Maro the level 11 Cornac Writhing One by nadrzenapanda

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWrithing One
Level / Exp11 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 26)
Dexterity10 (base 10)
Constitution16 (base 13)
Magic43 (base 33)
Willpower24 (base 10)
Cunning14 (base 10)

Resources

Life338/338
Insanity0/100
Healing Factor1.2545771506545
Regeneration4.0773757396271

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage44
Accuracy26
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower38
Crit Chance2%
Speed1

Offense: Mind

Mindpower31
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+8%
All0%
Nature+8%

Offense: Damage Penetration

Acid+5%

Defense: Base

Armour (hardiness)20.413408721348 (65.897138898113%)
Defense9
Ranged Defense9
Fatigue17
Physical Save24
Spell Save21
Mental Save21

Defense: Resistances

Lightning+ 6%( 70%)
Nature+ 10%( 70%)
Darkness+ 6%( 70%)
Fire+ 21%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Path of horror1.30
1/5
2/5
0/5
0/5
Demented / Horrific body1.30
2/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
5/5
0/5
0/5
Demented / Disfigured face1.30
1/5
2/5
0/5
0/5
Demented / Tentacles1.30
1/5
1/5
2/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
3/5
0/5

Effects

talent

Quests

done
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Maro the Cornac Writhing One level 10
2nd Mirth 122nd year of Ascendancy at 04:48
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


Maro wears:
copper amulet of willpower (+3).

You gain 1.40 gold from the transmogrification of
high-capacity quiver of elm arrows (41/41, 16-22 power, 5 apr).
You gain 1.43 gold from the transmogrification of
barbed quiver of elm arrows of erosion (11/11, 27-38 power, 5 apr).
You gain 0.96 gold from the transmogrification of
cleansing rough leather armour (3 def, 2 armour).
You gain 1.17 gold from the transmogrification of
iron waraxe of erosion (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 1.29 gold from the transmogrification of
elm vilestaff of might (10-12 power, 2 apr, blight element).
You gain 1.45 gold from the transmogrification of
earthen elm vilestaff (10-12 power, 2 apr, fire element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18-25 power, 2 apr).
You gain 2.74 gold from the transmogrification of
iron longsword of crippling (12-17 power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 19%; magical; dur 4; cd 14).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Maro deactivates
Chaos Orbs.
Maro activates
Chaos Orbs.