (base 12) |
| Constitution | 58 (base 16) |
| Magic | 38 (base 11) |
| Willpower | 94 (base 60) |
| Cunning | 120 (base 60) |
Resources
| Life | -175/951 |
| Psi | 114/184 |
| Healing Factor | 1.6701339505267 |
| Regeneration | 15.448739042372 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 48.183301449766 |
| See Invisible | 87.183301449766 |
Offense: Mainhand
| Damage | 195 |
| Accuracy | 55 |
| Crit Chance | 73% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 68 |
| Accuracy | 55 |
| Crit Chance | 74% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 78 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Arcane | +6% |
| Cold | +35% |
| All | 0% |
| Lightning | +20% |
| Physical | +29% |
| Darkness | +12% |
| Mind | +12% |
| Fire | +14% |
| Nature | +21% |
Offense: Damage Penetration
| Darkness | +40% |
| Physical | +47% |
| Temporal | +45% |
| Blight | +30% |
| Arcane | +60% |
| Mind | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 43 (44.574340358689%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 39 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 47%( 70%) |
| Physical | + 53%( 70%) |
| Cold | + 70%( 70%) |
| All | + 32%( 70%) |
| Darkness | + 47%( 70%) |
| Temporal | + 57%( 70%) |
| Mind | + 53%( 70%) |
| Fire | + 67%( 70%) |
| Lightning | + 61%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 56% |
| Fear Resistance | 30% |
| Poison Resistance | 10% |
| Silence Resistance | 21% |
| Pinning Resistance | 31% |
| Disarm Resistance | 36% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 6 times. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 6 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 516 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Psionic / Kinetic mastery | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Augmented striking | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the lone alchemist from death by Gilrath the midge swarm. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost defiler from death by Bethetira the skeleton warrior. Escort: lost defiler (level 5 of Dreadfell) | failed |
You failed to protect the lost defiler from death by bloated horror. Escort: lost defiler (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by armoured skeleton warrior. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by ghoul. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by Yvarima the wolf. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 782. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
| On hands | Adussra the drakeskin leather gloves (0 def, 12 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.crit +9.0% Spell.crit +13% Mind.crit +11% Crit.mult +11.00% Phys.pwr +8 (+2 eff.) Melee+ 12 physical Dmg.mod +9% physical ----- def ----- Armour +12 Resists +3% lightning +21% cold HP.reg +4.00 Heal.mod +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Lorodurin the alchemist's lamp1.0 T3 lite [Rare] Arcane While equipped: Stats +3 Dex +3 Wil dps ---------- Res.pen +15% mind +25% arcane ----- def ----- Resists +8% temporal +8% cold Def/telep +13 Res/telep +15% Dur/telep +19% ---------- misc Max.mana +60.00 Light +7 See.Invis +24 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Beleyamina the voratun helm (12 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +14 Str +6 Wil dps ---------- Phys.pwr +9 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 71% ----- def ----- Armour +13 Defense +12 (+3 eff.) Fatigue +5% Resists +3% lightning +9% physical +12% blight +5% all Phys.save +23 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | pair of dwarven-steel boots 'Branidur' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +6 Mag +2 Wil dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Res.pen +10% physical ----- def ----- Armour +4 Fatigue +3% Silence- +21% Confus- +26% Stun/Frz- +26% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc See.Invis +15 Blink to a nearby random location (rad 10) Puts all charms on 15 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | dwarven-steel pickaxe 'Murkrock' (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Mag +4 Cun +5 Con dps ---------- Dmg.mod +12% darkness ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +6% darkness +7% physical Crit.chn- 15.00% ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +14 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+2 eff.) Dmg.mod +14% cold Res.pen +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +28% cold Stun/Frz- +30% Rings make your fingers look great! |
| On fingers | stralite Lifebinding Emerald ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +15 Con dps ---------- Melee+ 20 physical Ranged+ 20 physical On Hit (Melee): * 17% chance to reduce all saves and defense by 42 On Hit (Ranged): * 17% chance to reduce all saves and defense by 42 ----- def ----- Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | Filthblur0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +6 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +21% nature Res.pen +10% arcane On Hit (Melee): * 10% chance to slow global speed by 71% ----- def ----- Fatigue -6% Resists +15% temporal +16% cold +20% fire HP.reg +3.00 Pinning- +31% Knockbk- +26% ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
