Tinker the level 6 Cornac Psyshot by ownageboy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassPsyshot
Level / Exp6 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity21 (base 15)
Constitution23 (base 10)
Magic13 (base 10)
Willpower24 (base 22)
Cunning20 (base 20)

Resources

Life196/196
Psi104/104
Steam100/100
Healing Factor1.1099022211821
Regeneration0.27747555529553

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy28
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage9
Accuracy30
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower13
Crit Chance4%
Speed1

Offense: Mind

Mindpower26
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)14 (35%)
Defense7
Ranged Defense7
Fatigue5
Physical Save27
Spell Save20
Mental Save21

Defense: Resistances

Cold+ 12%( 70%)
Physical+ 12%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance30%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Psytech gunnery1.30
1/5
1/5
0/5
0/5
Psionic / Psionic fog1.30
1/5
1/5
0/5
0/5
Psionic / Action at a distance1.30
3/5
2/5
0/5
0/5
Steamtech / Mechstar1.30
1/5
0/5
0/5
0/5
Psionic / Gestalt1.30
1/5
1/5
0/5
0/5
Steamtech / Thoughts of iron1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Blacksmith1.10
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
In off hand
Main armor
Around neck

Inventory

Achievements

Log

You gain 0.10 gold from the melting of pouch of iron shots (15/15, 13-16 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.76 gold from the melting of
cleansing iron plate armour (0 def, 7 armour).
You gain 0.02 gold from the melting of
linen robe (0 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 2.51 gold from the melting of
thought-forged steel steamsaw of fire resistance (+18%) (14-20 power, 0 apr).
You gain 0.25 gold from the melting of
elm magestaff (10-12 power, 2 apr, cold element).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (14-22 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatmaul (18-27 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.11 gold from the melting of
flaming iron greatmaul (18-28 power, 1 apr).
You gain 1.65 gold from the melting of
shielding rune of the titan (absorb 119; dur 3; cd 17).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 72 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.