








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Moon Fox |
| Class | Bladebender |
| Level / Exp | 50 / 1177% |
| Size | medium |
| Lifes / Deaths | Killed by Chensir the thalore at level 8 on the 5th Flare 122nd year of Ascendancy at 21:49 / 190Killed by Chensir the thalore at level 8 on the 5th Flare 122nd year of Ascendancy at 22:23 Killed by Chensir the thalore at level 8 on the 5th Flare 122nd year of Ascendancy at 22:56 Killed by Chensir the thalore at level 8 on the 5th Flare 122nd year of Ascendancy at 23:37 Killed by Chensir the thalore at level 8 on the 6th Flare 122nd year of Ascendancy at 00:10 Killed by Frowal the halfling at level 8 on the 10th Dusk 122nd year of Ascendancy at 16:21 Killed by Frowal the halfling at level 8 on the 10th Dusk 122nd year of Ascendancy at 17:05 Killed by Frowal the halfling at level 8 on the 10th Dusk 122nd year of Ascendancy at 17:43 Killed by Opekmu the halfling at level 8 on the 10th Dusk 122nd year of Ascendancy at 18:24 Killed by Aerawe the Blightborn at level 8 on the 11st Dusk 122nd year of Ascendancy at 09:51 Killed by corrupted acidic digestor at level 8 on the 11st Dusk 122nd year of Ascendancy at 10:15 Killed by corrupted protoplasmic controller at level 8 on the 11st Dusk 122nd year of Ascendancy at 10:41 Killed by worm that walks at level 9 on the 13rd Dusk 122nd year of Ascendancy at 22:54 Killed by worm that walks at level 9 on the 13rd Dusk 122nd year of Ascendancy at 23:34 Killed by worm that walks at level 9 on the 14th Dusk 122nd year of Ascendancy at 03:03 Killed by worm that walks at level 9 on the 14th Dusk 122nd year of Ascendancy at 03:38 Killed by Mayura the Guard at level 9 on the 14th Dusk 122nd year of Ascendancy at 07:27 Killed by Bethywyn the Guard at level 10 on the 14th Dusk 122nd year of Ascendancy at 10:43 Killed by Xanoba the Guard at level 10 on the 14th Dusk 122nd year of Ascendancy at 13:41 Killed by Eilinyna the Thug at level 10 on the 14th Dusk 122nd year of Ascendancy at 18:46 Killed by Bandit Leader Xanatira at level 10 on the 15th Dusk 122nd year of Ascendancy at 03:32 Killed by Bandit Leader Xanatira at level 10 on the 15th Dusk 122nd year of Ascendancy at 04:23 Killed by Islaugte the halfling at level 12 on the 22nd Dusk 122nd year of Ascendancy at 10:27 Killed by Islaugte the halfling at level 12 on the 22nd Dusk 122nd year of Ascendancy at 13:43 Killed by Islaugte the halfling at level 12 on the 22nd Dusk 122nd year of Ascendancy at 14:21 Killed by Urkis, the High Tempest at level 14 on the 62nd Dusk 122nd year of Ascendancy at 01:25 Killed by Urkis, the High Tempest at level 14 on the 62nd Dusk 122nd year of Ascendancy at 02:00 Killed by Urkis, the High Tempest at level 14 on the 62nd Dusk 122nd year of Ascendancy at 02:32 Killed by Sido the thalore at level 17 on the 4th Haze 122nd year of Ascendancy at 22:09 Killed by Saliwe the storm drake hatchling at level 17 on the 22nd Haze 122nd year of Ascendancy at 12:08 Killed by Voriyawen the armoured skeleton warrior at level 18 on the 24th Haze 122nd year of Ascendancy at 08:14 Killed by Salavea the skeleton master archer at level 19 on the 24th Haze 122nd year of Ascendancy at 15:11 Killed by Rantha the Worm at level 19 on the 24th Haze 122nd year of Ascendancy at 18:03 Killed by Ce'Nessra the ultimate telugoroth at level 19 on the 25th Haze 122nd year of Ascendancy at 00:22 Killed by Chronolith Twin at level 20 on the 26th Haze 122nd year of Ascendancy at 10:35 Killed by Chronolith Twin at level 20 on the 26th Haze 122nd year of Ascendancy at 11:22 Killed by Chronolith Clone at level 20 on the 26th Haze 122nd year of Ascendancy at 12:01 Killed by Assassin Lord at level 20 on the 28th Haze 122nd year of Ascendancy at 03:49 Killed by Isoldathra the thief at level 20 on the 28th Haze 122nd year of Ascendancy at 04:57 Killed by Glamet the thalore at level 20 on the 42nd Haze 122nd year of Ascendancy at 12:32 Killed by Xeryretta the netherworm mass at level 21 on the 46th Haze 122nd year of Ascendancy at 17:08 Killed by Xeryretta the netherworm mass at level 21 on the 46th Haze 122nd year of Ascendancy at 18:08 Killed by worm that walks at level 21 on the 47th Haze 122nd year of Ascendancy at 09:25 Killed by Borgumel the halfling at level 21 on the 52nd Haze 122nd year of Ascendancy at 18:49 Killed by Lekxi the dwarf at level 21 on the 68th Haze 122nd year of Ascendancy at 11:31 Killed by Isymiwen the elven mage at level 21 on the 70th Haze 122nd year of Ascendancy at 05:15 Killed by elven cultist at level 21 on the 70th Haze 122nd year of Ascendancy at 06:19 Killed by elven cultist at level 22 on the 70th Haze 122nd year of Ascendancy at 09:32 Killed by elven cultist at level 22 on the 70th Haze 122nd year of Ascendancy at 11:15 Killed by Grand Corruptor at level 22 on the 70th Haze 122nd year of Ascendancy at 15:24 Killed by Grand Corruptor at level 22 on the 70th Haze 122nd year of Ascendancy at 16:02 Killed by Polana the awoken tentacle tree at level 22 on the 71st Haze 122nd year of Ascendancy at 03:59 Killed by Polana the awoken tentacle tree at level 22 on the 71st Haze 122nd year of Ascendancy at 04:31 Killed by netherworm mass at level 22 on the 72nd Haze 122nd year of Ascendancy at 17:50 Killed by Cyritta the ghoul at level 22 on the 73rd Haze 122nd year of Ascendancy at 09:38 Killed by Aletta Soultorn at level 22 on the 73rd Haze 122nd year of Ascendancy at 11:02 Killed by Shamsiel at level 22 on the 73rd Haze 122nd year of Ascendancy at 15:19 Killed by Poltergeist Sword of Potential Futures at level 22 on the 73rd Haze 122nd year of Ascendancy at 17:25 Killed by Poltergeist Star at level 23 on the 74th Haze 122nd year of Ascendancy at 00:29 Killed by fire drake at level 23 on the 74th Haze 122nd year of Ascendancy at 17:59 Killed by Gloriath the skeleton warrior at level 24 on the 76th Haze 122nd year of Ascendancy at 18:26 Killed by Bethivena the ghoul at level 25 on the 77th Haze 122nd year of Ascendancy at 22:35 Killed by cold drake hatchling at level 25 on the 78th Haze 122nd year of Ascendancy at 20:03 Killed by Aratta the skeleton archer at level 25 on the 79th Haze 122nd year of Ascendancy at 00:19 Killed by Ivakira the barrow wight at level 26 on the 79th Haze 122nd year of Ascendancy at 18:39 Killed by Ivakira the barrow wight at level 26 on the 79th Haze 122nd year of Ascendancy at 19:21 Killed by The Master at level 26 on the 79th Haze 122nd year of Ascendancy at 23:48 Killed by The Master at level 26 on the 80th Haze 122nd year of Ascendancy at 00:25 Killed by armoured skeleton warrior at level 26 on the 80th Haze 122nd year of Ascendancy at 03:35 Killed by Lord of Skulls (warrior) at level 26 on the 80th Haze 122nd year of Ascendancy at 04:43 Killed by The Master at level 26 on the 80th Haze 122nd year of Ascendancy at 05:26 Killed by armoured skeleton warrior at level 26 on the 80th Haze 122nd year of Ascendancy at 09:10 Killed by The Master at level 26 on the 80th Haze 122nd year of Ascendancy at 09:51 Killed by armoured skeleton warrior at level 26 on the 80th Haze 122nd year of Ascendancy at 11:06 Killed by The Master at level 26 on the 80th Haze 122nd year of Ascendancy at 11:58 Killed by The Master at level 26 on the 80th Haze 122nd year of Ascendancy at 13:38 Killed by The Master at level 26 on the 80th Haze 122nd year of Ascendancy at 15:55 Killed by skeleton master archer at level 26 on the 80th Haze 122nd year of Ascendancy at 19:15 Killed by The Master at