Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 12 / 69% |
| Size | big |
| Lifes / Deaths | Killed by skeleton master archer at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:44 3 / 1 |
Primary Stats
| Strength | 16 (base 13) |
| Dexterity | 12 (base 10) |
| Constitution | 17 (base 17) |
| Magic | 40 (base 31) |
| Willpower | 8 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 443/443 |
| Insanity | 0/100 |
| Healing Factor | 1.0629415192739 |
| Regeneration | 2.3916184183664 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +47.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 32 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Blight | +4% |
| Nature | +9% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 14.5 (43.579428603723%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 4 |
| Physical Save | 17 |
| Spell Save | 30 |
| Mental Save | 7 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Blight | + 5%( 70%) |
| Cold | + 27%( 70%) |
| Fire | + 18%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 306 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 491% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chaos Orbs |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. insulating pair of iron boots of speed (0 def, 3 armour) (On feet)]insulating pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6%(-) fire +6%(-) cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Zubetta the Poxwrack (Light source)]Zubetta the Poxwrack 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +9%(-) nature Melee Ret 2(-) fire On Hit (Melee): * 20% chance to slow global speed by 31% ----- def ----- Max.HP +41.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 19.42 to 58.26 lightning damage (38.84 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | [vs. Imp Claw (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 (-) See.Stealth +10 (-) Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 111.71 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | [vs. wizard's copper ring (On fingers, 1 of 2)]wizard's copper ring 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2(-) Mag ----- def ----- Spell.save +4 (+2 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. wizard's copper ring (On fingers, 1 of 2)]rogue's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun +0(-2) Mag ----- def ----- Defense +4 (+4 eff.) Spell.save +0 (+0 eff.) (-4 (-2 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. Airgash (104% power, 3 apr) (In main hand, 1 of 3)]Airgash (104% power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Random Unique] Arcane/Nature Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +7(-) nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage On Crit: * Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 While equipped: ----- def ----- Resists +6%(-) lightning Sharp, long, and deadly. Tap to cycle through comparison choices |
| On hands | [vs. blighted hardened leather gloves of dexterity (+3) (0 def, 2 armour) (On hands)]blighted hardened leather gloves of dexterity (+3) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +3(-) Dex dps ---------- Melee+ 7(-) blight Dmg.mod +4%(-) blight Acc +15 (+8 eff.) (-) ----- def ----- Armour +2 (-) Resists +5%(-) blight Unarmed combat: Power 113% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 (-) Apr +3 (-) Crit +10.0% (-) Atk.spd 100% (-) On Crit.r2 +6(-) blight On Hit: 20% Soul Rot 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. rejuvenating iron mail armour (2 def, 4 armour) (Main armor, 1 of 2)]rejuvenating iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Nature While equipped: ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) HP.reg +2.00 (-) ---------- misc Stam/turn +0.50 (-) A suit of armour made of mail. Tap to cycle through comparison choices |
| Cloak | [vs. enveloping linen cloak (7 def, 0 armour) (Cloak)]enveloping linen cloak (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+7 eff.) (-) Phys.save +6 (+6 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. insulating copper amulet (Around neck)]insulating copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12%(-) fire +11%(-) cold Amulets make your neck look great! |
Inventory
[vs. insulating copper amulet (Around neck)]copper amulet of mastery (0.15 Technique / Combat training) 0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Resists +0%(-12%) fire +0%(-11%) cold ---------- misc Masteries +0.15 Technique/Combat training Amulets make your neck look great! |
[vs. Airgash (104% power, 3 apr) (In main hand, 1 of 2)]Smolderbane (130% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Master Power 131% (+26%) Range: 1.6x (+0.2x) Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 (-2) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-7) nature On Hit: - 25% chance for lightning to strike from the target to a second target dealing 61 damage On Crit: - Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 While equipped: Stats +1 Mag +3 Con dps ---------- Dmg.mod +3% fire ----- def ----- Resists +0%(-6%) lightning +9% fire Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Airgash (104% power, 3 apr) (In main hand, 1 of 2)]Surefire 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-3) Crit +0.0% (-3.0%) Atk.spd 105% (+5%) Range +9 Melee+ +0(-7) nature On Hit: - 25% chance for lightning to strike from the target to a second target dealing 61 damage On Crit: - Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+5 eff.) ----- def ----- Resists +0%(-6%) lightning This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Tap to cycle through comparison choices |
[vs. Airgash (104% power, 3 apr) (In main hand, 1 of 3)]iron longsword (100% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 100% (-5%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-7) nature On Hit: - 25% chance for lightning to strike from the target to a second target dealing 61 damage On Crit: - Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 While equipped: ----- def ----- Resists +0%(-6%) lightning Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Airgash (104% power, 3 apr) (In main hand, 1 of 2)]Kor's Fall (100% power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 100% (-5%) Range: 1.2x (-0.2x) Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +0 (-3) Crit +1.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-7) nature On Hit: - 25% chance for lightning to strike from the target to a second target dealing 61 damage On Crit: - Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ----- def ----- Resists +0%(-6%) lightning ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 109.43 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (219). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. Tap to cycle through comparison choices |
