











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 20 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:29 / 102Killed by Guseba the multi-hued drake hatchling at level 13 on the 31st Dusk 122nd year of Ascendancy at 01:23 Killed by worm that walks at level 13 on the 31st Dusk 122nd year of Ascendancy at 05:46 Killed by worm that walks at level 13 on the 31st Dusk 122nd year of Ascendancy at 06:06 Killed by worm that walks at level 13 on the 31st Dusk 122nd year of Ascendancy at 06:21 Killed by worm that walks at level 13 on the 31st Dusk 122nd year of Ascendancy at 06:53 Killed by worm that walks at level 13 on the 31st Dusk 122nd year of Ascendancy at 07:18 Killed by worm that walks at level 13 on the 31st Dusk 122nd year of Ascendancy at 07:51 Killed by worm that walks at level 13 on the 31st Dusk 122nd year of Ascendancy at 08:06 Killed by worm that walks at level 13 on the 31st Dusk 122nd year of Ascendancy at 08:24 Killed by worm that walks at level 13 on the 31st Dusk 122nd year of Ascendancy at 08:56 Killed by worm that walks at level 13 on the 31st Dusk 122nd year of Ascendancy at 09:11 Killed by worm that walks at level 13 on the 31st Dusk 122nd year of Ascendancy at 09:31 Killed by worm that walks at level 14 on the 31st Dusk 122nd year of Ascendancy at 10:47 Killed by worm that walks at level 14 on the 31st Dusk 122nd year of Ascendancy at 11:16 Killed by worm that walks at level 14 on the 31st Dusk 122nd year of Ascendancy at 11:43 Killed by worm that walks at level 14 on the 31st Dusk 122nd year of Ascendancy at 12:13 Killed by worm that walks at level 14 on the 31st Dusk 122nd year of Ascendancy at 12:41 Killed by worm that walks at level 14 on the 31st Dusk 122nd year of Ascendancy at 12:57 Killed by carrion worm mass at level 14 on the 31st Dusk 122nd year of Ascendancy at 13:15 Killed by worm that walks at level 14 on the 31st Dusk 122nd year of Ascendancy at 13:31 Killed by worm that walks at level 14 on the 31st Dusk 122nd year of Ascendancy at 13:58 Killed by worm that walks at level 14 on the 31st Dusk 122nd year of Ascendancy at 14:21 Killed by thought-forged bowman at level 14 on the 32nd Dusk 122nd year of Ascendancy at 01:02 Killed by Jacob at level 15 on the 32nd Dusk 122nd year of Ascendancy at 23:07 Killed by Isluvea the umbral horror at level 15 on the 33rd Dusk 122nd year of Ascendancy at 11:20 Killed by luminous horror at level 15 on the 33rd Dusk 122nd year of Ascendancy at 13:18 Killed by luminous horror at level 15 on the 33rd Dusk 122nd year of Ascendancy at 14:31 Killed by luminous horror at level 15 on the 33rd Dusk 122nd year of Ascendancy at 15:33 Killed by luminous horror at level 15 on the 33rd Dusk 122nd year of Ascendancy at 17:41 Killed by luminous horror at level 15 on the 33rd Dusk 122nd year of Ascendancy at 18:35 Killed by Weirdling Beast at level 15 on the 34th Dusk 122nd year of Ascendancy at 00:40 Killed by Weirdling Beast at level 15 on the 34th Dusk 122nd year of Ascendancy at 02:03 Killed by Jacob at level 15 on the 41st Dusk 122nd year of Ascendancy at 22:42 Killed by Jacob at level 16 on the 49th Dusk 122nd year of Ascendancy at 19:50 Killed by Patrelitc the human at level 17 on the 32nd Haze 122nd year of Ascendancy at 15:37 Killed by Celia at level 17 on the 34th Haze 122nd year of Ascendancy at 11:07 Killed by Celia at level 17 on the 34th Haze 122nd year of Ascendancy at 11:18 Killed by skeleton archer at level 18 on the 29th Regrowth 123rd year of Ascendancy at 04:50 Killed by Moving dwarven-steel greatmaul of enduring at level 18 on the 29th Regrowth 123rd year of Ascendancy at 18:16 Killed by Poltergeist Spellblaze Shard at level 19 on the 29th Regrowth 123rd year of Ascendancy at 22:35 Killed by Poltergeist Spellblaze Shard at level 19 on the 29th Regrowth 123rd year of Ascendancy at 23:07 Killed by Poltergeist Spellblaze Shard at level 19 on the 29th Regrowth 123rd year of Ascendancy at 23:44 Killed by Poltergeist Spellblaze Shard at level 19 on the 30th Regrowth 123rd year of Ascendancy at 00:15 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 03:31 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 03:39 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 03:47 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 03:58 Killed by Animated balanced dwarven-steel battleaxe of erosion at level 19 on the 30th Regrowth 123rd year of Ascendancy at 04:06 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 04:13 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 04:22 Killed by Animated warbringer's dwarven-steel dagger of enduring at level 19 on the 30th Regrowth 123rd year of Ascendancy at 04:35 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 04:45 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 04:55 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 05:06 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 05:26 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 05:37 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 05:49 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 06:03 Killed by Poltergeist Eye of Summer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 06:14 Killed by Subject Z at level 19 on the 30th Regrowth 123rd year of Ascendancy at 17:19 Killed by Subject Z at level 19 on the 30th Regrowth 123rd year of Ascendancy at 18:26 Killed by Subject Z at level 19 on the 30th Regrowth 123rd year of Ascendancy at 19:39 Killed by Subject Z at level 19 on the 30th Regrowth 123rd year of Ascendancy at 20:46 Killed by Blood Master at level 