level 26 on the 80th Haze 122nd year of Ascendancy at 19:51 Killed by The Master at level 26 on the 80th Haze 122nd year of Ascendancy at 21:10 Killed by The Master at level 26 on the 80th Haze 122nd year of Ascendancy at 22:07 Killed by The Master at level 26 on the 80th Haze 122nd year of Ascendancy at 23:13 Killed by The Master at level 26 on the 80th Haze 122nd year of Ascendancy at 23:42 Killed by skeleton mage at level 26 on the 80th Haze 122nd year of Ascendancy at 23:52 Killed by armoured skeleton warrior at level 27 on the 1st Decay 122nd year of Ascendancy at 00:01 Killed by elven blood mage at level 27 on the 2nd Decay 122nd year of Ascendancy at 03:32 Killed by elven cultist at level 27 on the 3rd Decay 122nd year of Ascendancy at 08:45 Killed by elven tempest at level 28 on the 3rd Decay 122nd year of Ascendancy at 23:19 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 4th Decay 122nd year of Ascendancy at 04:37 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 4th Decay 122nd year of Ascendancy at 04:46 Killed by elven blood mage at level 28 on the 4th Decay 122nd year of Ascendancy at 07:31 Killed by elven warrior at level 28 on the 4th Decay 122nd year of Ascendancy at 09:03 Killed by elven cultist at level 28 on the 4th Decay 122nd year of Ascendancy at 15:12 Killed by elven cultist at level 28 on the 4th Decay 122nd year of Ascendancy at 18:08 Killed by Cyroriavea the corrupted dendritic hemospinner at level 29 on the 1st Allure 123rd year of Ascendancy at 12:47 Killed by Cyroriavea the corrupted dendritic hemospinner at level 29 on the 1st Allure 123rd year of Ascendancy at 13:41 Killed by Lashing Tentacle at level 29 on the 1st Allure 123rd year of Ascendancy at 18:49 Killed by Shamsiel at level 29 on the 2nd Allure 123rd year of Ascendancy at 16:54 Killed by eldritch eye at level 31 on the 2nd Allure 123rd year of Ascendancy at 23:18 Killed by headless horror at level 31 on the 2nd Allure 123rd year of Ascendancy at 23:55 Killed by Ivothra the ninurlhing at level 31 on the 3rd Allure 123rd year of Ascendancy at 11:07 Killed by orc necromancer at level 33 on the 51st Regrowth 123rd year of Ascendancy at 09:05 Killed by Emeloleldatta the orc necromancer at level 33 on the 51st Regrowth 123rd year of Ascendancy at 20:51 Killed by Xanadatira the orc blood mage at level 33 on the 51st Regrowth 123rd year of Ascendancy at 23:22 Killed by onilug at level 33 on the 52nd Regrowth 123rd year of Ascendancy at 01:38 Killed by armoured skeleton warrior at level 34 on the 54th Regrowth 123rd year of Ascendancy at 03:44 Killed by armoured skeleton warrior at level 34 on the 54th Regrowth 123rd year of Ascendancy at 03:49 Killed by orc corruptor at level 34 on the 54th Regrowth 123rd year of Ascendancy at 05:37 Killed by orc cryomancer at level 36 on the 66th Regrowth 123rd year of Ascendancy at 12:48 Killed by overpowered greater multi-hued wyrm at level 36 on the 66th Regrowth 123rd year of Ascendancy at 22:40 Killed by overpowered greater multi-hued wyrm at level 36 on the 66th Regrowth 123rd year of Ascendancy at 22:57 Killed by overpowered greater multi-hued wyrm at level 36 on the 66th Regrowth 123rd year of Ascendancy at 23:14 Killed by overpowered greater multi-hued wyrm at level 36 on the 66th Regrowth 123rd year of Ascendancy at 23:19 Killed by overpowered greater multi-hued wyrm at level 36 on the 66th Regrowth 123rd year of Ascendancy at 23:24 Killed by overpowered greater multi-hued wyrm at level 36 on the 66th Regrowth 123rd year of Ascendancy at 23:29 Killed by overpowered greater multi-hued wyrm at level 36 on the 66th Regrowth 123rd year of Ascendancy at 23:39 Killed by overpowered greater multi-hued wyrm at level 37 on the 66th Regrowth 123rd year of Ascendancy at 23:52 Killed by overpowered greater multi-hued wyrm at level 37 on the 67th Regrowth 123rd year of Ascendancy at 00:00 Killed by overpowered greater multi-hued wyrm at level 37 on the 67th Regrowth 123rd year of Ascendancy at 00:37 Killed by overpowered greater multi-hued wyrm at level 37 on the 67th Regrowth 123rd year of Ascendancy at 00:55 Killed by overpowered greater multi-hued wyrm at level 37 on the 67th Regrowth 123rd year of Ascendancy at 01:14 Killed by overpowered greater multi-hued wyrm at level 37 on the 67th Regrowth 123rd year of Ascendancy at 02:16 Killed by overpowered greater multi-hued wyrm at level 37 on the 67th Regrowth 123rd year of Ascendancy at 02:33 Killed by overpowered greater multi-hued wyrm at level 37 on the 67th Regrowth 123rd year of Ascendancy at 05:27 Killed by overpowered greater multi-hued wyrm at level 38 on the 67th Regrowth 123rd year of Ascendancy at 07:12 Killed by overpowered greater multi-hued wyrm at level 38 on the 67th Regrowth 123rd year of Ascendancy at 07:54 Killed by overpowered greater multi-hued wyrm at level 38 on the 67th Regrowth 123rd year of Ascendancy at 08:59 Killed by overpowered greater multi-hued wyrm at level 38 on the 67th Regrowth 123rd year of Ascendancy at 10:57 Killed by overpowered greater multi-hued wyrm at level 38 on the 67th Regrowth 123rd year of Ascendancy at 12:07 Killed by overpowered greater multi-hued wyrm at level 38 on the 67th Regrowth 123rd year of Ascendancy at 13:04 Killed by orc cryomancer at level 38 on the 68th Regrowth 123rd year of Ascendancy at 12:43 Killed by Ce'Nynor the orc pyromancer at level 38 on the 69th Regrowth 123rd year of Ascendancy at 17:06 Killed by Ce'Nynor the orc pyromancer at level 38 on the 69th Regrowth 123rd year of Ascendancy at 17:43 Killed by Ce'Nynor the orc pyromancer at level 38 on the 69th Regrowth 123rd year of Ascendancy at 18:23 Killed by Polygatta the Flamebringer at level 39 on the 70th Regrowth 123rd year of Ascendancy at 02:27 Killed by orc pyromancer at level 39 on the 70th Regrowth 123rd year of Ascendancy at 08:40 Killed by Xanomira the gigantic gravity worm at level 40 on the 72nd Regrowth 123rd year of Ascendancy at 10:49 Killed by orc high cryomancer at level 40 on the 72nd Regrowth 123rd year of Ascendancy at 16:08 Killed by orc high cryomancer at level 40 on the 72nd Regrowth 123rd year of Ascendancy at 16:49 Killed by orc cryomancer at level 40 on the 73rd Regrowth 123rd year of Ascendancy at 13:44 Killed by Rak'Shor Cultist at level 40 on the 18th Pyre 123rd year of Ascendancy at 19:28 Killed by Doomed Shade of Shamsiel at level 40 on the 18th Pyre 123rd year of Ascendancy at 20:27 Killed by Doomed Shade of Shamsiel at level 40 on the 19th Pyre 123rd year of Ascendancy at 01:47 Killed by Doomed Shade of Shamsiel at level 40 on the 19th Pyre 123rd year of Ascendancy at 02:27 Killed by ritch flamespitter at level 43 on the 28th Pyre 123rd year of Ascendancy at 00:03 Killed by storm drake at level 43 on the 28th Pyre 123rd year of Ascendancy at 08:46 Killed by minotaur at level 43 on the 28th Pyre 123rd year of Ascendancy at 09:26 Killed by The One That Hunts at level 43 on the 28th Pyre 123rd year of Ascendancy at 10:00 Killed by The One That Hunts at level 44 on the 28th Pyre 123rd year of Ascendancy at 10:54 Killed by The One That Hunts at level 44 on the 28th Pyre 123rd year of Ascendancy at 12:25 Killed by Mayurin the Frozen Terror at level 44 on the 28th Pyre 123rd year of Ascendancy at 13:34 Killed by Mayurin the Frozen Terror at level 44 on the 28th Pyre 123rd year of Ascendancy at 14:03 Killed by The One That Hunts at level 44 on the 28th Pyre 123rd year of Ascendancy at 14:32 Killed by The One That Hunts at