











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cash Grab 1.6.7Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Embers of Rage 1.7.4Official Expansion!EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 50 / 560% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 72 (base 65) |
| Dexterity | 37 (base 23) |
| Constitution | 20 (base 7) |
| Magic | 27 (base 12) |
| Willpower | 202.77059305804 (base 60) |
| Cunning | 152.86617928385 (base 60) |
Resources
| Life | 867/867 |
| Equilibrium | 48 |
| Psi | 914/914 |
| Healing Factor | 1.1870588855782 |
| Regeneration | 43.487640220592 |
Speed
| Mental | 0% |
| Attack | -7.016609515631E-12% |
| Movement | 0% |
| Spell | 0% |
| Global | +171.54699820924% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 73.110052477915 |
| See Invisible | 73.110052477915 |
Offense: Mainhand
| Damage | 264 |
| Accuracy | 82 |
| Crit Chance | 47% |
| APR | 93 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 257 |
| Accuracy | 82 |
| Crit Chance | 47% |
| APR | 93 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9.6666666666667 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 134 |
| Crit Chance | 90% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Light | +12% |
| Fire | +12% |
| Nature | +27% |
| Physical | +12% |
| Mind | +72% |
| All | +2% |
Offense: Damage Penetration
| Nature | +25% |
| Physical | +25% |
| Mind | +65% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 17 (48.304188961773%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 75 |
| Spell Save | 75 |
| Mental Save | 75 |
Defense: Resistances
| Physical | + 33%( 70%) |
| Darkness | + 32%( 70%) |
| Light | + 51%( 70%) |
| Fire | + 42%( 70%) |
| Cold | + 30%( 70%) |
| Arcane | + 33%( 70%) |
| Mind | + 47%( 70%) |
| All | + 30%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Disarm Resistance | 0% |
| Confusion Resistance | 100% |
| Fear Resistance | 0% |
| Stun Resistance | 42% |
| Instadeath Resistance | 100% |
| Silence Resistance | 43% |
Inscriptions (4/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 903 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 451 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1033% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Solipsism | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Psiblades |
| talent | Lucid Dreamer |
| talent | Antimagic Shield |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+46% global speed). Clarity |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda died to a Yaech raiding party at the beach. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 939. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Sootsnake of the Blightspawn (18 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +11 Wil +1 Cun +8 Con offense ------ Mindpower +31 (+4 eff.) Damage +9% mind Ignore resists +5% mind +15% physical When Hit: * 28% chance to reduce strength, dexterity, and constitution by 5 * 32% chance to reduce damage dealt by 47% defense ------ Armor +5 Defense +18 (+5 eff.) Fatigue +4% Resistance +3% fire other ------- Hate-on-crit +3.00 Blindside: Puts all charms on 22 turn cooldown Effective talent level: 2.5 Power cost 22 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 154% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(212 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Infused Cerebrum (8 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun offense ------ Spellpower +12 (+2 eff.) Mindpower +12 (+1 eff.) defense ------ Defense +8 (+2 eff.) Fear Resist -60% Assault the mind of a foe to utterly dominate it. Uses 85 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+1 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+0 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 34.0 - 47.6 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 238.68 arcane damage and stunned). Uses 85 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+1 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 22 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
| On fingers | voratun ring 'Guth'0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Str +7 Wil +17 Cun +2 Con offense ------ Mindpower +12 (+1 eff.) On-Hit 31 physical On-Ranged-Hit 15 physical Ignore Armor +4 When Hit 4 physical On-Hit (Melee): * 17% chance to reduce all saves and defense by 60 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 60 defense ------ Crit Resistance 15.00% Unlife -80.00 life Life Regen +7.00 Stun Resist +42% other ------- Hate-on-crit +2.00 Max hate +14.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 3.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
| On fingers | Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 Mental Tyranny You have set the ring to grant you Mental Tyranny! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around neck | Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+0 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 3.5 Power cost 30 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 724 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | Core of the Forge (24-26 power, 82 apr, dreamforge damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 24.0 - 26.4 Dreamforge Uses 158% Wil, 39% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +82 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Cun +11 Wil offense ------ Mind Crit +8% Physical Power +10 (+2 eff.) Mindpower +31 (+4 eff.) On-Hit 30 dreamforge Damage +10% physical +10% mind +10% fire Ignore resists +10% mind +10% physical Accuracy +10 (+5 eff.) defense ------ Resistance +5% physical +5% mind +15% fire other ------- Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Effective talent level: 6.8 Power cost 21 out of 30/30. Range melee/personal Cooldown: 24 Travel.spd instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 157.60 mind damage, 102.62 burning damage, and knocking back your enemies in a radius 6 cone. Empty terrain may be changed (50% chance) for 5 turns into forge walls, which block movement and inflict 14.73 mind and 9.59 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Around waist | rough leather belt 'Gloreth'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Cun offense ------ Physical Power +3 (+1 eff.) Damage +9% mind defense ------ Resistance +3% darkness +5% arcane Spell save +6 (+0 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | Nexus of the Way (22-24 power, 82 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 22.0 - 24.2 Mind Uses 158% Wil, 39% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +82 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Cun +11 Wil offense ------ Mind Crit +9% Mindpower +40 (+5 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Mind save +15 (+4 eff.) Confus Resist +30% other ------- Masteries +0.20 Race/Yeek Wayist: (Instant) Effective talent level: 3.0 Power cost 51 out of 60/60. Range 4 Cooldown: 32 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 140 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | murderer's elven-silk cloak of mindcraft (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Master/Psionic While equipped: Stats +5 Dex +5 Wil +10 Cun offense ------ Mind Crit +6% Accuracy +7 (+4 eff.) Ignore Armor +7 defense ------ Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+2 eff.) Global Speed +15% On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
healing infusion of the psychic (heal 471; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 471 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1008%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1008% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 922; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 922 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 18; cd 18)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1365% over 10 turns; mana 68; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1365% for 10 turns (0 total) and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 49; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Scroll of Summoning (Limmir the Jeweler)0.1 Encumbrance tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Flamespawn the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +3 Str +13 Mag offense ------ Critical power +40.00% Spellpower +15 (+2 eff.) Spellpower/crit +5 Damage +15% blight +7% fire Ignore resists +15% fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 other ------- Mana/turn +0.60 Max mana +45.00 Amulets make your neck look great! |
cleansing steel amulet of strength (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Str defense ------ Resistance +11% nature +12% blight Poison Resist +26% Disease Resist +27% Amulets make your neck look great! |
mindweaver's gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Psionic While equipped: Stats +3 Wil offense ------ Mindpower +6 (+0 eff.) defense ------ Mind save +10 (+2 eff.) Confus Resist +15% Amulets make your neck look great! |
restful steel amulet of healing0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Fatigue -5% Life Regen +2.00 Healmod +12% Cut Resist +50% Heal: Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 881 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stabilizing steel amulet of dexterity (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +12% temporal Pinning Resist +20% Knockbk Resist +23% Amulets make your neck look great! |
vitalizing voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con defense ------ Physical save +13 (+0 eff.) Life +76.00 Life Regen +7.00 Blind Resist +40% other ------- Infravision +6 Sight +2 See Invisibility +8 Amulets make your neck look great! |
wanderer's gold amulet of cunning (+6)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex +9 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 other ------- Stamina/turn +0.80 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+1 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+0 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 5.5 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 71.29 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
marksman's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) defense ------ Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
psionicist's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil defense ------ Mind save +4 (+1 eff.) Life +21.00 Disarm Resist +20% Pinning Resist +20% Knockbk Resist +20% Rings make your fingers look great! |
rogue's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun defense ------ Defense +6 (+2 eff.) Mind save +7 (+2 eff.) Confus Resist +28% Rings make your fingers look great! |
sneakthief's voratun ring of clarity0.1 Encumbrance T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Cun +9 Dex offense ------ Accuracy +12 (+6 eff.) defense ------ Mind save +12 (+3 eff.) Confus Resist +48% Rings make your fingers look great! |