| In main hand | Burntorrent (52-74 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 52.5 - 73.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +8 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +10 Dex +12 Mag +12 Wil +11 Cun +11 Con dps ---------- Phys.crit +12.0% ----- def ----- Resists +9% fire ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 One-handed war axes. |
| Around waist | drakeskin leather belt 'Beasalathakor'1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +17 (+4 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +6% arcane Res.pen +5% blight +20% temporal ----- def ----- Phys.save +13 (+4 eff.) Spell.save +12 (+4 eff.) ---------- misc Mana/turn +0.16 Max.vim +10.00 Size +1 A belt that goes around your waist. |
| In off hand | Layuthra the Scaldpride (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 29.0 - 37.7 Physical Uses 40% Wil, 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +4 fire On Hit.r1 +16 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 49 damage While equipped: dps ---------- Dmg.mod +12% mind Res.pen +12% physical Acc +26 (+8 eff.) Apr +10 ----- def ----- Defense +11 (+3 eff.) Resists +6% fire Disarm- +36% Sharp, short and deadly. |
| Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +3 (+1 eff.) Apr +3 ----- def ----- Defense +2 (+1 eff.) Resists +16% darkness +13% temporal Def/telep +13 Res/telep +11% Dur/telep +14% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Neroletira (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Str +4 Dex +8 Cun dps ---------- Crit.mult +20.00% Dmg.mod +20% lightning +20% physical +21% cold +14% fire +14% acid ----- def ----- Resists +36% lightning +14% physical +17% fire +15% cold +14% acid +15% all Crit.chn- 10.00% Poison- +10% Stun/Frz- +20% ---------- misc Hate/m.crit +4.00 Psi/m.crit +2.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the titan (res 30%; magical, physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 22; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 22 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 185; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 185 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 224; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 224 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 33; blocks 7; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 7 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fulorath the Pyrerage0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Lck +2 Con dps ---------- Dmg.mod +3% mind +12% fire Acc +7 (+2 eff.) Melee Ret 4 fire ----- def ----- Defense +7 (+2 eff.) Fatigue -5% Phys.save +7 (+2 eff.) Unseen.red 11% Max.HP +30.00 HP.reg +3.00 Amulets make your neck look great! |
Searquake0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Con dps ---------- Dmg.mod +18% arcane Res.pen +29% arcane Melee Ret 12 acid ----- def ----- Defense +30 (+7 eff.) Resists +21% fire Max.HP +100.00 Poison- +23% Disease- +23% Disarm- +23% Amulets make your neck look great! |
restful voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -10% HP.reg +4.00 Blind- +37% ---------- misc Infravis +7 Sight +2 See.Invis +13 Amulets make your neck look great! |
stabilizing voratun amulet of constitution (+10)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Con ----- def ----- Resists +26% temporal Pinning- +44% Knockbk- +41% Amulets make your neck look great! |
starseer's voratun amulet of perfection (0.25 Wild-gift / Harmony,0.25 Psionic / Focus)0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +7% light +7% temporal +7% darkness +7% physical ---------- misc Masteries +0.25 Wild-gift/Harmony +0.25 Psionic/Focus Amulets make your neck look great! |
warmaker's voratun amulet of mastery (0.40 Cunning / Survival)0.1 T5 amulet jewelry [Ego+] Master While equipped: Stats +6 Str +5 Dex +6 Wil ---------- misc Masteries +0.40 Cunning/Survival Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Lorelathagrim0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +3 Dex dps ---------- Phys.crit +8.0% Phys.pwr +15 (+3 eff.) Dmg.mod +18% light +18% physical ----- def ----- Armour +8 Resists +36% light Die.at -80.00 life ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Salama0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +1 Dex dps ---------- Crit.mult +15.00% Res.pen +5% physical ----- def ----- Armour +6 ---------- misc Max.stam +10.00 Rings make your fingers look great! |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Mag +8 Wil +1 Cun dps ---------- Spell.pwr +14 (+7 eff.) Acc +14 (+4 eff.) Apr +14 On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Defense +12 (+3 eff.) Mind.save +14 (+5 eff.) Confus- +42% ---------- misc Equi/ret +0.20 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