level 44 on the 28th Pyre 123rd year of Ascendancy at 15:34 Killed by minotaur at level 44 on the 28th Pyre 123rd year of Ascendancy at 16:10 Killed by armoured skeleton warrior at level 44 on the 28th Pyre 123rd year of Ascendancy at 19:53 Killed by Lord of Skulls (warrior) at level 44 on the 28th Pyre 123rd year of Ascendancy at 20:24 Killed by Velyldanne the Caustic Terror at level 44 on the 28th Pyre 123rd year of Ascendancy at 23:12 Killed by Lisyma the Storm Terror at level 44 on the 28th Pyre 123rd year of Ascendancy at 23:48 Killed by Velyldanne the Caustic Terror at level 44 on the 29th Pyre 123rd year of Ascendancy at 00:23 Killed by Velyldanne the Caustic Terror at level 44 on the 29th Pyre 123rd year of Ascendancy at 00:34 Killed by Velyldanne the Caustic Terror at level 44 on the 29th Pyre 123rd year of Ascendancy at 00:42 Killed by Lisyma the Storm Terror at level 44 on the 29th Pyre 123rd year of Ascendancy at 00:55 Killed by Lisyma the Storm Terror at level 44 on the 29th Pyre 123rd year of Ascendancy at 01:06 Killed by Lisyma the Storm Terror at level 44 on the 29th Pyre 123rd year of Ascendancy at 01:20 Killed by orc necromancer at level 45 on the 46th Pyre 123rd year of Ascendancy at 03:33 Killed by Elite Combat Trainer Isilrada at level 45 on the 46th Pyre 123rd year of Ascendancy at 21:28 Killed by The One That Hunts at level 45 on the 46th Pyre 123rd year of Ascendancy at 22:30 Killed by Elite Combat Trainer Gloryda at level 46 on the 47th Pyre 123rd year of Ascendancy at 12:37 Killed by Elite Combat Trainer Emugalraba at level 46 on the 47th Pyre 123rd year of Ascendancy at 13:51 Killed by The One That Hunts at level 46 on the 47th Pyre 123rd year of Ascendancy at 15:00 Killed by Elite Combat Trainer Gloryda at level 46 on the 47th Pyre 123rd year of Ascendancy at 15:20 Killed by The One That Hunts at level 46 on the 47th Pyre 123rd year of Ascendancy at 15:57 Killed by Elite Combat Trainer Gloryda at level 46 on the 47th Pyre 123rd year of Ascendancy at 16:06 Killed by shadow at level 47 on the 49th Pyre 123rd year of Ascendancy at 20:58 Killed by orc corruptor at level 48 on the 52nd Pyre 123rd year of Ascendancy at 15:10 Killed by Voryssra the assassin at level 48 on the 54th Pyre 123rd year of Ascendancy at 10:35 Killed by Voryssra the assassin at level 48 on the 54th Pyre 123rd year of Ascendancy at 11:09 Killed by Sleeping Siluwe at level 50 on the 64th Pyre 123rd year of Ascendancy at 23:08 Killed by Sleeping Siluwe at level 50 on the 65th Pyre 123rd year of Ascendancy at 00:03 Killed by onilug at level 50 on the 67th Pyre 123rd year of Ascendancy at 12:18 Killed by faerlhing at level 50 on the 67th Pyre 123rd year of Ascendancy at 22:05 Killed by Elandar at level 50 on the 69th Pyre 123rd year of Ascendancy at 11:16 Killed by Elandar at level 50 on the 69th Pyre 123rd year of Ascendancy at 11:32 Killed by Elandar at level 50 on the 69th Pyre 123rd year of Ascendancy at 11:54 Killed by Elandar at level 50 on the 69th Pyre 123rd year of Ascendancy at 12:05 Killed by Elandar at level 50 on the 69th Pyre 123rd year of Ascendancy at 12:27 Killed by Elandar at level 50 on the 69th Pyre 123rd year of Ascendancy at 12:42 Killed by Elandar at level 50 on the 69th Pyre 123rd year of Ascendancy at 13:09 Killed by Shamsiel at level 50 on the 69th Pyre 123rd year of Ascendancy at 13:20 |
Primary Stats
| Strength | 27 (base 16) |
| Dexterity | 49 (base 14) |
| Constitution | 63 (base 60) |
| Magic | 67 (base 22) |
| Willpower | 111 (base 60) |
| Cunning | 117 (base 60) |
Resources
| Life | 1190/1190 |
| Mana | 899/899 |
| Psi | 181/231 |
| Healing Factor | 1.344619213451 |
| Regeneration | 16.740509207465 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +56.999999999998% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 8 |
| See Stealth | 101.69947227493 |
| See Invisible | 105.69947227493 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 50 |
| Crit Chance | 95% |
| APR | 70 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 81 |
| Accuracy | 50 |
| Crit Chance | 107% |
| APR | 73 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20.666666666667 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 79 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +48% |
| Blight | +67% |
| Cold | +55% |
| All | +18% |
| Lightning | +43% |
| Light | +36% |
| Temporal | +33% |
| Mind | +31% |
| Darkness | +38% |
| Fire | +43% |
| Nature | +54% |
Offense: Damage Penetration
| Physical | +19% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 34 (30%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 48 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 50%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 36%( 70%) |
| Cold | + 40%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 32%( 70%) |
| Physical | + 39%( 70%) |
| Mind | + 40%( 70%) |
| Darkness | + 40%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 4 temporal, 3 cold, 5 nature, 5 fire |
| Runes | Effective talent level: 2.5 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 790.02 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Talent perfection | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| Psionic / Blade offense | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Psionic / Blade bending | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Projection | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Blade defense | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Aletta Soultorn. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Shamsiel. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1880. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Ereledur the Lightwilter (39-51 power, 9 apr)Requires: - Cunning 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +20 blight / +16 nature Damage (radius 1) on hit: +12 light Damage (radius 2) on crit: +20 light When wielded/worn: Changes stats: +4 Wil Changes resistances: +15% light Changes damage: +9% blight Maximum vim: +30.00 Sharp, short and deadly. |
| Quiver | Frozen Shards (25/25, 32-38 power, 15 apr)Requires: - Cunning 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. This object's appearance was changed to Invisible. |
| On hands | Durodil (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 13 mind / 10 acid Changes resistances: +9% mind / +9% acid Changes resistances penetration: +5% physical Changes damage: +13% mind / +5% acid Critical mult.: +10.00% Life regen: +5.20 Stamina each turn: +1.30 Psi each turn: +0.25 Psi when hit: +0.12 Maximum psi: +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | FrozenhackerPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Mag Changes resistances: +15% darkness Changes damage: +12% cold / +12% light / +15% temporal Damage affinity(heal): +5% light Mental save: +11 (+3 eff.) Spellpower: +15 (+1 eff.) Light radius: +10 See stealth: +19 See invisible: +25 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Sun Flare, placing all other charms into a 18 cooldown : Effective talent level: 4.5 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 106.94 light damage. At talent level 3 you gain 16% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+1 eff.) Mindpower: +15 (+3 eff.) This jeweled crown shimmers with colors. |