solipsist's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +9 (+1 eff.) Accuracy +11 (+6 eff.) Ignore Armor +10 defense ------ Defense +11 (+3 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 3.5 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: Stats +5 Con defense ------ Physical save +10 (+0 eff.) Life +54.00 Life Regen +6.00 Healmod +13% Rings make your fingers look great! |
quick voratun battleaxe of disruption (59-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego++] Disrupt/Master Weapon Damage 59.0 - 88.5 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% Damage Against +33% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +28 (+11 eff.) Massive two-handed battleaxes. |
truestriking voratun battleaxe (56-84 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 56.0 - 84.0 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +12% physical Accuracy +34 (+13 eff.) Ignore Armor +19 Massive two-handed battleaxes. |
Hichik the Unlightstreak (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Disrupt/Master Weapon Damage 38.0 - 49.4 Physical Uses 40% Wil, 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Damage Against +18% Unnatural On-Hit, radius 1 +8 darkness On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Ignore resists +8% physical Accuracy +9 (+5 eff.) Ignore Armor +12 defense ------ Resistance +12% nature +3% acid Crit Resistance 5.00% Sharp, short and deadly. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 40.0 - 52.0 Physical Uses 40% Wil, 30% Cun, 35% Str 35% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex offense ------ Damage +30% nature +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
balanced voratun dagger of evisceration (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Weapon Damage 37.5 - 48.8 Physical Uses 40% Wil, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +11.0% Physical Power +12 (+3 eff.) Accuracy +9 (+5 eff.) defense ------ Defense +11 (+3 eff.) Disarm Resist +26% Sharp, short and deadly. |
enhanced voratun dagger of crippling (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Weapon Damage 37.0 - 48.1 Physical Uses 40% Wil, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +5 Dex +7 Mag +13 Wil +11 Cun +9 Con offense ------ Physical Crit +11.0% Sharp, short and deadly. |
hateful stralite dagger of enduring (26-33 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Nature/Psionic Weapon Damage 26.0 - 33.8 Physical Uses 40% Wil, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +13 darkness Damage Against +7% Living While equipped: Stats +10 Con +9 Wil defense ------ Life +77.00 Sharp, short and deadly. |
manaburning voratun dagger of shearing (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Disrupt/Master Weapon Damage 38.0 - 49.4 Physical Uses 40% Wil, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 19 arcane resource burn While equipped: offense ------ Ignore resists +13% all Accuracy +14 (+7 eff.) Ignore Armor +10 Sharp, short and deadly. |
slime-covered voratun dagger of dampening (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego] Disrupt Weapon Damage 37.5 - 48.8 Physical Uses 40% Wil, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 13% chance to slow global speed by 91% While equipped: defense ------ Resistance +15% acid +13% lightning +13% fire +13% cold +7% all Spell save +14 (+0 eff.) Sharp, short and deadly. |
stralite dagger of enduring (29-37 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Nature Weapon Damage 29.0 - 37.7 Physical Uses 40% Wil, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +12 Con +9 Wil defense ------ Life +27.00 Sharp, short and deadly. |
arcing voratun greatmaul of ruin (69-103 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Arcane/Master Weapon Damage 69.0 - 103.5 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Physical Crit +14.0% Critical power +20.00% Ignore Armor +16 Massive two-handed mauls. |
Chamichak the Weepcrack (64-103 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 64.5 - 103.2 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +27 blight On-Hit, radius 1 +8 nature On-crit, radius 2 +4 nature On Hit: * 42% chance to reduce strength, dexterity, and constitution by 5 On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +16.0% Damage +9% nature Ignore resists +15% light defense ------ Resistance +6% light Massive two-handed swords. |
steady dragonbone longbow of piercing4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +9.0% Ignore resists +17% all Accuracy +45 (+17 eff.) Ignore Armor +21 Longbows are used to shoot arrows at your foes. |
Blood-Edge (46-64 power, 7 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane Weapon Damage 46.0 - 64.4 Physical Uses 40% Wil, 10% Mag, 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Lifesteal +5% Damage Conversion 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: offense ------ Spell Crit +8% Spellpower +21 (+3 eff.) Damage +15% blight +15% physical other ------- Max vim +25.00 Telepathy Undead/Blood Bleeding Edge: Effective talent level: 5.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
balanced voratun longsword of paradox (43-60 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego] Arcane/Master Weapon Damage 43.5 - 60.9 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +16 temporal While equipped: offense ------ Accuracy +11 (+6 eff.) defense ------ Defense +12 (+3 eff.) Resistance +13% temporal Disarm Resist +26% Sharp, long, and deadly. |
chilling voratun longsword of massacre (54-75 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego] Arcane/Master Weapon Damage 54.0 - 75.6 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +21 cold Sharp, long, and deadly. |
