Mini the level 1 Halfling Rogue by keller

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassRogue
Level / Exp1 / 84%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity17 (base 14)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life-3/104
Stamina74/100
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy13
Crit Chance32%
APR5
Speed1.00

Offense: Offhand

Damage5
Accuracy13
Crit Chance32%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance25%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance25%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5.45
Ranged Defense5.45
Fatigue6
Physical Save24.308618686854
Spell Save24.133618686854
Mental Save25.533618686854

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent Dirty Fighting is ready to use.
Talent Dual Strike is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


You are sent back to the material plane!
Mini uses Dirty Fighting.

Skeleton mage shrugs off the effect 'Stunned'!
Skeleton mage resists the stun and
Mini quickly regains its footing!
Mini hits Skeleton mage for 4 physical, 3 physical (8 total damage).
Mini uses Luck of the Little Folk.

Mini seems more aware.

Mini uses Dual Strike.

Skeleton mage shrugs off the effect 'Stunned'!
Mini hits Skeleton mage for 8 physical, 8 physical (15 total damage).
Skeleton mage misses Mini.

Mini hits Skeleton mage for 8 physical, 6 physical (14 total damage).
Skeleton mage casts Manathrust.

Skeleton mage hits Mini for 66 arcane damage.

Mini uses Infusion: Regeneration.

Mini starts regenerating health quickly.

Skeleton mage misses Mini.

Mini performs a melee critical strike against Skeleton mage!
Mini hits Skeleton mage for 7 physical, 11 physical (18 total damage).
Skeleton mage casts Flame.

Skeleton mage's spell attains critical power!
Saving game...