Kretsch the level 11 Dwarf Wyrmic by elrick33

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp11 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 21)
Dexterity12 (base 12)
Constitution20 (base 12)
Magic8 (base 10)
Willpower45 (base 36)
Cunning11 (base 11)

Resources

Life327/327
Stamina218/218
Equilibrium34
Healing Factor1.2
Regeneration1.32

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy28
Crit Chance1%
APR7
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower27.95
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%
Physical+8%
Nature+6%

Offense: Damage Penetration

Acid+25%

Defense: Base

Armour (hardiness)55.844105084705 (60%)
Defense14.7
Ranged Defense17.7
Fatigue19
Physical Save27.575
Spell Save18.55
Mental Save19.6

Defense: Resistances

Acid+ 1%( 70%)
Lightning+ 17%( 70%)
Nature+ 10%( 70%)
Temporal+ 6%( 70%)
Fire+ 17%( 70%)
Physical 0%( 70%)
Cold+ 28%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance22%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
5/5
1/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
1/5
1/5
1/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
2/5
1/5
0/5

Effects

talent

Quests

done
done
done
active
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Kretsch the Dwarf Wyrmic level 10
22nd Profit 122nd year of Ascendancy at 16:16
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Kretsch the Dwarf Wyrmic level 4
19th Voratun 122nd year of Ascendancy at 20:58
see stats

Log


Kretsch picks up (s.):
wanderer's pair of iron boots of tirelessness (0 def, 3 armour).

Talent Nature's Touch is ready to use.

Resting starts...

Talent Bellowing Roar is ready to use.
Talent Lightning Speed is ready to use.
Rested for 21 turns.


Resting starts...

Talent Resilience of the Dwarves is ready to use.
You are yanked out of this place!

You gain 0.05 gold from the transmogrification of
elm wand of detection [power 6] (15 cooldown).
You gain 1.11 gold from the transmogrification of
steel shield of acid resistance (+15%) (6 def, 2 armour, 14 dam, 39.5 block).
You gain 1.28 gold from the transmogrification of
icy iron shield (4 def, 2 armour, 8.5 dam, 19.5 block).
You gain 23.95 gold from the transmogrification of
Saliba (1 def, 2 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 4.58 gold from the transmogrification of
wanderer's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.02 gold from the transmogrification of
traveler's pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (5-7 power, 2 apr).
You gain 23.95 gold from the transmogrification of
Ivana (15-18 power, 3 apr, fire damage).
You gain 24.75 gold from the transmogrification of
Islathra (7.5-10.5 power, 2 apr).
You gain 1.19 gold from the transmogrification of
steel longsword of crippling (12.5-17.5 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (8-11.2 power, 2 apr).
You gain 2.64 gold from the transmogrification of
steel greatsword of vileness (21-33.6 power, 2 apr).
Rested for 35 turns (stop reason: saving).

Saving done.

There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.