Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 | 
| Addons | Items Vault 1.0.3 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Female | 
| Race | Cornac | 
| Class | Brawler | 
| Level / Exp | 46 / 15% | 
| Size | big | 
| Lifes / Deaths | Killed by snow giant boulder thrower at level 17 on the 49th Dusk 122nd year of Ascendancy at 12:400 / 9 Killed by The Master at level 26 on the 59th Haze 122nd year of Ascendancy at 05:21 Killed by elven blood mage at level 28 on the 64th Haze 122nd year of Ascendancy at 05:27 Killed by elven blood mage at level 28 on the 64th Haze 122nd year of Ascendancy at 18:05 Killed by elven corruptor at level 28 on the 65th Haze 122nd year of Ascendancy at 03:43 Killed by ritch flamespitter at level 30 on the 19th Regrowth 123rd year of Ascendancy at 00:46 Killed by shadow at level 36 on the 61st Regrowth 123rd year of Ascendancy at 11:27 Killed by Massok the Dragonslayer at level 43 on the 5th Mirth 123rd year of Ascendancy at 08:09 Killed by Nesgo the Crusher at level 46 on the 8th Flare 123rd year of Ascendancy at 11:50 | 
Primary Stats
| Strength | 107 (base 62) | 
| Dexterity | 56 (base 35) | 
| Constitution | 58 (base 32) | 
| Magic | 16 (base 10) | 
| Willpower | 20 (base 12) | 
| Cunning | 92 (base 60) | 
Resources
| Life | -12/1310 | 
| Stamina | 115/230 | 
| Equilibrium | 10 | 
| Healing Factor | 1.2564370770179 | 
| Regeneration | 146.1990182818 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +81.873075307798% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 9 | 
Offense: Barehand
| Damage | 157 | 
| Accuracy | 89 | 
| Crit Chance | 65% | 
| APR | 58 | 
| Speed | 0.60 | 
Offense: Spell
| Spellpower | 8 | 
| Crit Chance | 47% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 42.266666666667 | 
| Crit Chance | 47% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | -10% | 
| Acid | +9% | 
| All | 0% | 
Offense: Damage Penetration
| Physical | +15% | 
Defense: Base
| Armour (hardiness) | 33 (66%) | 
| Defense | 54.171363147754 | 
| Ranged Defense | 55.838029814421 | 
| Fatigue | 19.5 | 
| Physical Save | 60.05525 | 
| Spell Save | 42.491666666667 | 
| Mental Save | 57.376858839597 | 
Defense: Resistances
| Acid | + 70%( 70%) | 
| Blight | + 50%( 70%) | 
| Arcane | + 50%( 70%) | 
| Cold | + 70%( 70%) | 
| All | + 37%( 70%) | 
| Lightning | + 70%( 70%) | 
| Light | + 59%( 70%) | 
| Temporal | + 50%( 70%) | 
| Mind | + 46%( 70%) | 
| Darkness | + 53%( 70%) | 
| Fire | + 70%( 70%) | 
| Nature | + 50%( 70%) | 
Defense: Immunities
| Pinning Resistance | 100% | 
| Disarm Resistance | 15% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 10% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 22% for 4 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1073% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 375 life. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Heroism Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 10 turns. Also while Heroism is active, you will only die when reaching -961 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 523 life over 5 turns. Its effects scale with your Strength stat. | 
Class Talents
| Cunning / Tactical | 1.50 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 4/5 | 
| Technique / Combat techniques | 1.10 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Unarmed training | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Technique / Finishing moves | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Grappling | 1.50 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Pugilism | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.10 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
Generic Talents
| Technique / Combat training | 1.10 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Field control | 1.00 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| Technique / Mobility | 1.20 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Grappling Stance | 
| talent | Exploit Weakness | 
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 17% feedback damage from all damage done.Empathic Hex | 
| beneficial effect | The target is engaged in a grapple.  Any movement will break the effect as will some unarmed talents.Grappling | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns).Infusion Saturation | 
| beneficial effect | A flow of life spins around the target, regenerating 104.56 life per turn.Regeneration | 
| beneficial effect | The target is recovering 11 life each turn and its healing modifier has been increased by 26%.Recovery | 
| beneficial effect | The target's combat attack is improved by 100.Attack | 
| beneficial effect | The target ignores pain, reducing all damage taken by 22%.Pain Suppression | 
| detrimental effect | Reduces global action speed by 20%.Slow | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.Back and there again You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done | 
| You have killed Ungolë in Ardhungol and saved the Sun Paladin.Eight legs of wonder | done | 
| You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor.Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) As a reward you improved talent Nature's Touch (+1 level(s)). | done | 
| You successfully escorted the injured seer to the recall portal on level 2 of Old Forest.Escort: injured seer (level 2 of Old Forest) As a reward you improved Willpower by +2. | done | 
| You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell.Escort: injured seer (level 5 of Dreadfell) As a reward you improved talent Nature's Touch (+1 level(s)). | done | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor.Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) As a reward you improved Dexterity by +2. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair.Escort: lone alchemist (level 3 of Norgos Lair) As a reward you improved Dexterity by +2. | done | 
| You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest.Escort: lost anorithil (level 1 of Old Forest) As a reward you improved Cunning by +2. | done | 
| You failed to protect the lost sun paladin from death by black bear.Escort: lost sun paladin (level 4 of Old Forest) | failed | 
| You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell.Escort: lost warrior (level 6 of Dreadfell) As a reward you improved talent Unflinching Resolve (+1 level(s)). | done | 
| You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire.Escort: worried loremaster (level 2 of Trollmire) As a reward you improved talent Disarm (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Orcs were spotted with the staff you seek in an arid waste in the southern desert.Important news You should go investigate what is happening there. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| You found an ancient tome about gems.Lost Knowledge You should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 832. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope.The Brotherhood of Alchemists Stire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done | 