| On feet | Huryrim (5 def, 6 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Defense: +5 (+1 eff.) Changes stats: +4 Dex / +4 Wil / +3 Cun / +3 Con Changes resistances penetration: +15% mind Physical save: +15 (+7 eff.) Mental save: +15 (+4 eff.) Infravision radius: +2 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 3.5 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Tool | The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 71% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 30 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | stralite ring 'Chamudoldil'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +12 (+2 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 12 Damage when hit (Melee): 4 blight Changes stats: +6 Cun / +7 Dex Blindness immunity: +32% Mana each turn: +0.08 Mana when firing critical spell: +1.00 Maximum vim: +10.00 Infravision radius: +5 See stealth: +16 See invisible: +14 Rings make your fingers look great! |
| On fingers | SunclashCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Effects on melee hit: * 17% chance to reduce all saves and defense by 42 Damage (Melee): 15 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 42 Damage (Ranged): 32 physical Changes stats: +9 Cun Changes resistances: +6% mind Changes damage: +18% blight / +6% light / +7% all Stun/Freeze immunity: +37% Life regen: +7.00 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +16 (+1 eff.) Mindpower: +15 (+3 eff.) Light radius: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.5 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | voratun dagger 'Growswift' (38-49 power, 9 apr)Requires: - Cunning 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 71% On weapon crit: * Deals 125 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Damage (Melee): +8 nature Damage (radius 2) on crit: +8 nature / +8 mind When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +20 Physical crit. chance: +10.0% Changes resistances: +6% nature Changes resistances penetration: +14% physical Changes damage: +6% nature Critical mult.: +31.00% Sharp, short and deadly. |
| Around waist | hardened leather belt 'Armizor'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Changes stats: +3 Dex / +3 Wil Changes resistances: +3% acid Critical mult.: +7.00% Infravision radius: +1 A belt that goes around your waist. |
| In off hand | Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 40% Wil, 30% Cun, 35% Str, 35% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+1 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 9 power out of 20/20) : Effective talent level: 4.5 Power cost: 9 out of 20/20. Range: 9 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
Primal Infusion (affinity 21%; reduction 4; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 435 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune of the duelist (range 4; phase 17; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+0 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 36 power out of 60/60. The evilness of undeath radiates from this amulet. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+1 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+9 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 22 power out of 36/36) : Effective talent level: 5.5 Power cost: 22 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (121). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Layerina the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +5 Dex Changes resistances: +6% nature / +3% darkness Teleport immunity: +20% Light radius: +1 Infravision radius: +3 Rings make your fingers look great! |
NimnirInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Dex / +2 Mag Changes resistances: +26% lightning / +5% arcane Changes damage: +13% lightning Reduces incoming crit damage: 15.00% See invisible: +12 Rings make your fingers look great! |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Salyra the stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +7 Wil Changes damage: +6% mind Physical save: +18 (+8 eff.) Mental save: +14 (+3 eff.) Only die when reaching: -40.00 life Maximum stamina: +20.00 Maximum hate: +4.00 Rings make your fingers look great! |
Smoldercutter the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -7% Effects on melee hit: * 20% chance to reduce armor by 22% Damage when hit (Melee): 4 mind Changes resistances: +24% fire Changes damage: +15% mind / +15% fire Maximum encumbrance: +23 Rings make your fingers look great! |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Ethereal Form You have set the ring to grant you Ethereal Form! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Rings make your fingers look great! |
marksman's steel ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +22% lightning Changes damage: +11% lightning Rings make your fingers look great! |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
steel ring 'Zanyrig'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +26% light Changes resistances penetration: +20% mind Changes damage: +13% light / +9% mind Mental save: +18 (+4 eff.) Mindpower: +20 (+4 eff.) Rings make your fingers look great! |
steel ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 18 light Damage (Ranged): 11 light Changes stats: +1 Mag Changes damage: +13% light Rings make your fingers look great! |
Blackraze (38-49 power, 9 apr)Requires: - Cunning 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +30 cold Damage (radius 2) on crit: +12 fire When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 42 Damage when hit (Melee): 10 mind / 6 darkness Changes resistances penetration: +25% nature / +15% mind Changes damage: +21% darkness Sharp, short and deadly. |
Gilychik the voratun dagger (37-48 power, 9 apr)Requires: - Cunning 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 31 acid damage (1/turn) Damage (Melee): +12 temporal When wielded/worn: Accuracy: +25 (+8 eff.) Armour penetration: +15 Physical crit. chance: +10.0% Changes stats: +6 Dex Changes resistances: +9% temporal / +1% physical Changes resistances penetration: +19% acid Changes damage: +20% acid Critical mult.: +24.00% Stamina each turn: +1.00 Only die when reaching: -20.00 life Combat speed: +10% Sharp, short and deadly. |
Life Drinker (42-55 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 40% Wil, 55% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+1 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 24 power out of 50/50) : Effective talent level: 3.5 Power cost: 24 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 10.73 acid and 12.11 blight damage. If not cleared after five turns it will inflict 68.73 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Moon (10-13 power, 0 apr)Requires: - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 40% Wil, 20% Dex, 20% Str Damage type: Darkness Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Poltergeist's Kinetic Spike (38-49 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 70% Wil, 40% Dex, 30% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+4 eff.) Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +30% physical Talent masteries: +0.20 Psionic / Blade bending +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 6 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Shantiz the Stormblade (15-20 power, 20 apr)Requires: - Cunning 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 40% Wil, 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Talent masteries: +0.10 Wild-gift / Thunder +0.10 Wild-gift / Supercell Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. This object's appearance was changed to Unerring Scalpel. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 40% Wil, 20% Dex, 20% Str Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 40% Wil, 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+3 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+7 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Ulurethel the Infernostone (28-37 power, 9 apr)Requires: - Cunning 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 51 damage over 5 turns and reducing armor and accuracy by 7 Damage (radius 1) on hit: +8 acid / +8 fire When wielded/worn: Changes damage: +6% acid / +12% fire Vim when firing critical spell: +2.00 Maximum mana: +80.00 Maximum vim: +40.00 Sharp, short and deadly. |
