









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 34 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by deformed giant venus flytrap at level 7 on the 77th Pyre 122nd year of Ascendancy at 18:42 / 141Killed by ghoulking at level 10 on the 9th Mirth 122nd year of Ascendancy at 05:11 Killed by brecklorn at level 11 on the 3rd Summertide 122nd year of Ascendancy at 03:13 Killed by ritch flamespitter at level 12 on the 3rd Summertide 122nd year of Ascendancy at 07:03 Killed by Horned Horror at level 12 on the 3rd Summertide 122nd year of Ascendancy at 08:36 Killed by Horned Horror at level 12 on the 3rd Summertide 122nd year of Ascendancy at 10:23 Killed by Horned Horror at level 12 on the 3rd Summertide 122nd year of Ascendancy at 11:23 Killed by Horned Horror at level 12 on the 3rd Summertide 122nd year of Ascendancy at 12:41 Killed by Horned Horror at level 12 on the 3rd Summertide 122nd year of Ascendancy at 13:53 Killed by Horned Horror at level 12 on the 3rd Summertide 122nd year of Ascendancy at 15:03 Killed by Eilinuriama the corrupted war dog at level 13 on the 1st Flare 122nd year of Ascendancy at 22:00 Killed by Eilinuriama the corrupted war dog at level 13 on the 1st Flare 122nd year of Ascendancy at 22:33 Killed by Eilinuriama the corrupted war dog at level 13 on the 1st Flare 122nd year of Ascendancy at 23:43 Killed by corrupted war dog at level 13 on the 2nd Flare 122nd year of Ascendancy at 01:57 Killed by Salikira the shadow stalker at level 13 on the 2nd Flare 122nd year of Ascendancy at 04:32 Killed by Kyless at level 13 on the 3rd Flare 122nd year of Ascendancy at 01:31 Killed by Kyless at level 13 on the 3rd Flare 122nd year of Ascendancy at 02:32 Killed by Kyless at level 13 on the 3rd Flare 122nd year of Ascendancy at 03:43 Killed by Berethh at level 14 on the 3rd Flare 122nd year of Ascendancy at 19:13 Killed by Berethh at level 14 on the 3rd Flare 122nd year of Ascendancy at 21:00 Killed by Berethh at level 14 on the 3rd Flare 122nd year of Ascendancy at 22:39 Killed by greater gwelgoroth at level 15 on the 4th Flare 122nd year of Ascendancy at 21:11 Killed by gwelgoroth at level 15 on the 4th Flare 122nd year of Ascendancy at 22:14 Killed by ultimate gwelgoroth at level 15 on the 5th Flare 122nd year of Ascendancy at 00:38 Killed by worm that walks at level 16 on the 7th Flare 122nd year of Ascendancy at 20:03 Killed by worm that walks at level 16 on the 7th Flare 122nd year of Ascendancy at 21:54 Killed by worm that walks at level 16 on the 7th Flare 122nd year of Ascendancy at 22:54 Killed by snow giant boulder thrower at level 17 on the 4th Dusk 122nd year of Ascendancy at 21:03 Killed by Isywyn the snow giant chieftain at level 17 on the 5th Dusk 122nd year of Ascendancy at 08:57 Killed by Isywyn the snow giant chieftain at level 17 on the 5th Dusk 122nd year of Ascendancy at 10:37 Killed by snow giant boulder thrower at level 17 on the 5th Dusk 122nd year of Ascendancy at 12:07 Killed by Isywyn the snow giant chieftain at level 17 on the 5th Dusk 122nd year of Ascendancy at 13:21 Killed by snow giant thunderer at level 17 on the 5th Dusk 122nd year of Ascendancy at 15:31 Killed by snow giant thunderer at level 18 on the 5th Dusk 122nd year of Ascendancy at 20:47 Killed by snow giant thunderer at level 18 on the 5th Dusk 122nd year of Ascendancy at 21:22 Killed by Chronolith Twin at level 19 on the 7th Dusk 122nd year of Ascendancy at 21:57 Killed by Chronolith Clone at level 19 on the 7th Dusk 122nd year of Ascendancy at 23:12 Killed by Chronolith Clone at level 19 on the 8th Dusk 122nd year of Ascendancy at 03:36 Killed by Chronolith Clone at level 19 on the 8th Dusk 122nd year of Ascendancy at 03:50 Killed by Polygatta the storm drake at level 21 on the 26th Dusk 122nd year of Ascendancy at 22:50 Killed by Urkis, the High Tempest at level 21 on the 27th Dusk 122nd year of Ascendancy at 02:12 Killed by Urkis, the High Tempest at level 21 on the 27th Dusk 122nd year of Ascendancy at 03:49 Killed by Urkis, the High Tempest at