












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 31 / 39% |
| Size | huge |
| Lifes / Deaths | Killed by Beloma the corrupted mastocytic feeder at level 14 on the 6th Pain 124th year of Ascendancy at 08:20 / 93Killed by corrupted mastocytic feeder at level 14 on the 6th Pain 124th year of Ascendancy at 08:33 Killed by Beloma the corrupted mastocytic feeder at level 14 on the 6th Pain 124th year of Ascendancy at 08:51 Killed by Beloma the corrupted mastocytic feeder at level 14 on the 6th Pain 124th year of Ascendancy at 08:58 Killed by corrupted mastocytic feeder at level 14 on the 6th Pain 124th year of Ascendancy at 09:54 Killed by Aroyathra the Blightborn at level 14 on the 6th Pain 124th year of Ascendancy at 12:29 Killed by corrupted protosentient globula at level 14 on the 6th Pain 124th year of Ascendancy at 12:45 Killed by corrupted plasmic disruptor at level 14 on the 6th Pain 124th year of Ascendancy at 13:01 Killed by Aroyathra the Blightborn at level 14 on the 6th Pain 124th year of Ascendancy at 13:18 Killed by Aroyathra the Blightborn at level 14 on the 6th Pain 124th year of Ascendancy at 13:29 Killed by oozing horror at level 15 on the 10th Pain 124th year of Ascendancy at 11:14 Killed by luminous horror at level 16 on the 10th Pain 124th year of Ascendancy at 17:33 Killed by luminous horror at level 16 on the 10th Pain 124th year of Ascendancy at 17:45 Killed by luminous horror at level 16 on the 10th Pain 124th year of Ascendancy at 17:59 Killed by luminous horror at level 16 on the 10th Pain 124th year of Ascendancy at 18:10 Killed by luminous horror at level 16 on the 10th Pain 124th year of Ascendancy at 18:23 Killed by Gunsnake at level 16 on the 10th Pain 124th year of Ascendancy at 18:47 Killed by fire drake hatchling at level 16 on the 11st Pain 124th year of Ascendancy at 05:19 Killed by ritch larva at level 18 on the 1st Dearth 124th year of Ascendancy at 10:11 Killed by ritch hive mother at level 18 on the 1st Dearth 124th year of Ascendancy at 14:48 Killed by ritch larva at level 19 on the 1st Dearth 124th year of Ascendancy at 23:48 Killed by ritch centipede at level 19 on the 2nd Dearth 124th year of Ascendancy at 06:42 Killed by ritch larva at level 20 on the 2nd Dearth 124th year of Ascendancy at 10:46 Killed by larvae bloated ritch mother at level 20 on the 2nd Dearth 124th year of Ascendancy at 13:42 Killed by larvae bloated ritch mother at level 20 on the 2nd Dearth 124th year of Ascendancy at 15:13 Killed by ritch hunter at level 20 on the 2nd Dearth 124th year of Ascendancy at 15:57 Killed by ritch hunter at level 20 on the 2nd Dearth 124th year of Ascendancy at 17:05 Killed by ritch hunter at level 20 on the 2nd Dearth 124th year of Ascendancy at 19:00 Killed by ritch hive mother at level 20 on the 2nd Dearth 124th year of Ascendancy at 20:49 Killed by ritch centipede at level 20 on the 3rd Dearth 124th year of Ascendancy at 00:46 Killed by ritch hunter at level 21 on the 3rd Dearth 124th year of Ascendancy at 21:29 Killed by Ivariarin the ritch hunter at level 21 on the 4th Dearth 124th year of Ascendancy at 01:16 Killed by Ivariarin the ritch hunter at level 21 on the 4th Dearth 124th year of Ascendancy at 01:36 Killed by war hound at level 21 on the 4th Dearth 124th year of Ascendancy at 01:55 Killed by ritch hive mother at level 21 on the 4th Dearth 124th year of Ascendancy at 06:12 Killed by ritch larva at level 21 on the 4th Dearth 124th year of Ascendancy at 06:39 Killed by ritch larva at level 21 on the 4th Dearth 124th year of Ascendancy at 07:39 Killed by ritch larva at level 21 on the 4th Dearth 124th year of Ascendancy at 09:06 Killed by ritch centipede at level 22 on the 4th Dearth 124th year of Ascendancy at 11:58 Killed by Siluwyn the ritch hive mother at level 22 on the 4th Dearth 124th year of Ascendancy at 12:19 Killed by Siluwyn the ritch hive mother at level 22 on the 4th Dearth 124th year of Ascendancy at 12:38 Killed by ritch larva at level 22 on the 4th Dearth 124th year of Ascendancy at 13:46 Killed by ritch larva at level 22 on the 4th Dearth 124th year of Ascendancy at 17:29 Killed by Islathra the larvae bloated ritch mother at level 22 on the 5th Dearth 124th year of Ascendancy at 05:14 Killed by ritch hunter at level 22 on the 5th Dearth 124th year of Ascendancy at 06:31 Killed by Betessra the ritch