








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Shadowblade |
| Level / Exp | 14 / 10% |
| Size | small |
| Lifes / Deaths | Killed by chitinous ritch at level 5 on the 9th Mirth 122nd year of Ascendancy at 19:36 / 50Killed by chitinous ritch at level 6 on the 1st Summertide 122nd year of Ascendancy at 18:32 Killed by chitinous ritch at level 6 on the 1st Summertide 122nd year of Ascendancy at 18:49 Killed by Subject Z at level 8 on the 2nd Flare 122nd year of Ascendancy at 04:06 Killed by Subject Z at level 8 on the 2nd Flare 122nd year of Ascendancy at 04:14 Killed by Subject Z at level 8 on the 2nd Flare 122nd year of Ascendancy at 04:23 Killed by Subject Z at level 8 on the 2nd Flare 122nd year of Ascendancy at 04:35 Killed by skeleton master archer at level 8 on the 2nd Flare 122nd year of Ascendancy at 06:41 Killed by Subject Z at level 8 on the 2nd Flare 122nd year of Ascendancy at 07:31 Killed by giant carpenter ant at level 8 on the 25th Dusk 122nd year of Ascendancy at 04:15 Killed by Mayenne the white wolf at level 8 on the 25th Dusk 122nd year of Ascendancy at 04:34 Killed by copperhead snake at level 8 on the 25th Dusk 122nd year of Ascendancy at 11:42 Killed by Ivotha the giant black ant at level 9 on the 26th Dusk 122nd year of Ascendancy at 13:40 Killed by Ivotha the giant black ant at level 9 on the 26th Dusk 122nd year of Ascendancy at 14:30 Killed by snow giant boulder thrower at level 9 on the 26th Dusk 122nd year of Ascendancy at 21:34 Killed by xaren at level 9 on the 27th Dusk 122nd year of Ascendancy at 00:29 Killed by worm that walks at level 10 on the 27th Dusk 122nd year of Ascendancy at 11:20 Killed by worm that walks at level 10 on the 27th Dusk 122nd year of Ascendancy at 11:51 Killed by carrion worm mass at level 10 on the 27th Dusk 122nd year of Ascendancy at 12:20 Killed by worm that walks at level 10 on the 27th Dusk 122nd year of Ascendancy at 12:53 Killed by Wrathroot at level 10 on the 27th Dusk 122nd year of Ascendancy at 16:29 Killed by Wrathroot at level 10 on the 27th Dusk 122nd year of Ascendancy at 17:11 Killed by Wrathroot at level 10 on the 27th Dusk 122nd year of Ascendancy at 17:50 Killed by Wrathroot at level 10 on the 27th Dusk 122nd year of Ascendancy at 18:28 Killed by Wrathroot at level 10 on the 27th Dusk 122nd year of Ascendancy at 19:10 Killed by Wrathroot at level 10 on the 27th Dusk 122nd year of Ascendancy at 22:32 Killed by Wrathroot at level 10 on the 27th Dusk 122nd year of Ascendancy at 23:10 Killed by worm that walks at level 11 on the 28th Dusk 122nd year of Ascendancy at 00:56 Killed by worm that walks at level 11 on the 28th Dusk 122nd year of Ascendancy at 01:03 Killed by Axalon the dwarf at level 11 on the 32nd Dusk 122nd year of Ascendancy at 17:40 Killed by Ilbar the human at level 11 on the 43rd Dusk 122nd year of Ascendancy at 09:22 Killed by The Shade at level 11 on the 47th Dusk 122nd year of Ascendancy at 12:16 Killed by The Shade at level 11 on the 47th Dusk 122nd year of Ascendancy at 13:09 Killed by The Shade at level 11 on the 47th Dusk 122nd year of Ascendancy at 13:45 Killed by The Shade at level 11 on the 47th Dusk 122nd year of Ascendancy at 14:21 Killed by The Shade at level 11 on the 47th Dusk 122nd year of Ascendancy at 15:17 Killed by Prox the Mighty at level 12 on the 49th Dusk 122nd year of Ascendancy at 05:32 Killed by Prox the Mighty at level 12 on the 49th Dusk 122nd year of Ascendancy at 06:39 Killed by skeleton warrior at level 13 on the 49th Dusk 122nd year of Ascendancy at 08:21 Killed by dredgling at level 13 on the 49th Dusk 122nd year of Ascendancy at 10:00 Killed by Bill the Stone Troll at level 13 on the 49th Dusk 122nd year of Ascendancy at 16:19 Killed by Bill the Stone Troll at level 13 on the 49th Dusk 122nd year of Ascendancy at 16:50 Killed by Bill the Stone Troll at level 13 on the 49th Dusk 122nd year of Ascendancy at 17:23 Killed by Bill the Stone Troll at level 13 on the 49th Dusk 122nd year of Ascendancy at 17:57 Killed by Bill the Stone Troll at level 13 on the 49th Dusk 122nd year of Ascendancy at 18:34 Killed by gladiator at level 13 on the 50th Dusk 122nd year of Ascendancy at 22:09 Killed by arcane blade at level 13 on the 50th Dusk 122nd year of Ascendancy at 23:00 Killed by giant lightning ant at level 14 on the 52nd Dusk 122nd year of Ascendancy at 16:15 Killed by multi-hued drake hatchling at level 14 on the 52nd Dusk 122nd year of Ascendancy at 19:35 Killed by multi-hued drake hatchling at level 14 on the 52nd Dusk 122nd year of Ascendancy at 20:13 |
Primary Stats
| Strength | 26 (base 29) |
| Dexterity | 15 (base 14) |
| Constitution | 10 (base 15) |
| Magic | 31 (base 30) |
| Willpower | 21 (base 10) |
| Cunning | 19 (base 13) |
Resources
| Life | 259/259 |
| Mana | 233/233 |
| Stamina | 166/166 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 0.25000007749904 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 20.783939787388 |