level 21 on the 27th Dusk 122nd year of Ascendancy at 05:00 Killed by mountain troll thunderer at level 22 on the 39th Dusk 122nd year of Ascendancy at 21:36 Killed by ultimate gwelgoroth at level 22 on the 40th Dusk 122nd year of Ascendancy at 00:41 Killed by Forest Troll Hedge-Wizard at level 22 on the 40th Dusk 122nd year of Ascendancy at 15:23 Killed by Eilinyssra the vampire at level 23 on the 41st Dusk 122nd year of Ascendancy at 08:37 Killed by Gonn the barrow wight at level 23 on the 41st Dusk 122nd year of Ascendancy at 10:00 Killed by Gonn the barrow wight at level 23 on the 41st Dusk 122nd year of Ascendancy at 10:42 Killed by dread at level 24 on the 42nd Dusk 122nd year of Ascendancy at 02:20 Killed by dread at level 24 on the 42nd Dusk 122nd year of Ascendancy at 03:32 Killed by vampire lord at level 24 on the 42nd Dusk 122nd year of Ascendancy at 06:22 Killed by elder vampire at level 24 on the 42nd Dusk 122nd year of Ascendancy at 12:39 Killed by The Master at level 24 on the 42nd Dusk 122nd year of Ascendancy at 14:13 Killed by elder vampire at level 24 on the 42nd Dusk 122nd year of Ascendancy at 15:34 Killed by The Master at level 24 on the 42nd Dusk 122nd year of Ascendancy at 16:23 Killed by elder vampire at level 24 on the 42nd Dusk 122nd year of Ascendancy at 18:27 Killed by The Master at level 24 on the 42nd Dusk 122nd year of Ascendancy at 20:00 Killed by Lord of Skulls (warrior) at level 24 on the 42nd Dusk 122nd year of Ascendancy at 20:19 Killed by armoured skeleton warrior at level 24 on the 42nd Dusk 122nd year of Ascendancy at 20:51 Killed by The Master at level 24 on the 42nd Dusk 122nd year of Ascendancy at 21:23 Killed by elder vampire at level 24 on the 42nd Dusk 122nd year of Ascendancy at 21:34 Killed by The Master at level 24 on the 42nd Dusk 122nd year of Ascendancy at 22:02 Killed by elder vampire at level 24 on the 42nd Dusk 122nd year of Ascendancy at 23:13 Killed by The Master at level 24 on the 43rd Dusk 122nd year of Ascendancy at 00:38 Killed by The Master at level 24 on the 43rd Dusk 122nd year of Ascendancy at 01:26 Killed by wretchling at level 25 on the 44th Dusk 122nd year of Ascendancy at 10:31 Killed by Betuth the ogre guard at level 25 on the 44th Dusk 122nd year of Ascendancy at 12:29 Killed by elven corruptor at level 25 on the 44th Dusk 122nd year of Ascendancy at 13:18 Killed by mean looking elven guard at level 25 on the 44th Dusk 122nd year of Ascendancy at 15:35 Killed by Beleratha the elven mage at level 25 on the 44th Dusk 122nd year of Ascendancy at 16:40 Killed by Layathra the elven blood mage at level 25 on the 44th Dusk 122nd year of Ascendancy at 18:13 Killed by elven corruptor at level 26 on the 44th Dusk 122nd year of Ascendancy at 23:35 Killed by elven cultist at level 26 on the 45th Dusk 122nd year of Ascendancy at 03:17 Killed by Iddi the shalore at level 26 on the 46th Dusk 122nd year of Ascendancy at 10:52 Killed by Xeryritta the forest troll at level 26 on the 60th Dusk 122nd year of Ascendancy at 13:14 Killed by Xeryritta the forest troll at level 26 on the 60th Dusk 122nd year of Ascendancy at 14:16 Killed by Bethetta the orc archer at level 26 on the 60th Dusk 122nd year of Ascendancy at 15:19 Killed by cave troll at level 26 on the 60th Dusk 122nd year of Ascendancy at 16:04 Killed by fire drake hatchling at level 26 on the 60th Dusk 122nd year of Ascendancy at 16:21 Killed by Bethetta the orc archer at level 26 on the 60th Dusk 122nd year of Ascendancy at 16:40 Killed by Xeryritta the forest troll at level 26 on the 60th Dusk 122nd year of Ascendancy at 17:46 Killed by orc soldier at level 27 on the 61st Dusk 122nd year of Ascendancy at 08:32 Killed by Golbug the Destroyer at level 27 on the 61st Dusk 122nd year of Ascendancy at 20:41 Killed by Golbug the Destroyer at level 27 on the 61st Dusk 122nd year of Ascendancy at 20:54 Killed by orc soldier at level 28 on the 14th Haze 122nd year of Ascendancy at 12:19 Killed by orc blood mage at level 28 on the 23rd Haze 122nd year of Ascendancy