Merlin the level 12 Yeek Archmage by sytos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp12 / 18%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution11 (base 10)
Magic37 (base 37)
Willpower37 (base 27)
Cunning15 (base 11)

Resources

Life136/136
Mana272/272
Healing Factor1.1097162075846
Regeneration0.27742905189615

Speed

Mental0%
Attack0%
Movement-58.049401654081%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage14
Accuracy2
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower33
Crit Chance12%
Speed1

Offense: Mind

Mindpower27
Crit Chance4%
Speed1

Offense: Damage Bonus

Blight+20%
Cold+15%
Light+10%
Nature+4%

Defense: Base

Armour (hardiness)4 (30%)
Defense2
Ranged Defense14
Fatigue0
Physical Save20
Spell Save22
Mental Save36

Defense: Resistances

Lightning+ 11%( 70%)
Light+ 34%( 70%)
Temporal+ 11%( 70%)
Nature+ 20%( 70%)
Cold+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance46%
Confusion Resistance90%
Pinning Resistance92%
Instadeath Resistance100%
Silence Resistance77%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Wildfire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
3/5
4/5
1/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
5/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

done
done

Equipment

On feet
On fingers
On fingers
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Merlin the Yeek Archmage level 10
3rd Mirth 122nd year of Ascendancy at 09:52
see stats

Log

Merlin casts Lightning.
You collect a new ingredient:
skeleton mage skull (1).
Skeleton magus's Flame hits
Merlin for 104 fire damage.
Merlin hits Skeleton magus for 47 lightning damage.
Merlin killed Skeleton magus!
Talent Flame is ready to use.
Merlin receives 25 healing from Temporal Restoration Field.
Burning from Skeleton magus hits
Merlin for 52 fire damage.
Merlin the level 12 yeek archmage was scorched to death by a skeleton magus on level 2 of Ruined halfling complex.
The furious lightning storm around Merlin calms down and disappears.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Burning from Skeleton magus killed Merlin!
Saving game...

Resting starts...

Talent Blastwave is ready to use.
Talent Lightning is ready to use.
Talent Chain Lightning is ready to use.
Talent Feather Wind is ready to use.
Merlin activates
Feather Wind.
Talent Infusion: Healing is ready to use.
Talent Temporal Shield is ready to use.
Talent Thunderstorm is ready to use.
Merlin activates
Thunderstorm.
A furious lightning storm forms around Merlin!
Rested for 54 turns (stop reason: all resources and life at maximum).


Saving done.

The furious lightning storm around Merlin calms down and disappears.