centipede at level 22 on the 5th Dearth 124th year of Ascendancy at 09:56 Killed by Betessra the ritch centipede at level 22 on the 5th Dearth 124th year of Ascendancy at 10:08 Killed by ritch centipede at level 22 on the 5th Dearth 124th year of Ascendancy at 10:22 Killed by war hound at level 22 on the 5th Dearth 124th year of Ascendancy at 10:48 Killed by ritch centipede at level 22 on the 5th Dearth 124th year of Ascendancy at 13:47 Killed by ritch hive mother at level 22 on the 5th Dearth 124th year of Ascendancy at 14:27 Killed by ritch hunter at level 23 on the 5th Dearth 124th year of Ascendancy at 17:35 Killed by Polerin the ritch larva at level 23 on the 5th Dearth 124th year of Ascendancy at 17:59 Killed by Zubimivena the ritch hive mother at level 23 on the 5th Dearth 124th year of Ascendancy at 20:22 Killed by Zubimivena the ritch hive mother at level 23 on the 5th Dearth 124th year of Ascendancy at 20:52 Killed by ritch hunter at level 23 on the 5th Dearth 124th year of Ascendancy at 21:23 Killed by Zubimivena the ritch hive mother at level 23 on the 5th Dearth 124th year of Ascendancy at 22:01 Killed by ritch larva at level 23 on the 5th Dearth 124th year of Ascendancy at 23:16 Killed by larvae bloated ritch mother at level 23 on the 6th Dearth 124th year of Ascendancy at 00:33 Killed by ritch centipede at level 23 on the 6th Dearth 124th year of Ascendancy at 03:25 Killed by ritch flamespitter (wild summon) at level 25 on the 13rd Dearth 124th year of Ascendancy at 04:03 Killed by ritch flamespitter (wild summon) at level 25 on the 13rd Dearth 124th year of Ascendancy at 04:27 Killed by ritch flamespitter (wild summon) at level 25 on the 13rd Dearth 124th year of Ascendancy at 04:56 Killed by minotaur at level 25 on the 13rd Dearth 124th year of Ascendancy at 05:14 Killed by ritch flamespitter at level 25 on the 13rd Dearth 124th year of Ascendancy at 05:40 Killed by Lisorin the snow cat at level 26 on the 13rd Dearth 124th year of Ascendancy at 14:21 Killed by Lisorin the snow cat at level 26 on the 13rd Dearth 124th year of Ascendancy at 14:33 Killed by Lisorin the snow cat at level 26 on the 13rd Dearth 124th year of Ascendancy at 14:47 Killed by Lisorin the snow cat at level 26 on the 13rd Dearth 124th year of Ascendancy at 15:00 Killed by Charandl the human at level 26 on the 19th Dearth 124th year of Ascendancy at 19:40 Killed by Charandl the human at level 26 on the 19th Dearth 124th year of Ascendancy at 19:57 Killed by Charandl the human at level 26 on the 19th Dearth 124th year of Ascendancy at 20:09 Killed by Rriognn the human at level 26 on the 19th Dearth 124th year of Ascendancy at 22:18 Killed by whitehoof maulotaur at level 27 on the 30th Dearth 124th year of Ascendancy at 17:21 Killed by Nektosh the One-Horned at level 27 on the 30th Dearth 124th year of Ascendancy at 17:43 Killed by whitehoof maulotaur at level 27 on the 30th Dearth 124th year of Ascendancy at 17:58 Killed by whitehoof maulotaur at level 27 on the 30th Dearth 124th year of Ascendancy at 18:11 Killed by Nektosh the One-Horned at level 27 on the 30th Dearth 124th year of Ascendancy at 18:26 Killed by Nektosh the One-Horned at level 27 on the 30th Dearth 124th year of Ascendancy at 18:44 Killed by Nektosh the One-Horned at level 27 on the 30th Dearth 124th year of Ascendancy at 19:10 Killed by Mindwall at level 27 on the 42nd Dearth 124th year of Ascendancy at 05:56 Killed by Mindwall at level 27 on the 42nd Dearth 124th year of Ascendancy at 06:20 Killed by ogre mauler at level 29 on the 42nd Dearth 124th year of Ascendancy at 15:06 Killed by skeleton master archer at level 30 on the 43rd Dearth 124th year of Ascendancy at 14:33 Killed by skeleton magus at level 30 on the 43rd Dearth 124th year of Ascendancy at 15:11 Killed by grave wight at level 30 on the 43rd Dearth 124th year of Ascendancy at 16:05 Killed by grave wight at level 30 on the 43rd Dearth 124th year of Ascendancy at 16:35 Killed by Betorewyn the grave wight at level 30 on the 43rd Dearth 124th year of Ascendancy at 16:50 Killed by Daiiale the human at level 31 on the 45th Dearth 124th year of Ascendancy at 00:45 Killed by Ceainon the human at level 31 on the 45th Dearth 124th year of Ascendancy at 00:56 Killed by Ceainon the human at level 31 on the 45th Dearth 124th year of Ascendancy at 01:10 Killed by Artgorei the human at level 31 on the 51st Dearth 124th year of Ascendancy at 18:25 Killed by Gorr at level 31 on the 51st Dearth 124th year of Ascendancy at 18:30 |
