Krebmage the level 9 Higher Alchemist by Kreblik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp9 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 11)
Dexterity20 (base 12)
Constitution20 (base 17)
Magic44 (base 33)
Willpower18 (base 12)
Cunning12 (base 11)

Resources

Life249/300
Mana166/166
Healing Factor1.0870588855781
Regeneration0.27176472139453

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision1

Offense: Mainhand

Damage34
Accuracy25
Crit Chance6%
APR9
Speed1.00

Offense: Spell

Spellpower34
Crit Chance11%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+3%
Darkness+12%
Cold+27%
Blight+12%
Acid0%
Fire0%
All0%

Offense: Damage Penetration

Fire+10%

Defense: Base

Armour (hardiness)12 (30%)
Defense21
Ranged Defense21
Fatigue0
Physical Save19
Spell Save21
Mental Save23

Defense: Resistances

Acid+ 17%( 70%)
Cold+ 17%( 70%)
All 0%( 70%)
Darkness+ 24%( 70%)
Light+ 6%( 70%)
Temporal+ 9%( 70%)
Lightning+ 20%( 70%)
Fire+ 23%( 70%)
Mind+ 3%( 70%)

Defense: Immunities

Disarm Resistance20%
Bleed Resistance10%
Blind Resistance15%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
4/5
1/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
2/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
4/5
1/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
1/5
1/5
0/5

Effects

talent

Quests

done
done
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

There is a previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Krebmage wears (replacing
Cloud Caller (0 def, 0 armour)): Flashward (1 def, 2 armour).

Krebmage wears (replacing
scholar's pair of rough leather boots (0 def, 1 armour)): Cyryta (0 def, 3 armour).

Krebmage wears:
Mighty Girdle.

You gain 2.23 gold from the transmogrification of
brass lantern of health.
You gain 1.11 gold from the transmogrification of
iron mail armour of clarity (2 def, 4 armour).
You gain 0.75 gold from the transmogrification of
rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 2.56 gold from the transmogrification of
flaming iron mace of daylight (12-17 power, 2 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.