at 11:00 Killed by orc master assassin at level 29 on the 26th Haze 122nd year of Ascendancy at 23:39 Killed by orc corruptor at level 29 on the 6th Decay 122nd year of Ascendancy at 19:44 Killed by orc necromancer at level 29 on the 6th Decay 122nd year of Ascendancy at 20:47 Killed by orc blood mage at level 29 on the 6th Decay 122nd year of Ascendancy at 22:45 Killed by orc corruptor at level 29 on the 7th Decay 122nd year of Ascendancy at 00:04 Killed by orc necromancer at level 29 on the 7th Decay 122nd year of Ascendancy at 00:23 Killed by orc corruptor at level 29 on the 7th Decay 122nd year of Ascendancy at 01:12 Killed by orc blood mage at level 29 on the 7th Decay 122nd year of Ascendancy at 02:40 Killed by orc corruptor at level 29 on the 7th Decay 122nd year of Ascendancy at 05:59 Killed by Zubonne the ghast at level 29 on the 7th Decay 122nd year of Ascendancy at 06:50 Killed by orc pyromancer at level 29 on the 8th Allure 123rd year of Ascendancy at 22:07 Killed by multi-hued drake at level 29 on the 8th Allure 123rd year of Ascendancy at 23:40 Killed by overpowered greater multi-hued wyrm at level 29 on the 8th Allure 123rd year of Ascendancy at 23:55 Killed by multi-hued drake at level 29 on the 9th Allure 123rd year of Ascendancy at 01:04 Killed by overpowered greater multi-hued wyrm at level 29 on the 9th Allure 123rd year of Ascendancy at 01:10 Killed by multi-hued drake at level 29 on the 9th Allure 123rd year of Ascendancy at 02:28 Killed by overpowered greater multi-hued wyrm at level 29 on the 9th Allure 123rd year of Ascendancy at 03:05 Killed by overpowered greater multi-hued wyrm at level 29 on the 9th Allure 123rd year of Ascendancy at 04:00 Killed by overpowered greater multi-hued wyrm at level 29 on the 9th Allure 123rd year of Ascendancy at 05:39 Killed by overpowered greater multi-hued wyrm at level 29 on the 9th Allure 123rd year of Ascendancy at 06:58 Killed by overpowered greater multi-hued wyrm at level 29 on the 9th Allure 123rd year of Ascendancy at 08:23 Killed by overpowered greater multi-hued wyrm at level 29 on the 9th Allure 123rd year of Ascendancy at 10:03 Killed by overpowered greater multi-hued wyrm at level 29 on the 9th Allure 123rd year of Ascendancy at 10:57 Killed by overpowered greater multi-hued wyrm at level 29 on the 9th Allure 123rd year of Ascendancy at 11:59 Killed by overpowered greater multi-hued wyrm at level 29 on the 9th Allure 123rd year of Ascendancy at 13:09 Killed by overpowered greater multi-hued wyrm at level 30 on the 9th Allure 123rd year of Ascendancy at 14:17 Killed by overpowered greater multi-hued wyrm at level 31 on the 9th Allure 123rd year of Ascendancy at 17:29 Killed by overpowered greater multi-hued wyrm at level 31 on the 9th Allure 123rd year of Ascendancy at 18:52 Killed by Iaxim the onilug at level 32 on the 9th Allure 123rd year of Ascendancy at 22:40 Killed by orc pyromancer at level 32 on the 9th Allure 123rd year of Ascendancy at 23:51 Killed by orc pyromancer at level 32 on the 10th Allure 123rd year of Ascendancy at 00:46 Killed by orc cryomancer at level 32 on the 10th Allure 123rd year of Ascendancy at 02:08 Killed by blade horror at level 33 on the 5th Pyre 123rd year of Ascendancy at 20:01 Killed by ghoulking at level 33 on the 7th Pyre 123rd year of Ascendancy at 05:05 Killed by ghoulking at level 33 on the 7th Pyre 123rd year of Ascendancy at 06:01 Killed by ghoulking at level 33 on the 7th Pyre 123rd year of Ascendancy at 07:06 Killed by Assassin Lord at level 33 on the 9th Pyre 123rd year of Ascendancy at 06:22 Killed by Vorurin the armoured skeleton warrior at level 34 on the 29th Pyre 123rd year of Ascendancy at 05:37 Killed by ritch flamespitter at level 34 on the 29th Pyre 123rd year of Ascendancy at 08:18 Killed by Polakira the skeleton magus at level 34 on the 29th Pyre 123rd year of Ascendancy at 10:11 Killed by ancient elven mummy at level 34 on the 29th Pyre 123rd year of Ascendancy at 11:20 Killed by fire wyrm at level 34 on the 29th Pyre 123rd year of Ascendancy