| You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.The Doom of the World! This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You have found an orb of command that seems to be used to open the shield protecting the High Peak.The Orbs of Command There seems to be a total of four of them. The more you have the weaker the shield will be. | active | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 1 lumberjacks have died. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.There and back again * You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet | reinforced pair of drakeskin leather boots of uncanny dodging (9 def, 11 armour)reinforced pair of drakeskin leather boots of uncanny dodging (9 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Defense: +9 Ranged Defense: +5 Fatigue: +5% Changes resistances: +13% fire / +12% cold / +9% lightning / +13% acid A pair of boots made of leather. | 
| On hands | Emuridaba the drakeskin leather gloves (0 def, 5 armour)Emuridaba the drakeskin leather gloves (0 def, 5 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 Armour penetration: +18 Physical crit. chance: +20.0% Armour: +5 Changes stats: +10 Dex / +1 Wil / +10 Cun Damage when the wearer hits(melee): 15 acid Changes resistances: +31% acid Changes damage: +9% acid Critical mult.: +40.00% Disarm immunity: +15% Spell crit. chance: +20% Mental crit. chance: +20% Infravision radius: +3 When used to modify unarmed attacks: Base power: 36.5 - 40.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy: +21 Armour Penetration: +25 Physical crit. chance: +19.0% Attack speed: 60% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Perfect Strike (30% chance level 5). When this weapon crits: Cripple (20% chance level 5). Burst (radius 2) on crit: +15 acid Damage conversion: 50% acid It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| On head | bladed voratun helm of the bounder (0 def, 5 armour)bladed voratun helm of the bounder (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +12 Str / +7 Dex Damage when the wearer is hit: 8 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 816.09 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool | stralite torque of psychoportation [power 49]  (15/30 cooldown)stralite torque of psychoportation [power 49]  (15/30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 49), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. | 
| On fingers | gladiator's stralite ring of miserygladiator's stralite ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 Changes stats: +4 Str / +7 Cun / +7 Con Hate when firing a critical mind attack: +1.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 20%. Rings can have magical properties. | 
| On fingers | gladiator's stralite ring of wardinggladiator's stralite ring of warding Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 Changes stats: +6 Str / +6 Con Changes resistances: +16% fire / +18% cold / +18% lightning / +12% acid Rings can have magical properties. | 
| Around neck | Garkul's TeethGarkul's Teeth Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.4 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 203.79 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. | 
| Main armor | Breath of Eyal (10 def, 10 armour)Breath of Eyal (10 def, 10 armour) Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal Spell save: +20 Mindpower: +10 This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands. | 
| Light source | AmomasAmomas Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Armour: +2 Fatigue: -6% Changes stats: +7 Cun Changes resistances: +5% arcane / +6% darkness / +15% light Changes resistances penetration: +15% physical Mental save: +15 Maximum life: +80.00 Light radius: +4 Infravision radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| Cloak | Cloth of Dreams (10 def, 0 armour)Cloth of Dreams (10 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 46 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. | 
| Around waist | monstrous hardened leather belt of dampeningmonstrous hardened leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +4 Str / +4 Con Changes resistances: +6% fire / +6% cold / +6% lightning / +5% acid Physical save: +8 Size category: +1 A belt that goes around your waist. | 
Inventory
| This item will automatically be transmogrified when you leave the level.healing infusion (heal 185) healing infusion (heal 185) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 185 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| healing infusion of the warrior (heal 366)healing infusion of the warrior (heal 366) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 366 life. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| heroism infusion of the warrior (+21 for 10 turns, die at -799)heroism infusion of the warrior (+21 for 10 turns, die at -799) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 10 turns. Also while Heroism is active, you will only die when reaching -799 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| regeneration infusion (heal 461 over 5 turns)regeneration infusion (heal 461 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 461 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| regeneration infusion of the duelist (heal 399 over 5 turns)regeneration infusion of the duelist (heal 399 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 399 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| wild infusion (resist 22%; cure magical, mental)wild infusion (resist 22%; cure magical, mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 22% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| Rune of Reflection (absorb and reflect 124 for 5 turns)Rune of Reflection (absorb and reflect 124 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 124 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. | 
| Rune of the Rift (230.00 temporal damage, removed from time 4 turns)Rune of the Rift (230.00 temporal damage, removed from time 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.controlled phase door rune (range 8) controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| controlled phase door rune of the warrior (range 12)controlled phase door rune of the warrior (range 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| controlled phase door rune of the wizard (range 9)controlled phase door rune of the wizard (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.frozen spear rune (103 cold damage) frozen spear rune (103 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 103.00 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| frozen spear rune of the warrior (382 cold damage)frozen spear rune of the warrior (382 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 381.60 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| lightning rune of the warrior (462 lightning damage)lightning rune of the warrior (462 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 153.87 to 461.