










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Arcane Blade |
| Level / Exp | 20 / 21% |
| Size | small |
| Lifes / Deaths | Killed by The Possessed at level 9 on the 9th Flare 122nd year of Ascendancy at 21:03 0 / 6Killed by The Possessed at level 9 on the 9th Flare 122nd year of Ascendancy at 21:32 Killed by Sawtree at level 10 on the 25th Dusk 122nd year of Ascendancy at 21:07 Killed by Ginne the golem at level 14 on the 10th Haze 122nd year of Ascendancy at 04:08 Killed by Shasshhiy'Kaish at level 16 on the 27th Haze 122nd year of Ascendancy at 01:08 Killed by corrupted thief at level 20 on the 61st Haze 122nd year of Ascendancy at 15:30 |
Primary Stats
| Strength | 35 (base 20) |
| Dexterity | 26 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 85 (base 48) |
| Willpower | 14 (base 10) |
| Cunning | 52 (base 34) |
Resources
| Life | -145/546 |
| Mana | 4/234 |
| Stamina | 74/167 |
| Healing Factor | 1.2397162075846 |
| Regeneration | 5.1448222614761 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1.9984014443253E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 34.182604915697 |
| See Invisible | 37.182604915697 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 43 |
| Crit Chance | 18% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Arcane | +5% |
| Cold | +8% |
| All | 0% |
| Lightning | +25% |
| Temporal | +8% |
| Physical | +12% |
| Mind | +6% |
| Fire | +20% |
| Darkness | +8% |
Offense: Damage Penetration
| Darkness | +10% |
| Mind | +5% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 11.5 (43.579428603723%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 11 |
| Physical Save | 23 |
| Spell Save | 33 |
| Mental Save | 28 |
Defense: Resistances
| Darkness | + 8%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 7%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 16% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Silence Resistance | 21% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 714% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 121 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 64 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 305 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed warg claw. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | [vs. Samurodur (0 def, 4 armour) (On feet)]Samurodur (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2(-) Cun +5(-) Mag dps ---------- Crit.mult +10.00% (-) Spell.pwr +20 (+6 eff.) (-) S.pwr/crit +2 (-) ----- def ----- Armour +4 (-) Fatigue +3% (-) Resists +7%(-) lightning +8%(-) temporal ---------- misc Max.psi +10.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. brass lantern of health (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. augmenting cashmere wizard hat (2 def, 0 armour) (On head)]augmenting cashmere wizard hat (2 def, 0 armour) 2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +3%(-) acid +5%(-) lightning +5%(-) fire +5%(-) arcane +8%(-) cold ----- def ----- Defense +2 (+1 eff.) (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. ash wand of shielding [power 182] (20/20 cooldown) (Tool)]ash wand of shielding [power 182] (20/20 cooldown) 2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. mule's steel ring of arcana (+0.10/turn) (On fingers)]mule's steel ring of arcana (+0.10/turn) 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -4% (-) Silence- +21% (-) ---------- misc Max.enc +21 (-) Mana/turn +0.10 (-) Rings make your fingers look great! |
| Around waist | [vs. Hellwild (Around waist)]Hellwild 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2(-) Str dps ---------- Dmg.mod +6%(-) mind +15%(-) fire Apr +4 (-) ----- def ----- Die.at -60.00 life (-) HP.reg +0.90 (-) Heal.mod +11% (-) A belt that goes around your waist. |
| In main hand | [vs. blighted yew magestaff of fate (20-24 power, 4 apr, lightning element) (In main hand)]blighted yew magestaff of fate (20-24 power, 4 apr, lightning element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +13% (-) Spell.pwr +12 (+3 eff.) (-) Dmg.mod +20%(-) lightning ----- def ----- Phys.save +5 (+2 eff.) (-) Spell.save +5 (+3 eff.) (-) Mind.save +7 (+4 eff.) (-) ---------- misc Vim/s.crit +2.00 (-) Max.vim +13.00 (-) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Crystle's Astral Bindings (0 def, 0 armour) (On hands)]Crystle's Astral Bindings (0 def, 0 armour) 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3(-) Mag dps ---------- Spell.crit +3% (-) Spell.pwr +2 (+0 eff.) (-) S.pwr/crit +4 (-) Dmg.mod +8%(-) darkness +8%(-) temporal Res.pen +10%(-) darkness +10%(-) temporal ----- def ----- Resists +8%(-) darkness +8%(-) temporal ---------- misc N.En/turn +0.20 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | [vs. steel mail armour of Eyal (2 def, 6 armour) (Main armor)]steel mail armour of Eyal (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Nature While equipped: ----- def ----- Armour +6 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Max.HP +35.00 (-) HP.reg +3.00 (-) Heal.mod +12% (-) A suit of armour made of mail. |
