











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 47 / 61% |
| Size | big |
| Lifes / Deaths | Killed by Gloroth the eternal bone giant at level 24 on the 25th Pyre 123rd year of Ascendancy at 01:55 0 / 8Killed by Polena the faerlhing at level 32 on the 6th Flare 123rd year of Ascendancy at 15:30 Killed by Polena the faerlhing at level 32 on the 6th Flare 123rd year of Ascendancy at 17:56 Killed by Celia at level 32 on the 10th Flare 123rd year of Ascendancy at 11:27 Killed by The Master at level 35 on the 30th Dusk 123rd year of Ascendancy at 03:19 Killed by Vorayarin the black bear at level 39 on the 9th Haze 123rd year of Ascendancy at 17:54 Killed by Doomed Shade of Temporal Deez Nuts's temporal clone at level 46 on the 51st Regrowth 124th year of Ascendancy at 19:18 Killed by orc blood mage at level 47 on the 77th Regrowth 124th year of Ascendancy at 05:10 |
Primary Stats
| Strength | 69 (base 38) |
| Dexterity | 50 (base 30) |
| Constitution | 74 (base 60) |
| Magic | 77 (base 42) |
| Willpower | 53 (base 33) |
| Cunning | 22 (base 10) |
Resources
| Life | -150/1301 |
| Paradox | 360 |
| Healing Factor | 1.4951680505321 |
| Regeneration | 18.315808619018 |
Speed
| Mental | -1.9984014443253E-12% |
| Attack | -1.9984014443253E-12% |
| Movement | +4.4408920985006E-14% |
| Spell | -1.9984014443253E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Stealth | 29.291576870919 |
| See Invisible | 29.291576870919 |
Offense: Mainhand
| Damage | 203 |
| Accuracy | 62 |
| Crit Chance | 33% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +22% |
| Acid | +38% |
| Light | +35% |
| Temporal | +17% |
| Darkness | +23% |
| Arcane | +29% |
| Fire | +20% |
| All | +8% |
Offense: Damage Penetration
| Darkness | +34% |
| Temporal | +37% |
| Arcane | +46% |
| Physical | +47% |
| All | +11% |
Defense: Base
| Armour (hardiness) | 59.723073231957 (96.438666929426%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 35 |
| Physical Save | 51 |
| Spell Save | 50 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 61%( 70%) |
| All | + 18%( 70%) |
| Darkness | + 61%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 42%( 70%) |
| Lightning | + 58%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 34% |
| Stun Resistance | 89% |
| Blind Resistance | 29% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 670 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 523 damage for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 851% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.45 |
| 3/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 3/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Mayemina the forest wight. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 5. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed red crystal shard. * You've found the needed bear paw. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed hummerhorn wing. * You've found the needed length of troll intestine. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed giant spider spinneret. * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed sandworm tooth. * You've found the needed honey tree root. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Res.pen +13% darkness +15% temporal ----- def ----- Armour +4 Fatigue +3% Resists +8% fire +14% temporal +12% darkness +8% cold Def/telep +19 Res/telep +13% Dur/telep +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Durigas the quiver of elven-wood arrows (22/22, 58-82 power, 14 apr)3.0 T4 arrow ammo [Random Unique] Nature/Master/Psionic Power 58.5 - 81.9 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +16.5% Capacity 22 Proj.spd +200% Phasing +20% Ranged+ +8 blight +50 physical On Hit.r1 +4 acid On Hit: * 20% chance to reduce armor by 37% * 20% chance to knock the target back 3 spaces and deal 174 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 229 physical damage On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 269.37 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | drakeskin leather cap 'Brightstun' (15 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +19 Str +7 Dex dps ---------- Phys.crit +2.0% Res.pen +5% physical Apr +1 ----- def ----- Armour +5 Defense +15 (+4 eff.) Fatigue +5% Resists +24% fire +13% cold Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 439.8 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | Gydrasta [power 330] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +8 Defense +10 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Die.at -80.00 life HP.reg +2.00 Heal.mod +10% Blast the opponent's mind dealing 356 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite amber ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all ----- def ----- Resists +22% acid +26% fire +18% lightning +20% cold Rings make your fingers look great! |
