Vanir the level 9 Shalore Sun Paladin by Lremus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
Stone Wardens DLC Class 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSun Paladin
Level / Exp9 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 32)
Dexterity11 (base 10)
Constitution13 (base 11)
Magic28 (base 23)
Willpower22 (base 10)
Cunning11 (base 10)

Resources

Life261/261
Positive22/44
Stamina154/154
Healing Factor1.6
Regeneration0.64

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage29
Accuracy16
Crit Chance4%
APR7
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower19.8
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%
Physical+4%
Light+10%
Nature+6%

Defense: Base

Armour (hardiness)36.32 (74%)
Defense10.35
Ranged Defense17.35
Fatigue25
Physical Save23.1
Spell Save21.75
Mental Save11.55

Defense: Resistances

Lightning+ 5%( 70%)
Light+ 30%( 70%)
Temporal+ 6%( 70%)
Blight+ 20%( 70%)
Physical+ 4%( 70%)
Cold+ 30%( 70%)
Nature+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Celestial / Combat1.30
5/5
0/5
0/5
0/5
Celestial / Sun1.00
1/5
1/5
1/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
3/5
1/5
1/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
1/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
4/5
1/5
1/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Lost in translation Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Vanir the Shalore Sun Paladin level 3
78th Pyre 122nd year of Ascendancy at 17:45
see stats

Log

Ran for 23 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

You gain 2.89 gold from the transmogrification of
huntsman's pouch of iron shots of wind (15/15, 8-9.6 power, 1 apr).
You gain 2.29 gold from the transmogrification of
brass lantern of revealing.
You gain 2.50 gold from the transmogrification of
Flamewrought (0 def, 2 armour).
You gain 0.63 gold from the transmogrification of
linen robe of darkness (+15%) (0 def, 0 armour).
You gain 0.96 gold from the transmogrification of
arcing iron waraxe (5.5-7.7 power, 2 apr).
You gain 2.38 gold from the transmogrification of
steady elm longbow of lightning.
You gain 18.70 gold from the transmogrification of
Dazzlecut.
You gain 1.70 gold from the transmogrification of
balanced steel dagger (8-10.4 power, 6 apr).
Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Vanir deactivates Weapon of Light.

Vanir activates Weapon of Light.

Vanir deactivates Chant of Fortress.

Vanir activates Chant of Fortress.