Primary Stats
| Strength | 136 (base 52) |
| Dexterity | 19 (base 10) |
| Constitution | 93 (base 56) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 42 (base 21) |
Resources
| Life | 1160/1160 |
| Steam | 100/100 |
| Healing Factor | 1.693272435386 |
| Regeneration | 15.648349283202 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 10 |
| Infravision | 2 |
| See Stealth | 9 |
| See Invisible | 17 |
Offense: Mainhand
| Damage | 159 |
| Accuracy | 54 |
| Crit Chance | 22% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +29% |
| Darkness | +14% |
| Mind | +16% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Mind | +22% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 52.699232954414 (85.404685247777%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 18 |
| Mental Save | 42 |
Defense: Resistances
| Blight | + 16%( 70%) |
| Physical | + 38%( 70%) |
| Cold | + 20%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 24%( 70%) |
| Fire | + 56%( 70%) |
| Mind | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 73% |
| Silence Resistance | 34% |
| Confusion Resistance | 49% |
| Knockback Resistance | 40% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 31% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 90% efficiency and cooldown mod of 98%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 128% efficiency and cooldown mod of 60%. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erรบan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haรฏb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Blazelash the pair of hardened leather boots (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes resistances penetration: +15% mind Changes damage: +12% lightning Talent granted: +1 Rocket Boots Mental save: +15 (+5 eff.) Silence immunity: +34% Confusion immunity: +36% Stun/Freeze immunity: +30% Hate when firing a critical mind attack: +5.00 Maximum psi: +40.00 Mindpower: +10 (+4 eff.) A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +8 (+5 eff.) Blindness immunity: +31% Confusion immunity: +13% Light radius: +8 See stealth: +9 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.8 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | thaloren dwarven-steel helm of ire (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Str / +3 Wil / +3 Con Changes resistances: +5% blight Physical save: +7 (+2 eff.) Mental save: +14 (+5 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | radiant voratun gauntlets of dexterity (+4) (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 16 light Changes stats: +4 Dex Changes resistances: +6% light Changes damage: +7% light Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
| On fingers | steel ring 'Relgodunaldil'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Wil / +3 Con Changes resistances: +6% fire / +16% mind / +15% temporal Changes damage: +13% mind Pinning immunity: +20% Only die when reaching: -20.00 life See invisible: +6 Rings make your fingers look great! |
| On fingers | Iselrathra the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +30 (+8 eff.) Physical crit. chance: +3.0% Physical power: +8 (+2 eff.) Changes stats: +4 Dex / +1 Cun / +1 Con Critical mult.: +15.00% Mental save: +3 (+1 eff.) Spellpower: +10 (+2 eff.) Mindpower: +9 (+3 eff.) Rings make your fingers look great! |
| Around neck | SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+4 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
| In main hand | Turbocutter (136% power, 23 apr)Requires: - Strength 24 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 3 Power: 137% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +23 Crit. chance: +4.0% Attack speed: 100% Block value: +50 Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +16 (+8 eff.) Fatigue: +8% Talent masteries: +0.20 Steamtech / Battlefield management +0.20 Steamtech / Sawmaiming Talent granted: +2 Block Increases the speed bonus from Saw Wheels by 25%. "Have you ever thought your steamsaws were just too slow? Well, have I got the thing for you..." |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | coruscating stralite shield of the stars (0 def, 8 armour, 142.5 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Damage when hit (Melee): 9 fire Changes stats: +1 Str / +7 Cun / +1 Mag Changes resistances: +16% fire / +14% light / +14% darkness Changes damage: +12% light / +14% darkness Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Aeretta the cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun / +2 Con Changes damage: +3% mind Critical mult.: +15.00% Maximum life: +43.