











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 13 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Betenne the large brown snake at level 11 on the 2nd Flare 122nd year of Ascendancy at 06:28 0 / 5Killed by Betenne the large brown snake at level 11 on the 2nd Flare 122nd year of Ascendancy at 07:17 Killed by Xanedhekira the rattlesnake at level 11 on the 2nd Flare 122nd year of Ascendancy at 08:51 Killed by Andanaha the Bringer of Doom at level 12 on the 3rd Flare 122nd year of Ascendancy at 04:40 Killed by Silulle the brown bear at level 13 on the 17th Dusk 122nd year of Ascendancy at 20:13 |
Primary Stats
| Strength | 16 (base 15) |
| Dexterity | 17 (base 10) |
| Constitution | 13 (base 11) |
| Magic | 17 (base 10) |
| Willpower | 52 (base 39) |
| Cunning | 32 (base 23) |
Resources
| Life | -137/474 |
| Equilibrium | 10 |
| Healing Factor | 1.1283363011315 |
| Regeneration | 16.657586750161 |
Speed
| Mental | +2.9072344087915% |
| Attack | +2.9072344087915% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 49 |
| Crit Chance | 25% |
| APR | 18 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 49 |
| Crit Chance | 26% |
| APR | 18 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 31% |
| Speed | 0.97174897930652 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +10% |
| Temporal | +6% |
| Nature | +3% |
| Cold | +3% |
| Mind | +25% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Mind | +10% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 22.522593642275 (62.32946707186%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 16 |
| Physical Save | 18 |
| Spell Save | 25 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 4%( 70%) |
| Physical | + 3%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 13%( 70%) |
| Fire | + 1%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 26% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You failed to protect the lone alchemist from death by 3-headed hydra. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by bee swarm. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Elowyn the skeleton warrior. Escort: worried loremaster (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Equipment
| On feet | pair of rough leather boots 'Rainblast' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +3% mind +3% cold Res.pen +5% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Armour +1 Resists +9% lightning Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 127% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(109 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Hathyrim the Sparkblast (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Wil +2 Cun +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +20 (+10 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +6% mind ----- def ----- Armour +5 Fatigue +5% Resists +3% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Zuharalin (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.pwr +4 (+2 eff.) Melee+ 19 mind 17 darkness Dmg.mod +9% acid Res.pen +5% mind On Hit (Melee): * 13% chance to reduce all saves and defense by 29 ----- def ----- Armour +2 Fatigue +3% Mind.save -6 (-4 eff.) ---------- misc Psi/ret +0.12 Max.hate +2.00 Unarmed combat: Power 124% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Reproach 3 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel torque of gale force 'Getuvor' [power 220] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +7% Res.pen +5% mind ----- def ----- HP.reg +4.00 Disarm- +10% Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 220 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Kindlesting the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +6 Mag dps ---------- Dmg.mod +13% mind ----- def ----- Resists +13% mind +9% nature +3% light ---------- misc Light +1 Rings make your fingers look great! |
| On fingers | marksman's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +26% Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Corpseumbra the vined mindstar (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +4 nature On Hit: * 10% chance to reduce damage dealt by 24% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% nature ----- def ----- Resists +4% blight +3% lightning +12% acid Spell.save +6 (+3 eff.) Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Velith the Brandcrypt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +10 (+4 eff.) Dmg.mod +3% mind +6% temporal Melee Ret 2 fire ----- def ----- Resists +5% lightning +6% temporal ---------- misc Equi/ret +0.04 A belt that goes around your waist. |
| In off hand | Ulfilarig (97% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +4.0% Atk.spd 100% On Crit.r2 +4 physical While equipped: Stats +1 Cun +4 Wil dps ---------- Mind.crit +2% Mind.pwr +7 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Flashblast the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Res.pen +10% blight Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour of implacability (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +8% Phys.save +6 (+4 eff.) A suit of armour made of mail. |
Inventory