savage's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +13 (+4 eff.) ---------- misc Max.stam +17.00 Rings make your fingers look great! |
steel quartz ring0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+3 eff.) Apr +9 ----- def ----- Defense +10 (+3 eff.) Stun/Frz- +30% Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring 'Zubora'0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +20 (+5 eff.) Resists +9% acid +6% blight Mind.save +12 (+4 eff.) HP.reg +1.00 Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
titan's gold ring of arcana (+0.15/turn)0.1 T3 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Silence- +25% ---------- misc Mana/turn +0.15 Rings make your fingers look great! |
voratun ring 'Erelurain'0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+7 eff.) Dmg.mod +27% acid +12% blight Res.pen +10% blight +10% acid Acc +13 (+4 eff.) Apr +17 Melee Ret 2 blight ----- def ----- Defense +17 (+5 eff.) Mind.save +12 (+4 eff.) Confus- +44% Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Str ----- def ----- Armour +10 Mind.save +7 (+3 eff.) Confus- +29% Rings make your fingers look great! |
Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 40% Wil, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 40% Wil, 100% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
dwarven-steel dagger 'Thunderfurnace' (30-38 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 29.5 - 38.4 Physical Uses 40% Wil, 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +12 lightning While equipped: Stats +5 Cun dps ---------- Mind.crit +5% Res.pen +25% lightning ---------- misc Hate/m.crit +4.00 Sharp, short and deadly. |
enhanced stralite dagger of evisceration (30-40 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 30.5 - 39.6 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Str +11 Dex +7 Mag +7 Wil +6 Cun +7 Con dps ---------- Phys.crit +9.0% Phys.pwr +9 (+2 eff.) Sharp, short and deadly. |
elemental voratun greatmaul of crippling (70-104 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Arcane/Master Power 69.5 - 104.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 49 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% Dmg.mod +13% fire Res.pen +31% fire Massive two-handed mauls. |
voratun greatsword of enduring (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 62.0 - 99.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +17 Con +19 Wil ----- def ----- Max.HP +129.00 Massive two-handed swords. |
Eclipsedash the dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +24 acid On Hit.r1 +4 darkness On Hit: * 23% chance to reduce damage dealt by 34% While equipped: Stats +26 Str +20 Dex +20 Mag +18 Wil +17 Cun +20 Con dps ---------- Phys.pwr +23 (+5 eff.) Dmg.mod +33% acid +9% light ----- def ----- Resists +27% acid +3% mind Confus- +20% Longbows are used to shoot arrows at your foes. |
Malarach the Cracklelore (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Arcane Power 42.5 - 59.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 lightning +23 cold On Crit.r2 +23 lightning On Crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 While equipped: dps ---------- Phys.crit +9.2% Dmg.mod +27% lightning +15% physical ----- def ----- Resists +12% cold ---------- misc Max.stam +34.60 Sharp, long, and deadly. |
Salarivea the Murkwrack (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Psionic Power 42.5 - 59.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 nature +15 darkness Against +16% Living On Crit.r2 +66 fire On Hit: * 20% chance to reduce damage dealt by 34% * 20% chance to slow global speed by 71% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +6% Res.pen +19% fire ----- def ----- Resists +6% darkness Sharp, long, and deadly. |
Sword of Potential Futures (28-39 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 40% Wil, 20% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Venombreaker (34-47 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Psionic Power 33.5 - 46.9 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +4 nature On Crit.r2 +23 lightning +29 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7 Str +6 Dex +13 Mag +9 Wil +11 Cun +4 Con dps ---------- Mov.spd +39% Dmg.mod +6% nature Res.pen +11% lightning +15% cold ----- def ----- Resists +9% nature ---------- misc Infravis +1 Sharp, long, and deadly. |
dwarven-steel longsword 'Islolaith' (26-36 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Psionic Power 25.5 - 35.7 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.5% Atk.spd 100% Melee+ +12 darkness Against +14% Living While equipped: Stats +3 Con dps ---------- Crit.mult +20.00% Apr +3 ----- def ----- Armour +4 Resists +15% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, long, and deadly. |