Salatta the Blazesear (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 17.5 - 19.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +8 lightning While equipped: Stats +5 Str +4 Dex +3 Mag +2 Wil +3 Cun +4 Con offense ------ Mind Crit +5% Mindpower +10 (+1 eff.) On-Hit 10 lightning Damage +30% lightning +21% fire +17% cold Ignore resists +19% lightning defense ------ Resistance +19% lightning +3% blight +9% fire +9% nature +3% acid Physical save +9 (+0 eff.) Spell save +5 (+0 eff.) Mind save +5 (+1 eff.) other ------- EQ when Hit +1.60 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of frost (17-19 power, 39 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 17.5 - 19.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +39 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +13 (+1 eff.) On-Hit 14 cold Damage +7% cold Ignore resists +15% cold defense ------ Armor +13 Resistance +13% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of frost (17-19 power, 39 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 17.5 - 19.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +39 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +20 (+3 eff.) On-Hit 14 cold Damage +4% cold Ignore resists +18% cold defense ------ Armor +7 Resistance +15% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
swiftstrike drakeskin leather sling of enduring4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Ego++] Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +200% While equipped: Stats +11 Wil +4 Cun +5 Con offense ------ Combat Speed +10% defense ------ Life +52.00 Slings are used to hurl stones or metal shots at your foes. |
dragonbone magestaff 'Emina' (30-36 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +1 Str +1 Mag +3 Wil offense ------ Spell Crit +16% Spellpower +30 (+4 eff.) Damage +30% lightning Accuracy +30 (+12 eff.) Ignore Armor +2 defense ------ Armor +10 Defense +10 (+3 eff.) other ------- Mana/turn +0.52 Infravision +1 Wards +3 lightning Talents +3 Ward +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+2 eff.) Damage +30% fire defense ------ Armor +9 Defense +9 (+2 eff.) other ------- Wards +3 fire Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of invocation (30-36 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +34 (+5 eff.) Spellpower/crit +8 Damage +30% lightning +30% cold +30% arcane +30% fire other ------- Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 76.50 to 91.81 lightning damage Puts all charms on 7 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone starstaff of illumination (30-36 power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +5% Spellpower +23 (+3 eff.) Damage +30% light defense ------ Defense +6 (+2 eff.) Life Regen +1.40 Healmod +21% other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 69.19 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone magestaff of illumination (30-36 power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane/Nature Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+2 eff.) Damage +30% cold defense ------ Defense +11 (+3 eff.) other ------- Mana/turn +0.24 Max mana +90.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 69.19 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
penetrating voratun steamgun of recursion4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego++] Arcane/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On Hit: 10% Shoot level 1 Uses 2.0 Steam While equipped: offense ------ Ignore resists +13% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun waraxe of phasing (39-54 power, 17 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego] Arcane Weapon Damage 39.0 - 54.6 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +17 Critical Rate +7.0% Attack Speed 100% Ignore Shields +16% One-handed war axes. |
Skeletal Claw (55-60 power, 8 apr)3.0 Encumbrance T5 whip 1H weapon [Unique] Arcane Weapon Damage 55.0 - 60.5 Physical Uses 40% Wil, 100% Dex Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 125% On-hit +30 bleed On-crit, radius 2 +50 bleed On Hit: 10% Bone Grab level 3 On Hit: 20% Bone Spear level 4 While equipped: offense ------ Spellpower +4 (+0 eff.) Combat Speed +10% defense ------ Defense +12 (+3 eff.) other ------- Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear level 4 Bone Nova: Effective talent level: 5.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 5 for 39.48 physical damage, and inflicting bleeding for another 19.74 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+5 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 5.5 Power cost 26 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
blurring hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +5 Dex +4 Cun +7 Lck defense ------ Defense +10 (+3 eff.) Stealth +10 other ------- Disarm Traps +7 Infravision +4 A belt that goes around your waist. |
ravager's drakeskin leather belt of dampening1.0 Encumbrance T5 belt armor [Ego++] Nature/Master While equipped: offense ------ Damage +11% physical Ignore resists +13% physical defense ------ Resistance +8% acid +8% fire +8% lightning +8% cold A belt that goes around your waist. |