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.shielding rune (absorb 287 for 5 turns) shielding rune (absorb 287 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 287 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| shielding rune (absorb 279 for 6 turns)shielding rune (absorb 279 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 279 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.shielding rune (absorb 355 for 6 turns) shielding rune (absorb 355 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 355 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| shielding rune of the sneak (absorb 326 for 4 turns)shielding rune of the sneak (absorb 326 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 326 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| shielding rune of the sneak (absorb 456 for 5 turns)shielding rune of the sneak (absorb 456 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 456 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| teleportation rune (range 50)teleportation rune (range 50) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 50 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| teleportation rune (range 31)teleportation rune (range 31) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.teleportation rune (range 67) teleportation rune (range 67) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.teleportation rune (range 85) teleportation rune (range 85) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 85 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| teleportation rune of the titan (range 104)teleportation rune of the titan (range 104) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 104 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| teleportation rune of the warrior (range 142)teleportation rune of the warrior (range 142) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 142 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| Sealed Scroll of Last HopeSealed Scroll of Last Hope 0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score | 
| Scroll of Summoning (Limmir the Jeweler)Scroll of Summoning (Limmir the Jeweler) Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score | 
| BarkstokerBarkstoker Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 8 nature Damage when the wearer is hit: 4 nature Changes resistances: +3% acid Changes resistances penetration: +5% nature / +5% acid Amulets can have magical properties. | 
| grounding voratun amulet of murdergrounding voratun amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Changes resistances: +20% lightning Critical mult.: +16.00% Stun/Freeze immunity: +31% Amulets can have magical properties. | 
| inertial gold amulet of cunning (+4)inertial gold amulet of cunning (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Pinning immunity: +29% Stamina each turn: +0.40 Amulets can have magical properties. | 
| insulating copper amulet of healinginsulating copper amulet of healing Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% cold / +11% fire Cut immunity: +40% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 3.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 283 life. The life healed will increase with your Mindpower. Amulets can have magical properties. | 
| insulating copper amulet of mastery (0.11 Technique / Unarmed training)insulating copper amulet of mastery (0.11 Technique / Unarmed training) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% cold / +10% fire Talent mastery: +0.11 Technique / Unarmed training Amulets can have magical properties. | 
| mindweaver's gold amulet of seductionmindweaver's gold amulet of seduction Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Cun Mental save: +7 Confusion immunity: +13% Stamina when hit: +1.00 Mana when hit: +0.70 Equilibrium when hit: +0.80 Psi when hit: +0.90 Hate when hit: +0.10 Mindpower: +8 It can be used to forces nearby enemies to attack you (rad 10), placing all other charms into a 15 cooldown. Amulets can have magical properties. | 
| protective stralite amulet of teleportationprotective stralite amulet of teleportation Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +2 Defense: +5 Physical save: +12 Teleport immunity: +50% It can be used to teleports your randomly (rad 42), placing all other charms into a 15 cooldown. Amulets can have magical properties. | 
| restful steel amulet of the fishrestful steel amulet of the fish Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +10% cold Allows you to breathe in: water Life regen: +0.30 Amulets can have magical properties. | 
| serendipitous voratun amulet of cunning (+14)serendipitous voratun amulet of cunning (+14) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +10 Changes stats: +14 Lck / +7 Cun Amulets can have magical properties. | 
| serendipitous voratun amulet of healingserendipitous voratun amulet of healing Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +8 Changes stats: +10 Lck Cut immunity: +60% Healing mod.: +18% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 3.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 283 life. The life healed will increase with your Mindpower. Amulets can have magical properties. | 
| shielding voratun amulet of mastery (0.25 Technique / Combat training)shielding voratun amulet of mastery (0.25 Technique / Combat training) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +29% light Talent mastery: +0.25 Technique / Combat training Blindness immunity: +23% Amulets can have magical properties. | 
| stralite amuletstralite amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. | 
| vitalizing voratun amulet of murdervitalizing voratun amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +5 Physical crit. chance: +4.0% Changes stats: +6 Con Critical mult.: +18.00% Physical save: +8 Life regen: +0.70 Maximum life: +51.00 Amulets can have magical properties. | 
| wanderer's stralite amulet of teleportationwanderer's stralite amulet of teleportation Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +5 Cun / +3 Con Teleport immunity: +50% It can be used to teleports your randomly (rad 41), placing all other charms into a 15 cooldown. Amulets can have magical properties. | 
| Orb of Many WaysOrb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. | 
| BlindstrikeBlindstrike Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 2 light / 6 acid Changes resistances penetration: +5% acid Changes damage: +9% acid Light radius: +1 Rings can have magical properties. | 
| Lavaglamour the voratun ringLavaglamour the voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Con Damage when the wearer hits(melee): 4 fire / 4 acid Changes resistances: +3% fire Changes resistances penetration: +5% fire Changes damage: +6% fire Spell save: +10 Stun/Freeze immunity: +64% Life regen: +2.70 Maximum stamina: +21.00 Rings can have magical properties. | 