truestriking voratun mace (46-65 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 46.5 - 65.1 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +11% physical Acc +21 (+7 eff.) Apr +7 Blunt and deadly. |
Charged Focus (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+3 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Infernohunt the dragonbone vilestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +4.0% Spell.crit +20% Spell.pwr +15 (+7 eff.) Dmg.mod +21% physical +30% fire Melee Ret 12 mind ----- def ----- Defense +35 (+8 eff.) Resists +18% acid +12% fire ---------- misc Hate/m.crit +5.00 Max.stam +34.60 Max.hate +11.53 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Power 0.0 - 0.0 Physical Uses 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, lightning element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+13 eff.) Dmg.mod +35% lightning ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
swiftstrike voratun steamgun of fire4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego+] Arcane/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +800% Ranged+ +5 fire Uses 2.0 Steam While equipped: Stats +5 Cun dps ---------- Phys.spd +10% Dmg.mod +18% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Glorebretira the Torchspiker (54-76 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 54.0 - 75.6 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 acid +23 fire While equipped: dps ---------- Dmg.mod +21% acid On Hit (Melee): * 23% chance to reduce armor by 26% ----- def ----- Resists +27% acid +21% light One-handed war axes. |
ancient Robe of the Worm of Linaniil (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +7% Spell.pwr +16 (+8 eff.) Dmg.mod +9% temporal +5% physical Res.pen +6% temporal +6% physical ----- def ----- Resists +7% all Anom.red +9 ---------- misc Mana/turn +0.12 Max.mana +45.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +20 (+10 eff.) S.pwr/crit +6 ----- def ----- Resists +15% all Spell.save +25 (+8 eff.) Silence- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Moyakhad (0 def, 18 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +9 Str +5 Mag +8 Con dps ---------- Crit.mult +5.00% Phys.pwr +25 (+6 eff.) Dmg.mod +9% physical Acc +10 (+3 eff.) ----- def ----- Armour +18 Fatigue +4% Die.at -40.00 life ---------- misc Max.stam +30.00 Spell.cld 10% Infravis +2 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +8.00 Heal.mod +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arunn the Thundertaint (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +3 Dex +2 Con dps ---------- Dmg.mod +12% temporal Acc +20 (+6 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +30% lightning +3% physical +20% light +12% nature +20% darkness Phys.save +18 (+6 eff.) A cap made of leather. |
aegis elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+1 eff.) Shield.pwr +11% HP.reg +4.80 A pointy cloth hat, very wizardly... |
fortifying stralite mail armour of implacability (4 def, 16 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +4% Phys.save +12 (+4 eff.) Max.HP +86.00 A suit of armour made of mail. |
radiant voratun mail armour of implacability (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +5 Wil ----- def ----- Armour +18 Defense +5 (+2 eff.) Fatigue +3% Resists +25% blight +20% darkness Phys.save +13 (+4 eff.) ---------- misc Light +1 A suit of armour made of mail. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +6 Mag dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +6 Mag dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
tormentor's mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Psionic While equipped: Stats +8 Cun +5 Mag dps ---------- Crit.mult +16.00% Spell.pwr +12 (+6 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire ---------- misc Hate/m.crit +4.00 Psi/m.crit +2.00 Decaying mummy wrappings. |
Silada the Blindvenom (20/20, 78-109 power, 24 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Master Power 78.0 - 109.2 Physical Uses 40% Wil, 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +24 Crit +36.0% Capacity 20 Proj.spd +231% Phasing +35% On Hit.r1 +23 darkness On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
818 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cinderpain (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +12% fire On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Defense +25 (+6 eff.) Fatigue -7% Resists +15% acid +5% arcane +6% blight Confus- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Brightpanic the dwarven lantern1.0 T5 lite [Rare] Master While equipped: Stats +6 Str +4 Wil dps ---------- Res.pen +15% arcane +20% light Melee Ret 12 arcane ----- def ----- Resists +9% light Crit.chn- 17.30% Blind- +50% Confus- +30% ---------- misc Light +12 See.Stealth +25 See.Invis +23 Track: Puts all charms on 24 cooldown Level 5.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Gunoromirain the Gleamlord1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Res.pen +25% light +5% acid Melee Ret 38 fire ----- def ----- Resists +6% acid +15% fire ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Yvoriavena2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Con dps ---------- Phys.crit +3.0% Crit.mult +5.00% Mind.pwr +15 (+3 eff.) Res.pen +5% physical ----- def ----- Mind.save +6 (+2 eff.) Die.at -20.00 life ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Melee Ret 10 fire ----- def ----- Resists +8% blight +7% fire +7% darkness ---------- misc Light +4 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 24 blight damage or heals 37 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 9 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
