












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 16 / 28% |
| Size | small |
| Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:25 0 / 7Killed by Calanra the thalore at level 6 on the 5th Mirth 122nd year of Ascendancy at 01:00 Killed by The Shade at level 7 on the 3rd Flare 122nd year of Ascendancy at 01:49 Killed by Emonne the sandworm at level 13 on the 14th Dusk 122nd year of Ascendancy at 16:00 Killed by thought-forged warrior at level 14 on the 14th Dusk 122nd year of Ascendancy at 19:37 Killed by ultimate gwelgoroth at level 16 on the 35th Dusk 122nd year of Ascendancy at 20:19 Killed by snow giant boulder thrower at level 16 on the 43rd Dusk 122nd year of Ascendancy at 11:22 |
Primary Stats
| Strength | 25 (base 18) |
| Dexterity | 30 (base 23) |
| Constitution | 12 (base 11) |
| Magic | 39 (base 23) |
| Willpower | 17 (base 10) |
| Cunning | 41 (base 35) |
Resources
| Life | -42/346 |
| Mana | 255/307 |
| Stamina | 100/162 |
| Healing Factor | 1.1191526171257 |
| Regeneration | 0.27978815428143 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 30.709119195249 |
| See Invisible | 36.709119195249 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 41 |
| Crit Chance | 32% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 41 |
| Crit Chance | 25% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18.5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +12% |
| Arcane | +5% |
| Cold | +3% |
| All | 0% |
| Darkness | +6% |
| Light | +20% |
| Mind | +12% |
| Fire | +6% |
| Lightning | +12% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +10% |
| Temporal | +15% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (35.65183292883%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 25 |
| Mental Save | 27 |
Defense: Resistances
| Nature | + 6%( 70%) |
| Acid | + 5%( 70%) |
| Light | + 30%( 70%) |
| Cold | + 22%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by snow giant. Escort: lost defiler (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Polessra the war bear. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Prox the Mighty. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You failed to protect the repented thief from death by Eilinumilrana the copperhead snake. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed vial of greater demon bile. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
Equipment
| On feet | Sunmaster (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -5% Damage when hit (Melee): 4 light Changes stats: +3 Str Changes resistances penetration: +10% light Maximum encumbrance: +33 Physical save: +7 (+4 eff.) Infravision radius: +1 See invisible: +6 A pair of boots made of leather. |
| Quiver | barbed pouch of dwarven-steel shots (18/18, 45-54 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 45.0 - 54.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +10.0% Capacity: 18 On weapon crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Betisewyn the Blazewrest (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 temporal Changes resistances: +7% fire / +6% nature / +7% cold Changes resistances penetration: +10% fire / +5% temporal A cap made of leather. |
| On hands | hardened leather gloves 'Brodolathathad' (0 def, 2 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +2 Damage (Melee): 6 arcane / 7 fire Changes stats: +4 Str / +4 Mag / +5 Wil Changes resistances: +5% arcane / +5% fire Changes damage: +6% fire / +5% arcane / +3% mind Mental save: +3 (+1 eff.) Spellpower: +7 (+2 eff.) Mindpower: +15 (+8 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | evasive iron torque of gale force [power 105] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Arcrune the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances penetration: +10% acid Changes damage: +9% mind / +3% lightning Maximum encumbrance: +22 Mental save: +9 (+4 eff.) Rings make your fingers look great! |
| On fingers | steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Defense: +8 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Bokalefast the MoldgloryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 6 light / 5 darkness Effects when hit in melee: * 7% chance to blind * 6% chance to reduce damage dealt by 17% Damage when hit (Melee): 2 nature Changes damage: +12% blight / +7% light / +6% darkness Spell save: +3 (+1 eff.) Mana each turn: +0.04 Maximum mana: +40.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets make your neck look great! |
| In main hand | Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Around waist | cleansing rough leather belt of burglaryInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +3 Cun / +5 Lck Changes resistances: +5% acid / +6% blight Trap disarming bonus: +7 Stealth bonus: +5 Infravision radius: +3 A belt that goes around your waist. |
| In off hand | Snowtouch the steel dagger (17-22 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.0 - 22.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 cold When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 21 Changes damage: +3% light / +3% cold Light radius: +3 Sharp, short and deadly. |
| Cloak | linen cloak 'Cinderire' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +1 Mag / +2 Wil Changes resistances: +3% fire Changes resistances penetration: +10% temporal Spell save: +6 (+3 eff.) Maximum mana: +42.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crackletyphoon the hardened leather armour (9 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 4 physical Changes stats: +3 Str / +1 Dex / +1 Mag Changes resistances: +15% cold Changes damage: +9% lightning A suit of armour made of leather. |
Inventory
45 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Bónus Bing the Halfling Shadowblade level 10
8th Flare 122nd year of Ascendancy at 16:55 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Bónus Bing the Halfling Shadowblade level 8
4th Flare 122nd year of Ascendancy at 17:44 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Bónus Bing the Halfling Shadowblade level 16
35th Dusk 122nd year of Ascendancy at 20:20 see stats
Log
Bónus Bing steals life from Snow giant!
Bónus Bing steals life from Snow giant boulder thrower!
Bónus Bing hits Snow giant boulder thrower for 18 light, 18 light (36 total damage).
Bónus Bing hits Snow giant chieftain for 20 physical, 10 cold, 7 light, 7 fire, 18 light, 6 arcane, 5 darkness, 57 physical, 23 blight, 22 fire, 7 light, 8 fire, 19 light, 7 arcane (217 total damage).
Bónus Bing hits Snow giant for 18 light, 18 light (36 total damage).
Bónus Bing hits Snow giant boulder thrower for 18 light, 18 light (36 total damage).
Bónus Bing killed Snow giant chieftain!
Snow giant boulder thrower is no longer cursed.
Forest wight casts Lightning.
Bónus Bing tries to evade attacks.
Snow giant casts Mind Disruption.
Bónus Bing resists the effect 'Confused'!
Forest wight hits Bónus Bing for 68 lightning damage.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Bónus Bing!
Snow giant boulder thrower resists the knockback!
Bónus Bing is knocked back!
Salowen, the lost defiler is dead, quest failed!
Quest 'Escort: lost defiler (level 1 of Daikara)' is failed! (Press 'j' to see the quest log)
Snow giant hits Salowen, the lost defiler for 31 physical damage.
Snow giant boulder thrower hits Bónus Bing for 146 physical damage.
Snow giant boulder thrower hits Snow giant boulder thrower for 117 physical damage.
Snow giant uses Infusion: Regeneration.
Snow giant starts regenerating health quickly.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Bónus Bing!
Bónus Bing resists the knockback!
Snow giant boulder thrower hits Bónus Bing for 146 physical damage.
Bónus Bing the level 16 halfling shadowblade was tortured to death by a snow giant boulder thrower on level 1 of Daikara.








































