| Cloak | [vs. linen cloak 'Xanolramira' (7 def, 0 armour) (Cloak)]linen cloak 'Xanolramira' (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+8 eff.) (-) Dmg.mod +12%(-) physical Res.pen +5%(-) mind ----- def ----- Defense +7 (+5 eff.) (-) Phys.save +6 (+3 eff.) (-) Die.at -80.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Chamakor the steel amulet (Around neck)]Chamakor the steel amulet 0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +3(-) Str +1(-) Mag +4(-) Wil dps ---------- Mind.pwr +6 (+3 eff.) (-) ----- def ----- Resists +3%(-) light Spell.save +6 (+3 eff.) (-) Mind.save +6 (+3 eff.) (-) Confus- +16% (-) ---------- misc See.Invis +3 (-) Amulets make your neck look great! |
Inventory
Rune of the Rift (206.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 222.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. blighted yew magestaff of fate (20-24 power, 4 apr, lightning element) (In main hand)]Crystal Shard (16-19 power, 4 apr, physical element) 5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 16.0 - 19.2(-4.0 - -4.8) Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-) Crit +0.0% (-3.5%) Atk.spd 100% (-) Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% (-9%) Spell.pwr +14 (+4 eff.) (+2 (+1 eff.)) Dmg.mod +18% blight +18% arcane +0%(-20%) lightning ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-3 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) ---------- misc Vim/s.crit +0.00 (-2.00) Max.vim +0.00 (-13.00) Talents +0(+-1) Command Staff Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
[vs. blighted yew magestaff of fate (20-24 power, 4 apr, lightning element) (In main hand)]bloodlich's elm magestaff of power (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego+] Arcane Power 10.0 - 12.0(-10.0 - -12.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-2) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: Stats +2 Mag +1 Cun +1 Con dps ---------- Spell.crit +1% (-12%) Crit.mult +10.00% Spell.pwr +8 (+2 eff.) (-4 (-1 eff.)) Dmg.mod +10%(-10%) lightning ----- def ----- Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-3 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) ---------- misc N.En/turn +0.20 Vim/s.crit +3.00 (+1.00) Max.vim +20.00 (+7.00) Max.N.En +21.00 Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. blighted yew magestaff of fate (20-24 power, 4 apr, lightning element) (In main hand)]infernal elm magestaff of greater warding (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego++] Arcane Power 10.0 - 12.0(-10.0 - -12.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-2) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-12%) Crit.mult +18.00% Spell.pwr +7 (+2 eff.) (-5 (-1 eff.)) Melee+ 16 fire Dmg.mod +10%(-10%) lightning ----- def ----- Armour +7 Defense +6 (+3 eff.) Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-3 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) ---------- misc Vim/s.crit +0.00 (-2.00) Max.vim +0.00 (-13.00) See.Invis +5 Wards +3 lightning Talents +1 Ward +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Hellwild (Around waist)]blurring rough leather belt of life 1.0 T1 belt armor [Ego] Nature/Master While equipped: Stats +0(-2) Str dps ---------- Dmg.mod +0%(-6%) mind +0%(-15%) fire Apr +0 (-4) ----- def ----- Defense +9 (+4 eff.) Stealth +6 Die.at +0.00 life (+60.00 life) HP.reg +0.90 (-) Heal.mod +10% (-1%) A belt that goes around your waist. |
[vs. linen cloak 'Xanolramira' (7 def, 0 armour) (Cloak)]Glitterblow the cashmere cloak (7 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-8 eff.)) Dmg.mod +9% light +0%(-12%) physical Res.pen +15% nature +0%(-5%) mind Melee Ret 4 acid 2 light ----- def ----- Defense +7 (+5 eff.) (-) Resists +12% acid Phys.save +8 (+4 eff.) (+2 (+1 eff.)) Die.at +0.00 life (+80.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Xanolramira' (7 def, 0 armour) (Cloak)]enveloping linen cloak (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-8 eff.)) Dmg.mod +0%(-12%) physical Res.pen +0%(-5%) mind ----- def ----- Defense +7 (+5 eff.) (-) Phys.save +6 (+3 eff.) (-) Die.at +0.00 life (+80.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Samurodur (0 def, 4 armour) (On feet)]scholar's pair of rough leather boots of rushing (0 def, 1 armour) 2.0 T1 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Str +0(-5) Mag +0(-2) Cun +2 Con dps ---------- Crit.mult +0.00% (-10.00%) Spell.pwr +4 (+2 eff.) (-16 (-4 eff.)) S.pwr/crit +0 (-2) ----- def ----- Armour +1 (-3) Fatigue +0% (-3%) Resists +0%(-7%) lightning +0%(-8%) temporal ---------- misc Max.psi +0.00 (-10.00) Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
