Neurotome the level 15 Dwarf Bulwark by neurotome

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp15 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength50 (base 41)
Dexterity13 (base 12)
Constitution48 (base 31)
Magic9 (base 10)
Willpower15 (base 10)
Cunning17 (base 10)

Resources

Life592/608
Stamina118/146
Healing Factor1
Regeneration4.5675469764853

Speed

Mental-10%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage66
Accuracy25
Crit Chance11%
APR9
Speed1.11

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower9
Crit Chance3%
Speed1

Offense: Mind

Mindpower17.3
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)32.92 (81.030927835052%)
Defense13.05
Ranged Defense13.05
Fatigue27
Physical Save34.15
Spell Save30.4
Mental Save11.2

Defense: Resistances

All+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Combat techniques1.30
2/5
1/5
0/5
0/5
Technique / Battle tactics1.30
1/5
2/5
0/5
0/5
Technique / Shield defense1.30
1/5
1/5
2/5
0/5
Technique / Combat veteran1.30
1/5
1/5
2/5
0/5
Technique / Shield offense1.30
3/5
1/5
2/5
1/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
3/5
4/5
1/5
4/5
0/5

Effects

talent

Quests

done
failed
done
done
done
done
active
done
active
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Neurotome the Dwarf Bulwark level 10
13rd Profit 122nd year of Ascendancy at 06:19
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Neurotome the Dwarf Bulwark level 4
19th Voratun 122nd year of Ascendancy at 19:33
see stats

Log

Ran for 67 turns (stop reason: at exit).

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You require a weapon and a shield to use this talent.

Neurotome deactivates Shield Wall.

Neurotome wears:
Wrathroot's Barkwood (9 def, 10 armour, 27.5 dam, 60 block).

You gain 1.73 gold from the transmogrification of
reinforced steel shield of cold resistance (+18%) (6 def, 6 armour, 16 dam, 60 block).
You gain 6.67 gold from the transmogrification of
rejuvenating steel plate armour of lightning resistance (4 def, 9 armour).
You gain 1.49 gold from the transmogrification of
cleansing cured leather armour of acid resistance (2 def, 4 armour).
You gain 1.46 gold from the transmogrification of
cleansing steel mail armour (2 def, 6 armour).
You gain 0.80 gold from the transmogrification of
iron helm of strength (+3) (0 def, 3 armour).
You gain 0.47 gold from the transmogrification of
grounding linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 1.12 gold from the transmogrification of
enveloping linen cloak of protection (6 def, 0 armour).
You gain 1.84 gold from the transmogrification of
nature's mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage).
You gain 4.17 gold from the transmogrification of
thunderous steel longsword (14.5-20.3 power, 3 apr).
You gain 2.63 gold from the transmogrification of
steady ash longbow of lightning.
There is a A path into the Old Forest here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Neurotome deactivates Precise Strikes.

Neurotome activates Precise Strikes.