










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Cursed |
| Level / Exp | 45 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:00 / 146Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:11 Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:25 Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:42 Killed by skeleton mage at level 5 on the 77th Pyre 122nd year of Ascendancy at 03:24 Killed by stone troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 03:34 Killed by stone troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 03:56 Killed by degenerated skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 04:10 Killed by white crystal at level 5 on the 77th Pyre 122nd year of Ascendancy at 07:11 Killed by venom drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:07 Killed by Malnden the human at level 8 on the 1st Summertide 122nd year of Ascendancy at 23:35 Killed by Rriann the human at level 9 on the 10th Flare 122nd year of Ascendancy at 05:44 Killed by Rriann the human at level 9 on the 10th Flare 122nd year of Ascendancy at 05:54 Killed by red crystal at level 9 on the 29th Dusk 122nd year of Ascendancy at 05:22 Killed by devourer at level 10 on the 30th Dusk 122nd year of Ascendancy at 08:30 Killed by minotaur at level 10 on the 30th Dusk 122nd year of Ascendancy at 12:36 Killed by Spellblaze Crystal at level 10 on the 30th Dusk 122nd year of Ascendancy at 23:58 Killed by Cyrebeth the elven guard at level 11 on the 32nd Dusk 122nd year of Ascendancy at 06:36 Killed by fire imp at level 11 on the 32nd Dusk 122nd year of Ascendancy at 06:53 Killed by Cyrebeth the elven guard at level 11 on the 32nd Dusk 122nd year of Ascendancy at 07:08 Killed by minotaur at level 12 on the 57th Dusk 122nd year of Ascendancy at 00:27 Killed by armoured skeleton warrior at level 12 on the 57th Dusk 122nd year of Ascendancy at 08:52 Killed by Zubunn the thief at level 12 on the 57th Dusk 122nd year of Ascendancy at 16:43 Killed by Polimina the white ooze at level 13 on the 58th Dusk 122nd year of Ascendancy at 23:34 Killed by Adinor the giant yellow ant at level 13 on the 59th Dusk 122nd year of Ascendancy at 00:27 Killed by Xanor the Bringer of Doom at level 14 on the 62nd Dusk 122nd year of Ascendancy at 03:24 Killed by Bladehaste at level 15 on the 64th Dusk 122nd year of Ascendancy at 06:34 Killed by gwelgoroth at level 15 on the 65th Dusk 122nd year of Ascendancy at 16:49 Killed by greater gwelgoroth at level 15 on the 65th Dusk 122nd year of Ascendancy at 18:59 Killed by greater gwelgoroth at level 15 on the 65th Dusk 122nd year of Ascendancy at 19:13 Killed by snow giant thunderer at level 16 on the 31st Haze 122nd year of Ascendancy at 15:57 Killed by cold drake hatchling at level 16 on the 31st Haze 122nd year of Ascendancy at 16:34 Killed by giant venus flytrap at level 16 on the 31st Haze 122nd year of Ascendancy at 17:02 Killed by skeleton assassin at level 16 on the 31st Haze 122nd year of Ascendancy at 17:15 Killed by Polelle the dire wolf at level 17 on the 32nd Haze 122nd year of Ascendancy at 12:40 Killed by greater telugoroth at level 17 on the 34th Haze 122nd year of Ascendancy at 05:14 Killed by Rantha the Abomination at level 17 on the 34th Haze 122nd year of Ascendancy at 23:35 Killed by Chronolith Clone at level 18 on the 35th Haze 122nd year of Ascendancy at 04:36 Killed by Chronolith Twin at level 18 on the 35th Haze 122nd year of Ascendancy at 05:30 Killed by Rantha the Worm at level 18 on the 35th Haze 122nd year of Ascendancy at 22:38 Killed by thought-forged bowman at level 19 on the 47th Haze 122nd year of Ascendancy at 06:05 Killed by Ustekrys the halfling at level 19 on the 47th Haze 122nd year of Ascendancy at 07:03 Killed by Bethoth the corrupted war dog at level 19 on the 50th Haze 122nd year of Ascendancy at 04:31 Killed by Glorossra the shadow stalker at level 19 on the 50th Haze 122nd year of Ascendancy at 14:58 Killed by Kyless at level 20 on the 51st Haze 122nd year of Ascendancy at 16:35 Killed by Isiwen the gigantic sandworm tunneler at level 21 on the 59th Haze 122nd year of Ascendancy at 04:20 Killed by skeleton warrior at level 22 on the 67th Haze 122nd year of Ascendancy at 05:05 Killed by Emelibeth the venom wyrm at level 23 on the 67th Haze 122nd year of Ascendancy at 19:58 Killed by Emelibeth the venom wyrm at level 23 on the 67th Haze 122nd year of Ascendancy at 20:50 Killed by armoured skeleton warrior at level 23 on the 68th Haze 122nd year of Ascendancy at 01:09 Killed by armoured skeleton warrior at level 23 on the 68th Haze 122nd year of Ascendancy at 01:32 Killed by forest wight at level 23 on the 68th Haze 122nd year of Ascendancy at 18:36 Killed by Borfast the Broken at level 24 on the 69th Haze 122nd year of Ascendancy at 12:40 Killed by Borfast the Broken at level 24 on the 69th Haze 122nd