Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Glutton 1.0.1 Druid Class 1.0.1 Stone Wardens DLC Class 1.0.1 Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Glutton |
| Level / Exp | 13 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by rattlesnake at level 3 on the 4th Mirth 122nd year of Ascendancy at 01:09 / 15Killed by cutpurse at level 5 on the 6th Mirth 122nd year of Ascendancy at 03:56 Killed by Bill the Stone Troll at level 6 on the 10th Mirth 122nd year of Ascendancy at 14:17 Killed by Stekrun the halfling at level 7 on the 7th Flare 122nd year of Ascendancy at 11:29 Killed by Fatty McFatfat at level 9 on the 26th Dusk 122nd year of Ascendancy at 04:55 Killed by fire drake at level 10 on the 57th Dusk 122nd year of Ascendancy at 21:08 Killed by telugoroth at level 10 on the 57th Dusk 122nd year of Ascendancy at 23:03 Killed by fire drake hatchling at level 10 on the 58th Dusk 122nd year of Ascendancy at 04:10 Killed by shadow at level 11 on the 68th Dusk 122nd year of Ascendancy at 13:28 Killed by Rdaiaea the human at level 11 on the 24th Haze 122nd year of Ascendancy at 06:47 Killed by ritch flamespitter at level 11 on the 24th Haze 122nd year of Ascendancy at 08:44 Killed by Zarelod the halfling at level 11 on the 74th Haze 122nd year of Ascendancy at 22:53 Killed by zombie bunny at level 12 on the 2nd Regrowth 123rd year of Ascendancy at 23:45 Killed by Xanewe of the Bunnypocalypse at level 12 on the 3rd Regrowth 123rd year of Ascendancy at 09:51 Killed by zombie bunny at level 13 on the 4th Regrowth 123rd year of Ascendancy at 13:23 |
Primary Stats
| Strength | 38 (base 26) |
| Dexterity | 16 (base 11) |
| Constitution | 27 (base 24) |
| Magic | 15 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Hate | 63/100 |
| Mana | 172/172 |
| Psi | 100/100 |
| Vim | 148/148 |
| Life | 419/419 |
| Paradox | 389 |
| Stamina | 146/146 |
| Equilibrium | 0 |
| Healing Factor | 1.1 |
| Regeneration | 0.74524999999999 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 27 |
| Crit Chance | 19% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11.8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Light | +10% |
| Blight | +4% |
| Arcane | +11% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21.2 (70%) |
| Defense | 5.9 |
| Ranged Defense | 6.9 |
| Fatigue | 8 |
| Physical Save | 21.1125 |
| Spell Save | 8.225 |
| Mental Save | 7.175 |
Defense: Resistances
| Mind | 0%( 70%) |
| Darkness | + 22%( 70%) |
| Light | + 32%( 70%) |
| Cold | + 13%( 70%) |
| Physical | + 5%( 72%) |
| Arcane | + 14%( 70%) |
| Fire | + 19%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 122 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Gluttony / Famine | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Gluttony / Digestion | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Gluttony / Feast | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| beneficial effect | You feel your grip on reality slipping. Level 1 Curse of Madness 1Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Level 1: Unleashed: +3% critical damage, +4% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
| beneficial effect | Mayhem and destruction seem to follow you. Level 1 Curse of Misfortune 1Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +2 Defense, +1 Ranged Defense Level 2: -1 Luck, +3 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | An aura of death surrounds you. Level 5, Cursed Aura Curse of Corpses 5Penalty: Fear of Death: -10% resistance against damage from the undead. Level 1: Power over Death: +12% damage against the undead. Level 2: -3 Luck, +5 Strength, +5 Magic Level 3: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Level 4: Reprieve from Death: Humanoids you slay have a 50% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Level 1 Curse of Nightmares 1Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Level 1: Removed from Reality: +2 Physical Resistance, +2 Maximum Physical Resistance Level 2: -1 Luck, +3 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 10 air and an additional 3 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 0% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
| beneficial effect | You are digesting zombie bunny. Digesting |
Quests
You failed to protect the lone alchemist from death by Fatty McFatfat. Escort: lone alchemist (level 3 of Trollmire) | failed |
You failed to protect the lost warrior from death by Fatty McFatfat. Escort: lost warrior (level 2 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| Psionic focus | arcing iron waraxe (7-9.8 power, 2 apr) (Nightmares) arcing iron waraxe (7-9.8 power, 2 apr) (Nightmares)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +5 lightning Curse of Nightmares One-handed war axes. |
