Jean D'Arc the level 5 Yeek Summoner by atriedes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceYeek
ClassSummoner
Level / Exp5 / 85%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic13 (base 10)
Willpower24 (base 18)
Cunning26 (base 22)

Resources

Life103/103
Equilibrium35
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage5
Accuracy29
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy29
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower16
Crit Chance6%
Speed1

Offense: Mind

Mindpower28
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense2
Ranged Defense4
Fatigue7
Physical Save5
Spell Save12
Mental Save21

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance55%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
On fingers
Around neck
In main hand
On hands
In off hand
Main armor
Light source

Inventory

Achievements

Log

You don't see how to get there...
Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


The air bubbles are depleted!

You are yanked out of this place!

You gain 0.90 gold from the transmogrification of
self-loading pouch of iron shots (19/19, 14.5-17.4 power, 1 apr).
You gain 0.92 gold from the transmogrification of
iron plate armour of fire resistance (3 def, 7 armour).
You gain 0.85 gold from the transmogrification of
prismatic rough leather armour (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 1.16 gold from the transmogrification of
slimy linen robe of corrosion (+16%) (0 def, 0 armour).
You gain 1.02 gold from the transmogrification of
rough leather belt of carrying.
You gain 0.25 gold from the transmogrification of
coral trident (12.5-20 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13-20.8 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (11-17.6 power, 6 apr).
You gain 2.46 gold from the transmogrification of
acidic iron longsword of phasing (12-16.8 power, 7 apr).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.