year of Ascendancy at 13:37 Killed by greater gwelgoroth at level 24 on the 70th Haze 122nd year of Ascendancy at 00:12 Killed by snow giant thunderer at level 24 on the 70th Haze 122nd year of Ascendancy at 01:28 Killed by Islamina the large white snake at level 24 on the 70th Haze 122nd year of Ascendancy at 14:40 Killed by faerlhing at level 25 on the 71st Haze 122nd year of Ascendancy at 13:33 Killed by faerlhing at level 25 on the 71st Haze 122nd year of Ascendancy at 21:25 Killed by The Master at level 26 on the 73rd Haze 122nd year of Ascendancy at 04:30 Killed by ghast at level 26 on the 73rd Haze 122nd year of Ascendancy at 05:01 Killed by ghast at level 26 on the 73rd Haze 122nd year of Ascendancy at 05:41 Killed by Lord of Skulls (warrior) at level 26 on the 73rd Haze 122nd year of Ascendancy at 05:50 Killed by The Master at level 26 on the 73rd Haze 122nd year of Ascendancy at 06:09 Killed by The Master at level 26 on the 73rd Haze 122nd year of Ascendancy at 06:40 Killed by The Master at level 26 on the 73rd Haze 122nd year of Ascendancy at 06:57 Killed by ice wyrm at level 27 on the 73rd Haze 122nd year of Ascendancy at 12:21 Killed by cold drake hatchling at level 27 on the 73rd Haze 122nd year of Ascendancy at 15:07 Killed by Ancaia the halfling at level 28 on the 6th Allure 123rd year of Ascendancy at 04:23 Killed by Genek the dwarf at level 28 on the 12nd Regrowth 123rd year of Ascendancy at 06:54 Killed by Grand Corruptor at level 29 on the 45th Regrowth 123rd year of Ascendancy at 18:50 Killed by Grand Corruptor at level 29 on the 45th Regrowth 123rd year of Ascendancy at 19:46 Killed by ghoul at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 13:53 Killed by ghast at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 14:09 Killed by bandit at level 30 on the 65th Regrowth 123rd year of Ascendancy at 05:34 Killed by eldritch eye at level 30 on the 21st Pyre 123rd year of Ascendancy at 10:31 Killed by eldritch eye at level 30 on the 21st Pyre 123rd year of Ascendancy at 10:51 Killed by Gloldarin the Guardian at level 30 on the 22nd Pyre 123rd year of Ascendancy at 01:47 Killed by Belilrawen the Guardian at level 30 on the 22nd Pyre 123rd year of Ascendancy at 09:16 Killed by Zorgo the quasit at level 30 on the 22nd Pyre 123rd year of Ascendancy at 17:17 Killed by Cyrewyn the master vampire at level 30 on the 22nd Pyre 123rd year of Ascendancy at 18:08 Killed by Silima the forest wight at level 30 on the 22nd Pyre 123rd year of Ascendancy at 20:55 Killed by Eilinera the wolf at level 30 on the 22nd Pyre 123rd year of Ascendancy at 21:22 Killed by Silima the forest wight at level 30 on the 22nd Pyre 123rd year of Ascendancy at 22:09 Killed by Eilinera the wolf at level 30 on the 22nd Pyre 123rd year of Ascendancy at 23:30 Killed by Silima the forest wight at level 30 on the 23rd Pyre 123rd year of Ascendancy at 00:16 Killed by Cieteg the thalore at level 30 on the 36th Pyre 123rd year of Ascendancy at 05:52 Killed by fiery orc wyrmic at level 31 on the 39th Pyre 123rd year of Ascendancy at 00:50 Killed by orc grand master assassin at level 31 on the 40th Pyre 123rd year of Ascendancy at 02:58 Killed by cold drake at level 31 on the 40th Pyre 123rd year of Ascendancy at 05:45 Killed by orc soldier at level 31 on the 40th Pyre 123rd year of Ascendancy at 05:56 Killed by Isagawen the treant at level 31 on the 40th Pyre 123rd year of Ascendancy at 13:02 Killed by Golbug the Destroyer at level 31 on the 41st Pyre 123rd year of Ascendancy at 08:04 Killed by Golbug the Destroyer at level 31 on the 41st Pyre 123rd year of Ascendancy at 08:26 Killed by Golbug the Destroyer at level 31 on the 41st Pyre 123rd year of Ascendancy at 09:04 Killed by Golbug the Destroyer at level 31 on the 41st Pyre 123rd year of Ascendancy at 09:55 Killed by Golbug the Destroyer at level 31 on the 41st Pyre 123rd year of Ascendancy at 10:25 Killed by Golbug the Destroyer at level 31 on the 41st Pyre 123rd year of Ascendancy at 11:04 Killed by orc cryomancer at level 33 on the 63rd Pyre 123rd year of Ascendancy at 03:00 Killed by Eilinilenor the orc cryomancer at level 33 on the 7th Flare 123rd year of Ascendancy at 03:18 Killed by stone golem at level 33 on the 7th Flare 123rd year of Ascendancy at 04:18 Killed by armoured skeleton warrior at level 33 on the 47th Dusk 123rd year of Ascendancy at 22:56 Killed by orc pyromancer at level 33 on the 72nd Dusk 123rd year of Ascendancy at 00:43 Killed by orc cryomancer at level 33 on the 78th Dusk 123rd year of Ascendancy at 03:01 Killed by orc high cryomancer at level 33 on the 78th Dusk 123rd year of Ascendancy at 08:48 Killed by orc high cryomancer at level 33 on the 78th Dusk 123rd year of Ascendancy at 10:02 Killed by orc high cryomancer at level 33 on the 78th Dusk 123rd year of Ascendancy at 10:57 Killed by overpowered greater