kj the level 13 Cornac Archmage by Khdklw

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp13 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity10 (base 10)
Constitution18 (base 10)
Magic44 (base 39)
Willpower36 (base 28)
Cunning11 (base 11)

Resources

Life-35/215
Mana330/364
Healing Factor1.3711363549267
Regeneration6.5128976859019

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth8.8817841970013E-16

Offense: Mainhand

Damage16
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance7%
Speed1

Offense: Mind

Mindpower24
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+11%
Arcane+5%
Cold+15%
Darkness+8%
Light+10%
Temporal+8%
Physical+8%
Fire+10%
Nature+8%

Offense: Damage Penetration

Temporal+10%
Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save19
Spell Save32
Mental Save16

Defense: Resistances

Nature+ 26%( 70%)
Lightning+ 12%( 70%)
Light+ 35%( 70%)
Temporal+ 19%( 70%)
Blight+ 17%( 70%)
Darkness+ 14%( 70%)
Cold+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
2/5
Spell / Phantasm1.30
1/5
1/5
1/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.50
5/5
5/5
3/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
1/5
1/5
1/5
Spell / Conveyance1.30
1/5
1/5
2/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
0/5

Effects

Quests

done
done
active
done
done
done
done

Equipment

On fingers
On fingers
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By kj the Cornac Archmage level 10
1st Summertide 122nd year of Ascendancy at 07:51
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By kj the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 03:48
see stats
The Arena Unlocked Arena mode.
By kj the Cornac Archmage level 9
9th Mirth 122nd year of Ascendancy at 22:08
see stats
The Right thing to do Did the righteous thing in the ring of blood and disposed of the Blood Master.
By kj the Cornac Archmage level 11
52nd Dusk 122nd year of Ascendancy at 01:06
see stats

Log

You pickup 0.65 gold pieces.
Kj is no longer invisible.

Talent Rune: Shielding is ready to use.
Mayith the grannor'vin's creeping dark hits Horned Horror for
(4 flat reduction), 0 darkness (0 total damage).
Ran for 3 turns (stop reason: hostile spotted to the west (Horned Horror)).


Kj casts
Rune: Shielding.
A shield forms around kj.

Kj activates
Feather Wind.
Horned Horror lashes out with a spinning backhand.
Horned Horror hits kj for (180 absorbed), 0 physical, (20 absorbed), 0 lightning (0 total damage).
Talent Infusion: Healing is ready to use.
Mayith the grannor'vin's creeping dark hits Dredge for
4 darkness damage.

Kj casts
Illuminate.
Kj's spell attains critical power!
Kj is surging arcane power.

kj hits Something for 141 light damage.
kj hits Horned Horror for (17 flat reduction), 84 light (84 total damage).
kj hits Dredge for 99 light damage.
kj hits Something for 218 light damage.
Horned Horror throws a finishing uppercut.
Your shield crumbles under the damage!

The shield around kj crumbles.

Horned Horror casts
Chain Lightning.
Horned Horror casts
Lightning.
Kj resists the stun!

Horned Horror hits Something for 101 lightning, 87 lightning (188 total damage).
Horned Horror hits kj for (60 absorbed), 119 physical, 20 lightning, 110 lightning (249 total damage).
kj the level 13 cornac archmage was bolted to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.