Animal Farm the level 6 Cornac Necromancer by Slaet

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp6 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution17 (base 17)
Magic25 (base 25)
Willpower18 (base 14)
Cunning15 (base 11)

Resources

Life50/51
Mana147/175
Soul12/13
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage10
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+5%
Arcane+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9
Spell Save15
Mental Save23

Defense: Resistances

Temporal+ 12%( 70%)
Lightning+ 12%( 70%)
Nature+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
2/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
2/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
4/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active

Equipment

Tool
On feet
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Animal Farm the Cornac Necromancer level 1
74th Pyre 122nd year of Ascendancy at 17:16
see stats

Log

Resting starts...
Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 15 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.90 gold from the transmogrification of
flaming iron shield of lightning resistance (+15%) (0 def, 2 armour, 20 block).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-30 power, 1 apr).
You gain 2.09 gold from the transmogrification of
flaming iron battleaxe of erosion (16-24 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Animal Farm deactivates
Hiemal Shield.
Animal Farm activates
Hiemal Shield.

There is a Ruins of Kor'Pul here (press '' or right click to use).