Tarrama the level 9 Thalore Wyrmic by Feanor1397

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassWyrmic
Level / Exp9 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 28)
Dexterity15 (base 10)
Constitution17 (base 16)
Magic8 (base 10)
Willpower29 (base 22)
Cunning10 (base 10)

Resources

Life306/306
Stamina183/183
Equilibrium0
Healing Factor1
Regeneration4.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1

Offense: Mainhand

Damage55
Accuracy31
Crit Chance10%
APR7
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower24
Crit Chance9%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)24.4 (74.117647058824%)
Defense11
Ranged Defense11
Fatigue20
Physical Save24
Spell Save19
Mental Save24

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
3/5
1/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
1/5
2/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
3/5
3/5
0/5

Effects

Quests

done
failed
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

Talent Nature's Touch is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Tarrama wears (replacing
hateful iron greatsword of massacre (25.5-40.8 power, 1 apr)): Bill's Tree Trunk (30-51 power, 7 apr).

Resting starts...

Rested for 20 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Tarrama wears:
savior's copper ring.

You gain 1.56 gold from the transmogrification of
impenetrable iron plate armour of acid resistance (3 def, 13 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12.5-17.5 power, 2 apr).
You gain 1.32 gold from the transmogrification of
rough leather sling of power.
You gain 2.37 gold from the transmogrification of
mighty elm longbow of lightning.
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (13.5-17.55 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.