foreskinwalker the level 5 Dwarf Possessor by maniifestantes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassPossessor
Level / Exp5 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity12 (base 12)
Constitution13 (base 10)
Magic8 (base 10)
Willpower25 (base 22)
Cunning12 (base 12)

Resources

Life164/164
Psi148/148
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage8
Accuracy31
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy31
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+3%
Acid+11%

Defense: Base

Armour (hardiness)17 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save10
Spell Save11
Mental Save23

Defense: Resistances

Acid+ 22%( 70%)
Temporal+ 13%( 70%)
Lightning+ 13%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Possession1.30
1/5
0/5
0/5
0/5
Psionic / Psionic menace1.30
1/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
4/5
0/5
0/5
0/5
Psionic / Psychic blows1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Ravenous mind1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By foreskinwalker the Dwarf Possessor level 5
19th Voratun 122nd year of Ascendancy at 13:07
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a The Deep Bellow here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


There is an exit to the worldmap here (press '' or right click to use).

There is a Iron Council (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.