Balegrim the Shadowkill (31 def, 10 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +4 Wil offense ------ Damage +6% fire When Hit 6 fire On-Hit (Melee): * 20% chance to reduce damage dealt by 47% defense ------ Armor +10 Defense +31 (+8 eff.) Resistance +9% darkness +3% fire Physical save +36 (+0 eff.) Spell save +31 (+0 eff.) Mind save +17 (+4 eff.) other ------- Max mana +67.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cinderquake the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +12 Str +6 Dex +11 Con offense ------ Damage +3% physical defense ------ Defense +3 (+1 eff.) Resistance +6% fire Physical save +22 (+0 eff.) Life +115.00 other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Spellpower +15 (+2 eff.) Damage +14% all defense ------ Resistance +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of nature (+18%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +5 (+0 eff.) Damage +12% nature defense ------ Resistance +18% nature +15% all Mind save +26 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats +6 Con offense ------ Damage +25% nature defense ------ Resistance +13% blight +15% all Life +98.00 Life Regen +3.00 Healmod +14% Poison Resist +31% Disease Resist +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+1 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
miner's pair of voratun boots (0 def, 10 armour)3.0 Encumbrance T5 feet armor [Ego] Master While equipped: defense ------ Armor +10 Fatigue +4% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +7 Str +10 Con offense ------ Damage +10% physical defense ------ Armor +5 other ------- Size +1 A pair of boots made of leather. |
Daimukath (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun offense ------ Physical Crit +11.0% Spell Crit +15% Mind Crit +12% Critical power +17.00% Mindpower +17 (+2 eff.) On-Hit 10 cold 28 mind 23 darkness Damage +6% cold Ignore resists +20% blight On-Hit (Melee): * 17% chance to reduce all saves and defense by 60 defense ------ Armor +3 Resistance +7% cold Mind save -14 (-4 eff.) Unarmed combat: Weapon Damage 33.5 - 36.9 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +17.0% Attack Speed 100% On-crit, radius 2 +12 ice On Hit: 10% Reproach level 5 On Hit: 10% Ice Breath level 5 On Crit: 20% Cripple level 5 Ruined Earth: Puts all charms on 17 turn cooldown Effective talent level: 4.5 Power cost 17 out of 20/20. Range 6 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant voratun gauntlets of sorrow (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Arcane/Psionic While equipped: offense ------ Mindpower +7 (+1 eff.) On-Hit 26 mind 25 darkness 19 light Damage +5% light On-Hit (Melee): * 18% chance to reduce all saves and defense by 60 defense ------ Armor +3 Fatigue +5% Resistance +10% light Mind save -9 (-2 eff.) Unarmed combat: Weapon Damage 29.5 - 41.3 Physical Uses 40% Wil, 40% Dex, 40% Str 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 10% Reproach level 5 On Hit: 20% Searing Light level 5 Ruined Earth: Puts all charms on 17 turn cooldown Effective talent level: 4.5 Power cost 17 out of 20/20. Range 6 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
Deepshack (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +5 Dex +5 Cun offense ------ Ignore resists +20% darkness +10% mind Ignore Armor +7 On-Hit (Melee): * 20% chance to reduce all saves and defense by 60 defense ------ Armor +5 Fatigue +5% Resistance +15% blight +15% darkness +3% mind Spell save +13 (+0 eff.) Mind save +15 (+4 eff.) Circle of Sanctity: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.5 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 3 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Isalaith (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Cun offense ------ Damage +9% mind When Hit 6 mind defense ------ Armor +1 Fatigue +1% Resistance +11% light +11% darkness A cap made of leather. This object's appearance was changed to Crown of Burning Pain. |
cashmere wizard hat of knowledge (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +4 (+0 eff.) defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
cleansing dwarven-steel helm of the depths (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Nature/Disrupt While equipped: defense ------ Armor +4 Fatigue +4% Resistance +7% blight +5% cold +7% nature other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Mayima' (0 def, 10 armour)2.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +20 Str -8 Wil +5 Cun +8 Con offense ------ Physical Power +15 (+3 eff.) Mindpower +5 (+0 eff.) Damage +6% physical Accuracy +10 (+5 eff.) defense ------ Armor +10 Fatigue +5% Physical save +13 (+0 eff.) Mind save +14 (+3 eff.) other ------- Infravision +4 Battle Cry: Puts all charms on 24 turn cooldown Effective talent level: 3.5 Power cost 24 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
hardened leather cap of the bounder (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +7 Str +7 Dex defense ------ Armor +3 Fatigue +3% Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 4.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 280.2 Physical damage. If the attack hits, the target is confused (36% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
enlightening stralite mail armour of resilience (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature/Psionic While equipped: Stats +8 Cun +6 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Mind save +19 (+5 eff.) Life +34.00 A suit of armour made of mail. |
impenetrable voratun mail armour of delving (5 def, 23 armour)14.0 Encumbrance T5 heavy armor [Ego+] Master While equipped: Stats +8 Str defense ------ Armor +23 Defense +5 (+1 eff.) Fatigue +12% Resistance +14% darkness +11% physical other ------- Light +2 Track: Puts all charms on 26 turn cooldown Effective talent level: 3.5 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Nature While equipped: Stats +5 Wil defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +19% blight +23% darkness other ------- Light +2 A suit of armour made of mail. |
