













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 32 / 24% |
| Size | huge |
| Lifes / Deaths | Killed by Poltergeist Drake's Bane at level 24 on the 36th Pyre 123rd year of Ascendancy at 01:56 / 2Killed by Celia at level 32 on the 16th Regrowth 124th year of Ascendancy at 23:51 |
Primary Stats
| Strength | 87 (base 60) |
| Dexterity | 17 (base 15) |
| Constitution | 19 (base 13) |
| Magic | 92 (base 60) |
| Willpower | 38 (base 10) |
| Cunning | 26 (base 10) |
Resources
| Life | -206/975 |
| Insanity | 60/100 |
| Stamina | 263/263 |
| Healing Factor | 1.4491723257555 |
| Regeneration | 24.998222619282 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 28.034954192742 |
| See Invisible | 28.034954192742 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 170 |
| Accuracy | 43 |
| Crit Chance | 8% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +35% |
| Physical | +42% |
| Cold | +18% |
| All | +2% |
| Darkness | +17% |
| Mind | +18% |
| Fire | +8% |
| Lightning | +31% |
Offense: Damage Penetration
| Blight | +35% |
| Acid | +50% |
| Light | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 43 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 57%( 70%) |
| Cold | + 61%( 70%) |
| Blight | + 33%( 70%) |
| Physical | + 40%( 70%) |
| Fire | + 32%( 70%) |
| All | + 27%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Disarm Resistance | 10% |
| Bleed Resistance | 80% |
| Confusion Resistance | 10% |
| Stun Resistance | 100% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 624 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 195 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 821% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Tentacles | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by netherworm mass. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 28. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed orc heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed naga tongue. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed bear paw. * You've found the needed hummerhorn wing. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gilufang (0 def, 3 armour) =Main=2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Resists +6% fire +6% cold Crit.chn- 15.00% Spell.save +3 (+1 eff.) Die.at -40.00 life A pair of boots made of leather. This object's appearance was changed to Unbreakable Greaves. |
| Light source | preserving alchemist's lamp of focus =Main=1.0 T3 lite [Ego+] Nature/Psionic While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% mind ----- def ----- Resists +8% blight HP.reg +6.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Noonblack (17 def, 0 armour) =Main=2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Str dps ---------- Phys.pwr +25 (+7 eff.) Dmg.mod +14% lightning Res.pen +10% blight +15% light ----- def ----- Defense +17 (+5 eff.) Resists +21% lightning ---------- misc Stam/turn +2.00 Light +3 A pointy cloth hat, very wizardly... This object's appearance was changed to Helm of Knowledge. |
| Tool | Nerumitha the dwarven-steel torque of psionic shield [power 93] (15 cooldown) =Main=2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% acid ----- def ----- Cut- +20% Disarm- +10% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +63.00 HP.reg +11.00 Heal.mod +15% Stun/Frz- +30% Rings make your fingers look great! |
| On fingers | gold quartz ring =Stun=0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +10 (+3 eff.) Stun/Frz- +30% Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Camysta =4Con=1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +7 Wil +4 Con dps ---------- Mind.crit +6% Phys.pwr +5 (+2 eff.) Dmg.mod +18% acid +9% mind On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Phys.save +7 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Archash (68-101 power, 6 apr) =Main=5.0 T5 greatmaul 2H weapon [Rare] Psionic Power 67.5 - 101.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 lightning +27 mind On Hit: * 35% chance to reduce all saves and defense by 19 While equipped: Stats +7 Cun +3 Wil dps ---------- Dmg.mod +6% physical ----- def ----- Armour +10 Defense +15 (+5 eff.) Massive two-handed mauls. This object's appearance was changed to Khulmanar's Wrath. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 226.46 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. This object's appearance was changed to Fists of the Desert Scorpion. |
| Main armor | Aerana (0 def, 0 armour) =Main=2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +6 Str +10 Mag +10 Wil dps ---------- Spell.pwr +11 (+3 eff.) S.pwr/crit +3 Dmg.mod +15% lightning +34% physical +6% blight +16% cold Melee Ret 6 blight ----- def ----- Resists +10% lightning +13% cold +18% physical +15% all Spell.save +3 (+1 eff.) Silence- +30% ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Crimson Robe. |
| Cloak | Firegrinder (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Spell.crit +2% Dmg.mod +12% blight +6% fire Phasing +30% ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +18% cold Phys.save +12 (+4 eff.) Die.at -40.00 life Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Guise of the Hated. |