multi-hued wyrm at level 34 on the 78th Dusk 123rd year of Ascendancy at 21:39 Killed by overpowered greater multi-hued wyrm at level 34 on the 78th Dusk 123rd year of Ascendancy at 22:45 Killed by overpowered greater multi-hued wyrm at level 35 on the 79th Dusk 123rd year of Ascendancy at 04:37 Killed by overpowered greater multi-hued wyrm at level 35 on the 79th Dusk 123rd year of Ascendancy at 06:43 Killed by overpowered greater multi-hued wyrm at level 35 on the 79th Dusk 123rd year of Ascendancy at 07:39 Killed by overpowered greater multi-hued wyrm at level 35 on the 79th Dusk 123rd year of Ascendancy at 09:58 Killed by overpowered greater multi-hued wyrm at level 36 on the 79th Dusk 123rd year of Ascendancy at 12:09 Killed by overpowered greater multi-hued wyrm at level 36 on the 79th Dusk 123rd year of Ascendancy at 13:41 Killed by Bethoriakira the orc necromancer at level 36 on the 9th Haze 123rd year of Ascendancy at 20:08 Killed by orc necromancer at level 36 on the 24th Haze 123rd year of Ascendancy at 00:42 Killed by Emara the orc corruptor at level 37 on the 25th Haze 123rd year of Ascendancy at 06:09 Killed by orc necromancer at level 37 on the 25th Haze 123rd year of Ascendancy at 13:50 Killed by orc necromancer at level 37 on the 26th Haze 123rd year of Ascendancy at 07:25 Killed by ghast at level 37 on the 26th Haze 123rd year of Ascendancy at 08:11 Killed by ghoul at level 37 on the 26th Haze 123rd year of Ascendancy at 09:01 Killed by ghoulking at level 37 on the 26th Haze 123rd year of Ascendancy at 10:10 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 26th Haze 123rd year of Ascendancy at 10:48 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 26th Haze 123rd year of Ascendancy at 11:54 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 26th Haze 123rd year of Ascendancy at 12:38 Killed by armoured skeleton warrior at level 37 on the 26th Haze 123rd year of Ascendancy at 13:23 Killed by Lord of Skulls (warrior) at level 37 on the 26th Haze 123rd year of Ascendancy at 13:47 Killed by orc blood mage at level 38 on the 26th Haze 123rd year of Ascendancy at 15:00 Killed by orc corruptor at level 38 on the 27th Haze 123rd year of Ascendancy at 01:18 Killed by luminous horror at level 38 on the 27th Haze 123rd year of Ascendancy at 09:50 Killed by Bladehaste's Inner Demon at level 38 on the 27th Haze 123rd year of Ascendancy at 10:47 Killed by Bladehaste's Inner Demon at level 38 on the 27th Haze 123rd year of Ascendancy at 11:56 Killed by radiant horror at level 38 on the 27th Haze 123rd year of Ascendancy at 16:15 Killed by Tannen at level 41 on the 10th Regrowth 124th year of Ascendancy at 06:31 Killed by minotaur at level 41 on the 17th Regrowth 124th year of Ascendancy at 13:42 Killed by stone golem at level 42 on the 17th Regrowth 124th year of Ascendancy at 18:24 Killed by Layuna the Herald at level 44 on the 20th Regrowth 124th year of Ascendancy at 10:10 Killed by Aroriamiwen the Herald at level 44 on the 20th Regrowth 124th year of Ascendancy at 10:37 Killed by Islumille the Frozen Terror at level 44 on the 20th Regrowth 124th year of Ascendancy at 11:21 Killed by armoured skeleton warrior at level 44 on the 20th Regrowth 124th year of Ascendancy at 12:06 Killed by Cyriyamissra the Flame Terror at level 44 on the 20th Regrowth 124th year of Ascendancy at 13:22 Killed by Cyriyamissra the Flame Terror at level 44 on the 20th Regrowth 124th year of Ascendancy at 14:23 Killed by Liseta the Caustic Terror at level 44 on the 20th Regrowth 124th year of Ascendancy at 16:33 Killed by Liseta the Caustic Terror at level 44 on the 20th Regrowth 124th year of Ascendancy at 17:23 Killed by Xarada the Storm Terror at level 45 on the 20th Regrowth 124th year of Ascendancy at 18:22 |
Primary Stats
| Strength | 91 (base 60) |
| Dexterity | 31 (base 10) |
| Constitution | 116 (base 57) |
| Magic | 34 (base 10) |
| Willpower | 108 (base 60) |
| Cunning | 46 (base 10) |
Resources
| Life | 1635/1635 |
| Hate | 58/109 |
| Healing Factor | 1.5995758125135 |
| Regeneration | 0.39989395312838 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +125.60113228947% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 9 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 184 |
| Accuracy | 49 |
| Crit Chance | 20% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 88 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| Arcane | +29% |
| Cold | +25% |
| All | 0% |
| Darkness | +24% |
| Light | +11% |
| Physical | +15% |
| Mind | +6% |
| Nature | +20% |
Offense: Damage Penetration
| Darkness | +20% |
| Nature | +25% |
| Mind | +25% |
| Arcane | +10% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 115.72307323196 (100%) |
| Defense | 48 |
| Ranged Defense | 58 |
| Fatigue | 56 |
| Physical Save | 49 |
