Karsk the level 10 Ghoul Berserker by Climbaz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassBerserker
Level / Exp10 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 30)
Dexterity20 (base 11)
Constitution37 (base 28)
Magic10 (base 10)
Willpower14 (base 10)
Cunning10 (base 10)

Resources

Life411/411
Stamina147/147
Healing Factor1.55
Regeneration8.9125

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+80%

Vision

Sight10
Lite1
Infravision7

Offense: Mainhand

Damage49
Accuracy35
Crit Chance2%
APR12
Speed1.00

Offense: Spell

Spellpower19
Crit Chance1%
Speed1

Offense: Mind

Mindpower18.8
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%
Lightning+3%

Defense: Base

Armour (hardiness)29.92 (69%)
Defense11.5
Ranged Defense11.5
Fatigue1
Physical Save27.108702548992
Spell Save17.417405097984
Mental Save8.4

Defense: Resistances

Lightning+ 6%( 70%)
Darkness+ 18%( 70%)
Blight+ 20%( 70%)
All 0%( 70%)
Cold+ 38%( 70%)
Nature+ 38%( 70%)

Defense: Immunities

Stun Resistance75%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Technique / Two-handed maiming1.30
2/5
1/5
1/5
0/5
Technique / Combat veteran1.30
1/5
5/5
0/5
0/5
Technique / Two-handed weapons1.30
4/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Undead / Ghoul1.10
1/5
1/5
2/5
0/5
Technique / Combat training1.30
0/5
3/5
2/5
1/5
0/5

Effects

talent
beneficial effect

Quests

failed
done
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Karsk the Ghoul Berserker level 10
10th Dusk 122nd year of Ascendancy at 03:32
see stats

Log

You gain 1.50 gold from the transmogrification of mighty rough leather sling.
You gain 0.25 gold from the transmogrification of
iron mace (6-8.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (8.5-11.9 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (13-18.2 power, 2 apr).
You gain 1.60 gold from the transmogrification of
restful copper amulet of constitution (+3).
You gain 1.24 gold from the transmogrification of
titan's regeneration infusion (heal 207 over 5 turns).
Saving done.

There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

There is a Elvala (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving done.

Saving done.

Saving game...


Ran for 2 turns (stop reason: store entrance spotted).


You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.
Accepted quest 'The Brotherhood of Alchemists'! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)

You don't see how to get there...

Ran for 5 turns (stop reason: didn't move).