Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 15 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 26 (base 26) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 370/395 |
| Mana | 156/156 |
| Stamina | 142/142 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 48 |
| Crit Chance | 1% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Mind | +6% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 31.38 (88.5%) |
| Defense | 16.7 |
| Ranged Defense | 21.35 |
| Fatigue | 30 |
| Physical Save | 24.504566153293 |
| Spell Save | 16.074900202503 |
| Mental Save | 15.092629966296 |
Defense: Resistances
| Acid | + 29%(100%) |
| Mind | + 29%(100%) |
| Blight | + 24%(100%) |
| All | + 15%(100%) |
| Fire | + 30%(100%) |
| Nature | + 24%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Equipment
| Socketed Gems | spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
| In off hand | reinforced steel shield of fire resistance (+18%) (6 def, 6 armour, 61 block) reinforced steel shield of fire resistance (+18%) (6 def, 6 armour, 61 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +6 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +18% fire Talent granted: +2 Block Handheld deflection devices |
| Main armor | cleansing steel plate armour of acid resistance (4 def, 9 armour) cleansing steel plate armour of acid resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +16% acid / +10% nature / +10% blight A suit of armour made of metal plates. |
| In main hand | steel mace of torment (15-21 power, 3 apr) steel mace of torment (15-21 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +6% mind / +5% darkness Blunt and deadly. |
Inventory
insidious dwarven-steel greatmaul of purging (44-66 power, 2 apr) insidious dwarven-steel greatmaul of purging (44-66 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +12 insidious poison / +6 nature Massive two-handed maul. |
Relgychik the dwarven-steel greatsword (35.5-56.8 power, 2 apr) Relgychik the dwarven-steel greatsword (35.5-56.8 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 Armour: +4 Changes stats: +4 Wil / +4 Cun / +2 Con Changes resistances penetration: +10% physical / +10% mind Disarm immunity: +22% Mindpower: +14 Massive two-handed swords. |
huntsman's steel waraxe of massacre (16.5-23.1 power, 3 apr) huntsman's steel waraxe of massacre (16.5-23.1 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +7 nature Damage against: +6% Animal One-handed war axes. |
Puretaint the stralite plate armour (7 def, 13 armour) Puretaint the stralite plate armour (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +6 Str Damage when the wearer hits(melee): 4 nature Changes resistances: +20% acid / +19% cold Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Achievements
Log
Golem (servant of Kalkstein) hits snow giant boulder thrower for 48 nature damage.
Kalkstein casts Channel Staff.
You collect a new ingredient: snow giant kidney.
Kalkstein hits snow giant boulder thrower for 45 cold damage.
Kalkstein killed snow giant boulder thrower!
You pickup 0.70 gold pieces.
Kalkstein casts Rune: Manasurge.
Kalkstein starts to surge mana.
Golem (servant of Kalkstein) is no longer illuminated.
Talent Knockback is ready to use.
Kalkstein stops surging mana.
Today is the 15th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is an item here: hardened leather armour
Ran for 2 turns (stop reason: object seen).
Character control switched to Kalkstein.
Kalkstein picks up (o.): hardened leather armour (3 def, 6 armour).
Kalkstein picks up (d.): warrior's insidious poison infusion (19 nature damage, 24% healing reduction).
Character control switched to golem (servant of Kalkstein).
