











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Higher |
| Class | Writhing One |
| Level / Exp | 20 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by Islalrama the cutpurse at level 10 on the 2nd Mirth 122nd year of Ascendancy at 20:24 0 / 6Killed by worm that walks at level 12 on the 10th Mirth 122nd year of Ascendancy at 14:27 Killed by void horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 14:47 Killed by worm that walks (servant of Terror) at level 17 on the 9th Dusk 122nd year of Ascendancy at 21:03 Killed by snow giant boulder thrower at level 19 on the 18th Dusk 122nd year of Ascendancy at 23:07 Killed by Ablokon the thalore at level 20 on the 30th Dusk 122nd year of Ascendancy at 09:42 |
Primary Stats
| Strength | 51 (base 38) |
| Dexterity | 16 (base 10) |
| Constitution | 48 (base 27) |
| Magic | 50 (base 34) |
| Willpower | 21 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -25/673 |
| Mana | 105/269 |
| Insanity | 84/100 |
| Healing Factor | 1.6778383355187 |
| Regeneration | 7.1308129259546 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 52 |
| Crit Chance | 10% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Darkness | +4% |
| Blight | +4% |
| Physical | +15% |
| Mind | +7% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21.551211628464 (73.607947236566%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 23 |
| Physical Save | 33 |
| Spell Save | 22 |
| Mental Save | 14 |
Defense: Resistances
| Nature | + 38%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 22%( 70%) |
| Cold | + 32%( 70%) |
| Blight | + 26%( 70%) |
| Acid | + 18%( 70%) |
| Fire | + 24%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Poison Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 156 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by giant ice ant. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by Emesemira the stone troll. Escort: temporal explorer (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed orc heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
| On feet | Brenyfang (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Con ----- def ----- Armour +3 HP.reg +2.00 Poison- +10% ---------- misc Max.stam +20.00 Infravis +2 A pair of boots made of leather. |
| Light source | survivor's brass lantern of focus2.0 T1 lite [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +7% mind ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating rough leather cap of might (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A cap made of leather. |
| Tool | miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper onyx ring0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Dex +5 Mag +3 Wil +6 Cun +3 Con dps ---------- Spell.pwr +6 (+2 eff.) Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings make your fingers look great! |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | dwarven-steel longsword 'Lightningwreck' (132% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 132% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +8 mind On Crit.r2 +4 lightning While equipped: Stats +5 Con dps ---------- Phys.crit +2.0% Dmg.mod +6% physical Apr +1 Sharp, long, and deadly. |
| On hands | hardened leather gloves 'Relgirodur' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% physical Melee Ret 6 acid ----- def ----- Armour +2 Resists +3% light +12% nature Phys.save +6 (+3 eff.) Unarmed combat: Power 122% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | searing iron plate armour of Eyal (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 8 acid 9 fire Melee Ret 9 acid 9 fire ----- def ----- Armour +7 Fatigue +22% Resists +11% acid +11% fire Max.HP +25.00 HP.reg +2.00 Heal.mod +11% A suit of armour made of metal plates. |
| Cloak | Korybers the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +3 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +12% light Max.HP +20.00 Heal.mod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous steel amulet of constitution (+6)0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck +4 Con dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+3 eff.) Unseen.red 11% Amulets make your neck look great! |
Inventory
Morningrock the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: ----- def ----- Resists +15% light Phys.save +14 (+7 eff.) Spell.save +11 (+6 eff.) Mind.save +13 (+9 eff.) Blind- +14% ---------- misc Light +1 Infravis +4 Sight +2 See.Invis +7 Masteries +0.28 Demented/Friend of the worm Amulets make your neck look great! |
Searorder0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +9% fire Phasing +10% ----- def ----- Fatigue -5% Resists +9% fire HP.reg +2.00 Amulets make your neck look great! |
savior's steel amulet of cunning (+2)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +2 Cun ----- def ----- Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +10 (+8 eff.) Amulets make your neck look great! |