19 on the 41st Regrowth 123rd year of Ascendancy at 03:35 Killed by Blood Master at level 19 on the 41st Regrowth 123rd year of Ascendancy at 03:45 Killed by Blood Master at level 19 on the 41st Regrowth 123rd year of Ascendancy at 03:59 Killed by Blood Master at level 19 on the 41st Regrowth 123rd year of Ascendancy at 05:27 Killed by Sidadom the thalore at level 19 on the 56th Regrowth 123rd year of Ascendancy at 14:01 Killed by Sidadom the thalore at level 19 on the 56th Regrowth 123rd year of Ascendancy at 14:26 Killed by Caram the human at level 19 on the 56th Regrowth 123rd year of Ascendancy at 14:42 Killed by Caram the human at level 19 on the 56th Regrowth 123rd year of Ascendancy at 15:18 Killed by worm that walks at level 20 on the 9th Pyre 123rd year of Ascendancy at 06:05 Killed by worm that walks at level 20 on the 9th Pyre 123rd year of Ascendancy at 06:40 Killed by carrion worm mass at level 20 on the 9th Pyre 123rd year of Ascendancy at 06:55 Killed by worm that walks at level 20 on the 9th Pyre 123rd year of Ascendancy at 07:22 Killed by worm that walks at level 20 on the 9th Pyre 123rd year of Ascendancy at 07:45 Killed by worm that walks at level 20 on the 9th Pyre 123rd year of Ascendancy at 08:10 Killed by worm that walks at level 20 on the 9th Pyre 123rd year of Ascendancy at 08:40 Killed by worm that walks at level 20 on the 9th Pyre 123rd year of Ascendancy at 09:26 Killed by worm that walks at level 20 on the 9th Pyre 123rd year of Ascendancy at 09:59 Killed by worm that walks at level 20 on the 9th Pyre 123rd year of Ascendancy at 10:19 Killed by worm that walks at level 20 on the 9th Pyre 123rd year of Ascendancy at 11:59 Killed by Weirdling Beast at level 20 on the 9th Pyre 123rd year of Ascendancy at 19:50 Killed by snow giant boulder thrower at level 20 on the 12nd Pyre 123rd year of Ascendancy at 11:53 Killed by Urkis, the High Tempest at level 20 on the 12nd Pyre 123rd year of Ascendancy at 18:51 Killed by Urkis, the High Tempest at level 20 on the 12nd Pyre 123rd year of Ascendancy at 19:17 Killed by Urkis, the High Tempest at level 20 on the 12nd Pyre 123rd year of Ascendancy at 19:28 Killed by Urkis, the High Tempest at level 20 on the 12nd Pyre 123rd year of Ascendancy at 19:37 Killed by Urkis, the High Tempest at level 20 on the 12nd Pyre 123rd year of Ascendancy at 19:50 Killed by Urkis, the High Tempest at level 20 on the 12nd Pyre 123rd year of Ascendancy at 19:57 Killed by Urkis, the High Tempest at level 20 on the 12nd Pyre 123rd year of Ascendancy at 20:06 Killed by Urkis, the High Tempest at level 20 on the 12nd Pyre 123rd year of Ascendancy at 20:20 Killed by Urkis, the High Tempest at level 20 on the 12nd Pyre 123rd year of Ascendancy at 20:30 Killed by Urkis, the High Tempest at level 20 on the 12nd Pyre 123rd year of Ascendancy at 20:47 Killed by Urkis, the High Tempest at level 20 on the 13rd Pyre 123rd year of Ascendancy at 00:25 Killed by dream seed at level 20 on the 13rd Pyre 123rd year of Ascendancy at 05:13 Killed by Voramina the midge swarm at level 20 on the 13rd Pyre 123rd year of Ascendancy at 06:00 Killed by Voramina the midge swarm at level 20 on the 13rd Pyre 123rd year of Ascendancy at 06:43 Killed by Voramina the midge swarm at level 20 on the 13rd Pyre 123rd year of Ascendancy at 08:05 Killed by Voramina the midge swarm at level 20 on the 13rd Pyre 123rd year of Ascendancy at 09:05 Killed by Voramina the midge swarm at level 20 on the 13rd Pyre 123rd year of Ascendancy at 09:51 |
Primary Stats
| Strength | 40 (base 35) |
| Dexterity | 30 (base 25) |
| Constitution | 46 (base 39) |
| Magic | 16 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 783/783 |
| Stamina | 192/192 |
| Healing Factor | 1.3567804250994 |
| Regeneration | 17.836442325792 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 16.54677130326 |
| See Invisible | 16.54677130326 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 30 |
| Crit Chance | 15% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Light | +14% |
| Darkness | +23% |
| Cold | +10% |
| Lightning | +16% |
| Fire | +15% |
| All | +4% |
Offense: Damage Penetration
| Acid | +5% |
| Cold | +15% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 30 (38.594633868923%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 44 |
| Mental Save | 20 |
Defense: Resistances
| Blight | + 19%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 10%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 43%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 10% |
| Knockback Resistance | 61% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 246 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 122 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by multi-hued drake hatchling. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed warg claw. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice ant stinger. * You've found the needed pouch of bone giant dust. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | traveler's pair of iron boots of speed (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | iron helm 'Lisemida' (0 def, 9 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +9 Fatigue: +5% Changes resistances: +9% lightning / +3% nature / +11% light / +12% darkness Confusion immunity: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Mayath (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to reduce armor by 19% Changes resistances penetration: +5% acid Changes damage: +6% acid Critical mult.: +5.00% Life regen: +4.00 Stamina each turn: +1.10 Maximum stamina: +15.00 Mindpower: +15 (+8 eff.) Mental crit. chance: +2% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | titan's copper ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +21.00 Rings make your fingers look great! |