63 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (16/20, 38-46 power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 50% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Velomina the dwarven-steel torque of gale force [power 210] (9 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% physical ----- def ----- Defense +5 (+2 eff.) Die.at -20.00 life ---------- misc Max.stam +20.00 Infravis +1 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 271 physical damage Puts all charms on 9 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 49. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 110] (9 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By balalaika the Cornac Mindslayer level 34
49th Pyre 123rd year of Ascendancy at 18:39 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By balalaika the Cornac Mindslayer level 33
8th Pyre 123rd year of Ascendancy at 20:18 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By balalaika the Cornac Mindslayer level 47
2nd Mirth 124th year of Ascendancy at 08:26 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By balalaika the Cornac Mindslayer level 40
32nd Haze 123rd year of Ascendancy at 06:49 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By balalaika the Cornac Mindslayer level 9
4th Dusk 122nd year of Ascendancy at 22:05 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By balalaika the Cornac Mindslayer level 39
28th Haze 123rd year of Ascendancy at 10:00 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By balalaika the Cornac Mindslayer level 34
20th Pyre 123rd year of Ascendancy at 00:02 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By balalaika the Cornac Mindslayer level 24
20th Regrowth 123rd year of Ascendancy at 07:07 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By balalaika the Cornac Mindslayer level 34
20th Pyre 123rd year of Ascendancy at 00:52 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By balalaika the Cornac Mindslayer level 27
34th Regrowth 123rd year of Ascendancy at 07:16 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By balalaika the Cornac Mindslayer level 34
57th Pyre 123rd year of Ascendancy at 00:17 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By balalaika the Cornac Mindslayer level 10
13rd Dusk 122nd year of Ascendancy at 00:02 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By balalaika the Cornac Mindslayer level 20
48th Haze 122nd year of Ascendancy at 02:30 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By balalaika the Cornac Mindslayer level 30
80th Regrowth 123rd year of Ascendancy at 16:57 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By balalaika the Cornac Mindslayer level 40
28th Haze 123rd year of Ascendancy at 17:04 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By balalaika the Cornac Mindslayer level 36
5th Flare 123rd year of Ascendancy at 02:07 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By balalaika the Cornac Mindslayer level 35
75th Pyre 123rd year of Ascendancy at 11:16 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By balalaika the Cornac Mindslayer level 18
39th Haze 122nd year of Ascendancy at 22:48 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By balalaika the Cornac Mindslayer level 39
28th Haze 123rd year of Ascendancy at 13:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By balalaika the Cornac Mindslayer level 9
11st Dusk 122nd year of Ascendancy at 08:51 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By balalaika the Cornac Mindslayer level 19
47th Haze 122nd year of Ascendancy at 13:52 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By balalaika the Cornac Mindslayer level 21
2nd Decay 122nd year of Ascendancy at 10:05 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By balalaika the Cornac Mindslayer level 42
61st Haze 123rd year of Ascendancy at 14:23 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By balalaika the Cornac Mindslayer level 25
22nd Regrowth 123rd year of Ascendancy at 11:24 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By balalaika the Cornac Mindslayer level 18
68th Dusk 122nd year of Ascendancy at 04:52 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By balalaika the Cornac Mindslayer level 32
8th Pyre 123rd year of Ascendancy at 15:43 see stats
Log
Balalaika is disarmed!
