















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Skirmisher |
| Level / Exp | 43 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by bee swarm at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:58 / 101Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:36 Killed by Porinor the skeleton mage at level 7 on the 79th Pyre 122nd year of Ascendancy at 10:01 Killed by Porinor the skeleton mage at level 7 on the 79th Pyre 122nd year of Ascendancy at 10:56 Killed by Porinor the skeleton mage at level 7 on the 79th Pyre 122nd year of Ascendancy at 11:16 Killed by The Shade at level 8 on the 1st Mirth 122nd year of Ascendancy at 12:22 Killed by lesser vampire at level 9 on the 1st Mirth 122nd year of Ascendancy at 13:59 Killed by Z'quikzshl the skeletal mold at level 9 on the 1st Mirth 122nd year of Ascendancy at 15:47 Killed by deformed giant venus flytrap at level 10 on the 28th Dusk 122nd year of Ascendancy at 12:13 Killed by Gykira the large white snake at level 12 on the 64th Dusk 122nd year of Ascendancy at 12:46 Killed by sand-drake at level 14 on the 72nd Dusk 122nd year of Ascendancy at 06:26 Killed by Smyth at level 15 on the 72nd Dusk 122nd year of Ascendancy at 09:12 Killed by Smyth at level 15 on the 72nd Dusk 122nd year of Ascendancy at 15:41 Killed by Weirdling Beast at level 19 on the 6th Haze 122nd year of Ascendancy at 18:31 Killed by Weirdling Beast at level 19 on the 6th Haze 122nd year of Ascendancy at 21:43 Killed by Weirdling Beast at level 19 on the 6th Haze 122nd year of Ascendancy at 23:25 Killed by snow giant boulder thrower at level 20 on the 15th Haze 122nd year of Ascendancy at 09:00 Killed by Urkis, the High Tempest at level 21 on the 24th Haze 122nd year of Ascendancy at 03:45 Killed by Urkis, the High Tempest at level 21 on the 24th Haze 122nd year of Ascendancy at 03:55 Killed by Urkis, the High Tempest at level 21 on the 24th Haze 122nd year of Ascendancy at 05:02 Killed by Urkis, the High Tempest at level 21 on the 24th Haze 122nd year of Ascendancy at 05:29 Killed by orc pyromancer at level 22 on the 51st Haze 122nd year of Ascendancy at 02:29 Killed by Ivalaith the Guardian at level 22 on the 51st Haze 122nd year of Ascendancy at 03:37 Killed by Yveldatha the gigantic sandworm tunneler at level 22 on the 51st Haze 122nd year of Ascendancy at 17:00 Killed by Yveldatha the gigantic sandworm tunneler at level 22 on the 51st Haze 122nd year of Ascendancy at 17:13 Killed by faerlhing at level 22 on the 51st Haze 122nd year of Ascendancy at 17:23 Killed by Yveldatha the gigantic sandworm tunneler at level 22 on the 51st Haze 122nd year of Ascendancy at 17:33 Killed by faerlhing at level 22 on the 51st Haze 122nd year of Ascendancy at 17:40 Killed by Adiriawyn the snow giant at level 22 on the 51st Haze 122nd year of Ascendancy at 18:48 Killed by Isleldassra the orc summoner at level 22 on the 51st Haze 122nd year of Ascendancy at 19:37 Killed by Adiriawyn the snow giant at level 22 on the 51st Haze 122nd year of Ascendancy at 19:58 Killed by Emaldatha the slimy ooze at level 22 on the 52nd Haze 122nd year of Ascendancy at 04:43 Killed by Emaldatha the slimy ooze at level 22 on the 52nd Haze 122nd year of Ascendancy at 04:58 Killed by Emaldatha the slimy ooze at level 22 on the 52nd Haze 122nd year of Ascendancy at 05:49 Killed by Chronolith Clone at level 23 on the 24th Regrowth 123rd year of Ascendancy at 22:45 Killed by Chronolith Clone at level 23 on the 24th Regrowth 123rd year of Ascendancy at 23:34 Killed by Glorath the greater faeros at level 24 on the 6th Pyre 123rd year of Ascendancy at 15:12 Killed by elven cultist at level 24 on the 6th Pyre 123rd year of Ascendancy at 16:54 Killed by elven blood mage at level 24 on the 6th Pyre 123rd year of Ascendancy at 17:04 Killed by elven blood mage at level 24 on the 6th Pyre 123rd year of Ascendancy at 17:21 Killed by elven cultist at level 24 on the 7th Pyre 123rd year of Ascendancy at 10:21 Killed by Grand Corruptor at level 24 on the 7th Pyre 123rd year of Ascendancy at 10:39 Killed by elven cultist at level 24 on the 7th Pyre 123rd year of Ascendancy at 10:49 Killed by Grand Corruptor at level 24 on the 7th Pyre 123rd year of Ascendancy at 10:56 Killed by Grand Corruptor at level 24 on the 7th Pyre 