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening stralite plate armour of delving (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +6 Str / +4 Cun / +5 Wil Changes resistances: +14% darkness / +8% physical Mental save: +15 (+5 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
steam generator implant (steam 6)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.3 steam per turn. Can be activated for an instant burst of 32 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic StabiliserRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
mule's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Fatigue: -5% Maximum encumbrance: +21 Spellpower: +5 (+1 eff.) Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
titan's copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +4 (+1 eff.) Rings make your fingers look great! |
Overcutter (107% power, 12 apr)Requires: - Strength 20 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 1 It must be held with both hands. It can be used as a weapon and offhand. Power: 107% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +2.0% Attack speed: 100% Block value: +70 Attacks use: 1.0 Steam When wielded/worn: Armour: +7 Defense: +8 (+4 eff.) Fatigue: +10% Talent granted: +2 Block Earlier steamsaws were notably not meant to be used with one hand. |
dwarven-steel steamsaw of shearing (122% power, 0 apr)Requires: - Strength 24 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Power: 122% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +49 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Changes resistances penetration: +7% all Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Airkarma the pair of hardened leather boots (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +7% lightning / +7% temporal Changes resistances penetration: +15% lightning Changes damage: +6% cold Infravision radius: +2 See invisible: +15 A pair of boots made of leather. |
Anti-Gravity Boots (8 def, 8 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex Changes resistances: +10% fire Changes damage: +10% fire Pinning immunity: +50% Steampower: +3 (+1 eff.) These boots have a 10% chance to fail to operate properly (reduced by Cunning). It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (50 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (88 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning) Activation costs 18 power out of 18/18. These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Layybeth the Kindleripper (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +2 Fatigue: +3% Changes stats: +3 Str Changes resistances: +3% blight / +3% fire / +6% light Changes resistances penetration: +15% fire Mental save: +6 (+2 eff.) Poison immunity: +20% Life regen: +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
blighted rough leather gloves of strength (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Damage (Melee): 5 blight Changes stats: +3 Str Changes resistances: +6% blight Changes damage: +3% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Uruhek the Wildoblivion (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 52% Changes stats: +5 Str / +7 Wil Changes resistances penetration: +10% cold Mental save: +7 (+3 eff.) Light radius: +2 See invisible: +12 A cap made of leather. |
miner's iron helm (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening voratun mail armour of Eyal (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Mental save: +17 (+6 eff.) Life regen: +4.00 Maximum life: +37.00 Healing mod.: +13% A suit of armour made of mail. |
iron mail armour of cold resistance (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +15% cold A suit of armour made of mail. |