voratun mail armour of command (16 def, 15 armour)14.0 Encumbrance T5 heavy armor [Ego+] Psionic While equipped: Stats +4 Cun defense ------ Armor +15 Defense +16 (+4 eff.) Fatigue +12% Mind save +20 (+5 eff.) A suit of armour made of mail. |
Singepall (20 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Master While equipped: offense ------ Spell Crit +2% Spellpower +25 (+4 eff.) Mindpower +30 (+4 eff.) Spellpower/crit +4 Damage +24% fire When Hit 10 arcane defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +9% acid +10% physical Physical save +25 (+0 eff.) Disease Resist +20% A suit of armour made of leather. |
drakeskin leather armour of Toknor (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +18.00% Physical Power +9 (+2 eff.) defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
duelist's reinforced leather armour of the void (19 def, 13 armour)9.0 Encumbrance T4 light armor [Ego++] Arcane/Master While equipped: Stats +7 Cun +5 Dex offense ------ On-Hit 8 darkness On-Ranged-Hit 8 darkness defense ------ Armor +13 Defense +19 (+5 eff.) Fatigue +8% Resistance +25% darkness +22% temporal Out-of-Phase Defense +18 Out-of-Phase Resistance +26% Out-of-Phase Resilience +19% Blink to a nearby random location (rad 11) Puts all charms on 22 turn cooldown A suit of armour made of leather. |
enlightening drakeskin leather armour of alacrity (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Mind save +17 (+4 eff.) A suit of armour made of leather. |
prismatic drakeskin leather armour of spell shielding (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Arcane While equipped: defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +19% light +20% darkness +8% arcane Spell save +15 (+0 eff.) A suit of armour made of leather. |
Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training [Unique] Arcane When used to Attack: Weapon Damage 57.0 - 68.4 Stunning fire Uses 40% Wil, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +7.0% Block +235 Damage Conversion 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: offense ------ Spellpower +8 (+1 eff.) When Hit 24 darkness 24 fire defense ------ Armor +18 Defense +8 (+2 eff.) Ranged Defense +12 (+3 eff.) Fatigue +25% Resistance +20% darkness +35% fire other ------- Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
reinforced voratun shield of the stars (0 def, 16 armour, 72-86 power, 289.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Arcane/Master When used to Attack: Weapon Damage 72.0 - 86.4 Physical Uses 40% Wil, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +289 On-hit +16 light +14 darkness While equipped: Stats +6 Cun +6 Mag offense ------ Damage +14% light +16% darkness defense ------ Armor +16 Fatigue +8% Resistance +12% light +19% darkness other ------- Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of resistance (0 def, 10 armour, 64-76 power, 196 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego++] Nature/Master When used to Attack: Weapon Damage 64.0 - 76.8 Physical Uses 40% Wil, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +196 While equipped: Stats +12 Str +3 Dex offense ------ Accuracy +20 (+9 eff.) defense ------ Armor +10 Fatigue +8% Resistance +10% acid +10% fire +10% lightning +10% cold other ------- Talents +1 Block Handheld deflection devices. |
windwalling voratun shield (0 def, 10 armour, 63-76 power, 187 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Psionic When used to Attack: Weapon Damage 63.5 - 76.2 Physical Uses 40% Wil, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +187 On-hit +21 physical While equipped: Stats +4 Wil defense ------ Armor +10 Fatigue +8% Resistance +16% physical Windwall +66 Slow Projectiles +40% other ------- Talents +1 Block Handheld deflection devices. |
arcing quiver of dragonbone arrows of vileness (20/20, 52-73 power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Ego] Arcane Weapon Damage 52.5 - 73.5 Physical Uses 40% Wil, 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 20 On-ranged-hit +9 blight On Hit: * 24% chance to reduce strength, dexterity, and constitution by 5 * 25% chance for lightning to strike from the target to a second target dealing 15 damage Arrows are used with bows to pierce your foes to death. |
flaming quiver of dragonbone arrows of annihilation (17/20, 68-95 power, 24 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Ego+] Arcane/Master Weapon Damage 68.0 - 95.2 Physical Uses 40% Wil, 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +24 Critical Rate +20.0% Capacity 20 Projectile Speed +200% On-Hit, radius 1 +18 fire Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows (23/23, 53-74 power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Ego+] Psionic Weapon Damage 53.0 - 74.2 Physical Uses 40% Wil, 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 23 On-ranged-hit +26 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 430 physical damage Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows (19/19, 53-74 power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Ego+] Psionic Weapon Damage 53.0 - 74.2 Physical Uses 40% Wil, 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 19 On-ranged-hit +23 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 430 physical damage Arrows are used with bows to pierce your foes to death. |
