Dagiromimnir the level 8 Skeleton Rogue by Feanor1397

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassRogue
Level / Exp8 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 11)
Dexterity29 (base 20)
Constitution10 (base 10)
Magic10 (base 10)
Willpower13 (base 10)
Cunning32 (base 32)

Resources

Life202/202
Stamina140/140
Healing Factor1
Regeneration0.65

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite-998
Infravision5
Stealth43.738664881725

Offense: Mainhand

Damage38
Accuracy37
Crit Chance16%
APR8
Speed1.00

Offense: Offhand

Damage17
Accuracy37
Crit Chance16%
APR8
Speed1.00

Offense: Spell

Spellpower19
Crit Chance7%
Speed1

Offense: Mind

Mindpower23
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense18
Ranged Defense18
Fatigue2
Physical Save16
Spell Save8
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Disarm Resistance23%
Poison Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Stealth1.30
5/5
2/5
0/5
0/5
Technique / Dual techniques1.30
1/5
3/5
0/5
0/5
Technique / Dual weapons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
3/5

Effects

talent
beneficial effect

Quests

active
done
done
active
done

Equipment

On feet
On hands
On head
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...

Dagiromimnir deactivates Stealth.


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Stealth is ready to use.
Dagiromimnir activates Stealth.

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.08 gold from the transmogrification of
grounding rough leather cap of strength (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.86 gold from the transmogrification of
mossy mindstar of slime (2-2.2 power, 12 apr, mind damage).
You gain 0.78 gold from the transmogrification of
mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You gain 1.50 gold from the transmogrification of
mighty elm longbow.
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (15-22.5 power, 1 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 6; power 39; turns 3; dispells darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Dagiromimnir deactivates Stealth.