| Ring of GrowthRing of Growth Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
| Ring of the War MasterRing of the War Master Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Dual weapons +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Archery prowess +0.30 Technique / Warcries +0.30 Technique / Superiority +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Archery training +0.30 Technique / Archery - slings A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. | 
| gold ring of darkness (+28%)gold ring of darkness (+28%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +28% darkness Changes damage: +14% darkness Rings can have magical properties. | 
| marksman's gold ring of fire (+24%)marksman's gold ring of fire (+24%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes resistances: +24% fire Changes damage: +12% fire Rings can have magical properties. | 
| psionicist's gold ring of wardingpsionicist's gold ring of warding Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +13% fire / +15% cold / +10% lightning / +18% acid Mental save: +6 Rings can have magical properties. | 
| sneakthief's stralite ring of lifesneakthief's stralite ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +5 Dex Life regen: +1.30 Maximum life: +52.00 Healing mod.: +20% Rings can have magical properties. | 
| solipsist's voratun ring of wardingsolipsist's voratun ring of warding Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +18% fire / +27% cold / +24% lightning / +28% acid Mindpower: +11 Rings can have magical properties. | 
| stralite ring of lifestralite ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.50 Maximum life: +40.00 Healing mod.: +18% Rings can have magical properties. | 
| stralite ring of lightning (+28%)stralite ring of lightning (+28%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +28% lightning Changes damage: +14% lightning Rings can have magical properties. | 
| treant's steel ring of physical power treant's steel ring of physical power Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 Changes resistances: +7% nature Physical save: +6 Poison immunity: +12% Disease immunity: +12% Rings can have magical properties. | 
| treant's stralite ring of frost (+9%)treant's stralite ring of frost (+9%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature / +28% cold Changes damage: +14% cold Physical save: +7 Poison immunity: +16% Disease immunity: +10% Rings can have magical properties. | 
| voratun ringvoratun ring 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. | 
| warrior's stralite ring of lifewarrior's stralite ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +18 Changes stats: +9 Str Life regen: +1.20 Maximum life: +66.00 Healing mod.: +18% Rings can have magical properties. | 
| wizard's voratun ring of aether (+16%)wizard's voratun ring of aether (+16%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag Changes resistances: +16% arcane Changes damage: +16% arcane Spell save: +14 Rings can have magical properties. | 
| This item will automatically be transmogrified when you leave the level.voratun battleaxe of disruption (57.5-86.25 power, 4 apr) voratun battleaxe of disruption (57.5-86.25 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +28% Undead / +18% Construct Massive two-handed battleaxes. | 
| This item will automatically be transmogrified when you leave the level.plaguebringer's voratun dagger of nature (38-49.4 power, 9 apr) plaguebringer's voratun dagger of nature (38-49.4 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +11 blight Damage conversion: 35% nature When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +8% nature Disease immunity: +21% Sharp, short and deadly. | 
| This item will automatically be transmogrified when you leave the level.quick dwarven-steel dagger of shearing (21-27.3 power, 7 apr) quick dwarven-steel dagger of shearing (21-27.3 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 90% When wielded/worn: Accuracy: +7 Armour penetration: +7 Changes stats: +4 Dex Changes resistances penetration: +8% physical Changes damage: +6% physical Sharp, short and deadly. | 
| This item will automatically be transmogrified when you leave the level.stralite greatsword (48.5-77.6 power, 3 apr) stralite greatsword (48.5-77.6 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. | 
| Merkul's Second EyeMerkul's Second Eye Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage when the wearer hits(ranged): 25 arcane Light radius: +2 This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. | 
| mage-hunter's dragonbone longbow of true flightmage-hunter's dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 When this weapon hits: Mana Clash (10% chance level 1). When wielded/worn: Accuracy: +9 Physical crit. chance: +6.0% Damage when the wearer hits(ranged): 13 manaburn Talent mastery: +0.10 Wild-gift / Antimagic Longbows are used to shoot arrows at your foes. | 
| Corpathus (40-56 power, 12 apr)Corpathus (40-56 power, 12 apr) Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 drain life When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. | 
| This item will automatically be transmogrified when you leave the level.insidious voratun longsword of the leech (42-58.8 power, 6 apr) insidious voratun longsword of the leech (42-58.8 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +11 slime / +28 insidious poison When wielded/worn: Damage when the wearer is hit: 12 slime Sharp, long, and deadly. | 
| This item will automatically be transmogrified when you leave the level.quick stralite longsword of the mystic (35-49 power, 5 apr) quick stralite longsword of the mystic (35-49 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 90% When wielded/worn: Accuracy: +9 Changes stats: +4 Dex / +4 Mag / +4 Wil Spellpower: +9 Sharp, long, and deadly. | 
| This item will automatically be transmogrified when you leave the level.balanced voratun mace of torment (48-67.2 power, 6 apr) balanced voratun mace of torment (48-67.2 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Accuracy: +10 Defense: +10 Changes resistances penetration: +7% mind / +11% darkness Blunt and deadly. | 
| This item will automatically be transmogrified when you leave the level.insidious voratun mace of ruin (43-60.2 power, 6 apr) insidious voratun mace of ruin (43-60.2 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +31 insidious poison When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Critical mult.: +17.00% Blunt and deadly. | 
| This item will automatically be transmogrified when you leave the level.shimmering dragonbone magestaff of blasting (30-36 power, 6 apr, lightning damage) shimmering dragonbone magestaff of blasting (30-36 power, 6 apr, lightning damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning Talent granted: +1 Command Staff Maximum mana: +45.00 Spellpower: +15 Spell crit. chance: +5% It can be used to projects damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. | 