123rd year of Ascendancy at 11:06 Killed by Grand Corruptor at level 24 on the 7th Pyre 123rd year of Ascendancy at 11:17 Killed by venom wyrm at level 25 on the 10th Pyre 123rd year of Ascendancy at 04:03 Killed by venom wyrm at level 25 on the 10th Pyre 123rd year of Ascendancy at 04:56 Killed by venom wyrm at level 25 on the 10th Pyre 123rd year of Ascendancy at 06:06 Killed by Cyretha the Guardian at level 26 on the 13rd Pyre 123rd year of Ascendancy at 02:35 Killed by orc high cryomancer at level 27 on the 13rd Pyre 123rd year of Ascendancy at 08:54 Killed by master vampire at level 27 on the 13rd Pyre 123rd year of Ascendancy at 20:38 Killed by elder vampire at level 29 on the 18th Pyre 123rd year of Ascendancy at 02:53 Killed by The Master at level 29 on the 18th Pyre 123rd year of Ascendancy at 04:07 Killed by The Master at level 29 on the 18th Pyre 123rd year of Ascendancy at 05:07 Killed by The Master at level 29 on the 18th Pyre 123rd year of Ascendancy at 05:26 Killed by The Master at level 29 on the 18th Pyre 123rd year of Ascendancy at 06:48 Killed by The Master at level 29 on the 18th Pyre 123rd year of Ascendancy at 07:52 Killed by The Master at level 29 on the 18th Pyre 123rd year of Ascendancy at 09:07 Killed by The Master at level 29 on the 18th Pyre 123rd year of Ascendancy at 10:01 Killed by elven cultist at level 30 on the 52nd Pyre 123rd year of Ascendancy at 12:35 Killed by elven corruptor at level 31 on the 54th Pyre 123rd year of Ascendancy at 09:41 Killed by giant spider at level 33 on the 59th Dusk 123rd year of Ascendancy at 15:23 Killed by Smyth at level 33 on the 10th Regrowth 124th year of Ascendancy at 08:27 Killed by Mindworm at level 33 on the 10th Regrowth 124th year of Ascendancy at 10:03 Killed by Smyth at level 33 on the 26th Regrowth 124th year of Ascendancy at 14:49 Killed by Mindworm at level 33 on the 26th Regrowth 124th year of Ascendancy at 15:03 Killed by onilug at level 34 on the 60th Regrowth 124th year of Ascendancy at 18:10 Killed by Mirror Image (Porukira the forest troll) at level 35 on the 61st Regrowth 124th year of Ascendancy at 12:01 Killed by Smyth at level 37 on the 48th Pyre 124th year of Ascendancy at 23:27 Killed by Smyth at level 37 on the 49th Pyre 124th year of Ascendancy at 01:19 Killed by orc high pyromancer at level 38 on the 60th Pyre 124th year of Ascendancy at 00:16 Killed by orc pyromancer at level 38 on the 60th Pyre 124th year of Ascendancy at 03:11 Killed by orc pyromancer at level 38 on the 60th Pyre 124th year of Ascendancy at 03:59 Killed by orc high cryomancer at level 38 on the 60th Pyre 124th year of Ascendancy at 05:18 Killed by overpowered greater multi-hued wyrm at level 38 on the 60th Pyre 124th year of Ascendancy at 14:44 Killed by multi-hued drake at level 38 on the 60th Pyre 124th year of Ascendancy at 16:17 Killed by multi-hued drake at level 38 on the 60th Pyre 124th year of Ascendancy at 16:46 Killed by overpowered greater multi-hued wyrm at level 38 on the 60th Pyre 124th year of Ascendancy at 18:57 Killed by overpowered greater multi-hued wyrm at level 39 on the 60th Pyre 124th year of Ascendancy at 21:54 Killed by overpowered greater multi-hued wyrm at level 39 on the 60th Pyre 124th year of Ascendancy at 22:26 Killed by orc pyromancer at level 40 on the 61st Pyre 124th year of Ascendancy at 14:13 Killed by Silymithra the orc cryomancer at level 40 on the 61st Pyre 124th year of Ascendancy at 19:55 Killed by orc high pyromancer at level 40 on the 62nd Pyre 124th year of Ascendancy at 15:24 Killed by Emalrana the orc high pyromancer at level 40 on the 62nd Pyre 124th year of Ascendancy at 17:31 Killed by Emalrana the orc high pyromancer at level 40 on the 62nd Pyre 124th year of Ascendancy at 17:57 Killed by Emalrana the orc high pyromancer at level 40 on the 62nd Pyre 124th year of Ascendancy at 18:16 Killed by orc pyromancer at level 40 on the 63rd Pyre 124th year of Ascendancy at 01:11 Killed by orc pyromancer at level 41 on the 63rd Pyre 124th year of Ascendancy at 06:45 Killed by orc pyromancer at level 41 on the 63rd Pyre 124th year of Ascendancy at 07:38 Killed by orc pyromancer at level 41 on the 63rd Pyre 124th year of Ascendancy at 08:40 Killed by orc high cryomancer at level 41 on the 63rd Pyre 124th year