












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 16 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Arumina the large brown snake at level 11 on the 29th Profit 122nd year of Ascendancy at 23:45 0 / 6Killed by worm that walks at level 13 on the 35th Profit 122nd year of Ascendancy at 14:39 Killed by giant venus flytrap at level 15 on the 19th Wealth 122nd year of Ascendancy at 04:13 Killed by Bahe the quasit at level 16 on the 20th Wealth 122nd year of Ascendancy at 01:29 Killed by Gladhewyn the dredge at level 16 on the 20th Wealth 122nd year of Ascendancy at 01:43 Killed by Sileriatta the gigantic sandworm tunneler at level 16 on the 20th Wealth 122nd year of Ascendancy at 05:32 |
Primary Stats
| Strength | 49 (base 34) |
| Dexterity | 11 (base 13) |
| Constitution | 34 (base 20) |
| Magic | 10 (base 12) |
| Willpower | 36 (base 24) |
| Cunning | 14 (base 14) |
Resources
| Life | -13/685 |
| Stamina | 189/224 |
| Equilibrium | 70 |
| Healing Factor | 1.1853365646231 |
| Regeneration | 10.501880583434 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 30 |
| Crit Chance | 17% |
| APR | 17 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 14% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Darkness | +5% |
| Lightning | +14% |
| Light | +6% |
| Acid | +3% |
| Blight | +16% |
| Physical | +10% |
| Fire | +19% |
| Nature | +4% |
Offense: Damage Penetration
| Darkness | +10% |
| Acid | +5% |
| Arcane | +15% |
| Fire | +15% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 30.522593642275 (62.32946707186%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 22 |
| Physical Save | 35 |
| Spell Save | 28 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 6%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 14%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 44%( 70%) |
| Mind | + 7%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the injured seer from death by DRACOOOOOOOOOOOOOOOOOOOOO. Escort: injured seer (level 1 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed skeleton mage skull. * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
Equipment
| On feet | miner's pair of iron boots of tirelessness (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +14.00 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of iron shots (22/22, 15-18 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 22 Shots are used with slings to pummel your foes to death. |
| Light source | BlizzarddreamCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 cold Changes resistances: +3% acid Changes damage: +3% acid Critical mult.: +10.00% Mental save: +9 (+4 eff.) Hate when firing a critical mind attack: +1.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring of blight (+11%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% blight Changes damage: +11% blight Rings make your fingers look great! |
| On fingers | copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings make your fingers look great! |
| Around waist | Sunvengeance the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +2 Damage when hit (Melee): 4 fire Changes resistances: +5% lightning / +12% temporal / +3% mind Changes resistances penetration: +5% acid A belt that goes around your waist. |
| In main hand | Daimychak the Dourquick (35-56 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19% chance to reduce strength, dexterity, and constitution by 6 Damage (Melee): +12 blight / +8 darkness Damage (radius 1) on hit: +8 fire Damage (radius 2) on crit: +16 darkness When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 15% Changes resistances penetration: +10% darkness Changes damage: +3% fire Massive two-handed swords. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.6 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 212.68 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Strikeripper (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +12% Changes stats: +4 Str / +4 Con Changes resistances: +3% lightning / +20% fire Changes resistances penetration: +15% arcane / +15% lightning Changes damage: +3% lightning Life regen: +4.40 Stamina each turn: +1.10 Maximum life: +54.00 A suit of armour made of mail. |
| Cloak | Flamesting the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 8 fire Changes stats: +2 Str / +2 Con Changes resistances: +9% lightning / +6% fire Changes resistances penetration: +15% fire Changes damage: +6% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 6 light / 6 darkness Effects when hit in melee: * 6% chance to reduce damage dealt by 15% * 5% chance to blind Changes damage: +6% light / +5% darkness Amulets make your neck look great! |
Inventory
balanced iron greatsword (16-25 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +7 (+7 eff.) Disarm immunity: +28% Massive two-handed swords. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10
Got a character to level 10.By DRACOOOOOOOOOOOOOOOOOOOOO the Dwarf Wyrmic level 10
10th Profit 122nd year of Ascendancy at 17:15 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By DRACOOOOOOOOOOOOOOOOOOOOO the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 01:37 see stats
Log
Sileriatta the gigantic sandworm tunneler hits DRACOOOOOOOOOOOOOOOOOOOOO for 90 physical, 6 healing (90 total damage) [5 healing].
Storm drake hatchling hits DRACOOOOOOOOOOOOOOOOOOOOO for 69 physical, 6 healing (69 total damage) [5 healing].
DRACOOOOOOOOOOOOOOOOOOOOO receives 173 healing.
Melee retaliation hits Storm drake hatchling for 12 blight, 20 cold, 14 fire (46 total damage).
Melee retaliation hits Velivea the venom drake for 10 blight, 18 cold, 14 fire (42 total damage).
Melee retaliation hits Sileriatta the gigantic sandworm tunneler for 12 blight, 26 cold, 9 fire (46 total damage).
Melee retaliation hits Ghoul for 12 blight, 20 cold, 9 fire (40 total damage).
Ghoul hits DRACOOOOOOOOOOOOOOOOOOOOO for 17 physical, 6 healing (17 total damage) [5 healing].
DRACOOOOOOOOOOOOOOOOOOOOO gains 0% of a turn from Ancestral Life.
Acid Splash from Velivea the venom drake hits DRACOOOOOOOOOOOOOOOOOOOOO for 13 acid damage.
DRACOOOOOOOOOOOOOOOOOOOOO breathes sand!
Venom drake hatchling loses sight!
Storm drake hatchling loses sight!
Venom drake hatchling loses sight!
Storm drake hatchling shrugs off the effect 'Blinded'!
DRACOOOOOOOOOOOOOOOOOOOOO instinctively hardens his skin and ignores the attack!
DRACOOOOOOOOOOOOOOOOOOOOO repels an attack from Sileriatta the gigantic sandworm tunneler.
DRACOOOOOOOOOOOOOOOOOOOOO hits Venom drake hatchling for 78 physical damage.
DRACOOOOOOOOOOOOOOOOOOOOO hits Venom drake hatchling for 87 physical damage.
DRACOOOOOOOOOOOOOOOOOOOOO hits Storm drake hatchling for 87 physical damage.
DRACOOOOOOOOOOOOOOOOOOOOO hits Ghoul for 87 physical damage.
DRACOOOOOOOOOOOOOOOOOOOOO hits Sileriatta the gigantic sandworm tunneler for 87 physical damage.
DRACOOOOOOOOOOOOOOOOOOOOO hits Storm drake hatchling for 87 physical damage.
DRACOOOOOOOOOOOOOOOOOOOOO hits Storm drake hatchling for 87 physical damage.
DRACOOOOOOOOOOOOOOOOOOOOO hits Venom drake hatchling for 87 physical damage.
DRACOOOOOOOOOOOOOOOOOOOOO hits Storm drake hatchling for 84 physical damage.
Melee retaliation hits Sileriatta the gigantic sandworm tunneler for 12 blight, 26 cold, 9 fire (46 total damage).
Sileriatta the gigantic sandworm tunneler hits DRACOOOOOOOOOOOOOOOOOOOOO for 70 physical damage.
DRACOOOOOOOOOOOOOOOOOOOOO the level 16 dwarf wyrmic was pierced to death by Sileriatta the gigantic sandworm tunneler on level 1 of Ruined Dungeon.



































