| This item will automatically be transmogrified when you leave the level.surging dragonbone starstaff of invocation (30-36 power, 6 apr, physical damage) surging dragonbone starstaff of invocation (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +15 Spell crit. chance: +5% It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. | 
| This item will automatically be transmogrified when you leave the level.void walker's dragonbone magestaff of channeling (30-36 power, 6 apr, fire damage) void walker's dragonbone magestaff of channeling (30-36 power, 6 apr, fire damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Mana each turn: +0.34 Spellpower: +21 Spell crit. chance: +5% Defense after a teleport: +14 Resist all after a teleport: +10% New effects duration reduction after a teleport: +17% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. | 
| This item will automatically be transmogrified when you leave the level.balanced voratun waraxe of crippling (40-56 power, 6 apr) balanced voratun waraxe of crippling (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +10 Physical crit. chance: +10.0% Defense: +12 One-handed war axes. | 
| This item will automatically be transmogrified when you leave the level.warbringer's voratun waraxe of ruin (39.5-55.3 power, 6 apr) warbringer's voratun waraxe of ruin (39.5-55.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Armour penetration: +11 Physical crit. chance: +7.0% Physical power: +10 Changes stats: +4 Con Changes resistances penetration: +10% physical Critical mult.: +15.00% Disarm immunity: +15% One-handed war axes. | 
| This item will automatically be transmogrified when you leave the level.clarifying drakeskin leather belt clarifying drakeskin leather belt Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Mental save: +10 A belt that goes around your waist. | 
| hardened drakeskin leather belt of recklessnesshardened drakeskin leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Armour: +6 Defense: +7 Critical mult.: +10.00% Physical save: +9 A belt that goes around your waist. | 
| This item will automatically be transmogrified when you leave the level.spiritwalker's drakeskin leather belt of unlife spiritwalker's drakeskin leather belt of unlife Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes resistances: +10% blight Mana each turn: +0.50 Maximum mana: +45.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
| This item will automatically be transmogrified when you leave the level.stabilizing drakeskin leather belt of recklessness stabilizing drakeskin leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +4 Critical mult.: +9.00% Physical save: +12 A belt that goes around your waist. | 
| battlemaster's elven-silk cloak of mindcraft (3 def, 0 armour)battlemaster's elven-silk cloak of mindcraft (3 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Str / +4 Dex / +3 Wil / +3 Cun / +4 Con Talent mastery: +0.30 Technique / Combat training Spell save: -20 Stamina each turn: +0.90 Mana each turn: -0.45 Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| cashmere cloak of fog (7 def, 0 armour)cashmere cloak of fog (7 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 Changes resistances: +13% light / +14% fire Stealth bonus: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| This item will automatically be transmogrified when you leave the level.spellcowled elven-silk cloak of the guardian (13 def, 9 armour) spellcowled elven-silk cloak of the guardian (13 def, 9 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +13 Changes stats: +3 Wil / +3 Mag Physical save: +6 Spell save: +28 Mental save: +9 Maximum mana: +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Evermoss Robe (12 def, 0 armour)Evermoss Robe (12 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Changes stats: +5 Wil Damage when the wearer is hit: 35 slime Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. | 
| Robe of the Archmage (10 def, 10 armour)Robe of the Archmage (10 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +4 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 15 arcane Changes resistances: +10% cold / +10% fire Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. | 
| This item will automatically be transmogrified when you leave the level.elven-silk robe of power (5 def, 0 armour) elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes damage: +20% physical / +12% arcane / +11% fire / +10% cold / +11% lightning / +10% acid / +16% nature / +10% blight Spellpower: +7 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Aetherwalk (6 def, 0 armour)Aetherwalk (6 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. | 
| Blackcrack (0 def, 5 armour)Blackcrack (0 def, 5 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Cun Damage when the wearer is hit: 12 mind Changes damage: +9% temporal Grants telepathy: Demon/Minor Demon/Major Psi each turn: +0.10 A pair of boots made of leather. | 
| Maluregogar the pair of drakeskin leather boots (5 def, 5 armour)Maluregogar the pair of drakeskin leather boots (5 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 Ranged Defense: +4 Fatigue: -2% Changes stats: +7 Str / +1 Cun Damage when the wearer hits(melee): 4 mind Maximum encumbrance: +32 Hate when firing a critical mind attack: +3.00 Psi per kill: +2.00 It can be used to activate talent Heave, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The knockback chance increases with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. | 
| This item will automatically be transmogrified when you leave the level.blood-soaked pair of dwarven-steel boots (0 def, 4 armour) blood-soaked pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +5 Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| This item will automatically be transmogrified when you leave the level.grounding pair of drakeskin leather boots (0 def, 5 armour) grounding pair of drakeskin leather boots (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +8% lightning / +10% temporal A pair of boots made of leather. | 
| This item will automatically be transmogrified when you leave the level.miner's pair of voratun boots of uncanny dodging (6 def, 11 armour) miner's pair of voratun boots of uncanny dodging (6 def, 11 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Defense: +6 Ranged Defense: +4 Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| This item will automatically be transmogrified when you leave the level.pair of drakeskin leather boots of stability (0 def, 5 armour) pair of drakeskin leather boots of stability (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Physical save: +10 A pair of boots made of leather. | 
| Dakhtun's Gauntlets (0 def, 6 armour)Dakhtun's Gauntlets (0 def, 6 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 80% Damage when this weapon hits: +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. | 