| Spell Save | 46 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 64%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 48%( 70%) |
| Darkness | + 77%( 82%) |
| Light | + 56%( 70%) |
| Physical | + 67%( 74%) |
| Mind | + 70%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 58%( 70%) |
Defense: Immunities
| Disarm Resistance | 34% |
| Pinning Resistance | 34% |
| Knockback Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 45% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 582.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 549 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Rampage | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Surge |
| talent | Gloom |
| talent | Savage Hunter |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +8% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 65 mind and 76 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 7 nightmare (summon Terrors and chances to slow, deal 104 Mind damage, and deal 122 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+25% resist all). Shroud of Passing |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 14%) for 4 turns. Power 1+: Nightwalker: +24 Darkness Resistance, +12% Max Darkness Resistance, +14 See Invisible Power 2+: -1 Luck, +11 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 25% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 25% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by skeleton archer. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by degenerated skeleton warrior. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the temporal explorer from death by orc warrior. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (Corpses) (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% Curse of Corpses These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Radhykalthondur the ShadewilterInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 16 * 20% chance to reduce damage dealt by 36% Damage when hit (Melee): 4 blight Changes resistances: +18% blight Changes resistances penetration: +20% darkness / +10% arcane Changes damage: +15% blight Mental save: +4 (+1 eff.) Mindpower: +9 (+2 eff.) Mental crit. chance: +6% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | catburglar's dwarven-steel helm of precognition (Shrouds) (7 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +4 Defense: +7 (+2 eff.) Fatigue: +4% Effects when hit in melee: * 16% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Cun / +5 Dex Changes resistances: +12% darkness Infravision radius: +4 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | stone warden's drakeskin leather gloves of magic (+9) (Corpses) (0 def, 16 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +16 Armour Hardiness: +9% Changes stats: +2 Mag / +9 Con Changes resistances: +8% physical Changes damage: +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Nightsong (Nightmares)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 Curse of Nightmares It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | stralite ring 'Mireblur' (Madness)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 17% chance to reduce all saves and defense by 46 Damage (Melee): 17 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 46 Damage (Ranged): 21 physical Changes stats: +5 Cun Changes resistances: +18% arcane / +15% cold Changes resistances penetration: +25% nature Changes damage: +18% arcane Mental save: +6 (+2 eff.) Disarm immunity: +34% Pinning immunity: +34% Knockback immunity: +37% Hate when firing a critical mind attack: +2.00 Maximum life: +38.00 Maximum hate: +9.00 Curse of Madness It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | stralite amulet 'Hailire'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 13 light / 11 darkness Effects when hit in melee: * 8% chance to reduce damage dealt by 36% * 9% chance to blind Changes stats: +4 Str / +6 Mag Changes resistances: +5% arcane / +18% cold Changes resistances penetration: +25% cold Changes damage: +8% darkness / +6% arcane / +11% light Amulets make your neck look great! |
| In main hand | voratun mace 'Nightspitter' (Nightmares) (56-79 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 56.5 - 79.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +15 darkness Damage against: +10% Living When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 36% Changes stats: +12 Con / +12 Wil Changes resistances penetration: +25% mind Changes damage: +6% darkness / +6% mind Maximum life: +58.00 Curse of Nightmares Blunt and deadly. |
