Rob the level 8 Higher Archmage by rjames93

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp8 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity15 (base 14)
Constitution15 (base 15)
Magic24 (base 23)
Willpower21 (base 20)
Cunning11 (base 11)

Resources

Life-9/170
Mana193/204
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy9
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower23.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower19.1
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Darkness+11%
Acid+6%
Physical+10%
Arcane+6%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)8 (30%)
Defense2.75
Ranged Defense2.75
Fatigue7
Physical Save10.85
Spell Save15.75
Mental Save11.2

Defense: Resistances

Lightning+ 9%( 70%)
Darkness+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
2/5
2/5
0/5
0/5
Spell / Air1.30
3/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
2/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
active
done

Equipment

On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Rob the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:30
see stats

Log

Resting starts...
Talent Lightning is ready to use.
Talent Flame is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


You pickup 0.70 gold pieces.

Rob picks up (s.):
citrine.
Ran for 2 turns (stop reason: taken damage).

Rob is on fire!

Skeleton mage hits Rob for 34 fire damage.

Skeleton mage hits Rob for 12 fire damage.

Skeleton mage hits Rob for 12 fire damage.

Skeleton mage hits Rob for 12 fire damage.

Rob stops burning.


Resting starts...

Rested for 12 turns (stop reason: taken damage).

Rob is on fire!

Skeleton mage hits Rob for 34 fire damage.
Skeleton mage hits Rob for 12 fire damage.

Rob casts Lightning.

Skeleton mage hits Rob for 66 arcane damage.
Saving done.

Saving done.

Saving game...