Umbral Razor (25-32 power, 10 apr)Requires: - Cunning 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 40% Wil, 50% Dex, 15% Mag, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 12 power out of 20/20) : Effective talent level: 4.5 Power cost: 12 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 105.41 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 40% Wil, 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+6 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
flaming iron dagger of crippling (10-12 power, 5 apr)Requires: - Cunning 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +6 fire When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
iron dagger of crippling (10-14 power, 5 apr)Requires: - Cunning 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
iron dagger of daylight (10-13 power, 5 apr)Requires: - Cunning 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 light Damage against: +5% Undead Sharp, short and deadly. |
iron dagger of phasing (11-14 power, 12 apr)Requires: - Cunning 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Sharp, short and deadly. |
plaguebringer's steel dagger of projection (12-16 power, 6 apr)Requires: - Cunning 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 12 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +7 blight When wielded/worn: Disease immunity: +14% Sharp, short and deadly. |
quick dwarven-steel dagger of rage (22-28 power, 7 apr)Requires: - Cunning 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.5 - 27.9 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +3 Str / +3 Dex Changes damage: +6% physical Combat speed: +10% Sharp, short and deadly. |
quick stralite dagger of projection (26-34 power, 9 apr)Requires: - Cunning 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +4 Dex Combat speed: +10% Sharp, short and deadly. This object's appearance was changed to Unerring Scalpel. |
truestriking dwarven-steel dagger (20-26 power, 7 apr)Requires: - Cunning 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +8 Changes resistances penetration: +7% physical Sharp, short and deadly. |
truestriking steel dagger of projection (12-15 power, 6 apr)Requires: - Cunning 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Changes resistances penetration: +6% physical Sharp, short and deadly. |
truestriking stralite dagger of shearing (32-41 power, 9 apr)Requires: - Cunning 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +23 (+7 eff.) Armour penetration: +23 Changes resistances penetration: +6% physical / +9% all Sharp, short and deadly. |
voratun dagger 'Iveth' (38-50 power, 9 apr)Requires: - Cunning 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 21% chance to reduce all saves and defense by 42 * 21% chance to gain 10% of a turn (3/turn limit) Damage Shield penetration (this weapon only): +32% When wielded/worn: Accuracy: +23 (+7 eff.) Changes stats: +8 Cun / +7 Dex Changes resistances: +16% mind Spell save: +9 (+3 eff.) Mana each turn: +0.20 Equilibrium when hit: +0.08 Spellpower: +25 (+2 eff.) Combat speed: +10% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.keeper's dragonbone longbow of true flight Requires: - Cunning 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +20 (+6 eff.) Physical crit. chance: +12.0% Changes resistances penetration: +14% physical / +18% temporal Changes damage: +21% physical / +23% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.truestriking voratun longsword of evisceration (41-57 power, 6 apr) Requires: - Willpower 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +12 Physical crit. chance: +15.0% Physical power: +13 (+3 eff.) Changes resistances penetration: +13% physical Sharp, long, and deadly. |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+6 eff.) Maximum psi: +20.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Bloomsoul (8-9 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 24 power out of 40/40) : Effective talent level: 2.5 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 62 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Charged Focus (10-11 power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 90% Wil, 30% Cun Damage type: Lightning Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent masteries: +0.10 Wild-gift / Supercell +0.15 Psionic / Charged mastery +0.10 Wild-gift / Thunder Talent granted: +1 Psionic Maelstrom Mental save: +9 (+2 eff.) Maximum psi: +30.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
Eyal's Will (22-24 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 100% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+4 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 18 power out of 30/30) : Effective talent level: 4.5 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 125.26 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Eye of Summer (8-9 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 90% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Talent mastery: +0.10 Wild-gift / Blaze Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Nexus of the Way (22-24 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 100% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+4 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 36 power out of 60/60) : Effective talent level: 2.5 Power cost: 36 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 89 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Oozing Heart (17-19 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 90% Wil, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+5 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 12 power out of 20/20) : Effective talent level: 3.5 Power cost: 12 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 149.56 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
This item will automatically be transmogrified when you leave the level.horrifying living mindstar of gales (17-19 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +26 (+5 eff.) Damage (Melee): 11 mind / 12 darkness Changes damage: +13% lightning / +12% physical / +7% darkness / +14% cold / +9% mind Talent granted: +1 Attune Mindstar Pinning immunity: +22% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Dimravager' (6-6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 mind When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 42 Changes resistances: +14% mind / +3% darkness Changes damage: +6% darkness Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Mental save: +4 (+1 eff.) Life regen: +0.90 Psi each turn: +0.60 Hate per kill: +3.00 Psi per kill: +3.00 Maximum life: +18.00 Maximum psi: +22.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to inflict 156.68 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 12 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+3 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