Balalaika's armour is damaged!
Ce'Niba the slimy ooze hits balalaika for 23 cold, 25 fire (47 total damage).
Balalaika's mind surges with critical power!
Balalaika's Beyond the Flesh hits Ce'Niba the slimy ooze for 269 blight damage.
Balalaika casts Rune: Blink.
Balalaika is out of phase.
Ce'Niba the slimy ooze uses Quick as Thought.
Ce'Niba the slimy ooze speeds up.
Greater Weapon Focus from Ce'Niba the slimy ooze performs a melee critical strike against balalaika!
Balalaika is crippled.
Ce'Niba the slimy ooze uses Dual Strike.
Balalaika resists the stunning strike!
Ce'Niba the slimy ooze performs a melee critical strike against balalaika!
Balalaika's is vulnerable to attacks and effects!
balalaika HEALS from nature damage!
Ce'Niba the slimy ooze's Beyond the Flesh hits balalaika for (47 to psi shield), 53 physical, (8 to psi shield), 10 physical (63 total damage).
Greater Weapon Focus from Ce'Niba the slimy ooze hits balalaika for (44 to psi shield), 52 physical, (8 to psi shield), 10 physical, (30 to psi shield), 40 physical, (9 to psi shield), 13 physical, (69 to psi shield), 104 physical, (4 to psi shield), 6 mind, (2 to psi shield), 3 nature, 4 healing, (9 to psi shield), 14 physical (242 total damage) [4 healing].
Ce'Niba the slimy ooze hits balalaika for (25 to psi shield), 32 physical, (9 to psi shield), 12 physical, (90 to psi shield), 128 physical, (4 to psi shield), 6 mind, (2 to psi shield), 3 nature, 4 healing, (9 to psi shield), 14 physical (195 total damage) [4 healing].
Ce'Niba the slimy ooze uses Telekinetic Smash.
Ce'Niba the slimy ooze performs a melee critical strike against balalaika!
Balalaika is pinned to the ground.
Ce'Niba the slimy ooze performs a melee critical strike against balalaika!
Greater Weapon Focus from Ce'Niba the slimy ooze performs a melee critical strike against balalaika!
balalaika HEALS from nature damage!
Greater Weapon Focus from Ce'Niba the slimy ooze hits balalaika for (55 to psi shield), 83 physical, (4 to psi shield), 6 mind, (2 to psi shield), 3 nature, 4 healing, (9 to psi shield), 14 physical, (30 to psi shield), 45 physical, (10 to psi shield), 15 physical, (127 to psi shield), 216 physical (382 total damage) [4 healing].
Ce'Niba the slimy ooze hits balalaika for (67 to psi shield), 100 physical, (2 to psi shield), 3 mind, (2 to psi shield), 3 nature, 4 healing, (9 to psi shield), 14 physical, (34 to psi shield), 51 physical, (10 to psi shield), 15 physical, 0 arcane, (88 to psi shield), 131 physical, (10 to psi shield), 15 physical (333 total damage) [4 healing].
balalaika the level 48 cornac mindslayer was splattered to death by Ce'Niba the slimy ooze on level 2 of Elven Ruins.
Ce'Niba the slimy ooze prepares for the next kill!

















































































































