| Quiver | storming quiver of elm arrows of crippling (10/10, 9.5-13.3 power, 5 apr) storming quiver of elm arrows of crippling (10/10, 9.5-13.3 power, 5 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.5 - 13.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +7.0% Capacity: 10 Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +6 lightning Damage conversion: 26% lightning Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | miner's rough leather cap of absorption (0 def, 2 armour) (Corpses) miner's rough leather cap of absorption (0 def, 2 armour) (Corpses)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Stamina when hit: +0.80 Equilibrium when hit: +0.90 Infravision radius: +1 Curse of Corpses A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | mule's copper ring of darkness (+20%) mule's copper ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +20% darkness Changes damage: +10% darkness Maximum encumbrance: +21 Rings can have magical properties. |
| On fingers | marksman's copper ring of aether (+11%) marksman's copper ring of aether (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +11% arcane Changes damage: +11% arcane Rings can have magical properties. |
| Around neck | insulating steel amulet of the fish insulating steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% fire / +10% cold Allows you to breathe in: water Amulets can have magical properties. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr) (Madness) Bill's Tree Trunk (30-51 power, 7 apr) (Madness)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Madness This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On feet | pair of iron boots of tirelessness (0 def, 3 armour) (Corpses) pair of iron boots of tirelessness (0 def, 3 armour) (Corpses)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +10.00 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | iron gauntlets of regeneration (0 def, 1 armour) (Misfortune) iron gauntlets of regeneration (0 def, 1 armour) (Misfortune)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +0.60 Stamina each turn: +0.40 Psi each turn: +0.11 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
| Cloak | lightening linen cloak (1 def, 0 armour) (Corpses) lightening linen cloak (1 def, 0 armour) (Corpses)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Fatigue: -3% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fortifying iron mail armour of delving (2 def, 4 armour) (Corpses) fortifying iron mail armour of delving (2 def, 4 armour) (Corpses)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +7 Str / +3 Con Maximum life: +30.00 Light radius: +1 Curse of Corpses It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
anchoring copper amulet of dexterity (+2) anchoring copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +10% temporal Knockback immunity: +20% Amulets can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
flaming iron greatsword (10.5-16.8 power, 1 apr) (Misfortune) flaming iron greatsword (10.5-16.8 power, 1 apr) (Misfortune)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 10.5 - 16.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +6 fire Curse of Misfortune Massive two-handed swords. |
iron gauntlets (0 def, 1 armour) (Nightmares) iron gauntlets (0 def, 1 armour) (Nightmares)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
stabilizing linen wizard hat (1 def, 0 armour) (Nightmares) stabilizing linen wizard hat (1 def, 0 armour) (Nightmares)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Physical save: +6 Curse of Nightmares A pointy cloth hat, very wizardly... |
rough leather armour (1 def, 2 armour) (Shrouds) rough leather armour (1 def, 2 armour) (Shrouds)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Curse of Shrouds A suit of armour made of leather. |
spiked iron plate armour (3 def, 7 armour) (Nightmares) spiked iron plate armour (3 def, 7 armour) (Nightmares)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer is hit: 10 physical Curse of Nightmares A suit of armour made of metal plates. |
60 alchemist agate 60 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 40 turns) iron pickaxe of endurance (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 40 turns) woodsman's iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes resistances: +10% nature It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Talent Devour is ready to use.
Talent Beyond the Flesh is ready to use.
Talent War Hound is ready to use.
Talent Gloom is ready to use.
Talent Arcane Feed is ready to use.
Talent Feather Wind is ready to use.
Talent Deadly Poison is ready to use.
Talent Shielding is ready to use.
Talent Digest is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).
Fatty McFatfat uses Digest.
Zombie bunny has been digested.
Fatty McFatfat learned Rush!
Resting starts...
Talent Digest is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).
Fatty McFatfat uses Digest.
Zombie bunny has been digested.
Fatty McFatfat learned Rush!
Resting starts...
Talent Digest is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).
Your stomach is empty!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Zombie bunny has been digested.
Fatty McFatfat learned Rush!