| On fingers | gold emerald ring0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Wil +7 Cun +3 Con dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +3% arcane Melee Ret 2 arcane ----- def ----- Armour +3 Resists +3% all Spell.save +14 (+5 eff.) HP.reg +4.00 Stun/Frz- +38% ---------- misc Equi/ret +0.16 Max.stam +22.00 Max.psi +10.00 Rings make your fingers look great! |
| Around waist | Voidfury of the Blightspawn1.0 T5 belt armor [Random Unique] Nature While equipped: Stats +10 Str +6 Dex +5 Wil +5 Cun +5 Con dps ---------- Phys.pwr +14 (+2 eff.) Dmg.mod +6% physical Res.pen +15% arcane +5% physical Apr +4 On Melee Ret: * 23% chance to reduce strength, dexterity, and constitution by 27 * 50% chance to reduce damage dealt by 22% ----- def ----- Resists +12% lightning +15% temporal Phys.save +27 (+9 eff.) Spell.save +16 (+5 eff.) Mind.save +15 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Deepswind of the Blightspawn4.0 T3 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +11 acid While equipped: Stats +5 Mag -6 Cun +6 Con dps ---------- Dmg.mod +30% acid +9% temporal +18% arcane +8% physical Res.pen +11% physical +11% temporal +20% arcane +11% all Acc +20 (+5 eff.) Apr +11 ---------- misc Reload +5 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
| On hands | voratun gauntlets 'Kindletitan' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +25 (+5 eff.) Dmg.mod +12% light Melee Ret 8 physical ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +12% fire HP.reg +6.00 ---------- misc Stam/turn +0.90 Max.stam +21.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Arurab the stralite plate armour (25 def, 19 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Spell.pwr +30 (+9 eff.) ----- def ----- Armour +19 Defense +25 (+6 eff.) Fatigue +22% Resists +13% acid +11% physical +12% cold +13% lightning +25% fire Mind.save +12 (+4 eff.) Disarm- +34% Stun/Frz- +51% Knockbk- +28% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 47 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | Blazebraze the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Crit.mult +20.00% Dmg.mod +12% fire Res.pen +15% physical Acc +20 (+5 eff.) ----- def ----- Defense +25 (+6 eff.) Resists +19% light +21% darkness Blind- +29% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Prismatic Rune (6 turns; acid, physical, light, blight, fire, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 3 light, 4 blight, 5 fire, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Armour +5 Defense +10 (+2 eff.) Resists +5% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Amulets make your neck look great! |
clarifying stralite amulet of magic (+3)0.1 T4 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +15% mind Confus- +28% Amulets make your neck look great! |
cleansing stralite amulet of dexterity (+3)0.1 T4 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Dex ----- def ----- Resists +17% nature +13% blight Poison- +29% Disease- +24% Amulets make your neck look great! |
stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +24% ---------- misc Infravis +5 Sight +2 See.Invis +9 Amulets make your neck look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
pixie's stralite ring of luminosity0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +8 Mag dps ---------- Spell.pwr +9 (+3 eff.) Melee+ 11 light Ranged+ 17 light Dmg.mod +14% light Rings make your fingers look great! |
sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Max.HP +80.00 HP.reg +6.00 Heal.mod +14% Rings make your fingers look great! |
stralite jade ring0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Armour +4 Resists +4% all Max.HP +62.00 HP.reg +14.00 Heal.mod +12% Rings make your fingers look great! |
stralite jade ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.pwr +11 (+4 eff.) ----- def ----- Armour +4 Resists +4% all Rings make your fingers look great! |
stralite jade ring0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +8 Cun +5 Dex dps ---------- Acc +19 (+5 eff.) Apr +14 ----- def ----- Armour +4 Defense +14 (+3 eff.) Resists +4% all Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 84% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun pearl ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Armour +5 Resists +5% all Max.HP +69.00 HP.reg +10.00 Heal.mod +17% Rings make your fingers look great! |