| Around neck | Mayiyavea =Main=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Str dps ---------- Spell.crit +2% S.pwr/crit +4 ----- def ----- Heal.mod +22% Cut- +60% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +100.00 Heal: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 186 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
regeneration infusion of the wizard (heal 621; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 621 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 27%; mental, physical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 21%; physical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the wizard (absorb 614; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 614 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
voratun amulet 'Urthedig' =Stun=0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Mag ----- def ----- Defense +20 (+6 eff.) Die.at -40.00 life Blind- +31% Stun/Frz- +20% ---------- misc Infravis +9 Sight +2 See.Invis +23 Amulets make your neck look great! |
gold ring 'Belindur' =10Cun=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +10 Cun +1 Dex dps ---------- Dmg.mod +6% arcane Res.pen +20% temporal ----- def ----- Resists +3% temporal HP.reg +4.00 Stun/Frz- +38% ---------- misc See.Invis +3 Rings make your fingers look great! |
thought-forged dwarven-steel battleaxe of shearing (34-51 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master/Psionic Power 34.0 - 51.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 mind On Hit: * 14% chance to reduce all saves and defense by 19 While equipped: Stats +5 Cun +5 Wil dps ---------- Res.pen +10% all Acc +16 (+5 eff.) Apr +9 Massive two-handed battleaxes. |
Blindrain the stralite dagger (30-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Nature Power 29.5 - 38.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +32 nature +12 darkness On Crit.r2 +12 blight While equipped: Stats +10 Str +9 Dex +10 Mag +10 Wil +11 Cun +7 Con dps ---------- Res.pen +15% darkness ----- def ----- Resists +6% lightning Sharp, short and deadly. |
Astelrid's Clubstaff (45-68 power, 4 apr)5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 45.0 - 67.5 Physical Uses 40% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% nature ----- def ----- Heal.mod +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
acidic stralite greatsword of evisceration (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 47.5 - 76.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +13 (+4 eff.) Massive two-handed swords. |
blazebringer's steel greatsword (24-38 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Nature Power 24.0 - 38.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +23 fire While equipped: dps ---------- All.spd +4% Res.pen +10% fire Massive two-handed swords. |
chilling dwarven-steel greatsword of phasing (32-52 power, 14 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 32.5 - 52.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +14 Crit +3.5% Atk.spd 100% Phasing +17% Melee+ +14 cold Massive two-handed swords. |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+5 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
bloodlich's yew starstaff of might (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Mag +1 Cun +4 Con dps ---------- Spell.crit +10% Crit.mult +16.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% physical ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +20.00 Max.N.En +21.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued yew vilestaff of breaching (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% blight Res.pen +10% blight ---------- misc Talents +1 Command Staff On Spell Hit: 10% Dust to Dust 3 Staves designed for wielders of magic, by the greats of the art. |
blazebringer's dwarven-steel steamsaw of crippling (21-32 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego++] Nature/Master/Steamtech Power 21.0 - 31.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +48 On Crit.r2 +18 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +5.0% All.spd +4% Res.pen +5% fire ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
thought-forged dwarven-steel steamsaw of massacre (34-50 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Psionic/Steamtech Power 33.5 - 50.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +48 Melee+ +11 mind On Hit: * 15% chance to reduce all saves and defense by 19 Uses 1.0 Steam While equipped: Stats +3 Cun +2 Wil ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Rope Belt of the Thaloren =7Cun=1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+8 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
insulating rough leather belt of unlife =Undead=1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +5% blight +6% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