steel waraxe 'Cyronn' (23-32 power, 3 apr)Requires: - Willpower 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 23.0 - 32.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Changes stats: +5 Con / +5 Wil Changes resistances: +6% temporal Spell save: +3 (+1 eff.) Maximum life: +13.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.voratun waraxe of amnesia (39-55 power, 6 apr) Requires: - Willpower 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) One-handed war axes. |
Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 267, based on Magic) for 10 turns Activation costs 12 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
noble's rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage against: +17% Summoned Reduced damage from: +16% Summoned Mental save: +6 (+1 eff.) Spellpower: +3 (+0 eff.) A belt that goes around your waist. |
rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +23 A belt that goes around your waist. |
Velobrewe (42 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Defense: +42 (+8 eff.) Changes stats: +3 Mag / +4 Wil Changes resistances: +2% physical Physical save: +21 (+9 eff.) Spell save: +10 (+3 eff.) Maximum mana: +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient kruk cloak of the Shaloren (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes stats: +1 Mag / +1 Wil Maximum life: +33.00 A stylish kruk-style cloak, to look awesome. |
spellcowled elven-silk cloak of Eldoral (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +3 Dex / +3 Mag / +5 Wil / +3 Cun Spell save: +11 (+3 eff.) Maximum mana: +65.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled kruk cloak of mindcraft (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes stats: +2 Mag / +3 Wil / +2 Cun Spell save: +6 (+2 eff.) Maximum mana: +45.00 Mental crit. chance: +5% A stylish kruk-style cloak, to look awesome. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+3 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+1 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+2 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Talent mastery: +0.20 Psionic / Blade offense Physical save: +10 (+5 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 85.90 to 107.38 physical damage (based on Willpower and Cunning) with knockback Activation costs 6 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
psion's elven-silk robe of the mountain (+24%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all / +24% physical Changes resistances penetration: +14% mind Changes damage: +20% mind / +24% physical Psi each turn: +0.50 Maximum psi: +21.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Eilinogawen' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Dex / +2 Mag / +4 Wil / +1 Cun Changes resistances: +11% darkness / +10% mind / +9% all Changes damage: +6% arcane / +5% temporal Physical save: +12 (+6 eff.) Spell save: +25 (+8 eff.) Mental save: +22 (+5 eff.) Maximum mana: +28.00 Spellpower: +6 (+0 eff.) Spell crit. chance: +6% See invisible: +9 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brandcrypt (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% temporal / +6% fire Teleport immunity: +10% Life regen: +1.00 Healing mod.: +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Talent mastery: +0.20 Wild-gift / Blizzard Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Hurilathalin the Frozenwill (7 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+1 eff.) Fatigue: +3% Changes stats: +4 Dex / +4 Wil / +3 Cun Changes resistances penetration: +25% cold Changes damage: +12% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Marand (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Str / +3 Wil / +6 Cun / +3 Con Changes resistances penetration: +10% acid Infravision radius: +3 It can be used to activate talent Rush, placing all other charms into a 15 cooldown : Effective talent level: 3.5 Power cost: 15 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +4% Stamina each turn: +0.70 Maximum stamina: +37.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Beylen' (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 4 mind Changes stats: +2 Dex / +1 Wil / +2 Cun Changes resistances penetration: +15% blight Silence immunity: +21% Confusion immunity: +21% Stun/Freeze immunity: +20% A pair of boots made of leather. |
Blazeterror the drakeskin leather gloves (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +10 Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 8 cold Changes stats: +6 Cun / +6 Dex Changes resistances: +3% lightning / +7% cold / +12% temporal Changes resistances penetration: +10% temporal Changes damage: +6% cold Life regen: +5.00 Stamina each turn: +1.30 Maximum stamina: +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 4.5 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Noonraven (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +5 (+1 eff.) Armour: +2 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Str / +3 Dex / +4 Cun Changes resistances: +3% temporal Changes resistances penetration: +5% light / +25% temporal Talent cooldown: Double Strike (-1 turn) Physical save: +13 (+6 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (6 def, 8 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+1 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+5 eff.) Maximum life: +100.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +15% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 211.22 arcane damage and stunned) Activation costs 60 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Barudan the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Changes resistances: +5% arcane Changes resistances penetration: +5% mind / +5% acid Changes damage: +6% acid Maximum psi: +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 9 power out of 30/30) : Effective talent level: 2.5 Power cost: 9 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 125.62 to 376.86 lightning damage (251.24 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Fulileg the Noonwither (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 10 nature Changes resistances: +6% light / +9% cold Changes resistances penetration: +10% light / +10% nature Stamina when hit: +1.20 Equilibrium when hit: +1.60 Light radius: +3 A cap made of leather. |
Gloombloom of the Blightspawn (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 71% Damage when hit (Melee): 4 cold Changes stats: -2 Str / +5 Cun / +4 Con Changes resistances: +17% blight / +9% cold / +17% nature Changes resistances penetration: +10% cold Changes damage: +6% cold A cap made of leather. |
Helm of Knowledge (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% light / +15% mind / +10% arcane Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 12 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
Malslek the Accursed's Hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-4 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+1 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+6 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