at 17:10 Killed by Greater Mummy Lord at level 34 on the 29th Pyre 123rd year of Ascendancy at 20:41 Killed by Greater Mummy Lord at level 34 on the 29th Pyre 123rd year of Ascendancy at 21:31 Killed by Greater Mummy Lord at level 34 on the 29th Pyre 123rd year of Ascendancy at 23:14 Killed by Greater Mummy Lord at level 34 on the 30th Pyre 123rd year of Ascendancy at 01:07 Killed by Greater Mummy Lord at level 34 on the 30th Pyre 123rd year of Ascendancy at 02:45 Killed by orc necromancer at level 34 on the 30th Pyre 123rd year of Ascendancy at 06:38 Killed by Greater Mummy Lord at level 34 on the 30th Pyre 123rd year of Ascendancy at 12:39 Killed by Greater Mummy Lord at level 34 on the 30th Pyre 123rd year of Ascendancy at 15:31 Killed by Xyth the devourer at level 34 on the 30th Pyre 123rd year of Ascendancy at 18:37 Killed by Zuborema the greater mummy at level 34 on the 30th Pyre 123rd year of Ascendancy at 19:05 Killed by Kelin the dwarf at level 34 on the 20th Dusk 123rd year of Ascendancy at 17:26 Killed by Spael the halfling at level 34 on the 32nd Dusk 123rd year of Ascendancy at 11:18 |
Primary Stats
| Strength | 62 (base 60) |
| Dexterity | 32 (base 10) |
| Constitution | 35 (base 29) |
| Magic | 32 (base 10) |
| Willpower | 78 (base 55) |
| Cunning | 39 (base 10) |
Resources
| Life | 631/1054 |
| Hate | 47/100 |
| Healing Factor | 1.0749616444975 |
| Regeneration | 2.4186637001193 |
Speed
| Mental | -5.5511151231258E-14% |
| Attack | -5.5511151231258E-14% |
| Movement | +10% |
| Spell | 0% |
| Global | +104.2% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 12 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 130 |
| Accuracy | 56 |
| Crit Chance | 45% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Mind | +9% |
| Darkness | +20% |
| Arcane | +25% |
| Cold | +36% |
| All | 0% |
Offense: Damage Penetration
| Physical | +7% |
| Acid | +25% |
| Fire | +50% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 36 (45%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 28 |
| Mental Save | 37 |
Defense: Resistances
| Blight | + 36%( 70%) |
| Arcane | + 38%( 70%) |
| Cold | + 70%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 55%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 42%( 70%) |
| Physical | + 26%( 70%) |
| Mind | + 47%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Disarm Resistance | 55% |
| Pinning Resistance | 58% |
| Knockback Resistance | 87% |
| Confusion Resistance | 63% |
| Fear Resistance | 18% |
| Stun Resistance | 18% |
| Instadeath Resistance | 100% |
| Blind Resistance | 31% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Cursed / Rampage | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Cleave |
| talent | Stalk |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by fire wyrm. Escort: lost defiler (level 2 of Dreadfell) | failed |
You failed to protect the lost defiler from death by giant carpenter ant. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by orc soldier. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+5 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 123 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | watchleader's dwarven lantern of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Blindness immunity: +31% Confusion immunity: +17% Maximum life: +60.00 Light radius: +9 See stealth: +12 See invisible: +14 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | hardened leather cap 'Ce'Namina' (12 def, 15 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +15 Defense: +12 (+4 eff.) Fatigue: +3% Changes stats: +3 Wil Changes resistances: +16% darkness / +11% light / +8% all Changes resistances penetration: +15% acid Changes damage: +3% mind Physical save: +17 (+7 eff.) Mental crit. chance: +4% A cap made of leather. |