murderer's linen cloak of the voidstalker (1 def, 0 armour) =Main/Void=2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +11% darkness +10% temporal Def/telep +10 Res/telep +11% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +13% acid +9% physical +16% fire +9% cold ----- def ----- Resists +13% acid +12% physical +13% darkness +14% cold +13% fire +12% mind +13% all Phys.save +18 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +29 (+13 eff.) ---------- misc Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Resists +11% all Mind.save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of protection (3 def, 3 armour)2.0 T4 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+3 eff.) ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +13% all Phys.save +20 (+7 eff.) Mind.save +20 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of the mind (+10%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Fatigue +3% Phys.save +7 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +10 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Islogata' (0 def, 1 armour) =4Cun=2.0 T1 feet armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +1 Resists +12% acid +3% temporal Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.04 Psi/ret +0.04 A pair of boots made of leather. |
heroic dwarven-steel gauntlets of the juggernaut (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +2 Con ----- def ----- Armour +6 Fatigue +3% Phys.save +17 (+6 eff.) Spell.save +5 (+2 eff.) Mind.save +16 (+8 eff.) Max.HP +45.00 Disarm- +37% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Drorab the Duathelwind (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +5.00% Dmg.mod +12% darkness +15% physical Res.pen +20% arcane Apr +1 Melee Ret 4 darkness ----- def ----- Defense +2 (+1 eff.) Resists +12% physical A pointy cloth hat, very wizardly... |
Emyldamina the Offalspar (1 def, 0 armour) =Phase=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +5% temporal Melee Ret 2 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +3% nature +6% cold Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
fortifying dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Max.HP +76.00 HP.reg +4.00 Heal.mod +12% A suit of armour made of mail. |
rejuvenating stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% HP.reg +3.80 ---------- misc Stam/turn +1.20 A suit of armour made of mail. |
Fulirek the drakeskin leather armour (20 def, 8 armour) =6Cun=9.0 T5 light armor [Rare] Psionic While equipped: Stats +6 Cun ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +9% fire +7% mind +2% physical Mind.save +21 (+10 eff.) Heal.mod +10% Blind- +10% Knockbk- +20% A suit of armour made of leather. |
rejuvenating hardened leather armour of command (20 def, 9 armour)9.0 T3 light armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +9 Defense +20 (+6 eff.) Fatigue +8% Mind.save +12 (+6 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
Ce'Nyra (dig speed 8 turns) =Dig=3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str +1 Wil dps ---------- Crit.mult +15.00% Phys.pwr +7 (+2 eff.) Spell.pwr +5 (+1 eff.) S.pwr/crit +2 Dmg.mod +7% nature Res.pen +10% arcane Apr +6 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +6% blight +7% physical +12% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang =Apr=1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh =Dmg=5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Nightspawn the alchemist's lamp =5Con=1.0 T3 lite [Rare] Master While equipped: Stats +3 Str +8 Dex +5 Wil +5 Con ----- def ----- Resists +6% darkness ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Miniature R2D2 =5Cun= Miniature R2D2 =5Cun=1.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 30 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 522.72 fire damage (based on Magic). Uses 30 power out of 49/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 120 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption =8Cun=2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
5 quartz =Stun=0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ngyr-Korath the Ogre Writhing One level 32
52nd Haze 123rd year of Ascendancy at 04:50 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Ngyr-Korath the Ogre Writhing One level 26
62nd Pyre 123rd year of Ascendancy at 10:55 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ngyr-Korath the Ogre Writhing One level 14
70th Dusk 122nd year of Ascendancy at 16:04 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Ngyr-Korath the Ogre Writhing One level 27
73rd Pyre 123rd year of Ascendancy at 05:13 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Ngyr-Korath the Ogre Writhing One level 19
51st Haze 122nd year of Ascendancy at 23:45 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ngyr-Korath the Ogre Writhing One level 28
1st Mirth 123rd year of Ascendancy at 19:34 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ngyr-Korath the Ogre Writhing One level 30
11st Dusk 123rd year of Ascendancy at 19:52 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Ngyr-Korath the Ogre Writhing One level 10
26th Dusk 122nd year of Ascendancy at 00:59 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Ngyr-Korath the Ogre Writhing One level 20
53rd Haze 122nd year of Ascendancy at 09:32 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Ngyr-Korath the Ogre Writhing One level 30
11st Dusk 123rd year of Ascendancy at 01:49 see stats
May the 4th be with you!
