John Germain the level 6 Shalore Archmage by Steve Stevvadore

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp6 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic29 (base 27)
Willpower19 (base 16)
Cunning12 (base 11)

Resources

Life-2/120
Mana78/180
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage10
Accuracy19
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance8%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Light+10%
Darkness+3%
Cold+6%
Arcane+6%
Fire+6%
All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save6
Spell Save16
Mental Save10

Defense: Resistances

Nature+ 15%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
Main armor
On hands
In main hand
Light source

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By John Germain the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:14
see stats

Log

Skeleton archer shoots!
Skeleton archer's Shoot hits Lashing Tentacle for
5 physical, 17 fire (22 total damage).
Your time shield crumbles under the damage!

The fabric of time around John Germain stabilizes to normal.

The powerful time-altering energies generate a restoration field on John Germain.

Skeleton archer's Shoot hits
John Germain for (11 to time), 13 physical (13 total damage).
Skeleton archer's Shoot hits
John Germain for (27 to time), 0 physical, (9 to time), 0 lightning (0 total damage).
Lashing Tentacle hits Skeleton archer for 41 physical damage.

John Germain casts
Lightning.
John Germain hits Skeleton archer for 52 lightning damage.
John Germain hits Skeleton archer for 52 lightning damage.
John Germain hits Lashing Tentacle for 34 lightning damage.
Skeleton archer shoots!
Skeleton archer shoots!
John Germain killed Skeleton archer!
John Germain receives 15 healing from Temporal Restoration Field.
Skeleton archer's Shoot hits
John Germain for 28 physical damage.
Skeleton archer's Shoot hits
John Germain for 20 physical, 9 lightning (30 total damage).
Your summoned Lashing Tentacle disappears.

John Germain casts
Manathrust.
Skeleton archer shoots!
Skeleton archer shoots!
Skeleton archer shoots!
John Germain's Manathrust hits Skeleton archer for
61 arcane damage.
John Germain receives 15 healing from Temporal Restoration Field.
Skeleton archer's Shoot hits
John Germain for 30 physical, 24 fire (54 total damage).
Skeleton archer's Shoot hits
John Germain for 26 physical damage.
John Germain the level 6 shalore archmage was chopped into tiny pieces to death by a skeleton archer on level 2 of Scintillating Caves.