School the level 6 Dwarf Berserker by Chaz_2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassBerserker
Level / Exp6 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity10 (base 12)
Constitution26 (base 23)
Magic8 (base 10)
Willpower13 (base 10)
Cunning12 (base 12)

Resources

Life316/316
Stamina122/122
Healing Factor1.1316586254954
Regeneration4.1504111703492

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth20.703251193202
See Invisible20.703251193202

Offense: Mainhand

Damage41
Accuracy23
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)24.08934837382 (81.151787968034%)
Defense1
Ranged Defense1
Fatigue18
Physical Save21
Spell Save7
Mental Save14

Defense: Resistances

Darkness+ 15%( 70%)
Light+ 14%( 70%)
All+ 4%( 70%)

Defense: Immunities

Disarm Resistance21%
Instadeath Resistance100%
Blind Resistance41%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
2/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
1/5
1/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
On fingers
Around neck
In main hand
On hands
Light source
Cloak
Main armor

Inventory

Achievements

Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By School the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 17:00
see stats

Log

Bleeding from Dremling hits School for 5 physical damage.

You pickup 0.40 gold pieces.

School picks up (d.):
iron greatmaul (18-28 power, 1 apr).
Bleeding from Dremling hits
School for 5 physical damage.

Bleeding from Dremling hits
School for 5 physical damage.

Ran for 2 turns (stop reason: taken damage).

Bleeding from Dremling hits
School for 5 physical damage.

School stops bleeding.

Talent Vitality is ready to use.

Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


There is a ladder to the next level here (press '' or right click to use).

You gain 5.00 gold from the transmogrification of
elm wand of conjuration [power 105] (15 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (21/21, 14-17 power, 1 apr).
You gain 2.21 gold from the transmogrification of
blazing quiver of elm arrows of accuracy (14/14, 15-21 power, 5 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
flaming iron mace (14-19 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-28 power, 1 apr).
You gain 0.95 gold from the transmogrification of
acidic iron battleaxe of massacre (22-33 power, 1 apr).
There is a ladder to the previous level here (press '' or right click to use).
Saving game...

Saving done.