of Ascendancy at 09:17 Killed by Emutta the orc high pyromancer at level 41 on the 63rd Pyre 124th year of Ascendancy at 20:40 Killed by Vorilenor the orc cryomancer at level 41 on the 64th Pyre 124th year of Ascendancy at 00:10 Killed by orc high cryomancer at level 41 on the 64th Pyre 124th year of Ascendancy at 10:16 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 65th Pyre 124th year of Ascendancy at 18:07 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 65th Pyre 124th year of Ascendancy at 18:28 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 65th Pyre 124th year of Ascendancy at 20:50 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 66th Pyre 124th year of Ascendancy at 00:23 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 66th Pyre 124th year of Ascendancy at 02:32 Killed by faerlhing at level 43 on the 66th Pyre 124th year of Ascendancy at 12:56 |
Primary Stats
| Strength | 34 (base 16) |
| Dexterity | 88 (base 60) |
| Constitution | 48 (base 30) |
| Magic | 51 (base 12) |
| Willpower | 45 (base 23) |
| Cunning | 110 (base 60) |
Resources
| Life | 950/950 |
| Mana | 527/527 |
| Stamina | 298/298 |
| Healing Factor | 1.3678383355189 |
| Regeneration | 15.272062602449 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +96.353718395664% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 82.470155564056 |
| See Invisible | 82.470155564056 |
Offense: Mainhand
| Damage | 153 |
| Accuracy | 72 |
| Crit Chance | 46% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +7% |
| Mind | +3% |
| Blight | +13% |
| Arcane | +20% |
| Fire | +31% |
| All | 0% |
Offense: Damage Penetration
| Acid | +35% |
| Lightning | +50% |
| Arcane | +35% |
| Mind | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 72.333955552641 (100%) |
| Defense | 102 |
| Ranged Defense | 102 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 26 |
| Mental Save | 45 |
Defense: Resistances
| Lightning | + 29%( 70%) |
| Fire | + 60%( 70%) |
| Temporal | + 24%( 70%) |
| Darkness | + 27%( 70%) |
| Physical | + 42%( 70%) |
| Cold | + 31%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 244 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 131 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 510 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 4 nature, 4 temporal |
Class Talents
| Cunning / Trapping | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Counter Shot |
| talent | Pace Yourself |
| talent | Bombardment |
| talent | Chant of Fortress |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Smyth. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 547. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+0 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 55 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Quiver | Flashoath (60/60, 44-53 power, 5 apr)3.0 T4 shot ammo [Rare] Master Power 44.5 - 53.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 60 Ranged+ +12 light +12 lightning On Hit.r1 +20 lightning On Crit.r2 +20 lightning +20 light While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Aeritta'0.0 T3 lite [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Mind.crit +1% Crit.mult +15.00% Spell.pwr +8 (+3 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +7% light +3% mind Melee Ret 4 mind ----- def ----- Resists +6% darkness Affinity +5% light Mind.save +7 (+2 eff.) ---------- misc Light +7 See.Stealth +11 See.Invis +11 Sun Flare: Puts all charms on 21 cooldown Level 4.5 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 145.71 light damage. At talent level 3 you gain 27% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Shimmervortex' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Str +5 Dex +11 Mag +8 Wil dps ---------- Spell.crit +3% Dmg.mod +13% blight +14% arcane Res.pen +25% lightning ----- def ----- Armour +4 Fatigue +4% Crit.chn- 10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | hardened leather gloves 'Hathuldir' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +9 Str +3 Dex +4 Mag +4 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +10% arcane ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Olarain [power 320] (11 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Cun +8 Dex ---------- misc Infravis +3 Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 11 cooldown 100% to reduce fatigue by 32% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ruby ring0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Str +4 Dex +4 Mag +10 Wil +10 Cun +4 Con dps ---------- Mind.pwr +7 (+3 eff.) Acc +9 (+2 eff.) Apr +10 ----- def ----- Defense +10 (+1 eff.) Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | gold jade ring0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +8 Cun +2 Mag dps ---------- Spell.pwr +9 (+3 eff.) Melee+ 14 physical Ranged+ 16 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 32 On Hit (Ranged): * 15% chance to reduce all saves and defense by 32 ----- def ----- Armour +4 Resists +4% all ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 25 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (142). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | hardened leather sling 'Eclipseriver'4.0 T3 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 fire On Hit.r1 +12 blight While equipped: Stats +1 Wil dps ---------- Dmg.mod +13% fire Res.pen +10% mind On Hit (Ranged): * 10% chance to reduce strength, dexterity, and constitution by 22 * 10% chance to reduce damage dealt by 26% ----- def ----- Resists +9% darkness Slings are used to hurl stones or metal shots at your foes. |
| Around waist | hardened leather belt 'Dairasin'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +11.0% Mind.crit +11% Dmg.mod +6% arcane ----- def ----- Defense +25 (+4 eff.) Resists +12% temporal +6% fire Crit.chn- 5.00% Heal.mod +10% Disease- +20% Confus- +10% A belt that goes around your waist. |
| In off hand | warded dwarven-steel shield of lightning resistance (+17%) (0 def, 6 armour, 32-38 power, 85 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 32.0 - 38.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +85 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +17% lightning ---------- misc Wards +4 lightning +4 temporal +4 darkness +3 fire +3 nature +5 blight +5 cold +5 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices. |
| Cloak | Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+1 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 4.2 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 56% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | volcanic drakeskin leather armour of fire resistance (20 def, 19 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +19 Defense +20 (+3 eff.) Fatigue +8% Resists +48% fire +21% physical A suit of armour made of leather. |
Inventory
wild infusion of the titan (res 25%; mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 355 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (330.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 330.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 4; phase 15; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 71; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 71 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
clarifying copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Heal.mod +10% Cut- +40% Confus- +23% Heal: Puts all charms on 24 cooldown Level 2.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 308 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
grounding copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +11% lightning Stun/Frz- +24% Amulets make your neck look great! |
serendipitous steel amulet of willpower (+8)0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +8 Lck +3 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+1 eff.) Unseen.red 12% Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.98 cold and 13.98 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 41 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+1 eff.) Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.pwr +10 (+4 eff.) ----- def ----- Max.HP +25.00 Disarm- +28% Pinning- +28% Knockbk- +23% Rings make your fingers look great! |
treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +9% nature +9% blight Max.HP +40.00 HP.reg +14.00 Heal.mod +16% Poison- +18% Disease- +22% Rings make your fingers look great! |
Malelin the Sparkrupture1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil +5 Mag dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +6% lightning +6% nature Mind.save +6 (+2 eff.) Max.HP +41.00 ---------- misc See.Invis +6 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