[vs. Crystle's Astral Bindings (0 def, 0 armour) (On hands)]sand iron gauntlets (0 def, 7 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: Stats +0(-3) Mag dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-2 (+0 eff.)) S.pwr/crit +0 (-4) Melee+ 6 physical Dmg.mod +4% physical +0%(-8%) darkness +0%(-8%) temporal Res.pen +0%(-10%) darkness +0%(-10%) temporal ----- def ----- Armour +7 Fatigue +1% Resists +0%(-8%) darkness +0%(-8%) temporal ---------- misc N.En/turn +0.00 (-0.20) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. augmenting cashmere wizard hat (2 def, 0 armour) (On head)]Morningvortex (0 def, 4 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +0%(-3%) acid +0%(-5%) lightning +0%(-5%) fire +0%(-5%) arcane +0%(-8%) cold Res.pen +15% light Phasing +10% ----- def ----- Armour +4 Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +5% ---------- misc Mana/turn +0.20 Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. augmenting cashmere wizard hat (2 def, 0 armour) (On head)]dwarven-steel helm of might (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +0%(-3%) acid +0%(-5%) lightning +0%(-5%) fire +0%(-5%) arcane +0%(-8%) cold ----- def ----- Armour +4 Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. steel mail armour of Eyal (2 def, 6 armour) (Main armor)]Chalosus the Blastblack (4 def, 8 armour) 14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +5% light ----- def ----- Armour +8 (+2) Defense +4 (+2 eff.) (+2 (+1 eff.)) Fatigue +12% (-) Resists +6% lightning +12% mind +3% light Mind.save +27 (+13 eff.) Max.HP +47.00 (+12.00) HP.reg +0.00 (-3.00) Heal.mod +0% (-12%) A suit of armour made of mail. |
[vs. steel mail armour of Eyal (2 def, 6 armour) (Main armor)]steel mail armour of Eyal (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Nature While equipped: ----- def ----- Armour +6 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Max.HP +20.00 (-15.00) HP.reg +3.00 (-) Heal.mod +10% (-2%) A suit of armour made of mail. |
[vs. steel mail armour of Eyal (2 def, 6 armour) (Main armor)]Jetdash (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Rare] Arcane While equipped: Stats +4 Mag +1 Wil +3 Cun dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +4 (-2) Defense +6 (+3 eff.) (+4 (+2 eff.)) Fatigue +7% (-5%) Resists +6% arcane Spell.save +11 (+5 eff.) Max.HP +0.00 (-35.00) HP.reg +0.00 (-3.00) Heal.mod +0% (-12%) A suit of armour made of leather. |
47 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. ash wand of shielding [power 182] (20/20 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern of health (Light source)]Khelorain the alchemist's lamp 1.0 T3 lite [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +4 Con dps ---------- Phys.crit +4.0% Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +8% blight +7% darkness Max.HP +0.00 (-41.00) ---------- misc Mana/s.crit +2.00 Light +4 (+1) Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 16 blight damage or heals 25 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Eryna the Halfling Arcane Blade level 7
1st Summertide 122nd year of Ascendancy at 11:12 see stats
Exterminator
Killed 1000 creatures.By Eryna the Halfling Arcane Blade level 18
45th Haze 122nd year of Ascendancy at 14:08 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Eryna the Halfling Arcane Blade level 20
50th Haze 122nd year of Ascendancy at 08:00 see stats
Level 10
Got a character to level 10.By Eryna the Halfling Arcane Blade level 10
4th Dusk 122nd year of Ascendancy at 15:08 see stats
Level 20
Got a character to level 20.By Eryna the Halfling Arcane Blade level 20
50th Haze 122nd year of Ascendancy at 04:15 see stats
Size matters
Did over 600 damage in one attack.By Eryna the Halfling Arcane Blade level 18
45th Haze 122nd year of Ascendancy at 02:17 see stats
The Arena
Unlocked Arena mode.By Eryna the Halfling Arcane Blade level 6
79th Pyre 122nd year of Ascendancy at 06:06 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Eryna the Halfling Arcane Blade level 18
43rd Haze 122nd year of Ascendancy at 18:40 see stats
Log
Deadly Poison from Corrupted thief hits Eryna for 50 nature damage.
Epidemic from Mirror Image (corrupted thief) hits Eryna for 0 blight damage.
Corrupted thief feels pain again.
Corrupted thief receives 18 healing from Temporal Restoration Field.
Eryna casts Arcane Reconstruction.
Corrupted thief uses Dual Strike.
Eryna is afflicted by a crippling illness!
Corrupted thief casts Epidemic.
Eryna shrugs off Corrupted thief's 'Epidemic'!
The diseases of corrupted thief spread!
Eryna shrugs off Something's 'Epidemic'!
Eryna resists the stunning strike!
Corrupted thief performs a melee critical strike against Eryna!
Eryna tries to evade attacks.
Corrupted thief hits Eryna for 41 physical, 12 blight, 23 darkness, 58 blight, 23 darkness, 29 blight, 12 blight, 23 darkness, 162 physical, 23 darkness (405 total damage).
Eryna receives 208 healing.
Deadly Poison from Corrupted thief hits Eryna for 67 nature damage.
Epidemic from Mirror Image (corrupted thief) hits Eryna for 0 blight damage.
Corrupted thief receives 18 healing from Temporal Restoration Field.
Eryna activates her ash wand of shielding!
A shield forms around Eryna.
Corrupted thief uses Venomous Strike.
Corrupted thief performs a melee critical strike against Eryna!
Your shield crumbles under the damage!
The shield around Eryna crumbles.
Eryna slows down.
Corrupted thief hits Eryna for (184 absorbed), 0 nature, (23 absorbed), 0 darkness, (40 absorbed), 17 nature, 12 blight, 23 darkness (52 total damage).
Eryna the level 20 halfling arcane blade was darkened to death by corrupted thief on level 1 of Unknown tunnels.





























































