tundral quiver of elven-wood arrows of erosion (23/23, 46-65 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego] Nature Weapon Damage 46.5 - 65.1 Physical Uses 40% Wil, 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 23 On-ranged-hit +21 nature +24 cold On-crit, radius 2 +14 cold Arrows are used with bows to pierce your foes to death. |
194 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Isloyalaith the voratun pickaxe (dig speed 24 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str offense ------ Critical power +34.00% Physical Power +17 (+4 eff.) Damage +9% mind Ignore resists +20% mind Ignore Armor +14 When Hit: * 38% chance to reduce strength, dexterity, and constitution by 5 * 43% chance to reduce damage dealt by 47% defense ------ Resistance +6% fire +5% arcane +15% darkness Affinity +15% darkness Mind save +3 (+1 eff.) Unlife -40.00 life Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +5 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe of delving (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +5 Str +2 Con other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
12 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
brass lantern of focus2.0 Encumbrance T1 lite [Ego] Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern1.0 Encumbrance T5 lite [Normal] While equipped: other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego++] Nature/Disrupt While equipped: Stats +5 Wil offense ------ Physical Crit +4.0% Critical power +14.00% Physical Power +7 (+2 eff.) defense ------ Resistance +3% all Spell save +7 (+0 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving dwarven lantern of the zealot1.0 Encumbrance T5 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Con defense ------ Resistance +10% blight +3% all Spell save +7 (+0 eff.) Life Regen +7.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Miniature R2D2 Miniature R2D21.0 Encumbrance T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 43 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
68 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of voratun shots (18/18, 54-64 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego+] Psionic Weapon Damage 54.0 - 64.8 Physical Uses 40% Wil, 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 18 On-ranged-hit +35 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 430 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots (19/19, 52-63 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego+] Psionic Weapon Damage 52.5 - 63.0 Physical Uses 40% Wil, 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 19 On-ranged-hit +7 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 430 physical damage Shots are used with slings to pummel your foes to death. |
extending stralite torque of psionic shield [power 97] (22 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 97 for 5 turns Puts all charms on 22 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Elenuvor the Jetwither [power 470] (13 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Damage +12% lightning Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 47% defense ------ Resistance +12% light +6% darkness Heal yourself and all friendly characters within 10 spaces for 470 Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+1 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
evasive dragonbone totem of healing [power 398] (13 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 398 Puts all charms on 13 turn cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of healing [power 902] (17 cooldown)2.0 Encumbrance T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 902 Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
overpowered dragonbone wand of clairvoyance [power 21] (17 cooldown)2.0 Encumbrance T5 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 21, power 60 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 17 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Dozer the Yeek Solipsist level 38
19th Pyre 123rd year of Ascendancy at 08:11 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dozer the Yeek Solipsist level 25
1st Allure 123rd year of Ascendancy at 11:25 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Dozer the Yeek Solipsist level 38
17th Pyre 123rd year of Ascendancy at 12:54 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Dozer the Yeek Solipsist level 25
8th Allure 123rd year of Ascendancy at 01:26 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Dozer the Yeek Solipsist level 41
28th Pyre 123rd year of Ascendancy at 00:25 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dozer the Yeek Solipsist level 42
53rd Pyre 123rd year of Ascendancy at 11:16 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Dozer the Yeek Solipsist level 49
1st Pyre 124th year of Ascendancy at 09:14 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Dozer the Yeek Solipsist level 41
26th Pyre 123rd year of Ascendancy at 06:44 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Dozer the Yeek Solipsist level 17
52nd Haze 122nd year of Ascendancy at 13:45 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Dozer the Yeek Solipsist level 26
2nd Regrowth 123rd year of Ascendancy at 19:19 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Dozer the Yeek Solipsist level 9
2nd Summertide 122nd year of Ascendancy at 14:11 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Dozer the Yeek Solipsist level 39
23rd Pyre 123rd year of Ascendancy at 10:59 see stats