| alchemist's voratun gauntlets of dispersion (0 def, 3 armour)alchemist's voratun gauntlets of dispersion (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +9 Mag / +3 Wil Damage when the wearer hits(melee): 6 fire / 6 cold / 4 lightning / 5 acid Changes resistances: +7% arcane When used to modify unarmed attacks: Base power: 26.5 - 37.1 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 80% When this weapon hits: Manathrust (10% chance level 3). Damage when this weapon hits: +13 arcane / +4 fire / +15 lightning / +16 acid / +13 ice It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. | 
| brawler's drakeskin leather gloves of magic (+4) (0 def, 3 armour)brawler's drakeskin leather gloves of magic (+4) (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +3 Dex / +4 Mag / +4 Cun Changes damage: +7% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +10 When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy: +6 Armour Penetration: +5 Physical crit. chance: +18.0% Attack speed: 50% When this weapon hits: Set Up (10% chance level 5). Damage when this weapon hits: +15 arcane Burst (radius 2) on crit: +11 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| heroic hardened leather gloves of sorrow (0 def, 6 armour)heroic hardened leather gloves of sorrow (0 def, 6 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Damage when the wearer hits(melee): 15 mind / 10 darkness Mental save: -3 Maximum life: +49.00 Mindpower: +5 When used to modify unarmed attacks: Base power: 22.0 - 24.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 60% When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). Burst (radius 2) on crit: +12 % chance to cause a gloom effect It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| psychic's dwarven-steel gauntlets of butchering (0 def, 2 armour)psychic's dwarven-steel gauntlets of butchering (0 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 Physical power: +5 Armour: +2 Damage when the wearer hits(melee): 8 mind Changes resistances: +6% mind / +10% blight Changes damage: +5% mind Spell save: +6 When used to modify unarmed attacks: Base power: 21.5 - 30.1 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +19 Physical crit. chance: +8.0% Attack speed: 80% When this weapon hits: Psychic Lobotomy (20% chance level 3). Damage when this weapon hits: +17 acid / +9 slime Burst (radius 2) on crit: +8 mind Damage conversion: 34% mind Metal gloves protecting the hands up to the middle of the lower arm. | 
| sand drakeskin leather gloves of strength (+3) (0 def, 12 armour)sand drakeskin leather gloves of strength (+3) (0 def, 12 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +10 Armour: +12 Changes stats: +3 Str Damage when the wearer hits(melee): 9 physical Changes damage: +6% physical When used to modify unarmed attacks: Base power: 36.5 - 40.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 60% When this weapon hits: Sand Breath (10% chance level 5). Burst (radius 1) on hit: +5 physical Burst (radius 2) on crit: +10 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| sand dwarven-steel gauntlets of butchering (0 def, 9 armour)sand dwarven-steel gauntlets of butchering (0 def, 9 armour) Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 Physical power: +4 Armour: +9 Damage when the wearer hits(melee): 5 physical Changes resistances: +10% blight Changes damage: +5% physical Spell save: +3 When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +20 Physical crit. chance: +8.0% Attack speed: 80% When this weapon hits: Sand Breath (10% chance level 3). Damage when this weapon hits: +10 acid / +7 slime Burst (radius 1) on hit: +5 physical Burst (radius 2) on crit: +7 physical Metal gloves protecting the hands up to the middle of the lower arm. | 
| Malslek the Accursed's Hat (2 def, 0 armour)Malslek the Accursed's Hat (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 4 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 10 % chance to cause a gloom effect Changes resistances: +15% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 Mindpower: +10 Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. | 
| dragonslayer's dwarven-steel helm of the bounder (0 def, 4 armour)dragonslayer's dwarven-steel helm of the bounder (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +8 Str / +6 Dex Changes resistances: +8% fire / +6% cold / +10% lightning / +8% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| This item will automatically be transmogrified when you leave the level.elven-silk wizard hat of earthrunes (3 def, 4 armour) elven-silk wizard hat of earthrunes (3 def, 4 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +3 Changes stats: +3 Con It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 30.22 physical dmage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... | 
| This item will automatically be transmogrified when you leave the level.hardened leather cap 'Sparkknave' (0 def, 3 armour) hardened leather cap 'Sparkknave' (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 Armour: +3 Fatigue: +3% Changes stats: +4 Str / +4 Con Damage when the wearer hits(melee): 4 temporal Damage when the wearer is hit: 4 lightning / 4 temporal Changes resistances: +20% fire / +17% cold / +20% lightning / +19% acid Changes resistances penetration: +5% lightning Changes damage: +3% lightning A cap made of leather. | 
| Nature's Blessing (8 def, 6 armour)Nature's Blessing (8 def, 6 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. | 
| This item will automatically be transmogrified when you leave the level.caller's drakeskin leather armour of command (17 def, 14 armour) caller's drakeskin leather armour of command (17 def, 14 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +17 Fatigue: +8% Changes stats: +2 Cun Changes resistances: +11% physical / +6% fire / +12% cold Mental save: +18 A suit of armour made of leather. | 
| This item will automatically be transmogrified when you leave the level.hardened voratun plate armour (9 def, 24 armour) hardened voratun plate armour (9 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 Fatigue: +26% Changes resistances: +9% physical / +8% fire / +8% cold / +9% lightning / +9% acid A suit of armour made of metal plates. | 
| Essence of BearnessEssence of Bearness Infused by nature 3.00 Encumbrance. Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! | 
| Quiver of the Sun (4/4, 34-47.6 power, 10 apr)Quiver of the Sun (4/4, 34-47.6 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Bright light Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 4 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. | 
| inquisitor's quiver of dragonbone arrows of disruption (14/14, 53-74.2 power, 18 apr)inquisitor's quiver of dragonbone arrows of disruption (14/14, 53-74.2 power, 18 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 14 Special effect when this weapon hits: disrupts spell-casting Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits(ranged): +19 manaburn Damage against: +20% Undead / +5% Construct Arrows are used with bows to pierce your foes to death. | 
| Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. | 
| jadejade 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. | 
| GuidanceGuidance Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 Spell save: +6 Mental save: +6 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. | 
| Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. | 
| Xerelemibeth the alchemist's lampXerelemibeth the alchemist's lamp Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Grants telepathy: Demon/Minor Demon/Major Light radius: +5 See stealth: +16 See invisible: +15 A normal brass lantern, enhanced by alchemy to make it brighter. | 
| piercing alchemist's lamp of illusionpiercing alchemist's lamp of illusion Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +7 Defense: +6 Changes resistances penetration: +8% physical Physical save: +9 Spell save: +11 Mental save: +7 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. | 
| Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. | 
| Elemental Orb (Orb of Command)Elemental Orb (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. | 
| Orb of Destruction (Orb of Command)Orb of Destruction (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Atamathon's Lost Ruby EyeAtamathon's Lost Ruby Eye 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. | 
| 7 bloodstone7 bloodstone 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. | 
| 5 fire opal5 fire opal 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. | 
| 9 ruby9 ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. | 
| Gwai's BurninatorGwai's Burninator Powered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| Rod of Spydric Poison (3/3)Rod of Spydric Poison (3/3) Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| This item will automatically be transmogrified when you leave the level.deadly pouch of voratun shots of annihilation (22/22, 68.5-82.2 power, 13 apr) deadly pouch of voratun shots of annihilation (22/22, 68.5-82.2 power, 13 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 68.5 - 82.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +13 Physical crit. chance: +14.0% Capacity: 22 Travel speed: +200% Shots are used with slings to pummel your foes to death. | 
| warded stralite torque of thermal psionic shield [power 103]  (15/20 cooldown)warded stralite torque of thermal psionic shield [power 103]  (15/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +3 mind / +3 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all fire and cold damage by 103 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. | 
| warded voratun torque of charged psionic shield [power 135]  (15/20 cooldown)warded voratun torque of charged psionic shield [power 135]  (15/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Maximum wards: +2 physical / +3 mind / +2 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all lightning and blight damage by 135 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. | 
| warded voratun torque of kinetic psionic shield [power 131]  (15/20 cooldown)warded voratun torque of kinetic psionic shield [power 131]  (15/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Maximum wards: +2 physical / +2 mind / +3 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all physical and acid damage by 131 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. | 
| 4 diamond4 diamond 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. | 
| 4 moonstone4 moonstone 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. | 
| 6 pearl6 pearl 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. | 
| 15 amber15 amber 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. | 
Achievements
 A dangerous secret
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret
			Found the mysterious staff and told Last Hope about it.By Evadre the Cornac Brawler level 28
67th Haze 122nd year of Ascendancy at 19:21 see stats
 A different point of view
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Evadre the Cornac Brawler level 22
22nd Haze 122nd year of Ascendancy at 06:14 see stats
 Arachnophobia
			Destroyed the spydric menace.
			Arachnophobia
			Destroyed the spydric menace.By Evadre the Cornac Brawler level 34
52nd Regrowth 123rd year of Ascendancy at 06:49 see stats
 Back and there again
			Opened a portal to the Far East from Maj'Eyal.
			Back and there again
			Opened a portal to the Far East from Maj'Eyal.By Evadre the Cornac Brawler level 43
69th Pyre 123rd year of Ascendancy at 01:34 see stats
 Brave new world
			Went to the Far East and took part in the war.
			Brave new world
			Went to the Far East and took part in the war.By Evadre the Cornac Brawler level 33
48th Regrowth 123rd year of Ascendancy at 18:45 see stats
 Bringer of Doom
			Killed a Bringer of Doom.
			Bringer of Doom
			Killed a Bringer of Doom.By Evadre the Cornac Brawler level 16
30th Dusk 122nd year of Ascendancy at 15:17 see stats
 Can you bear it? So much bearness!
			Killed Borius in the Bearscape.
			Can you bear it? So much bearness!
			Killed Borius in the Bearscape.By Evadre the Cornac Brawler level 30
21st Regrowth 123rd year of Ascendancy at 07:36 see stats
 Curse Lifter
			Killed Ben Cruthdar the Cursed.
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Evadre the Cornac Brawler level 21
11st Haze 122nd year of Ascendancy at 00:02 see stats
 Destroyer's bane
			Killed Golbug the Destroyer.
			Destroyer's bane
			Killed Golbug the Destroyer.By Evadre the Cornac Brawler level 32
45th Regrowth 123rd year of Ascendancy at 00:04 see stats
 Dragon's Greed
			Amassed 8000 gold pieces.
			Dragon's Greed
			Amassed 8000 gold pieces.By Evadre the Cornac Brawler level 43
70th Pyre 123rd year of Ascendancy at 04:51 see stats
 Exterminator
			Killed 1000 creatures.
			Exterminator
			Killed 1000 creatures.By Evadre the Cornac Brawler level 18
62nd Dusk 122nd year of Ascendancy at 05:32 see stats
 Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Evadre the Cornac Brawler level 22
27th Haze 122nd year of Ascendancy at 15:28 see stats
 Fear me not!
			Survived the Fearscape!
			Fear me not!
			Survived the Fearscape!By Evadre the Cornac Brawler level 21
21st Haze 122nd year of Ascendancy at 09:22 see stats
 Genocide
			Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.
			Genocide
			Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Evadre the Cornac Brawler level 37
28th Pyre 123rd year of Ascendancy at 14:51 see stats
 Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Evadre the Cornac Brawler level 22
22nd Haze 122nd year of Ascendancy at 05:47 see stats
 Invasion from the Depths
			Stopped a naga invasion by closing their portal.
			Invasion from the Depths
			Stopped a naga invasion by closing their portal.By Evadre the Cornac Brawler level 44
3rd Flare 123rd year of Ascendancy at 06:27 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Evadre the Cornac Brawler level 10
4th Flare 122nd year of Ascendancy at 20:06 see stats
 Level 20
			Got a character to level 20.