steel ring 'Shockrebel'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% lightning +14% fire +9% light Melee Ret 4 lightning ----- def ----- Resists +28% fire Max.HP +23.00 HP.reg +1.00 Disarm- +22% Pinning- +22% Stun/Frz- +24% Knockbk- +24% ---------- misc Light +1 Rings make your fingers look great! |
caustic cured leather sling of piercing4.0 T2 sling 1H weapon Reqs Shoot [Ego++] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Crit.r2 +10 acid +11 nature While equipped: dps ---------- Res.pen +11% acid +8% nature +6% all Acc +7 (+2 eff.) Apr +13 Slings are used to hurl stones or metal shots at your foes. |
grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
cinder dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 5 fire Dmg.mod +4% fire ----- def ----- Armour +2 Fatigue +3% Resists +7% fire Unarmed combat: Power 127% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +7 fire On Hit: 10% Fire Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Mardebar' (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 fire Dmg.mod +12% mind +5% fire Res.pen +5% mind Melee Ret 4 mind ----- def ----- Armour +2 Resists +5% fire ---------- misc See.Invis +9 Unarmed combat: Power 114% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 fire On Hit: 10% Fire Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +25.00 HP.reg +3.00 Heal.mod +13% A suit of armour made of leather. |
icy dwarven-steel shield of acid resistance (+15%) (0 def, 6 armour, 132% power, 76 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 132% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +76 While equipped: dps ---------- Melee+ 9 cold Melee Ret 6 ice ----- def ----- Armour +6 Fatigue +8% Resists +15% acid ---------- misc Talents +1 Block Handheld deflection devices. |
180 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Aerothra the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +6% mind Res.pen +25% arcane Melee Ret 2 arcane ----- def ----- Resists +5% arcane Phys.save +7 (+4 eff.) Heal.mod +15% ---------- misc Max.stam +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 94.77 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 94.77 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots of accuracy (11/17, 148% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Master Power 149% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +3 Crit +12.0% Capacity 17 On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Terror the Higher Writhing One level 20
20th Dusk 122nd year of Ascendancy at 12:13 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Terror the Higher Writhing One level 17
18th Dusk 122nd year of Ascendancy at 01:31 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Terror the Higher Writhing One level 10
2nd Mirth 122nd year of Ascendancy at 01:38 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Terror the Higher Writhing One level 20
20th Dusk 122nd year of Ascendancy at 01:08 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Terror the Higher Writhing One level 19
18th Dusk 122nd year of Ascendancy at 23:42 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Terror the Higher Writhing One level 17
5th Flare 122nd year of Ascendancy at 11:13 see stats
Log
Deep Wound from Ondiean the thalore hits Terror for 22 physical damage.
Ablokon the thalore is free from the blighted poison.
Carrion worm mass's wormblight area effect hits Ablokon the thalore for 16 blight damage.
Terror's deep wound closes.
Ablokon the thalore casts Draining Assault.
Terror casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Terror begins to fear you.
Terror is on fire!
Terror damages herself through Martyrdom!
Ablokon the thalore HEALS from acid damage!
Ablokon the thalore steals life from Terror!
Ablokon the thalore hits Terror for 156 physical, 7 light, 1 acid, 0 fire, 7 fire, 193 physical, 7 light, 1 acid, 1 fire, 7 fire (379 total damage).
Melee retaliation hits Ablokon the thalore for 18 acid, 11 healing, 10 fire, 16 acid, 9 healing, 11 fire (55 total damage) [20 healing].
Terror hits Ablokon the thalore for 52 healing, 2 healing, 2 healing, 65 healing, 2 healing, 2 healing (0 total damage) [127 healing].
Ablokon the thalore HEALS from acid damage!
Terror damages herself through Martyrdom!
Ablokon the thalore hits Terror for 4 physical, 0 acid, 1 fire, 0 mind, 6 darkness, 0 acid, 0 fire (12 total damage).
Carrion worm mass's wormblight area effect hits Ablokon the thalore for 16 blight damage.
Terror hits Ablokon the thalore for 71 physical, 8 acid, 5 healing, 11 fire, 7 mind, 119 darkness, 6 acid, 3 healing, 8 fire (229 total damage) [8 healing].
Burning from Ablokon the thalore hits Terror for 4 fire damage.
Ablokon the thalore returns to normal.
Ablokon the thalore HEALS from acid damage!
Terror damages herself through Martyrdom!
Melee retaliation hits Ablokon the thalore for 11 acid, 7 healing, 10 fire (21 total damage) [7 healing].
Ablokon the thalore hits Terror for 126 physical damage.
Terror the level 20 higher writhing one was stabbed to death by Ablokon the thalore on level 1 of Ambush!.














































































