All eoir the level 1 Higher Archmage by TheOccumancer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp1 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic19 (base 18)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life-17/90
Mana65/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save11
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By All eoir the Higher Archmage level 1
75th Pyre 122nd year of Ascendancy at 05:40
see stats

Log

Resting starts...
Talent Infusion: Regeneration is ready to use.
Talent Lightning is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


All eoir picks up (a.):
elm vilestaff (10-12 power, 2 apr, acid element).
All eoir casts
Lightning.
Ran for 2 turns (stop reason: hostile spotted to the east (rogue)).


All eoir casts
Lightning.
Ran for 2 turns (stop reason: hostile spotted to the south (rogue)).


Ran for 2 turns (stop reason: taken damage).

Something hits
All eoir for 24 physical, 13 physical, 5 light (41 total damage).
All eoir uses
Infusion: Wild.
All eoir lessens the pain.

All eoir casts
Arcane Reconstruction.
All eoir receives 138 healing.
Rogue performs a melee critical strike against All eoir!
Rogue performs a melee critical strike against All eoir!
Rogue hits All eoir for 32 physical, 19 physical, 4 light (55 total damage).
Talent Lightning is ready to use.
All eoir casts
Lightning.

All eoir hits Rogue for 52 lightning damage.
Rogue hits All eoir for 18 physical, 12 physical, 4 light (34 total damage).
All eoir casts
Ice Shards.

Rogue hits All eoir for 19 physical damage.
All eoir the level 1 higher archmage was raked to death by a rogue on level 1 of The Maze.