









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 29 / 48% |
| Size | big |
| Lifes / Deaths | Killed by Assassin Lord at level 20 on the 35th Haze 122nd year of Ascendancy at 12:54 4 / 2Killed by Litrea the human at level 28 on the 1st Dusk 123rd year of Ascendancy at 04:39 |
Primary Stats
| Strength | 63 (base 29) |
| Dexterity | 69.350172204717 (base 54) |
| Constitution | 36 (base 23) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 45 (base 30) |
Resources
| Life | 146/793 |
| Mana | 0/198 |
| Stamina | 129/129 |
| Healing Factor | 1.1979202340232 |
| Regeneration | 3.8932407605754 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 8 |
| See Stealth | 66.100507968842 |
| See Invisible | 78.100507968842 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 142 |
| Accuracy | 69 |
| Crit Chance | 17% |
| APR | 45 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Fire | +10% |
| Physical | +5% |
| Cold | +22% |
| All | 0% |
Offense: Damage Penetration
| Nature | +22% |
| Arcane | +32% |
| Light | +37% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 13 (38.594633868923%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 32 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 35%( 70%) |
| Cold | + 49%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 42%( 70%) |
| Light | + 30%( 70%) |
| Mind | + 32%( 70%) |
| Darkness | + 31%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Bleed Resistance | 100% |
| Confusion Resistance | 11% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 5 temporal, 5 darkness, 5 nature, 2 physical |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 30 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 3/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| talent | Premonition |
| talent | Intuitive Shots |
| talent | Chant of Fortitude |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 11% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 13 and doing 25.53 blight damage per turn. Decrepitude Disease |
| beneficial effect | The target is surrounded by a magical shield, absorbing 98/617 damage before it crumbles. Damage Shield |
| beneficial effect | Reduces blight damage received by 12%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Rungof the Warg Titan. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed pouch of faeros ash. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nerima (20 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Apr +4 Melee Ret 8 physical ----- def ----- Armour +7 Defense +20 (+6 eff.) Fatigue -6% Phys.save +7 (+3 eff.) ---------- misc Max.enc +24 Stam/turn +2.00 A pair of boots made of leather. |
| Quiver | quiver of elven-wood arrows 'Rimewreck' (23/23, 151% power, 14 apr)3.0 T4 arrow ammo [Rare] Nature Power 152% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 23 Proj.spd +200% Ranged+ +16 blight +16 cold On Crit.r2 +20 blight +20 cold On Hit: * 20% chance to reduce strength, dexterity, and constitution by 6 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 201 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | watchleader's alchemist's lamp of clarity1.0 T3 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +7 (+3 eff.) Blind- +23% Confus- +11% ---------- misc Light +8 See.Stealth +10 See.Invis +13 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | warlord's hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +6 Str +5 Wil +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +5% physical Phys.save +7 (+3 eff.) A cap made of leather. |
| Tool | Fulosin the dwarven-steel torque of mindblast [power 200] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+4 eff.) ----- def ----- Resists +9% lightning +6% fire Die.at -80.00 life Blast the opponent's mind dealing 200 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 49. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gladiator's gold ring of frost (+24%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +12% cold ----- def ----- Resists +24% cold Rings make your fingers look great! |
| On fingers | solipsist's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) Acc +10 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | monstrous rough leather belt of recklessness1.0 T1 belt armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +9 (+2 eff.) ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | mighty yew longbow of piercing4.0 T3 longbow 2H weapon [Ego+] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +5 Str dps ---------- Phys.pwr +11 (+3 eff.) Res.pen +12% all Acc +15 (+3 eff.) Apr +11 Longbows are used to shoot arrows at your foes. |
