Ripe the level 17 Halfling Archer by alienatedDaddy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp17 / 35%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength18 (base 15)
Dexterity44 (base 33)
Constitution25 (base 19)
Magic13 (base 10)
Willpower36 (base 14)
Cunning40 (base 26)

Resources

Life427/427
Stamina213/213
Equilibrium30
Healing Factor1.6945178243369
Regeneration10.251832837238

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth30.359939435378
See Invisible36.359939435378

Offense: Mainhand

Damage68
Accuracy52
Crit Chance27%
APR16
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower6.5
Crit Chance12%
Speed1

Offense: Mind

Mindpower40
Crit Chance12%
Speed1

Offense: Damage Bonus

Lightning+9%
Light+10%
Physical+12%
Mind+15%
All0%

Offense: Damage Penetration

Lightning+25%

Defense: Base

Armour (hardiness)17 (38.594633868923%)
Defense48
Ranged Defense48
Fatigue1.9238052216851
Physical Save15
Spell Save23
Mental Save27

Defense: Resistances

Acid+ 15%( 70%)
Blight+ 12%( 70%)
Physical+ 12%( 70%)
Cold+ 25%( 70%)
All 0%( 70%)
Lightning+ 39%( 70%)
Light+ 30%( 70%)
Temporal+ 5%( 70%)
Mind+ 6%( 70%)
Fire+ 19%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Stun Resistance20%
Confusion Resistance29%
Instadeath Resistance100%
Poison Resistance70%
Pinning Resistance50%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
5/5
1/5
1/5
1/5
Technique / Agility1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
5/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
1/5
1/5
1/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Technique / Mobility1.00
5/5
1/5
2/5
0/5

Effects

talent

Quests

active
done
done
done
done
done
done
done
active
done
active
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Ripe the Halfling Archer level 11
1st Dusk 122nd year of Ascendancy at 10:43
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Ripe the Halfling Archer level 16
54th Dusk 122nd year of Ascendancy at 10:39
see stats
Earth Master Killed Harkor'Zun.
By Ripe the Halfling Archer level 16
64th Dusk 122nd year of Ascendancy at 15:05
see stats
Level 10 Got a character to level 10.
By Ripe the Halfling Archer level 10
9th Mirth 122nd year of Ascendancy at 20:52
see stats
The Arena Unlocked Arena mode.
By Ripe the Halfling Archer level 9
3rd Mirth 122nd year of Ascendancy at 14:08
see stats

Log


Ripe shoots!
Giant venus flytrap slows down.

Ripe's Shoot hits Giant venus flytrap for
121 physical, 4 nature (125 total damage).

Ripe shoots!
Ripe's Shoot hits Giant venus flytrap for
78 physical damage.
Ripe's Shoot killed Giant venus flytrap!

Talent Steady Shot is ready to use.
You pickup 0.70 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 70 turns (stop reason: at exit).


Connection to online server lost, trying to reconnect.
Connection to online server established.
You gain 1.38 gold from the transmogrification of
shocking steel shield of cold resistance (+17%) (0 def, 4 armour, 14-16 power, 40 block).
You gain 0.60 gold from the transmogrification of
cured leather armour (6 def, 4 armour).
You gain 0.48 gold from the transmogrification of
insulating linen wizard hat (1 def, 0 armour).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, cold element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, lightning element).
You gain 2.12 gold from the transmogrification of
blooming vined mindstar of resolve (4-4 power, 18 apr, mind damage).
You gain 2.20 gold from the transmogrification of
flaming steel mace of erosion (16-23 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (26-40 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.