| Around waist | Emblem of Evasion (Nightmares)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. Curse of Nightmares It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Titanic (Shrouds) (20 def, 18 armour, 48-58 power, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block Curse of Shrouds This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Frozen Shroud (Nightmares) (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold Curse of Nightmares It can be used to release a radius 4 chilling blast, instantly dealing 221.25 cold damage and condensing the air into freezing vapors that deal 73.75 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | Plate of the Blackened Mind (Shrouds) (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+5 eff.) Mental save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+2 eff.) Light radius: -2 Infravision radius: +4 Curse of Shrouds It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.6 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 18 Armour, 27 Defense and your attacks will gain 34% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+6 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Velitha the BarkseamInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +7% physical / +14% mind / +6% darkness Changes resistances penetration: +5% nature Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Disease immunity: +20% Confusion immunity: +40% Stamina each turn: +0.40 Amulets make your neck look great! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating stralite amulet of mastery (0.28 Cursed / Rampage)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% fire / +12% cold Talent mastery: +0.28 Cursed / Rampage Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bethora the copper ring (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +5 Con Changes resistances penetration: +5% mind Changes damage: +6% mind Reduces incoming crit damage: 5.00% Maximum encumbrance: +23 Mental crit. chance: +1% Infravision radius: +1 Curse of Corpses Rings make your fingers look great! |
Bloodcaller (Madness)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 Curse of Madness You won the Ring of Blood trial, and this is your reward. |
Eariregodekath the gold ring (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +7 Cun Reduces incoming crit damage: 10.00% Disarm immunity: +26% Pinning immunity: +26% Knockback immunity: +32% Stamina each turn: +3.00 Maximum life: +24.00 Curse of Shrouds Rings make your fingers look great! |
solipsist's steel ring of luminosity (Corpses)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 11 light Damage (Ranged): 10 light Changes stats: +1 Mag / +5 Wil / +5 Cun Changes damage: +10% light Mindpower: +6 (+2 eff.) Curse of Corpses Rings make your fingers look great! |
treant's stralite ring of perseverance (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +8% nature / +10% blight Poison immunity: +16% Disease immunity: +14% Stun/Freeze immunity: +28% Life regen: +5.00 Curse of Nightmares Rings make your fingers look great! |
Eksatin's Ultimatum (Corpses) (63-94 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stats: 40% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% Curse of Corpses This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
The Gaping Maw (Nightmares) (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) Curse of Nightmares This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Borosk's Hate (Corpses) (60-96 power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault Curse of Corpses This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
arcing steel greatsword of massacre (Nightmares) (33-53 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 33.0 - 52.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 45 damage Curse of Nightmares Massive two-handed swords. |
arcing stralite greatsword of massacre (Corpses) (62-100 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 45 damage Curse of Corpses Massive two-handed swords. |
caustic voratun greatsword of disruption (Shrouds) (64-102 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (radius 2) on crit: +21 acid / +24 nature Damage against: +23% Unnatural When wielded/worn: Armour penetration: +14 Changes resistances penetration: +23% acid / +17% nature Curse of Shrouds Massive two-handed swords. |
elm longbow 'Brodidunachik' (Shrouds)Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Travel speed: +200% When wielded/worn: Defense: +5 (+2 eff.) Ammo reloads per turn: +2 Changes stats: +1 Str / +3 Con Changes resistances: +9% acid Talent mastery: +0.15 Wild-gift / Fungus Light radius: +1 Curse of Shrouds It can be used to regenerate 92 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
Everpyre Blade (Madness) (38-53 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stats: 40% Wil, 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire Curse of Madness This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
voratun mace 'Tempestfurnace' (Shrouds) (50-70 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+5 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 temporal Changes stats: +2 Str / +11 Wil / +9 Con Changes resistances: +6% temporal Changes damage: +3% temporal / +11% physical Maximum life: +72.00 Curse of Shrouds Blunt and deadly. |