focusing silk robe of blight (+18%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Dmg.mod +18% blight ----- def ----- Resists +18% blight +13% all ---------- misc Mana/turn +0.22 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
insulating pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Resists +5% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (3 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+3 eff.) Dmg.mod +15% nature Res.pen +15% nature ----- def ----- Armour +4 Defense +3 (+0 eff.) Spell.save +8 (+4 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+6 eff.) ----- def ----- Defense +8 (+1 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 3.5 Pwr.cost 13 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 21.11 mind and 20.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 23% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 22. Terrified: Deals 5.15 mind and 5.00 darkness damage per turn and increases cooldowns by 36%. Haunted: Causes the target to suffer 8.27 mind and 8.03 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
iron helm 'Sleetwind' (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Acc +15 (+4 eff.) Melee Ret 6 cold ----- def ----- Armour +5 Fatigue +5% Phys.save +11 (+4 eff.) ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +3 Dex +5 Wil +2 Cun dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +3% Resists +5% blight Mind.save +7 (+2 eff.) A cap made of leather. |
duelist's reinforced leather armour of the void (18 def, 15 armour)9.0 T4 light armor [Ego++] Arcane/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Melee+ 8 darkness Ranged+ 7 darkness ----- def ----- Armour +15 Defense +18 (+3 eff.) Fatigue +8% Resists +15% darkness +17% temporal Def/telep +17 Res/telep +16% Dur/telep +22% Blink to a nearby random location (rad 11) Puts all charms on 17 cooldown A suit of armour made of leather. |
Gloruwe the Balancebloom (0 def, 6 armour, 30-35 power, 81 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 29.5 - 35.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +81 Melee+ +8 nature On Hit.r1 +11 fire On Crit.r2 +8 mind While equipped: dps ---------- Melee+ 6 fire Dmg.mod +12% acid Res.pen +5% mind Melee Ret 6 nature 7 fire ----- def ----- Armour +6 Fatigue +8% Resists +3% nature ---------- misc Talents +1 Block Handheld deflection devices. |
Titanic (20 def, 18 armour, 48-58 power, 320 block) =-30fig=7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+3 eff.) Rng.Def +10 (+1 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Quiver of Domination (20/20, 24-34 power, 8 apr) =crit=3.0 T4 arrow ammo [Unique] Psionic Power 24.0 - 33.6 Mind Uses 20% Wil, 60% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
122 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 55 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dรบathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
alchemist's lamp 'Quenchqueen'1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +15% mind +7% all Apr +8 ----- def ----- Resists +12% fire +15% mind +9% cold ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp of clarity1.0 T3 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +7 (+2 eff.) ---------- misc Light +4 See.Stealth +11 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
void-walker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) ----- def ----- Resists +7% blight +7% cold +7% darkness +7% temporal Def/telep +11 Res/telep +12% Dur/telep +10% ---------- misc Light +4 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 21 cooldown Level 2.5 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 31 blight damage or heals 42 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 395/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (19/25, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
psychokinetic pouch of dwarven-steel shots of wind (20/20, 33-40 power, 3 apr)3.0 T3 shot ammo [Ego+] Nature/Psionic Power 33.0 - 39.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 20 Proj.spd +200% Ranged+ +17 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 207 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 127 physical damage Shots are used with slings to pummel your foes to death. |