| Tool | Isloremira the Burnbane [power 230] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes resistances: +3% cold Changes resistances penetration: +20% fire Psi when hit: +0.12 Mental crit. chance: +3% It can be used to blast the opponent's mind dealing 251 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | conjurer's gold ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag / +6 Wil Disarm immunity: +24% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +31.00 Spellpower: +10 (+3 eff.) Rings make your fingers look great! |
| On fingers | NoonireInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 6 light Changes resistances: +32% cold / +3% light / +3% physical Changes damage: +16% cold Reduces incoming crit damage: 5.00% Physical save: +3 (+2 eff.) Mental save: +15 (+6 eff.) Disarm immunity: +31% Confusion immunity: +28% Pinning immunity: +35% Knockback immunity: +27% Maximum life: +28.00 Rings make your fingers look great! |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Chalysarand (62-100 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +118 fire When wielded/worn: Accuracy: +30 (+8 eff.) Armour penetration: +14 Physical crit. chance: +19.0% Effects on melee hit: * 20% chance to slow global speed by 64% Damage when hit (Melee): 10 acid / 2 mind Changes resistances: +9% cold Changes resistances penetration: +30% fire / +7% physical Changes damage: +6% mind Global speed: +4% Massive two-handed swords. |
| On hands | Uruhell the drakeskin leather gloves (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +13.0% Armour: +3 Changes stats: +2 Cun / +5 Wil Changes resistances: +6% mind / +9% light Critical mult.: +9.00% Knockback immunity: +20% Equilibrium when hit: +0.08 Maximum life: +20.00 Spell crit. chance: +17% Mental crit. chance: +12% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 22, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
| Cloak | Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+1 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Around neck | wanderer's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +2 Mag / +5 Cun / +5 Con Life regen: +2.00 Stamina each turn: +0.50 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +36.00 Movement speed: +10% Amulets make your neck look great! |
Inventory
regeneration infusion of the sneak (heal 208; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 208 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (462.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 462.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 214 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (142). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Issyronik the steel ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Armour: +8 Changes stats: +3 Mag / +5 Wil / +5 Cun Changes resistances: +3% fire Blindness immunity: +23% Poison immunity: +10% Spellpower: +6 (+2 eff.) Mindpower: +14 (+3 eff.) Infravision radius: +3 See stealth: +10 See invisible: +5 Rings make your fingers look great! |
savior's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +8 (+4 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) Rings make your fingers look great! |
treant's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% nature / +5% blight Poison immunity: +11% Disease immunity: +12% Rings make your fingers look great! |
Turogodig the dwarven-steel battleaxe (36-53 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 35.5 - 53.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) When wielded/worn: Armour: +6 Defense: +5 (+1 eff.) Changes stats: +7 Str Mental crit. chance: +2% Massive two-handed battleaxes. |
elemental stralite battleaxe of shearing (48-72 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 73 lightning damage (1/turn) When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +13 Changes resistances penetration: +26% lightning / +16% all Changes damage: +35% lightning Massive two-handed battleaxes. |
iron battleaxe (14-21 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
stralite dagger 'Naturegrit' (27-35 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +8 nature When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +5 (+1 eff.) Damage when hit (Melee): 2 nature / 4 temporal Changes stats: +4 Str Changes resistances: +6% nature Changes resistances penetration: +5% temporal Changes damage: +3% nature / +9% physical Disarm immunity: +28% Sharp, short and deadly. |