voratun pearl ring0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +7 Wil +15 Mag dps ---------- Spell.pwr +12 (+4 eff.) Melee+ 32 light Ranged+ 36 light Dmg.mod +18% light ----- def ----- Armour +5 Resists +5% all Rings make your fingers look great! |
voratun ring of tenacity0.1 T5 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +38.00 Disarm- +37% Pinning- +34% Knockbk- +41% Rings make your fingers look great! |
Nightkarma (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Disrupt Power 37.5 - 48.8 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 darkness Against +22% Unnatural On Hit.r1 +20 lightning On Hit: * 20% chance to reduce damage dealt by 22% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Dmg.mod +30% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% Sharp, short and deadly. |
Twilight's Edge (47-66 power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 150% Mag Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
elemental voratun longsword of crippling (40-57 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Master Power 40.5 - 56.7 Physical Uses 150% Mag Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 93 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +15% acid Res.pen +6% acid Sharp, long, and deadly. |
Duathelkiller (45-63 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 45.0 - 63.0 Physical Uses 150% Mag Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +19 acid +27 nature +4 darkness On Hit: * 10% chance to reduce damage dealt by 22% While equipped: dps ---------- Res.pen +10% acid +9% physical +10% darkness +11% nature +5% light Acc +11 (+3 eff.) Apr +18 ----- def ----- Resists +15% darkness ---------- misc Light +2 One-handed war axes. |
cashmere cloak 'Glorethra' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +6 Str +2 Wil dps ---------- Res.pen +25% temporal ----- def ----- Defense +2 (+0 eff.) Resists +6% mind Crit.chn- 5.00% Spell.save +5 (+2 eff.) Mind.save +9 (+3 eff.) ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
214 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
20 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
dwarven lantern of corpselight1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) ----- def ----- Resists +11% blight +7% darkness ---------- misc Light +5 Infravis +4 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 35 blight damage or heals 49 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Temporal Deez Nuts the Cornac Temporal Warden level 39
20th Haze 123rd year of Ascendancy at 16:06 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Temporal Deez Nuts the Cornac Temporal Warden level 23
66th Regrowth 123rd year of Ascendancy at 18:29 see stats
Against all odds
Killed Ukruk in the ambush.By Temporal Deez Nuts the Cornac Temporal Warden level 36
30th Dusk 123rd year of Ascendancy at 19:59 see stats
Arachnophobia
Destroyed the spydric menace.By Temporal Deez Nuts the Cornac Temporal Warden level 41
26th Regrowth 124th year of Ascendancy at 16:51 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Temporal Deez Nuts the Cornac Temporal Warden level 43
41st Regrowth 124th year of Ascendancy at 13:35 see stats
Brave new world
Went to the Far East and took part in the war.By Temporal Deez Nuts the Cornac Temporal Warden level 41
33rd Haze 123rd year of Ascendancy at 02:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Temporal Deez Nuts the Cornac Temporal Warden level 21
13rd Regrowth 123rd year of Ascendancy at 09:30 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Temporal Deez Nuts the Cornac Temporal Warden level 40
26th Haze 123rd year of Ascendancy at 05:20 see stats
Earth Master
Killed Harkor'Zun.By Temporal Deez Nuts the Cornac Temporal Warden level 20
9th Regrowth 123rd year of Ascendancy at 05:46 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Temporal Deez Nuts the Cornac Temporal Warden level 38
7th Haze 123rd year of Ascendancy at 16:45 see stats
Exterminator
Killed 1000 creatures.By Temporal Deez Nuts the Cornac Temporal Warden level 18
2nd Allure 123rd year of Ascendancy at 04:04 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Temporal Deez Nuts the Cornac Temporal Warden level 25
51st Pyre 123rd year of Ascendancy at 16:51 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Temporal Deez Nuts the Cornac Temporal Warden level 46
70th Regrowth 124th year of Ascendancy at 01:30 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Temporal Deez Nuts the Cornac Temporal Warden level 23
66th Regrowth 123rd year of Ascendancy at 18:09 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Temporal Deez Nuts the Cornac Temporal Warden level 45
42nd Regrowth 124th year of Ascendancy at 02:42 see stats