cashmere wizard hat 'Ravenvice' (7 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +7 (+1 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 34% Damage when hit (Melee): 6 darkness Changes stats: +5 Cun Changes resistances: +12% cold / +2% physical Physical save: +3 (+1 eff.) Mental save: +9 (+2 eff.) Only die when reaching: -20.00 life A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Scaldpanic' (2 def, 2 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Changes stats: +3 Str / +1 Dex Changes resistances penetration: +5% physical / +10% fire Changes damage: +9% physical Critical mult.: +15.00% Equilibrium when hit: +0.90 Psi when hit: +0.90 Hate when hit: +1.40 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.drakeskin leather cap of precognition (12 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +5 Defense: +12 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 18% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Cun A cap made of leather. |
dwarven-steel helm 'Obsidianhunter' (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +4 (+1 eff.) Armour: +6 Fatigue: +4% Effects on melee hit: * 20% chance to reduce damage dealt by 34% Changes stats: +4 Str / +2 Dex / +3 Cun / +2 Con Changes resistances: +9% darkness Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Invisible. |
This item will automatically be transmogrified when you leave the level.grounding voratun helm of trickery (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +4 Dex Changes resistances: +13% lightning / +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker's rough leather cap of knowledge (0 def, 1 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +3 Wil Changes resistances: +6% nature Spell save: +3 (+1 eff.) Maximum life: +43.00 Mindpower: +4 (+1 eff.) Healing mod.: +10% A cap made of leather. |
Rogue Plight (6 def, 7 armour)Requires: - Willpower 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+1 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
This item will automatically be transmogrified when you leave the level.searing voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Willpower 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Damage (Melee): 15 acid / 19 fire Damage when hit (Melee): 11 acid / 16 fire Changes resistances: +19% acid / +16% fire A suit of armour made of metal plates. |
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Cunning 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
quiver of elm arrows 'Phlegmpower' (17/17, 16-22 power, 5 apr)Requires: - Cunning 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.0 - 22.4 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 Damage (Ranged): +8 acid Damage (radius 1) on hit: +20 acid Damage (radius 2) on crit: +8 nature Arrows are used with bows to pierce your foes to death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
340 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 18 power out of 30/30) : Effective talent level: 5.5 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 34.81 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 48 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Gandur the dwarven lantern Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +8 Defense: +10 (+2 eff.) Changes stats: +4 Dex / +1 Wil Changes resistances: +12% blight / +9% temporal Changes resistances penetration: +7% all Physical save: +17 (+7 eff.) Spell save: +13 (+4 eff.) Mental save: +20 (+5 eff.) Maximum life: +74.00 Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
IcewritherInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +23 (+4 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 42 Damage when hit (Melee): 4 mind Changes resistances: +12% cold Changes resistances penetration: +5% mind Changes damage: +3% mind Physical save: +44 (+16 eff.) Spell save: +34 (+11 eff.) Mental save: +30 (+7 eff.) Light radius: +5 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's alchemist's lamp of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +10% light Changes damage: +7% darkness Damage affinity(heal): +5% darkness Blindness immunity: +23% Confusion immunity: +19% Light radius: +8 Infravision radius: +3 See stealth: +10 See invisible: +10 It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 5.5 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 119.62 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Talent masteries: +0.20 Psionic / Blade bending +0.20 Psionic / Blade defense +0.20 Psionic / Blade offense Spellpower: +10 (+1 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 6.5 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 11 power out of 35/35) : Effective talent level: 3.5 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
28 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
27 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 620.62 fire damage (based on Magic) Activation costs 30 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 720.72 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 15 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Adesewen [power 170] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour: +2 Changes stats: +4 Wil Changes resistances: +12% lightning / +6% fire / +12% darkness Changes damage: +3% mind Blindness immunity: +20% Maximum life: +40.00 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 201 physical damage Activation puts all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
innervating dwarven-steel torque of gale force [power 225] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 266 physical damage Activation puts all charms on cooldown for 9 turns. When used: * Reduce fatigue by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 105] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 138 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
powerful voratun torque of gale force [power 355] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 419 physical damage Activation puts all charms on cooldown for 9 turns. When used: * Increase all damage by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle [power 95] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 95 Armor: 2 All Resist: 0 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
innervating elm totem of healing [power 110] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 9 turns. When used: * Reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Kindlewisp the elven-wood wand of shielding [power 542] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +6% mind / +3% light Changes resistances penetration: +5% mind Changes damage: +6% light Light radius: +3 It can be used to create a shield absorbing up to 542 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Reduce fatigue by 38% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 100 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 21 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
extending elven-wood wand of conjuration [power 330] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a magical bolt dealing 472 lightning damage Activation puts all charms on cooldown for 9 turns. When used: * Increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered elm wand of conjuration [power 140] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a magical bolt dealing 200 fire damage Activation puts all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing ash wand of lightning storm [power 182] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 52 lightning damage and will be dazed for 1 turn (260 total damage) Activation puts all charms on cooldown for 9 turns. When used: * Increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