[vs. Mighty Girdle (Around waist)]nightruned rough leather belt 1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Armour +0 (-4) Fatigue +0% (+10%) Resists +6% light +5% darkness Max.HP +0.00 (-40.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) A belt that goes around your waist. |
[vs. rejuvenating iron mail armour (2 def, 4 armour) (Main armor, 1 of 2)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-12%) Resists +7% all HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.50) A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
[vs. rejuvenating iron mail armour (2 def, 4 armour) (Main armor, 1 of 2)]linen robe of light (+16%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-12%) Resists +16% light +7% all HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.50) A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
[vs. insulating pair of iron boots of speed (0 def, 3 armour) (On feet)]Faloroddandur the Dazzleorder (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mov.spd +0% (-25%) Dmg.mod +3% mind Res.pen +10% mind +15% acid ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +5%(-1%) fire +6% light +6%(-) cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. insulating pair of iron boots of speed (0 def, 3 armour) (On feet)]pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) Resists +0%(-6%) fire +0%(-6%) cold A pair of boots made of leather. |
[vs. blighted hardened leather gloves of dexterity (+3) (0 def, 2 armour) (On hands)]temporal iron gauntlets of strength (+3) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Str +0(-3) Dex dps ---------- Phys.pwr +7 (+5 eff.) Melee+ 0(-7) blight 6 temporal Ranged+ 7 temporal Dmg.mod +0%(-4%) blight +3% temporal Acc +0 (+0 eff.) (-15 (-8 eff.)) ----- def ----- Armour +1 (-1) Fatigue +1% Resists +0%(-5%) blight +6% temporal Unarmed combat: Power 111% (-2%) Range: 1.4x (+0.3x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +1 (-6) Apr +3 (-) Crit +2.0% (-8.0%) Atk.spd 83% (-17%) On Crit.r2 +0(-6) blight On Hit: 20% Soul Rot 3 On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. rejuvenating iron mail armour (2 def, 4 armour) (Main armor, 1 of 2)]impenetrable iron mail armour of lightning resistance (2 def, 9 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +9 (+5) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +16% lightning HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.50) A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. rejuvenating iron mail armour (2 def, 4 armour) (Main armor, 1 of 2)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.50) A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. rejuvenating iron mail armour (2 def, 4 armour) (Main armor, 1 of 2)]Spinal Cage (5 def, 8 armour) 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 (+4) Defense +5 (+5 eff.) (+3 (+3 eff.)) Fatigue +3% (-9%) Resists +15% physical HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.50) Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 41.19 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. Tap to cycle through comparison choices |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. Imp Claw (Tool)]iron pickaxe of endurance (dig speed 36 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% ---------- misc Light +0 (-1) See.Stealth +0 (-10) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Zubetta the Poxwrack (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 0(-20) item nature slow 15 Lite Light Burst (radius 1) Dmg.mod +10% light +0%(-9%) nature Melee Ret 0(-2) fire ----- def ----- Resists +30% light Max.HP +0.00 (-41.00) Heal.mod +10% ---------- misc Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(45 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. Zubetta the Poxwrack (Light source)]Yvuwen the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +3 Wil +2 Con dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +5% mind +0%(-9%) nature Res.pen +5% temporal Melee Ret 0(-2) fire ----- def ----- Crit.chn- 10.00% Max.HP +0.00 (-41.00) ---------- misc Light +3 (-) See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Zubetta the Poxwrack (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +0%(-9%) nature Melee Ret 0(-2) fire ----- def ----- Max.HP +0.00 (-41.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Imp Claw (Tool)]quick elm totem of stinging [power 98] (12 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: ---------- misc Light +0 (-1) See.Stealth +0 (-10) Sting an enemy dealing 107 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Graal the Ogre Writhing One level 10
7th Flare 122nd year of Ascendancy at 13:06 see stats
The Arena
Unlocked Arena mode.By Graal the Ogre Writhing One level 10
10th Flare 122nd year of Ascendancy at 05:10 see stats
The secret city
Discovered the truth about mages.By Graal the Ogre Writhing One level 7
2nd Mirth 122nd year of Ascendancy at 23:31 see stats
Log
Graal receives 38 healing.
Graal receives 38 healing.
Graal receives 38 healing.
Graal receives 38 healing.
Graal receives 38 healing.
Graal receives 38 healing.
Graal receives 38 healing.
Graal receives 38 healing.
Graal receives 38 healing.
Rested for 72 turns (stop reason: all resources and life at maximum).
Graal receives 38 healing.
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Worm that walks (servant of Graal) deactivates Worm that Walks Link.
Worm that walks (servant of Graal) activates Worm that Walks Link.
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
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Worm that walks (servant of Graal) activates Ruin.
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Character control switched to Graal.















































































