











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 19 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by Weirdling Beast at level 18 on the 21st Dusk 122nd year of Ascendancy at 17:28 0 / 7Killed by Voritha the black bear at level 19 on the 64th Dusk 122nd year of Ascendancy at 16:10 Killed by Xanolle the brown bear at level 19 on the 64th Dusk 122nd year of Ascendancy at 18:56 Killed by Xanolle the brown bear at level 19 on the 64th Dusk 122nd year of Ascendancy at 19:26 Killed by Aerena the cave bear at level 19 on the 64th Dusk 122nd year of Ascendancy at 19:54 Killed by Xynor the brown bear at level 19 on the 64th Dusk 122nd year of Ascendancy at 22:49 Killed by Polodhemina the black bear at level 19 on the 64th Dusk 122nd year of Ascendancy at 23:25 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 37 (base 30) |
| Constitution | 12 (base 10) |
| Magic | 63 (base 40) |
| Willpower | 49 (base 29) |
| Cunning | 11 (base 10) |
Resources
| Life | -107/425 |
| Paradox | 344 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 0.25478815428143 |
Speed
| Mental | -1.5321077739827E-12% |
| Attack | -1.5321077739827E-12% |
| Movement | +25% |
| Spell | -1.5321077739827E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| See Stealth | 14.394600685393 |
| See Invisible | 14.394600685393 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 51 |
| Crit Chance | 8% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 51 |
| Crit Chance | 6% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +7% |
| Darkness | +10% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 10 (38.594633868923%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 35 |
| Mental Save | 27 |
Defense: Resistances
| Physical | + 15%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 11% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 547% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. * You've found the needed vial of squid ink. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within17 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
| Light source | bright brass lantern of focus2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing linen wizard hat of darkness (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +1 (+1 eff.) Resists +15% darkness Phys.save +5 (+5 eff.) A pointy cloth hat, very wizardly... |
| On hands | alchemist's rough leather gloves of the starseeker (0 def, 1 armour)1.0 T1 hands armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil +1 Cun dps ---------- Melee+ 3 acid 4 fire 4 lightning 4 cold ----- def ----- Armour +1 Resists +6% light +5% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 41.82 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | wizard's steel ring of tenacity0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Max.HP +23.00 Disarm- +20% Pinning- +23% Knockbk- +22% Rings make your fingers look great! |
| On fingers | psionicist's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +8 (+4 eff.) Rings make your fingers look great! |
| Around neck | mindweaver's copper amulet of manastreaming0.1 T1 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +1 Wil +2 Mag dps ---------- Mind.pwr +6 (+3 eff.) S.pwr/crit +3 ----- def ----- Mind.save +6 (+3 eff.) Confus- +11% ---------- misc Mana/turn +0.14 Max.mana +25.00 Amulets make your neck look great! |
| In main hand | Curemark the stralite dagger (33-43 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 33.5 - 43.6 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 nature +16 physical While equipped: dps ---------- Res.pen +10% lightning Acc +30 (+9 eff.) Melee Ret 4 nature 4 physical Sharp, short and deadly. |
| Around waist | spiritwalker's rough leather belt1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +4 Mag ---------- misc Mana/turn +0.12 Max.mana +23.00 A belt that goes around your waist. |
| In off hand | manaburning dwarven-steel dagger of massacre (25-32 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Disrupt/Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 13 arcane resource burn Sharp, short and deadly. |
| Cloak | spellcowled linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Wil +1 Mag ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 26.84 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 32; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 32 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel battleaxe (21-31 power, 2 apr)3.0 T2 battleaxe 2H weapon [Normal] Power 21.0 - 31.5 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
Gloryrin the Corpsequeller (10-13 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 blight +8 nature On Hit: 20% Curse of Vulnerability 2 On Hit: 20% Epidemic 2 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 13 * Create an explosion dealing 33 acid damage (1/turn) While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +15 (+2 eff.) Dmg.mod +9% acid +6% nature Res.pen +11% acid Phasing +30% ----- def ----- Disease- +12% Sharp, short and deadly. |
acidic dwarven-steel dagger (17-22 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 17.5 - 22.8 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 54 damage over 5 turns and reducing armor and accuracy by 7 Sharp, short and deadly. |
acidic iron dagger of amnesia (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane/Psionic Power 10.5 - 13.7 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Splash the target with acid dealing 54 damage over 5 turns and reducing armor and accuracy by 7 Sharp, short and deadly. |
arcing steel dagger of vileness (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 blight On Hit: * 11% chance to reduce strength, dexterity, and constitution by 13 * 25% chance for lightning to strike from the target to a second target dealing 33 damage Sharp, short and deadly. |
flaming dwarven-steel dagger of erosion (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Nature Power 18.5 - 24.1 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +5 nature On Hit.r1 +7 fire Sharp, short and deadly. |
plaguebringer's iron dagger of crippling (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Arcane/Master Power 10.0 - 13.0 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 1 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 13 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% ----- def ----- Disease- +10% Sharp, short and deadly. |
Olayanik the stralite greatmaul (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 54.0 - 81.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Mag +2 Wil +5 Cun +6 Con dps ---------- Phys.pwr +10 (+5 eff.) Res.pen +13% physical ----- def ----- Resists +15% fire Disarm- +26% Massive two-handed mauls. |