| On fingers | treant's copper ring of fire (+6%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% blight / +22% fire / +5% nature Changes damage: +11% fire Poison immunity: +10% Disease immunity: +12% Rings make your fingers look great! |
| Around neck | Khelisus the GloomshineInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Changes damage: +12% darkness Amulets make your neck look great! |
| In main hand | Poltergeist's Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Physical crit. chance: +2.0% Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Changes damage: +4% all Talent granted: +1 Virulent Disease Spell crit. chance: +2% Mental crit. chance: +2% This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Ivelratta the Muckpain (0 def, 6 armour, 29-35 power, 85 block)Requires: - Shield usage training - Strength 24 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +85 On weapon hit: * 20% chance to reduce armor by 19% Damage (Melee): +12 physical Damage (radius 1) on hit: +8 nature / +8 acid When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +1 Mag / +3 Wil Changes resistances: +12% physical Talent granted: +1 Block Infravision radius: +1 Slows Projectiles: +22% Bonus block near projectiles: +33 Handheld deflection devices. |
| Cloak | Sleetfoe the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +12% darkness / +6% cold Changes resistances penetration: +10% darkness / +15% cold Changes damage: +12% lightning / +6% cold / +7% darkness Stealth bonus: +8 Spell save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
This item will automatically be transmogrified when you leave the level.wild infusion (res 18%; mental; dur 3; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.Spellblaze Shard (20-26 power, 10 apr) Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 10 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+7 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Obsidianterror (12-17 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 16% Damage (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +7 (+4 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 16% Changes stats: +3 Cun Changes resistances: +3% fire Changes resistances penetration: +15% darkness / +5% fire Disarm immunity: +22% Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+6 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Poltergeist's Eye of Summer (8-9 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +4% all / +10% fire Spell crit. chance: +2% Mindpower: +8 (+4 eff.) Mental crit. chance: +6% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+7 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 5.44 cold damage and 5.14 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
This item will automatically be transmogrified when you leave the level.steel waraxe (15-21 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots 'Boltreek' (19/19, 32-38 power, 3 apr)Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 Damage (Ranged): +16 lightning / +12 fire Damage (radius 1) on hit: +12 arcane Damage (radius 2) on crit: +8 lightning / +7 fire / +16 mind Shots are used with slings to pummel your foes to death. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.evasive ash wand of lightning storm [power 194] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 45 lightning damage and will be dazed for 1 turn (225 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Gain a 19% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Jacob the Cornac Bulwark level 18
43rd Haze 122nd year of Ascendancy at 03:33 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jacob the Cornac Bulwark level 19
30th Regrowth 123rd year of Ascendancy at 00:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jacob the Cornac Bulwark level 10
10th Flare 122nd year of Ascendancy at 00:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jacob the Cornac Bulwark level 20
9th Pyre 123rd year of Ascendancy at 01:55 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Jacob the Cornac Bulwark level 19
41st Regrowth 123rd year of Ascendancy at 05:31 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Jacob the Cornac Bulwark level 9
6th Mirth 122nd year of Ascendancy at 05:24 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Jacob the Cornac Bulwark level 19
40th Regrowth 123rd year of Ascendancy at 18:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jacob the Cornac Bulwark level 16
49th Dusk 122nd year of Ascendancy at 21:36 see stats
Log
Talent Rush is ready to use.
Voramina the midge swarm hits Jacob for 58 physical damage.
Jacob misses Voramina the midge swarm.
Voramina the midge swarm uses Warshout.
Jacob wanders around!
Jacob seems more focused.
Jacob has recovered!
Voramina the midge swarm hits Jacob for 75 physical damage.
Jacob the level 20 cornac bulwark was sliced to death by Voramina the midge swarm on level 2 of Tempest Peak.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Voramina the midge swarm killed Jacob!
Saving game...
Saving done.
Talent Dig is ready to use.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Today is the 14th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Saving game...
Saving done.
Saving game...
Saving done.





































































