The Magi the level 6 Yeek Arcanist by MacBad

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsStone Wardens DLC Class 1.0.1
Auto-Transmo Gems 1.0.1
No NPC Aggro 1.0.0
No Locked Categories 1.0.1
Shadow Race 1.0.1
Arcanum Class Pack 1.0.1
Inventory Show All Tabs By Default 1.0.1
Items Vault 1.0.1
Succor and easement 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArcanist
Level / Exp6 / 66%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic29 (base 29)
Willpower29 (base 17)
Cunning15 (base 11)

Resources

Life88/88
Mana230/230
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage13
Accuracy2
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower27.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower23.15
Crit Chance2%
Speed1

Offense: Damage Bonus

Mind+5%
Arcane+9%
Fire+5%
Lightning+15%

Defense: Base

Armour (hardiness)2 (30%)
Defense1.3
Ranged Defense1.3
Fatigue0
Physical Save4.2
Spell Save20.15
Mental Save15.4

Defense: Resistances

Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
0/5
0/5
0/5
Spell / Phantasm1.30
5/5
0/5
0/5
0/5
Spell / High magic1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Meta1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Force1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Ran for 3 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).

Electric eel casts Lightning.


Electric eel hits The Magi for 69 lightning damage.
Electric eel casts Chain Lightning.

Electric eel hits The Magi for 31 lightning damage.
Electric eel killed The Magi!
The Magi the level 6 yeek arcanist was amped to death by an electric eel on level 3 of Murgol Lair.
You have 1 life(s) left.
The Magi deactivates Arcane Power.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...


Saving done.

Saving done.

Saving game...