elemental steel greatsword of crippling (26-42 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Arcane/Master Power 26.5 - 42.4 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 33 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +9% acid Res.pen +13% acid Massive two-handed swords. |
ash longbow4.0 T2 longbow 2H weapon [Normal] Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Longbows are used to shoot arrows at your foes. |
ash longbow of cold4.0 T2 longbow 2H weapon [Ego] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 cold While equipped: dps ---------- Dmg.mod +14% cold Longbows are used to shoot arrows at your foes. |
steady ash longbow of cold4.0 T2 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 cold While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +17% cold Acc +8 (+2 eff.) Longbows are used to shoot arrows at your foes. |
steady ash longbow of fire4.0 T2 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +14 fire While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +14% fire Acc +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
stralite longsword 'Blastzeal' (32-44 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Psionic Power 32.0 - 44.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 lightning +10 mind On Hit: * 21% chance to reduce all saves and defense by 23 While equipped: Stats +4 Wil +3 Cun +6 Con dps ---------- Dmg.mod +6% mind ----- def ----- Armour +12 Sharp, long, and deadly. |
Hailquill the reinforced leather sling4.0 T4 sling 1H weapon [Rare] Disrupt Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +9 nature On Hit: * 10 arcane resource burn On Crit: * silences the target While equipped: dps ---------- Dmg.mod +9% acid Res.pen +7% nature Melee Ret 2 cold On Hit (Ranged): * 20 arcane resource burn ----- def ----- Resists +3% acid +6% cold Slings are used to hurl stones or metal shots at your foes. |
steel waraxe of crippling (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Master Power 13.0 - 18.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% One-handed war axes. |
Gunydurath the pair of dwarven-steel boots (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +3 (+0 eff.) Acc +5 (+1 eff.) Apr +3 ----- def ----- Armour +8 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
deadly quiver of ash arrows of vileness (19/19, 28-39 power, 7 apr)3.0 T2 arrow ammo [Ego] Arcane/Master Power 28.5 - 39.9 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 Ranged+ +9 blight On Hit: * 11% chance to reduce strength, dexterity, and constitution by 13 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows 'Flashblow' (19/19, 13-18 power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 13.5 - 18.9 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 19 Ranged+ +17 lightning +4 fire On Hit.r1 +8 light +20 fire On Crit.r2 +8 lightning +12 light Arrows are used with bows to pierce your foes to death. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 62.42 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 62.42 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of clear mind 'Snowgasher' [power 2] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Dex +2 Mag dps ---------- Dmg.mod +6% cold ----- def ----- Resists +3% acid ---------- misc Light +1 Infravis +2 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 39. Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Cin the Cornac Temporal Warden level 18
49th Dusk 122nd year of Ascendancy at 03:57 see stats
Exterminator
Killed 1000 creatures.By Cin the Cornac Temporal Warden level 19
63rd Dusk 122nd year of Ascendancy at 00:22 see stats
Level 10
Got a character to level 10.By Cin the Cornac Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 17:51 see stats
The Arena
Unlocked Arena mode.By Cin the Cornac Temporal Warden level 9
6th Mirth 122nd year of Ascendancy at 04:20 see stats
The secret city
Discovered the truth about mages.By Cin the Cornac Temporal Warden level 12
2nd Flare 122nd year of Ascendancy at 11:08 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Cin the Cornac Temporal Warden level 19
63rd Dusk 122nd year of Ascendancy at 09:14 see stats
Unstoppable
Returned from the dead.By Cin the Cornac Temporal Warden level 19
64th Dusk 122nd year of Ascendancy at 22:49 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Cin the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 17:20 see stats
Log
Cin shares damage with his guardian!
Xanolle the brown bear hits Cin for (39 shared), 41 physical (42 total damage).
Melee retaliation hits Xanolle the brown bear for (3 blocked), 0 nature, (3 blocked), 0 physical (0 total damage).
Glayatha the black bear shoves Brown bear aside.
Explosive Saw from Polodhemina the black bear hits Cin for 12 physical damage.
Explosive Saw from Polodhemina the black bear hits Cin's temporal clone for (3 shared) damage.
Explosive Saw from Polodhemina the black bear hits Cin's temporal clone for 15 physical damage.
Cin's temporal clone shoots!
Cin's temporal clone warps space-time to equip: Woebone the yew longbow
Ulfeduyarak.
Cin's temporal clone's Shoot hits Glayatha the black bear for (4 blocked), 0 darkness, (7 blocked), 0 physical (0 total damage).
Cin's temporal clone's Shoot hits Xynor the brown bear for (4 flat reduction), 0 darkness, (6 flat reduction), 0 physical (0 total damage).
Cin's temporal clone's Shoot hits Xanolle the brown bear for (12 blocked), 0 physical, (8 blocked), 0 fire, 0 arcane, (4 blocked), 0 darkness, (6 blocked), 0 physical (0 total damage).
Cin's temporal clone's Shoot hits Brown bear for 4 darkness, 8 physical (12 total damage).
Cin's temporal clone's Shoot hits Aerena the cave bear for 4 darkness, 8 physical (12 total damage).
Xynor the brown bear speeds up.
Xanolle the brown bear uses Stun.
Aerena the cave bear uses Block.
Xanolle the brown bear hits Cin for 89 physical damage.
Xanolle the brown bear hits Cin's temporal clone for (28 shared) damage.
Melee retaliation hits Xanolle the brown bear for 1 nature, 1 physical (3 total damage).
The saw embedded in Cin flies back its source.
The saw drags Cin towards Polodhemina the black bear!
Talent Precognition is ready to use.
Talent See the Threads is ready to use.
Talent Arrow Echoes is ready to use.
Polodhemina the black bear hits Cin for 124 fire damage.
Polodhemina the black bear hits Cin's temporal clone for (40 shared) damage.
Cin the level 19 cornac temporal warden was roasted to death by Polodhemina the black bear on level 3 of Bearscape.



















































































