koala the level 6 Halfling Summoner by koalabot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSummoner
Level / Exp6 / 56%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity14 (base 11)
Constitution11 (base 10)
Magic10 (base 10)
Willpower29 (base 29)
Cunning22 (base 14)

Resources

Life166/166
Equilibrium0
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision8
See Stealth42.646342358568
See Invisible42.646342358568

Offense: Mainhand

Damage11
Accuracy22
Crit Chance12%
APR15
Speed1.00

Offense: Offhand

Damage9
Accuracy22
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower20
Crit Chance6%
Speed1

Offense: Mind

Mindpower30
Crit Chance9%
Speed1

Offense: Damage Bonus

Cold+10%
Nature+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense17
Ranged Defense17
Fatigue0
Physical Save8
Spell Save14
Mental Save18

Defense: Resistances

Nature+ 16%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
4/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On fingers
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Koala picks up (n.): zircon.

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Koala picks up (g.):
agate.
Koala picks up (m.):
citrine.
Koala picks up (h.):
spinel.
Koala picks up (n.):
zircon.
You pickup 0.65 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.85 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


You don't see how to get there...

Space around you starts to dissolve...


You are yanked out of this place!


Koala can not wear (on hands):
Spellhunt Remnants (1 def, 2 armour) (missing Heavy armour training).
You gain 22.50 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-18 power, 2 apr).
You gain 1.92 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, cold element).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.