| On hands | drakeskin leather gloves of dexterity (+2) (0 def, 3 armour)1.0 T4 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +17 (+4 eff.) ----- def ----- Armour +3 Unarmed combat: Power 129% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +5 Crit +13.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dreamer's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +6% acid +5% physical +10% fire +10% cold ----- def ----- Resists +10% acid +13% physical +13% darkness +14% fire +12% cold +15% mind +13% all Phys.save +14 (+5 eff.) Spell.save +11 (+6 eff.) Mind.save +25 (+9 eff.) ---------- misc Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Smearwire the cashmere cloak (9 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +20% arcane +10% nature Melee Ret 4 nature On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Defense +9 (+3 eff.) Resists +15% fire +12% light +15% nature Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Prismnaught the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% light ----- def ----- Resists +18% lightning +15% fire Crit.chn- 15.00% Stun/Frz- +24% ---------- misc See.Invis +9 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
conjurer's gold ring of misery0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +6 Cun dps ---------- Spell.pwr +7 (+7 eff.) Melee+ 5 physical Ranged+ 14 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 19 On Hit (Ranged): * 12% chance to reduce all saves and defense by 19 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
gladiator's steel ring of power0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +8 (+8 eff.) Mind.pwr +7 (+4 eff.) Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +10 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mighty ash longbow of piercing4.0 T2 longbow 2H weapon [Ego+] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +3 Str dps ---------- Phys.pwr +11 (+3 eff.) Res.pen +11% all Acc +11 (+2 eff.) Apr +11 Longbows are used to shoot arrows at your foes. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
dreamer's cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +12 (+11 eff.) Dmg.mod +5% all ----- def ----- Resists +12% darkness +13% mind +11% all Phys.save +12 (+4 eff.) Spell.save +11 (+6 eff.) Mind.save +22 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Turygen the dwarven-steel gauntlets (0 def, 4 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Mind.crit +3% Phys.pwr +7 (+2 eff.) Acc +7 (+1 eff.) Apr +8 ----- def ----- Armour +4 Fatigue +3% Resists +8% blight Spell.save +17 (+8 eff.) Die.at -20.00 life Heal.mod +20% ---------- misc Hate/m.crit +3.00 Unarmed combat: Power 122% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +14 Crit +8.0% Atk.spd 83% On Hit: * 12% chance to slow global speed by 45% * 15% chance to reduce armor by 15% Metal gloves protecting the hands up to the middle of the lower arm. |
duelist's hardened leather armour of Eyal (13 def, 9 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +4 Cun +6 Dex ----- def ----- Armour +9 Defense +13 (+5 eff.) Fatigue +8% Max.HP +27.00 HP.reg +5.00 Heal.mod +12% A suit of armour made of leather. |
troll-hide cured leather armour of command (13 def, 8 armour)9.0 T2 light armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +8 Defense +13 (+5 eff.) Fatigue +7% Mind.save +11 (+4 eff.) Max.HP +35.00 HP.reg +5.20 Heal.mod +11% A suit of armour made of leather. |
Layulenor the Coalserpent (21/21, 141% power, 15 apr)3.0 T3 arrow ammo [Rare] Nature Power 142% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 21 Phasing +10% Ranged+ +17 lightning +8 physical On Hit.r1 +4 darkness On Crit.r2 +12 lightning While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Turunik' (16/16, 142% power, 10 apr)3.0 T3 arrow ammo [Random Unique] Nature Power 143% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 16 Ranged+ +37 lightning +8 blight +23 cold On Crit.r2 +20 lightning +11 cold +8 blight On Hit: * 20% chance to reduce armor by 15% * 10% chance to reduce strength, dexterity, and constitution by 6 Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
167 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By ЫSasai Kudasai the Skeleton Archer level 21
79th Haze 122nd year of Ascendancy at 18:32 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By ЫSasai Kudasai the Skeleton Archer level 17
70th Dusk 122nd year of Ascendancy at 16:20 see stats
Exterminator
Killed 1000 creatures.By ЫSasai Kudasai the Skeleton Archer level 16
57th Dusk 122nd year of Ascendancy at 06:11 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By ЫSasai Kudasai the Skeleton Archer level 28
6th Dusk 123rd year of Ascendancy at 18:54 see stats
Fear me not!