Elenegaleg the yew totem of healing [power 296] (11 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Crit.mult +15.00% Dmg.mod +15% arcane +15% blight ---------- misc Mana/turn +0.28 Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 11 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Smyth the Cornac Skirmisher level 34
39th Regrowth 124th year of Ascendancy at 23:18 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Smyth the Cornac Skirmisher level 42
66th Pyre 124th year of Ascendancy at 03:54 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Smyth the Cornac Skirmisher level 29
19th Pyre 123rd year of Ascendancy at 02:53 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Smyth the Cornac Skirmisher level 37
72nd Regrowth 124th year of Ascendancy at 15:15 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Smyth the Cornac Skirmisher level 38
60th Pyre 124th year of Ascendancy at 14:20 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Smyth the Cornac Skirmisher level 36
69th Regrowth 124th year of Ascendancy at 10:30 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Smyth the Cornac Skirmisher level 24
1st Time of Balance 123rd year of Ascendancy at 20:34 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Smyth the Cornac Skirmisher level 35
62nd Regrowth 124th year of Ascendancy at 04:40 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Smyth the Cornac Skirmisher level 19
12nd Haze 122nd year of Ascendancy at 14:08 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Smyth the Cornac Skirmisher level 21
25th Haze 122nd year of Ascendancy at 12:42 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Smyth the Cornac Skirmisher level 19
7th Haze 122nd year of Ascendancy at 08:00 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Smyth the Cornac Skirmisher level 40
61st Pyre 124th year of Ascendancy at 00:25 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Smyth the Cornac Skirmisher level 10
2nd Mirth 122nd year of Ascendancy at 23:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Smyth the Cornac Skirmisher level 20
14th Haze 122nd year of Ascendancy at 07:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Smyth the Cornac Skirmisher level 30
19th Pyre 123rd year of Ascendancy at 02:53 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Smyth the Cornac Skirmisher level 40
60th Pyre 124th year of Ascendancy at 23:31 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Smyth the Cornac Skirmisher level 23
61st Haze 122nd year of Ascendancy at 16:03 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Smyth the Cornac Skirmisher level 31
55th Pyre 123rd year of Ascendancy at 05:15 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Smyth the Cornac Skirmisher level 28
16th Pyre 123rd year of Ascendancy at 03:56 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Smyth the Cornac Skirmisher level 36
62nd Regrowth 124th year of Ascendancy at 08:23 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Smyth the Cornac Skirmisher level 22
42nd Haze 122nd year of Ascendancy at 07:52 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Smyth the Cornac Skirmisher level 10
3rd Mirth 122nd year of Ascendancy at 21:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Smyth the Cornac Skirmisher level 11
33rd Dusk 122nd year of Ascendancy at 18:05 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Smyth the Cornac Skirmisher level 30
26th Pyre 123rd year of Ascendancy at 23:28 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Smyth the Cornac Skirmisher level 31
55th Pyre 123rd year of Ascendancy at 05:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Smyth the Cornac Skirmisher level 20
14th Haze 122nd year of Ascendancy at 12:07 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Smyth the Cornac Skirmisher level 29
18th Pyre 123rd year of Ascendancy at 10:25 see stats
Log
Today is the 67th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 10:16.
You transfer dwarven-steel helm 'Sootvein' (0 def, 4 armour) =passon= to the online item's vault.
Saving done.

















































































































