Ariil the level 1 Higher Alchemist by ThatDoctor_

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassAlchemist
Level / Exp1 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic19 (base 18)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life102/102
Mana110/110
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save10
Mental Save7

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Ariil picks up (j.):
pouch of iron shots (16/16, 14-16 power, 1 apr).
Ran for 38 turns (stop reason: hostile spotted to the northwest (black ooze)).


Black ooze misses Ariil.

Ariil hits Black ooze for 8 physical damage.
Ariil killed Black ooze!

Ariil picks up (b.):
blink rune of the wizard (range 3; phase 12; cd 19).
You pickup 0.70 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 14-16 power, 1 apr).
You gain 0.45 gold from the transmogrification of
reinforced iron shield (0 def, 4 armour, 39.5 block).
You gain 0.27 gold from the transmogrification of
iron shield of fire resistance (+16%) (0 def, 2 armour, 18.5 block).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (18-24 power, 2 apr).
You gain 1.17 gold from the transmogrification of
gifted mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 0.95 gold from the transmogrification of
acidic iron dagger of massacre (15-20 power, 5 apr).
You gain 2.00 gold from the transmogrification of
blink rune of the wizard (range 3; phase 12; cd 19).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 433%; cd 17).
There is a way to the previous level here (press '' or right click to use).