Splendourwisp the dwarven-steel greatmaul (49-74 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 49.0 - 73.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +4 light Damage (radius 1) on hit: +4 light / +12 mind When wielded/worn: Changes resistances: +9% lightning / +15% light Massive two-handed mauls. |
acidic iron greatmaul (18-27 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16 Massive two-handed mauls. |
hateful iron greatmaul of daylight (17-26 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +7 darkness / +7 light Damage against: +7% Living / +9% Undead Massive two-handed mauls. |
iron greatmaul (18-27 power, 1 apr)Requires: - Strength 11 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
stralite greatmaul of corruption (52-79 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 4). Massive two-handed mauls. |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
elemental stralite greatsword (49-78 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 73 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +7% fire Changes damage: +19% fire Massive two-handed swords. |
Sword of Potential Futures (28-39 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Thermal Focus (14-15 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+6 eff.) Psi each turn: +1.00 Mindpower: +16 (+4 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
Fuleldir (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +4 Str / +3 Mag / +2 Cun / +3 Con Changes resistances: +9% light Changes damage: +6% blight Physical save: +8 (+4 eff.) Confusion immunity: +20% Maximum life: +77.00 Spell crit. chance: +3% Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of the hunter (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +27 (+7 eff.) Defense: +2 (+0 eff.) Fatigue: -5% Changes resistances: +13% nature / +13% blight Life regen: +3.00 Maximum life: +57.00 Maximum stamina: +12.00 Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Glimmerenvy' (10 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +3 Defense: +10 (+3 eff.) Fatigue: -3% Changes stats: +3 Con Changes resistances: +9% temporal Changes damage: +12% light Maximum encumbrance: +22 Physical save: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lisawyn (0 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 cold Changes resistances: +7% cold Changes damage: +21% mind / +5% cold Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +1% Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Plaguebloom (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +10 Armour: +3 Damage when hit (Melee): 2 nature Changes stats: +6 Cun / +6 Dex Changes resistances: +20% nature / +6% temporal Changes damage: +18% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +4 Wil / +5 Mag Changes resistances: +12% mind Changes resistances penetration: +20% darkness Changes damage: +10% blight / +6% fire / +9% arcane / +9% darkness Mental save: +18 (+7 eff.) Confusion immunity: +23% Maximum vim: +25.00 Spell crit. chance: +1% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 10% and all saves by 17, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+5 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Offalterror (39 def, 6 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +6 Defense: +39 (+13 eff.) Fatigue: +8% Damage when hit (Melee): 4 nature Changes stats: +5 Con Changes resistances: +21% temporal Stamina each turn: +2.00 Maximum stamina: +30.00 A suit of armour made of leather. |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Titanic (20 def, 18 armour, 48-58 power, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+6 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
