Wyrmer the level 5 Higher Wyrmic by Superpotato475

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassWyrmic
Level / Exp5 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity16 (base 10)
Constitution13 (base 11)
Magic11 (base 10)
Willpower25 (base 22)
Cunning10 (base 10)

Resources

Life282/282
Equilibrium0
Healing Factor1.0283363011315
Regeneration3.9267830343766

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy28
Crit Chance7%
APR15
Speed1.00

Offense: Offhand

Damage7
Accuracy28
Crit Chance2%
APR12
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower29
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+10%
All0%

Defense: Base

Armour (hardiness)7.3350939529706 (47.857809501309%)
Defense7
Ranged Defense7
Fatigue13
Physical Save12
Spell Save12
Mental Save17

Defense: Resistances

Acid+ 3%( 70%)
Temporal+ 5%( 70%)
Nature+ 10%( 70%)
Lightning+ 6%( 70%)
Cold+ 1%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active
active

Equipment

Tool
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Ran for 65 turns (stop reason: at exit).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 2.20 gold from the transmogrification of
iron helm of the depths (0 def, 3 armour).
You gain 2.55 gold from the transmogrification of
balanced iron waraxe of massacre (16-23 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 2.23 gold from the transmogrification of
acidic iron mace of daylight (12-17 power, 2 apr).
You gain 1.24 gold from the transmogrification of
iron greatsword of erosion (18-28 power, 1 apr).
You gain 2.69 gold from the transmogrification of
thought-forged iron greatmaul of massacre (28-43 power, 1 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 14).
You gain 1.19 gold from the transmogrification of
shielding rune (absorb 64; dur 3; cd 14).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 53; dur 4; cd 15).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the sneak (heal 94; 13 cd).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 64; 14 cd).
You gain 0.90 gold from the transmogrification of
regeneration infusion (heal 135; 12 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 407%; cd 14).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 417%; cd 11).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 10).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.