iron battleaxe (104% power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 105% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
steel greatmaul (138% power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 139% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
thorny mindstar 'Infernopassion' (98% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Disrupt Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +12 fire On Crit: * Deals 81 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +4 Dex dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Res.pen +15% fire ----- def ----- Resists +6% fire ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
grounding rough leather belt of the giants1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +5% lightning +5% temporal Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt 'Geturek'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% temporal ----- def ----- Resists +3% fire Crit.chn- 5.00% Phys.save +5 (+3 eff.) Silence- +20% A belt that goes around your waist. |
Shockglamour the pair of rough leather boots (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 29 ----- def ----- Armour +2 Resists +15% lightning ---------- misc Infravis +2 A pair of boots made of leather. |
corrosive rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Resists +5% acid Unarmed combat: Power 102% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flashstinger the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Str +3 Dex +3 Mag +1 Con dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +6% lightning Res.pen +5% lightning +5% cold ----- def ----- Defense +1 (+1 eff.) ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
Zorach the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil dps ---------- Spell.crit +4% S.pwr/crit +4 Res.pen +5% blight ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding rough leather cap of strength (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal A cap made of leather. |
49 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Adarinor the Flashwyrd [power 49] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +15% mind ----- def ----- Resists +3% acid +3% mind +15% lightning Harden the skin for 7 turns increasing armour by 49 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Dragon mommy the Higher Wyrmic level 12
3rd Flare 122nd year of Ascendancy at 06:15 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Dragon mommy the Higher Wyrmic level 10
3rd Summertide 122nd year of Ascendancy at 09:58 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Dragon mommy the Higher Wyrmic level 12
3rd Flare 122nd year of Ascendancy at 04:37 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Dragon mommy the Higher Wyrmic level 10
1st Flare 122nd year of Ascendancy at 01:56 see stats
Log
Grizzly bear hits Dragon mommy for 12 physical damage.
Silulle the brown bear uses Block.
Bleeding from Silulle the brown bear hits Dragon mommy for 16 physical damage.
Burning from Silulle the brown bear hits Dragon mommy for 23 fire damage.
Dragon mommy is frozen to the ground!
Grizzly bear is afflicted by a crippling illness!
Silulle the brown bear uses To The Arms.
Tempest of Metal performs a melee critical strike against Dragon mommy!
Dragon mommy is suffering and fails to concentrate on dealing damage.
Bleeding from Silulle the brown bear hits Dragon mommy for 21 physical damage.
Burning from Silulle the brown bear hits Dragon mommy for 25 fire damage.
Silulle the brown bear hits Dragon mommy for 53 cold, 83 physical, 5 fire, 0 arcane, 18 fire (158 total damage).
Tempest of Metal hits Dragon mommy for 24 physical, 5 fire, 0 arcane, 18 fire, 7 physical, 5 fire, 0 arcane, 18 fire (77 total damage).
Melee retaliation hits Silulle the brown bear for 0 fire, 2 mind, 0 cold, 0 fire, 2 mind, 0 cold, 0 fire, 2 mind, 0 cold (5 total damage).
Dragon mommy hits Silulle the brown bear for (6 blocked), 0 light, (6 blocked), 0 light (0 total damage).
Dragon mommy hits Grizzly bear for 5 nature, 1 nature, 6 darkness, 5 mind, 6 light, 7 nature, 6 darkness, 10 mind, 6 light (52 total damage).
You collect a new ingredient: bear paw (1).
Melee retaliation hits Grizzly bear for 0 fire, 1 mind, 7 cold (9 total damage).
Bleeding from Silulle the brown bear hits Dragon mommy for 21 physical damage.
Burning from Silulle the brown bear hits Dragon mommy for 25 fire damage.
Grizzly bear hits Dragon mommy for 11 physical damage.
Silulle the brown bear uses Stun.
Silulle the brown bear performs a melee critical strike against Dragon mommy!
Dragon mommy is stunned!
Melee retaliation killed Grizzly bear!
Silulle the brown bear hits Dragon mommy for 42 physical, 5 fire, 0 arcane, 18 fire (65 total damage).
Tempest of Metal hits Dragon mommy for 12 physical, 5 fire, 0 arcane, 18 fire, 7 physical, 5 fire, 0 arcane, 18 fire (65 total damage).
Melee retaliation hits Silulle the brown bear for 0 fire, 0 mind, 0 cold, 0 fire, 1 mind, 0 cold, 0 fire, 1 mind, 0 cold, 0 fire, 1 mind, 0 cold (4 total damage).
Dragon mommy the level 13 higher wyrmic was combusted to death by Silulle the brown bear on level 2 of Bearscape.















































