32 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
36 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Shamsiel the Moon Fox Bladebender level 28
8th Decay 122nd year of Ascendancy at 00:08 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Shamsiel the Moon Fox Bladebender level 40
73rd Regrowth 123rd year of Ascendancy at 07:08 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Shamsiel the Moon Fox Bladebender level 32
10th Regrowth 123rd year of Ascendancy at 16:05 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Shamsiel the Moon Fox Bladebender level 36
66th Regrowth 123rd year of Ascendancy at 21:59 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Shamsiel the Moon Fox Bladebender level 31
4th Regrowth 123rd year of Ascendancy at 10:48 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Shamsiel the Moon Fox Bladebender level 50
60th Pyre 123rd year of Ascendancy at 17:42 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Shamsiel the Moon Fox Bladebender level 40
19th Pyre 123rd year of Ascendancy at 03:04 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Shamsiel the Moon Fox Bladebender level 17
12nd Haze 122nd year of Ascendancy at 21:51 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Shamsiel the Moon Fox Bladebender level 29
2nd Allure 123rd year of Ascendancy at 17:41 see stats
Dethroned (Exploration mode)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Shamsiel the Moon Fox Bladebender level 48
52nd Pyre 123rd year of Ascendancy at 12:16 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Shamsiel the Moon Fox Bladebender level 39
72nd Regrowth 123rd year of Ascendancy at 03:43 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Shamsiel the Moon Fox Bladebender level 17
22nd Haze 122nd year of Ascendancy at 17:40 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Shamsiel the Moon Fox Bladebender level 17
72nd Dusk 122nd year of Ascendancy at 00:54 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shamsiel the Moon Fox Bladebender level 15
62nd Dusk 122nd year of Ascendancy at 18:04 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Shamsiel the Moon Fox Bladebender level 36
66th Regrowth 123rd year of Ascendancy at 16:20 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Shamsiel the Moon Fox Bladebender level 47
50th Pyre 123rd year of Ascendancy at 04:27 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shamsiel the Moon Fox Bladebender level 21
47th Haze 122nd year of Ascendancy at 20:08 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Shamsiel the Moon Fox Bladebender level 38
67th Regrowth 123rd year of Ascendancy at 13:42 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Shamsiel the Moon Fox Bladebender level 35
62nd Regrowth 123rd year of Ascendancy at 02:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Shamsiel the Moon Fox Bladebender level 10
14th Dusk 122nd year of Ascendancy at 07:57 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Shamsiel the Moon Fox Bladebender level 20
25th Haze 122nd year of Ascendancy at 22:19 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Shamsiel the Moon Fox Bladebender level 30
2nd Allure 123rd year of Ascendancy at 17:41 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Shamsiel the Moon Fox Bladebender level 40
72nd Regrowth 123rd year of Ascendancy at 08:19 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Shamsiel the Moon Fox Bladebender level 50
58th Pyre 123rd year of Ascendancy at 17:50 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Shamsiel the Moon Fox Bladebender level 46
48th Pyre 123rd year of Ascendancy at 04:48 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Shamsiel the Moon Fox Bladebender level 28
5th Decay 122nd year of Ascendancy at 05:15 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Shamsiel the Moon Fox Bladebender level 50
69th Pyre 123rd year of Ascendancy at 13:20 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Shamsiel the Moon Fox Bladebender level 44
45th Pyre 123rd year of Ascendancy at 13:04 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Shamsiel the Moon Fox Bladebender level 28
4th Decay 122nd year of Ascendancy at 05:08 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Shamsiel the Moon Fox Bladebender level 30
2nd Allure 123rd year of Ascendancy at 19:13 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Shamsiel the Moon Fox Bladebender level 50
69th Pyre 123rd year of Ascendancy at 13:18 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Shamsiel the Moon Fox Bladebender level 46
48th Pyre 123rd year of Ascendancy at 03:24 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Shamsiel the Moon Fox Bladebender level 50
69th Pyre 123rd year of Ascendancy at 13:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Shamsiel the Moon Fox Bladebender level 14
60th Dusk 122nd year of Ascendancy at 08:40 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Shamsiel the Moon Fox Bladebender level 27
1st Decay 122nd year of Ascendancy at 11:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Shamsiel the Moon Fox Bladebender level 19
24th Haze 122nd year of Ascendancy at 22:12 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Shamsiel the Moon Fox Bladebender level 26
80th Haze 122nd year of Ascendancy at 23:56 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Shamsiel the Moon Fox Bladebender level 47
51st Pyre 123rd year of Ascendancy at 16:53 see stats
Log
Elandar stops regenerating health quickly.
Spydric Poison from Shamsiel hits Elandar for 46 nature damage.
Shamsiel's Beyond the Flesh performs a melee critical strike against Elandar!
Elandar is afflicted by a crippling illness!
Talent Frenzied Focus is ready to use.
Shamsiel receives 52 healing from One With Blades.
Shamsiel's Beyond the Flesh hits Elandar for 265 physical, 15 blight, 11 nature, 6 lightning, 10 physical, 6 fire, 13 acid, 19 darkness, 7 cold, 27 mind, 7 light, 12 light, 31 physical, 31 lightning (461 total damage).
Shamsiel performs a melee critical strike against Elandar!
Shamsiel performs a melee critical strike against Elandar!
Shamsiel uses Creeping Darkness.
Shamsiel performs a melee critical strike against Elandar!
Shamsiel performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Poison bursts out of Elandar's corpse!
Shamsiel strikes Elandar in the darkness (+23% damage).
One With Blades hits Shamsiel for 52 healing, 52 healing, 52 healing, 52 healing (0 total damage) [207 healing].
Shamsiel hits Elandar for 245 physical, 6 nature, 6 lightning, 10 physical, 6 fire, 13 acid, 19 darkness, 7 cold, 27 mind, 6 nature, 5 mind, 31 physical, 31 lightning, 44 arcane, 251 physical, 15 blight, 13 nature, 7 lightning, 12 physical, 7 fire, 15 acid, 22 darkness, 8 cold, 31 mind, 9 light, 14 light, 37 physical, 36 lightning, 49 darkness, 122 physical, 7 lightning, 12 physical, 7 fire, 15 acid, 22 darkness, 8 cold, 31 mind, 37 physical, 36 lightning, 53 nature, 305 physical, 17 blight, 13 nature, 7 lightning, 12 physical, 7 fire, 15 acid, 22 darkness, 8 cold, 31 mind, 9 light, 14 light (1795 total damage).
Shamsiel killed Elandar!
Talent Perforate is ready to use.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
New Achievement: The Sun Still Shines (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.






















































































































































