Dethroned (Roguelike)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Dozer the Yeek Solipsist level 48
57th Regrowth 124th year of Ascendancy at 18:41 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Dozer the Yeek Solipsist level 35
2nd Pyre 123rd year of Ascendancy at 05:47 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Dozer the Yeek Solipsist level 18
52nd Haze 122nd year of Ascendancy at 20:55 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Dozer the Yeek Solipsist level 21
65th Haze 122nd year of Ascendancy at 12:36 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dozer the Yeek Solipsist level 31
58th Regrowth 123rd year of Ascendancy at 14:47 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Dozer the Yeek Solipsist level 31
61st Regrowth 123rd year of Ascendancy at 18:38 see stats
Got eggs? (Roguelike)
Finish the Pikataclysm event.By Dozer the Yeek Solipsist level 32
68th Regrowth 123rd year of Ascendancy at 02:12 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Dozer the Yeek Solipsist level 38
22nd Pyre 123rd year of Ascendancy at 07:53 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dozer the Yeek Solipsist level 25
1st Allure 123rd year of Ascendancy at 10:48 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dozer the Yeek Solipsist level 44
53rd Pyre 123rd year of Ascendancy at 12:12 see stats
I'm a cool hero (Roguelike)
Saved Derth without a single inhabitant dying.By Dozer the Yeek Solipsist level 15
21st Haze 122nd year of Ascendancy at 07:34 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Dozer the Yeek Solipsist level 30
42nd Regrowth 123rd year of Ascendancy at 15:59 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dozer the Yeek Solipsist level 10
8th Flare 122nd year of Ascendancy at 01:17 see stats
Level 20 (Roguelike)
Got a character to level 20.By Dozer the Yeek Solipsist level 20
53rd Haze 122nd year of Ascendancy at 19:30 see stats
Level 30 (Roguelike)
Got a character to level 30.By Dozer the Yeek Solipsist level 30
37th Regrowth 123rd year of Ascendancy at 11:13 see stats
Level 40 (Roguelike)
Got a character to level 40.By Dozer the Yeek Solipsist level 40
23rd Pyre 123rd year of Ascendancy at 10:59 see stats
Level 50 (Roguelike)
Got a character to level 50.By Dozer the Yeek Solipsist level 50
13rd Pyre 124th year of Ascendancy at 15:45 see stats
May the 4th be with you!
.By Dozer the Yeek Solipsist level 50
15th Pyre 124th year of Ascendancy at 19:09 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Dozer the Yeek Solipsist level 29
22nd Regrowth 123rd year of Ascendancy at 14:18 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Dozer the Yeek Solipsist level 50
19th Pyre 124th year of Ascendancy at 09:42 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dozer the Yeek Solipsist level 28
8th Regrowth 123rd year of Ascendancy at 06:30 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Dozer the Yeek Solipsist level 45
4th Mirth 123rd year of Ascendancy at 04:22 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Dozer the Yeek Solipsist level 21
66th Haze 122nd year of Ascendancy at 00:39 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Dozer the Yeek Solipsist level 40
23rd Pyre 123rd year of Ascendancy at 16:15 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Dozer the Yeek Solipsist level 25
1st Allure 123rd year of Ascendancy at 11:25 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Dozer the Yeek Solipsist level 25
1st Allure 123rd year of Ascendancy at 05:56 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Dozer the Yeek Solipsist level 10
8th Flare 122nd year of Ascendancy at 01:19 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Dozer the Yeek Solipsist level 25
1st Allure 123rd year of Ascendancy at 11:25 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dozer the Yeek Solipsist level 29
37th Regrowth 123rd year of Ascendancy at 11:13 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Dozer the Yeek Solipsist level 13
7th Dusk 122nd year of Ascendancy at 08:44 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Dozer the Yeek Solipsist level 45
67th Dusk 123rd year of Ascendancy at 09:24 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Dozer the Yeek Solipsist level 29
36th Regrowth 123rd year of Ascendancy at 17:18 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Dozer the Yeek Solipsist level 34
73rd Regrowth 123rd year of Ascendancy at 02:10 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dozer the Yeek Solipsist level 26
3rd Regrowth 123rd year of Ascendancy at 06:07 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Dozer the Yeek Solipsist level 37
16th Pyre 123rd year of Ascendancy at 21:37 see stats
You were not supposed to see that! (Roguelike)
Read a Forbidden Tome.By Dozer the Yeek Solipsist level 48
56th Regrowth 124th year of Ascendancy at 21:49 see stats
Log
Dozer receives 2 healing (3 psi heal).
Dozer receives 2 healing (2 psi heal).
Dozer receives 2 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
There is a way to the next level here (press '' or right click to use).
Dozer receives 1 healing (2 psi heal).
Ran for 41 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
Dozer receives 1 healing (2 psi heal).
There is a hidden vault here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).















































































































































