.By Ngyr-Korath the Ogre Writhing One level 19
52nd Haze 122nd year of Ascendancy at 13:58 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Ngyr-Korath the Ogre Writhing One level 21
60th Regrowth 123rd year of Ascendancy at 03:10 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Ngyr-Korath the Ogre Writhing One level 18
25th Haze 122nd year of Ascendancy at 01:24 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Ngyr-Korath the Ogre Writhing One level 12
40th Dusk 122nd year of Ascendancy at 05:18 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Ngyr-Korath the Ogre Writhing One level 32
52nd Haze 123rd year of Ascendancy at 04:50 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Ngyr-Korath the Ogre Writhing One level 16
17th Haze 122nd year of Ascendancy at 05:31 see stats
They Came From Outer Space! (Nightmare (Roguelike) difficulty)
Discovered the true origin of dwarves and drems.By Ngyr-Korath the Ogre Writhing One level 25
52nd Pyre 123rd year of Ascendancy at 13:55 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Ngyr-Korath the Ogre Writhing One level 21
4th Pyre 123rd year of Ascendancy at 03:37 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ngyr-Korath the Ogre Writhing One level 25
52nd Pyre 123rd year of Ascendancy at 18:44 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ngyr-Korath the Ogre Writhing One level 18
27th Haze 122nd year of Ascendancy at 11:05 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Ngyr-Korath the Ogre Writhing One level 24
36th Pyre 123rd year of Ascendancy at 01:56 see stats
Log
Celia's desolate waste area effect hits Decaying devourer for 43 cold damage.
Celia's desolate waste area effect hits Decaying devourer for 38 cold damage.
Celia's desolate waste area effect hits Ngyr-Korath for 35 cold damage.
Celia's desolate waste area effect hits Decaying devourer for 41 cold damage.
Celia's desolate waste area effect hits Decaying devourer for 43 cold damage.
Celia's desolate waste area effect hits Decaying devourer for 38 cold damage.
Celia's desolate waste area effect hits Ngyr-Korath for 35 cold damage.
Celia's desolate waste area effect hits Decaying devourer for 41 cold damage.
Carrion worm mass's wormblight area effect hits Celia for 23 blight damage.
Carrion worm mass's wormblight area effect hits Dread for 11 blight damage.
Carrion worm mass's wormblight area effect hits Ghoul for 24 blight damage.
Carrion worm mass's wormblight area effect hits Decaying devourer for 32 blight damage.
Carrion worm mass's wormblight area effect hits Decaying devourer for 32 blight damage.
Carrion worm mass's wormblight area effect hits Decaying devourer for 32 blight damage.
Ghoul's purging blight area effect hits Celia for 0 cold damage.
Dread receives 23 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Ngyr-Korath for 26 cold damage.
Ghoul receives 31 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Decaying devourer for 66 cold damage.
Ghoul's purging blight area effect hits Decaying devourer for 58 cold damage.
Ghoul's purging blight area effect hits Decaying devourer for 46 cold damage.
Celia casts Invoke Darkness.
Celia's spell attains critical power!
Dread is terrified of the horrors attacking him!
Ngyr-Korath is less powerfull.
Celia hits Decaying devourer for 516 darkness damage.
Celia hits Ngyr-Korath for 331 darkness damage.
Celia hits Decaying devourer for 516 darkness damage.
Impending Doom from Celia hits Ngyr-Korath for 30 cold, 31 darkness (61 total damage).
Ngyr-Korath the level 32 ogre writhing one was darkened to death by Celia on level 2 of Last Hope Graveyard.






























































































