lara the level 18 Higher Archmage by darkknightpaladin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp18 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity12 (base 10)
Constitution27 (base 27)
Magic57 (base 42)
Willpower28 (base 22)
Cunning22 (base 11)

Resources

Life319/319
Mana159/159
Healing Factor1.2486945338483
Regeneration1.5608681673104

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth22.531537443297
See Invisible22.531537443297

Offense: Mainhand

Damage24
Accuracy6
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower48
Crit Chance34%
Speed1

Offense: Mind

Mindpower26
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+15%
Light+14%
Lightning+21%
Cold+6%
Arcane+28%
Fire+16%
All0%

Offense: Damage Penetration

Temporal+10%

Defense: Base

Armour (hardiness)15 (34%)
Defense3
Ranged Defense15
Fatigue0
Physical Save16
Spell Save27
Mental Save17

Defense: Resistances

Nature+ 18%( 70%)
Acid+ 12%( 70%)
Light+ 24%( 70%)
Temporal+ 19%( 70%)
Darkness+ 18%( 70%)
Cold+ 19%( 70%)
Fire+ 25%( 70%)
All+ 9%( 70%)

Defense: Immunities

Stun Resistance48%
Bleed Resistance40%
Pinning Resistance71%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
3/5
0/5
Spell / Air1.30
3/5
5/5
2/5
5/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
4/5
3/5
5/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
failed
done
done
failed
done
active
done
active
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By lara the Higher Archmage level 10
1st Flare 122nd year of Ascendancy at 23:59
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By lara the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:48
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.90 gold from the transmogrification of
acidic pouch of iron shots of accuracy (10/10, 17-20 power, 1 apr).
You gain 2.17 gold from the transmogrification of
survivor's brass lantern.
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 7.42 gold from the transmogrification of
rejuvenating cured leather armour of cold resistance (6 def, 4 armour).
You gain 1.13 gold from the transmogrification of
stabilizing iron helm of dexterity (+3) (0 def, 3 armour).
You gain 0.35 gold from the transmogrification of
dwarven-steel gauntlets (0 def, 2 armour).
You gain 4.40 gold from the transmogrification of
pair of rough leather boots of speed (0 def, 1 armour).
You gain 11.38 gold from the transmogrification of
Adaldath the Boltpride (0 def, 0 armour).
You gain 0.38 gold from the transmogrification of
rough leather belt of transcendence.
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 1.89 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, cold element).
You gain 1.45 gold from the transmogrification of
cured leather sling of cold.
You gain 0.50 gold from the transmogrification of
steel mace (14-20 power, 3 apr).
You gain 2.05 gold from the transmogrification of
restful steel amulet of magic (+3).
You gain 1.15 gold from the transmogrification of
biting gale rune (damage 32; dur 4; cd 17).
There is a way to the next level here (press '' or right click to use).
Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

The furious lightning storm around lara calms down and disappears.