40 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glacierglamour the alchemist's lampPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +21% cold Changes resistances penetration: +25% cold Spellpower: +8 (+3 eff.) Light radius: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(133 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +7 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 364.00 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 308/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 (+3 eff.) A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Chosen the Thalore Cursed level 26
57th Dusk 122nd year of Ascendancy at 08:23 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Chosen the Thalore Cursed level 29
8th Allure 123rd year of Ascendancy at 23:38 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Chosen the Thalore Cursed level 29
79th Haze 122nd year of Ascendancy at 11:34 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Chosen the Thalore Cursed level 27
61st Dusk 122nd year of Ascendancy at 21:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Chosen the Thalore Cursed level 21
26th Dusk 122nd year of Ascendancy at 23:57 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Chosen the Thalore Cursed level 22
27th Dusk 122nd year of Ascendancy at 08:35 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Chosen the Thalore Cursed level 31
9th Allure 123rd year of Ascendancy at 20:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Chosen the Thalore Cursed level 10
7th Mirth 122nd year of Ascendancy at 22:06 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Chosen the Thalore Cursed level 20
8th Dusk 122nd year of Ascendancy at 07:02 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Chosen the Thalore Cursed level 30
9th Allure 123rd year of Ascendancy at 14:13 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Chosen the Thalore Cursed level 33
10th Pyre 123rd year of Ascendancy at 13:48 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Chosen the Thalore Cursed level 33
9th Pyre 123rd year of Ascendancy at 07:39 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Chosen the Thalore Cursed level 26
45th Dusk 122nd year of Ascendancy at 09:16 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Chosen the Thalore Cursed level 25
44th Dusk 122nd year of Ascendancy at 09:18 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Chosen the Thalore Cursed level 28
62nd Dusk 122nd year of Ascendancy at 02:30 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Chosen the Thalore Cursed level 21
26th Dusk 122nd year of Ascendancy at 08:33 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Chosen the Thalore Cursed level 33
51st Regrowth 123rd year of Ascendancy at 13:47 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Chosen the Thalore Cursed level 21
27th Dusk 122nd year of Ascendancy at 00:01 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Chosen the Thalore Cursed level 24
43rd Dusk 122nd year of Ascendancy at 01:40 see stats
Log
You gain 13.24 gold from the transmogrification of enhanced stralite mace of enduring (38-52 power, 5 apr).
You gain 11.48 gold from the transmogrification of Gunysayon (42-59 power, 5 apr).
You gain 8.39 gold from the transmogrification of truestriking voratun greatmaul of crippling (66-98 power, 4 apr).
You gain 5.84 gold from the transmogrification of stralite greatmaul of evisceration (54-80 power, 3 apr).
There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 65th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 66th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Today is the 67th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:58.
There is a Last Hope (Town) here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
Run in which direction?
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).
Today is the 68th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Saving done.
Tannen points to the location of Telmur on your map.
Quest 'Back and there again' status updated! (Press 'j' to see the quest log)





























































































