Telos's Staff (Bottom Half) (Nightmares)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% Curse of Nightmares The bottom part of Telos' broken staff. |
Mayyrimina the Charstrike (Madness) (44-62 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 44.5 - 62.3 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +16 fire When wielded/worn: Damage when hit (Melee): 6 lightning Changes resistances: +6% fire Changes damage: +12% arcane Mana each turn: +0.16 Spellpower: +20 (+10 eff.) Curse of Madness One-handed war axes. |
Baletir the hardened leather belt (Shrouds)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str / +4 Dex Changes resistances: +12% mind Changes damage: +6% mind Life regen: +1.40 See invisible: +6 Healing mod.: +13% Curse of Shrouds A belt that goes around your waist. |
noble's rough leather belt of the giants (Corpses)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +4 Cun / +3 Wil Damage against: +16% Summoned Reduced damage from: +18% Summoned Spell save: +6 (+2 eff.) Size category: +1 Curse of Corpses A belt that goes around your waist. |
rough leather belt of unlife (Shrouds)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Shrouds A belt that goes around your waist. |
Ureslak's Molted Scales (Madness) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane Curse of Madness It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
spellcowled cashmere cloak of the hunter (Shrouds) (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +24 (+8 eff.) Defense: +2 (+1 eff.) Fatigue: -6% Changes stats: +3 Mag / +3 Wil Spell save: +5 (+2 eff.) Maximum life: +67.00 Maximum mana: +51.00 Maximum stamina: +22.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (Nightmares) (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+6 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. Curse of Nightmares This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Sunshaper the pair of hardened leather boots (Misfortune) (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +3.0% Armour: +7 Changes resistances: +6% light Critical mult.: +10.00% Silence immunity: +25% Confusion immunity: +34% Stun/Freeze immunity: +23% Only die when reaching: -40.00 life Maximum stamina: +30.00 Light radius: +3 Curse of Misfortune A pair of boots made of leather. |
pair of dwarven-steel boots 'Mayiretha' (Misfortune) (2 def, 16 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +14 (+4 eff.) Armour: +16 Defense: +2 (+1 eff.) Fatigue: +3% Changes resistances: +7% lightning / +7% temporal Physical save: +6 (+2 eff.) Stamina each turn: +1.00 Activating this item is instant. Curse of Misfortune It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (Madness) (4 def, 5 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Changes stats: +8 Cun / +8 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Spell save: +10 (+3 eff.) Maximum life: +80.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +12% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Madness It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Wyrmbreath (Corpses) (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 236.72 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Strikeshine the hardened leather cap (Corpses) (5 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +3% Changes resistances: +3% nature / +4% all Changes resistances penetration: +25% lightning / +10% nature Changes damage: +3% acid / +12% nature Physical save: +5 (+2 eff.) Curse of Corpses A cap made of leather. |
Yaldan Baoth (Misfortune) (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Misfortune It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
The Untouchable (Corpses) (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Corpses This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
duelist's hardened leather armour of Eyal (Misfortune) (13 def, 11 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +13 (+4 eff.) Fatigue: +8% Changes stats: +4 Cun / +5 Dex Life regen: +4.00 Maximum life: +29.00 Healing mod.: +13% Curse of Misfortune A suit of armour made of leather. |
Tarrasca (Madness) (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+14 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Curse of Madness It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