Survived the Fearscape!By ЫSasai Kudasai the Skeleton Archer level 27
3rd Summertide 123rd year of Ascendancy at 16:02 see stats
Level 10
Got a character to level 10.By ЫSasai Kudasai the Skeleton Archer level 10
1st Flare 122nd year of Ascendancy at 06:49 see stats
Level 20
Got a character to level 20.By ЫSasai Kudasai the Skeleton Archer level 20
18th Haze 122nd year of Ascendancy at 01:41 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By ЫSasai Kudasai the Skeleton Archer level 20
35th Haze 122nd year of Ascendancy at 14:30 see stats
Size matters
Did over 600 damage in one attack.By ЫSasai Kudasai the Skeleton Archer level 23
78th Pyre 123rd year of Ascendancy at 23:19 see stats
That was close
Killed your target while having only 1 life left.By ЫSasai Kudasai the Skeleton Archer level 20
42nd Haze 122nd year of Ascendancy at 09:49 see stats
The Arena
Unlocked Arena mode.By ЫSasai Kudasai the Skeleton Archer level 10
1st Flare 122nd year of Ascendancy at 07:14 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ЫSasai Kudasai the Skeleton Archer level 21
9th Decay 122nd year of Ascendancy at 15:51 see stats
The secret city
Discovered the truth about mages.By ЫSasai Kudasai the Skeleton Archer level 28
5th Dusk 123rd year of Ascendancy at 00:59 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By ЫSasai Kudasai the Skeleton Archer level 21
9th Decay 122nd year of Ascendancy at 03:57 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By ЫSasai Kudasai the Skeleton Archer level 23
1st Mirth 123rd year of Ascendancy at 06:35 see stats
Treasure Hunter
Amassed 1000 gold pieces.By ЫSasai Kudasai the Skeleton Archer level 17
72nd Dusk 122nd year of Ascendancy at 23:04 see stats
Log
Voreba the eternal bone giant hits ЫSasai Kudasai for (126 absorbed), 0 blight (0 total damage).
Talent Rune: Mirror Image is ready to use.
Decrepitude Disease from Voreba the eternal bone giant hits ЫSasai Kudasai for (25 absorbed), 0 blight (0 total damage).
Voreba the eternal bone giant casts Soul Rot.
Decrepitude Disease from Voreba the eternal bone giant hits ЫSasai Kudasai for (25 absorbed), 0 blight (0 total damage).
Voreba the eternal bone giant casts Empathic Hex.
ЫSasai Kudasai is hexed.
Decrepitude Disease from Voreba the eternal bone giant hits ЫSasai Kudasai for (31 absorbed), 0 blight (0 total damage).
There is a previous level here (press '' or right click to use).
Voreba the eternal bone giant casts Drain.
Voreba the eternal bone giant's spell attains critical power!
Voreba the eternal bone giant hits ЫSasai Kudasai for (279 absorbed), 0 blight (0 total damage).
Decrepitude Disease from Voreba the eternal bone giant hits ЫSasai Kudasai for (35 absorbed), 0 blight (0 total damage).
You gain 1.63 gold from the transmogrification of quiver of yew arrows of erosion (10/18, 136% power, 10 apr).
You gain 5.35 gold from the transmogrification of nimble reinforced leather armour (18 def, 7 armour).
You gain 2.43 gold from the transmogrification of prismatic dwarven-steel mail armour of temporal resistance (3 def, 8 armour).
You gain 4.61 gold from the transmogrification of focusing Rags of the Sanctuary of power (0 def, 0 armour).
You gain 5.28 gold from the transmogrification of dreamer's cashmere robe of power (0 def, 0 armour).
You gain 4.18 gold from the transmogrification of shimmering yew vilestaff of might (120% power, 4 apr, blight element).
You gain 3.43 gold from the transmogrification of ash vilestaff of protection (111% power, 3 apr, blight element).
You gain 8.54 gold from the transmogrification of blazebringer's yew longbow of piercing.
You gain 7.01 gold from the transmogrification of blazebringer's dwarven-steel greatsword of crippling (144% power, 2 apr).
There is an open mausoleum here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.





























































