steel mail armour 'Issevor' (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +7 Str / +2 Wil Changes resistances: +12% blight / +6% physical / +22% darkness Reduces incoming crit damage: 10.00% Life regen: +3.90 Stamina each turn: +0.50 Mana each turn: +0.08 Mana when firing critical spell: +1.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Aerohir the Biledream (0 def, 11 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +2 Con Changes resistances: +7% arcane Changes resistances penetration: +25% arcane Changes damage: +15% nature Spell save: +14 (+8 eff.) Maximum stamina: +30.00 A suit of armour made of metal plates. |
wrathful dwarven-steel shield of shrapnel (0 def, 6 armour, 73 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 275 physical damage over 5 turns (1/turn) * Deals 15 light and fire damage to each enemy blocked Changes resistances: +6% light / +7% fire Talent granted: +1 Block Handheld deflection devices. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
27 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
33 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
33 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
31 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
22 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Burnnoon'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Changes stats: +2 Cun / +5 Wil Changes resistances penetration: +15% fire Critical mult.: +12.00% Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +3.00 Mindpower: +10 (+4 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Light radius: +3 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
31 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 9] simple frost salve [power 9]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 90% efficiency and 98% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (9% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 115] simple healing salve [power 115]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 90% efficiency and 98% cooldown modifier. It can be used to heal 115 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
30 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
32 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Gorr the Orc Sawbutcher level 12
27th Retaking 124th year of Ascendancy at 21:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Gorr the Orc Sawbutcher level 27
30th Dearth 124th year of Ascendancy at 19:29 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By Gorr the Orc Sawbutcher level 27
30th Dearth 124th year of Ascendancy at 16:56 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gorr the Orc Sawbutcher level 10
23rd Retaking 124th year of Ascendancy at 21:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Gorr the Orc Sawbutcher level 20
2nd Dearth 124th year of Ascendancy at 09:14 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Gorr the Orc Sawbutcher level 30
42nd Dearth 124th year of Ascendancy at 16:53 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Gorr the Orc Sawbutcher level 31
43rd Dearth 124th year of Ascendancy at 23:07 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Gorr the Orc Sawbutcher level 30
43rd Dearth 124th year of Ascendancy at 00:00 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Gorr the Orc Sawbutcher level 30
43rd Dearth 124th year of Ascendancy at 16:29 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Gorr the Orc Sawbutcher level 31
51st Dearth 124th year of Ascendancy at 18:30 see stats
Log
Artgorei the human hits Gorr for 160 light damage.
Ran for 2 turns (stop reason: taken damage).
Bleeding from Gorr hits Gorr for 16 physical damage.
Gorr is hexed.
Ran for 2 turns (stop reason: taken damage).
Gorr resists the effect 'Blinded'!
Something hits Gorr for 120 light damage.
Gorr is suffering less.
Gorr calms down.
Gorr damages herself through Martyrdom!
Bleeding from Gorr hits Gorr for 19 physical, 1 physical (20 total damage).
Gorr resists the effect 'Silenced'!
Something hits Gorr for 141 mind damage.
Ran for 2 turns (stop reason: taken damage).
Gorr damages herself through Martyrdom!
Bleeding from Gorr hits Gorr for 27 physical, 3 physical (29 total damage).
Something hits Gorr for 390 blight damage.
Gorr the level 31 orc sawbutcher was infected to death by Artgorei the human on level 1 of Ambush!.
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Gorr!
Saving game...
Saving done.
Gorr roars triumphantly.
Personal New Achievement: Utterly Destroyed (Exploration mode)!



























































