225 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Demonbrace' (dig speed 32 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +20 (+5 eff.) Defense: +10 (+3 eff.) Fatigue: -7% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 16 * 20% chance to reduce damage dealt by 36% Changes stats: +5 Str Changes resistances: +6% blight Changes damage: +21% physical Stamina each turn: +3.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blazebile the alchemist's lampInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Damage when hit (Melee): 6 lightning Changes stats: +5 Wil Changes resistances: +18% lightning / +3% fire / +6% all Critical mult.: +12.00% Spell save: +13 (+4 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Armiledir'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Str / +2 Wil Changes damage: +3% acid Mental save: +6 (+2 eff.) Light radius: +5 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
40 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 118 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 75% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+7 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
overpowered ash totem of thorny skin [power 42] (28 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 42 and armour hardiness by 40% Activation puts all charms on cooldown for 28 turns. Natural totems are made by powerful wilders to store nature power. |
Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 (+3 eff.) A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 81 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bladehaste the Higher Cursed level 28
2nd Regrowth 123rd year of Ascendancy at 21:58 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Bladehaste the Higher Cursed level 39
36th Haze 123rd year of Ascendancy at 13:19 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bladehaste the Higher Cursed level 34
78th Dusk 123rd year of Ascendancy at 20:55 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Bladehaste the Higher Cursed level 41
10th Regrowth 124th year of Ascendancy at 09:28 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Bladehaste the Higher Cursed level 33
63rd Dusk 123rd year of Ascendancy at 11:59 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Bladehaste the Higher Cursed level 14
62nd Dusk 122nd year of Ascendancy at 03:57 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bladehaste the Higher Cursed level 9
18th Dusk 122nd year of Ascendancy at 18:15 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Bladehaste the Higher Cursed level 31
41st Pyre 123rd year of Ascendancy at 12:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bladehaste the Higher Cursed level 19
50th Haze 122nd year of Ascendancy at 20:51 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bladehaste the Higher Cursed level 28
4th Allure 123rd year of Ascendancy at 10:18 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bladehaste the Higher Cursed level 39
1st Allure 124th year of Ascendancy at 04:02 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bladehaste the Higher Cursed level 36
79th Dusk 123rd year of Ascendancy at 14:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bladehaste the Higher Cursed level 10
29th Dusk 122nd year of Ascendancy at 05:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bladehaste the Higher Cursed level 20
51st Haze 122nd year of Ascendancy at 13:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bladehaste the Higher Cursed level 30
64th Regrowth 123rd year of Ascendancy at 21:16 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Bladehaste the Higher Cursed level 40
1st Regrowth 124th year of Ascendancy at 16:18 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Bladehaste the Higher Cursed level 30
65th Regrowth 123rd year of Ascendancy at 06:06 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bladehaste the Higher Cursed level 23
67th Haze 122nd year of Ascendancy at 13:28 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Bladehaste the Higher Cursed level 32
42nd Pyre 123rd year of Ascendancy at 23:28 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Bladehaste the Higher Cursed level 28
9th Regrowth 123rd year of Ascendancy at 00:08 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Bladehaste the Higher Cursed level 15
67th Dusk 122nd year of Ascendancy at 10:28 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Bladehaste the Higher Cursed level 39
50th Haze 123rd year of Ascendancy at 15:41 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bladehaste the Higher Cursed level 33
63rd Dusk 123rd year of Ascendancy at 12:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bladehaste the Higher Cursed level 22
59th Haze 122nd year of Ascendancy at 14:02 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bladehaste the Higher Cursed level 26
73rd Haze 122nd year of Ascendancy at 07:26 see stats
Log
Today is the 45th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 23:21.
Today is the 46th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:56.
You don't see how to get there...







































































































