			Level 20
			Got a character to level 20.By Evadre the Cornac Brawler level 20
71st Dusk 122nd year of Ascendancy at 18:34 see stats
 Level 30
			Got a character to level 30.
			Level 30
			Got a character to level 30.By Evadre the Cornac Brawler level 30
18th Regrowth 123rd year of Ascendancy at 12:40 see stats
 Level 40
			Got a character to level 40.
			Level 40
			Got a character to level 40.By Evadre the Cornac Brawler level 40
42nd Pyre 123rd year of Ascendancy at 03:56 see stats
 Race through fire
			Raced through the fires of the Charred Scar to stop the Sorcerers.
			Race through fire
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Evadre the Cornac Brawler level 39
36th Pyre 123rd year of Ascendancy at 23:50 see stats
 Rescuer of the lost
			Rescued the merchant from the assassin lord.
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By Evadre the Cornac Brawler level 16
26th Dusk 122nd year of Ascendancy at 08:00 see stats
 Savior of the damsels in distress
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
			Savior of the damsels in distress
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Evadre the Cornac Brawler level 28
67th Haze 122nd year of Ascendancy at 07:17 see stats
 Size matters
			Did over 600 damage in one attack.
			Size matters
			Did over 600 damage in one attack.By Evadre the Cornac Brawler level 46
8th Flare 123rd year of Ascendancy at 11:43 see stats
 Sliders
			Activated a portal using the Orb of Many Ways.
			Sliders
			Activated a portal using the Orb of Many Ways.By Evadre the Cornac Brawler level 32
45th Regrowth 123rd year of Ascendancy at 14:13 see stats
 Tales of the Spellblaze
			Learned the eight chapters of the Spellblaze Chronicles.
			Tales of the Spellblaze
			Learned the eight chapters of the Spellblaze Chronicles.By Evadre the Cornac Brawler level 22
22nd Haze 122nd year of Ascendancy at 06:14 see stats
 The Arena
			Unlocked Arena mode.
			The Arena
			Unlocked Arena mode.By Evadre the Cornac Brawler level 8
6th Mirth 122nd year of Ascendancy at 13:36 see stats
 The Legend of Garkul
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul
			Learned the five chapters of the Legend of Garkul.By Evadre the Cornac Brawler level 22
22nd Haze 122nd year of Ascendancy at 06:14 see stats
 The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Evadre the Cornac Brawler level 16
32nd Dusk 122nd year of Ascendancy at 02:32 see stats
 The secret city
			Discovered the truth about mages.
			The secret city
			Discovered the truth about mages.By Evadre the Cornac Brawler level 9
2nd Flare 122nd year of Ascendancy at 19:04 see stats
 There and back again
			Opened a portal to Maj'Eyal from the Far East.
			There and back again
			Opened a portal to Maj'Eyal from the Far East.By Evadre the Cornac Brawler level 39
39th Pyre 123rd year of Ascendancy at 00:48 see stats
 Thralless
			Freed at least 30 enthralled slaves in the slavers compound.
			Thralless
			Freed at least 30 enthralled slaves in the slavers compound.By Evadre the Cornac Brawler level 16
31st Dusk 122nd year of Ascendancy at 10:24 see stats
 Treasure Hoarder
			Amassed 3000 gold pieces.
			Treasure Hoarder
			Amassed 3000 gold pieces.By Evadre the Cornac Brawler level 30
22nd Regrowth 123rd year of Ascendancy at 06:58 see stats
 Treasure Hunter
			Amassed 1000 gold pieces.
			Treasure Hunter
			Amassed 1000 gold pieces.By Evadre the Cornac Brawler level 21
77th Dusk 122nd year of Ascendancy at 00:57 see stats
 Unstoppable
			Returned from the dead.
			Unstoppable
			Returned from the dead.By Evadre the Cornac Brawler level 43
5th Mirth 123rd year of Ascendancy at 08:09 see stats
 Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.By Evadre the Cornac Brawler level 26
60th Haze 122nd year of Ascendancy at 20:22 see stats
Log
Evadre uses Perfect Strike.
Nesgo the Crusher is disarmed!
Evadre hits Nesgo the Crusher for 115 acid, 114 physical, 17 acid, 116 acid, 17 acid damage (total 376.09).
Nesgo the Crusher hits Evadre for 6 acid, 12 physical, 1 acid, 6 acid, 1 acid, 28 fire damage (total 52.63).
Evadre hits Nesgo the Crusher for 105 physical damage.
Nesgo the Crusher hits Evadre for 10 physical damage.
Talent Infusion: Regeneration is ready to use.
The lava burns you!
Nesgo the Crusher hits Evadre for 98 fire damage.
Hotkey page 2 is now displayed.
Evadre uses Infusion: Regeneration.
Evadre starts regenerating health quickly.
Nesgo the Crusher uses Throw Boulder.
Evadre resists the knockback!
Nesgo the Crusher resists the knockback!
Nesgo the Crusher hits Evadre for 42 physical damage.
Nesgo the Crusher hits Nesgo the Crusher for 80 physical damage.
Evadre hits Nesgo the Crusher for 105 physical damage.
Nesgo the Crusher hits Evadre for 10 physical damage.
Talent Daunting Presence is ready to use.
The lava burns you!
Nesgo the Crusher hits Evadre for 98 fire damage.
Hotkey page 1 is now displayed.
Evadre breathes acid!
Evadre uses Perfect Strike.
Evadre performs a critical strike!
Nesgo the Crusher deactivates Fearscape.
Saving game...