Impossible Death
Got killed by your future self.By Temporal Deez Nuts the Cornac Temporal Warden level 19
7th Regrowth 123rd year of Ascendancy at 11:05 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Temporal Deez Nuts the Cornac Temporal Warden level 31
7th Mirth 123rd year of Ascendancy at 20:27 see stats
Level 10
Got a character to level 10.By Temporal Deez Nuts the Cornac Temporal Warden level 10
27th Haze 122nd year of Ascendancy at 16:16 see stats
Level 20
Got a character to level 20.By Temporal Deez Nuts the Cornac Temporal Warden level 20
8th Regrowth 123rd year of Ascendancy at 00:02 see stats
Level 30
Got a character to level 30.By Temporal Deez Nuts the Cornac Temporal Warden level 30
76th Pyre 123rd year of Ascendancy at 14:01 see stats
Level 40
Got a character to level 40.By Temporal Deez Nuts the Cornac Temporal Warden level 40
25th Haze 123rd year of Ascendancy at 11:07 see stats
Poisonous
Sided with the assassin lord.By Temporal Deez Nuts the Cornac Temporal Warden level 24
45th Pyre 123rd year of Ascendancy at 05:55 see stats
Size matters
Did over 600 damage in one attack.By Temporal Deez Nuts the Cornac Temporal Warden level 30
7th Mirth 123rd year of Ascendancy at 06:53 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Temporal Deez Nuts the Cornac Temporal Warden level 40
26th Haze 123rd year of Ascendancy at 07:46 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Temporal Deez Nuts the Cornac Temporal Warden level 23
66th Regrowth 123rd year of Ascendancy at 18:29 see stats
That was close
Killed your target while having only 1 life left.By Temporal Deez Nuts the Cornac Temporal Warden level 43
41st Regrowth 124th year of Ascendancy at 14:21 see stats
The Arena
Unlocked Arena mode.By Temporal Deez Nuts the Cornac Temporal Warden level 11
28th Haze 122nd year of Ascendancy at 16:03 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Temporal Deez Nuts the Cornac Temporal Warden level 23
66th Regrowth 123rd year of Ascendancy at 18:29 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Temporal Deez Nuts the Cornac Temporal Warden level 23
75th Regrowth 123rd year of Ascendancy at 11:52 see stats
The secret city
Discovered the truth about mages.By Temporal Deez Nuts the Cornac Temporal Warden level 11
35th Haze 122nd year of Ascendancy at 21:22 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Temporal Deez Nuts the Cornac Temporal Warden level 23
74th Regrowth 123rd year of Ascendancy at 20:26 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Temporal Deez Nuts the Cornac Temporal Warden level 38
67th Dusk 123rd year of Ascendancy at 14:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Temporal Deez Nuts the Cornac Temporal Warden level 21
9th Regrowth 123rd year of Ascendancy at 23:29 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Temporal Deez Nuts the Cornac Temporal Warden level 35
30th Dusk 123rd year of Ascendancy at 07:37 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Temporal Deez Nuts the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 12:22 see stats
Log
Temporal Deez Nuts receives 77 healing from Temporal Restoration Field.
---------- Turn 10 ----------
Temporal Deez Nuts casts Banish.
Orc necromancer looks a little pale around the edges.
Orc necromancer has been banished!
Orc necromancer is stunned!
Orc necromancer resists the banishment!
Orc necromancer wanders around!
Lord of Skulls (warrior) looks a little pale around the edges.
Lord of Skulls (warrior) has been banished!
Lord of Skulls (warrior) resists the stun!
Lord of Skulls (warrior) resists the banishment!
Lord of Skulls (warrior) is stunned!
Dread resists the banishment!
Dread is pinned to the ground.
Temporal Deez Nuts casts Stop.
Temporal Deez Nuts's spell attains critical power!
Orc necromancer seems more focused.
Orc necromancer roars with rage shaking off 2 mental debuffs!
Temporal Deez Nuts hits Orc necromancer for (143 absorbed), 72 temporal (72 total damage).
Orc blood mage casts Blood Grasp.
Orc blood mage's spell attains critical power!
Dread casts Empathic Hex.
Temporal Deez Nuts is hexed.
Orc necromancer's Hiemal Shield hits Temporal Deez Nuts for 17 cold damage.
Orc blood mage roars triumphantly.
Orc blood mage's Blood Grasp hits Temporal Deez Nuts for 396 blight damage.
Orc blood mage receives 84 healing from Orc blood mage's Blood Grasp.
Temporal Deez Nuts the level 47 cornac temporal warden was tainted to death by an orc blood mage on level 1 of Rak'shor Pride.
---------- Turn 11 ----------




















































































