| See Invisible | 20.783939787388 |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 24 |
| Crit Chance | 14% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 21 |
| Crit Chance | 11% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 1 |
| Physical Save | 12 |
| Spell Save | 18 |
| Mental Save | 29 |
Defense: Resistances
| Nature | + 18%( 70%) |
| Cold | + 14%( 70%) |
| Fire | + 24%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 34% |
| Poison Resistance | 50% |
| Confusion Resistance | 69% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Duelist | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Parrying melee and ranged attacks: Has a 12% chance to deflect up to 7 damage from the next 2.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
You failed to protect the injured seer from death by random. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost sun paladin from death by random. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by Mayenne the white wolf. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the temporal explorer from death by white worm mass. Escort: temporal explorer (level 1 of Ruins of Kor'Pul) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Tool | steel torque of gale force [power 175] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 175 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 35.13 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | insulating rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +6% fire / +6% cold A cap made of leather. |
| Main armor | mindwoven woollen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Mental save: +15 (+7 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Serpent's Glare (7-8 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 149.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| In off hand | iron dagger (11-14 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
| Cloak | linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Newly picked upacidic steel dagger of crippling (10-14 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. |
flaming iron dagger of erosion (11-14 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 nature Damage (radius 1) on hit: +6 fire Sharp, short and deadly. |
iron dagger (9-12 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.iron mace (14-20 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.ash magestaff (15-18 power, 3 apr, arcane element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.resilient linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.iron helm (0 def, 3 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of trickery (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +2 Dex Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% A suit of armour made of leather. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
random hits Multi-hued drake hatchling for 1 nature, 8 nature (9 total damage).
random performs a melee critical strike against Multi-hued drake hatchling!
Melee retaliation hits random for (3 to time), 0 fire, (4 to time), 0 cold, (3 to time), 0 fire, (4 to time), 0 cold (0 total damage).
Multi-hued drake hatchling hits random for (46 to time), 0 physical (0 total damage).
Poison from Random hits Multi-hued drake hatchling for 2 nature damage.
random hits Multi-hued drake hatchling for 1 nature, 15 nature, 14 physical (30 total damage).
Melee retaliation hits random for (3 to time), 0 fire, (4 to time), 0 cold, (3 to time), 0 fire, (4 to time), 0 cold (0 total damage).
Multi-hued drake hatchling hits random for (7 parried), (41 to time), 0 physical (0 total damage).
Poison from Random hits Multi-hued drake hatchling for 3 nature damage.
random hits Multi-hued drake hatchling for 1 nature, 9 nature, 14 physical (24 total damage).
random performs a melee critical strike against Multi-hued drake hatchling!
Your time shield crumbles under the damage!
The fabric of time around random stabilizes to normal.
The powerful time-altering energies generate a restoration field on random.
Melee retaliation hits random for (3 to time), 0 fire, (4 to time), 0 cold, (3 to time), 0 fire, (4 to time), 0 cold (0 total damage).
Multi-hued drake hatchling hits random for (2 to time), 46 physical (46 total damage).
Poison from Random hits Multi-hued drake hatchling for 3 nature damage.
random hits Multi-hued drake hatchling for 1 nature, 9 nature, 18 physical (28 total damage).
random the level 14 yeek shadowblade was battered to death by a multi-hued drake hatchling on level 1 of The Maze.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Multi-hued drake hatchling killed random!
Saving game...
Talent Dual Strike is ready to use.
Talent Infusion: Wild is ready to use.
Saving done.














































































